public:alliance:military:skillplans:start

ALPHA The Skillplans on this Page are Recommended for Omega Clones

Alpha Clones can follow the skillplan cores up to and including the Novice level, along with any associated T1 ships. You won't be able to train all the skills, but you should still be effective in those ships. In the future we may look into re-purposing the specialized Alpha Skillplans.

Alliance Skillplans

Each Skillplan has an associated EveMon File which can be accessed by expanding the related Skillplan. To add any of these skillplans to your queue, simply copy them, go to the Hamburger Menu on your in-game training queue, and select Add skills listed in clipboard to end of queue.

There are two starter skill plans for our newest of players. If you just started, completing both of these plans will take just about two weeks, and enable you to fly all T1 ewar and tackle frigates, including doctrine fit ewar and tackle frigates, our tackle Condor fit and Talwars. This is a super versatile spread of ships, many of which can be used in even our most serious fleets. We pride ourselves on sticking the newest players right into the heat of the action, and these plans will enable you to be as effective as possible.

48 Hour Condor

Total time: 1 day, 19 hours, 5 minutes, 16 seconds

48 hour Condor EveMon File

Copy-Pasteable Skillplan

48 Hour Crucifier

Total time: 1 day, 4 hours, 19 minutes, 18 seconds

48 hour Crucifier EveMon File

Copy-Pasteable Skillplan

2 Week Starter

17 days, 8 hours, 54 minutes, 49 seconds

Two Week Starter EveMon File

Copy-Pasteable Skillplan

These skillplans have been developed by our FC Team. Brave utilizes a partially-tiered system for skillplans, with the purpose of offering clear progression while also giving you the freedom to explore a wide variety of ships.

There are 5 "steps" in this tiered system. When you finish a skillplan core, that enables you to begin training any of the ship skillplans below it, along with the next skillplan core below them. These skillplan cores build on each other, so before you begin training a higher tier one make sure you've fully trained each previous core.

Each ship will either have an individual skillplan, or a "Minimum" and "Optimal" Skillplan. Each ship skillplan only assumes that you have the prerequisite skillplan core(s), so you'll often find that the actual time it takes to complete one is far less than the quoted time. Ship skillplans are sorted by training time, that sorting does NOT represent the order they need to be trained in.


These skillplans are for fresh characters. The Two Week Starter plan is designed to get you into the action as soon as possible; giving you access to all EWAR and Tackle frigate doctrines along with Talwars. The associated ship skillplans offer short cross-trains into additional ships.

2 Week Starter

17 days, 8 hours, 54 minutes, 49 seconds

Two Week Starter EveMon File

Copy-Pasteable Skillplan

DPS

Talwar Skillplans

Minimal SP 11 Days

Cormorant Skillplans

Low SP 10 Days

Caracal Skillplans

Low SP 10 Days

Tackle

Logistics

Scythe Skillplans

Low SP 7 Days

Inquisitor Skillplans

Low SP 5 Days

Burst Skillplans

Minimal SP 1 Day

Bantam Skillplans

Minimal SP 1 Day

Links/Support

Corax Skillplan

Low SP 4 Days


These skillplans let you dip your toes into our stratop doctrines. You'll need to complete our Novice Skillplan Core before starting the associated skillplans, as it ensures you can properly fit and work within the capabilities of each doctrine.

Novice Skillplan Core

73 days, 34 minutes, 20 seconds

Novice Skillplan Core EveMon File

Copy-Pasteable Skillplan

DPS

Harbinger Skillplans

Medium SP 68 Days

Ferox Navy Issue Skillplans

Medium SP 63 Days

Jackdaw Skillplans

Medium SP 59 Days

Harpy Skillplans

Medium SP 50 Days

Stealth Bomber Skillplans

Medium SP 37 Days

Kikimora Skillplans

Medium SP 36 Days

Tornado Skillplans

Medium SP 34 Days

Ferox Skillplans

Medium SP 27 Days

Osprey Navy Issue Skillplans

Medium SP 25 Days

Hurricane Skillplans

Low SP 16 Days

Omen Skillplans

Low SP 16 Days

Vexor Skillplans

Low SP 11 Days

Tackle

Interdictor Skillplans

Medium SP 42 Days

Jaguar Skillplans

Medium SP 37 Days

Logistics

Deacon Skillplans

Medium SP 51 Days

Scalpel Skillplans

Medium SP 31 Days

Kirin Skillplans

Medium SP 22 Days

Augoror Skillplans

Low SP 12 Days

Exequror Skillplans

Low SP 12 Days

Osprey Skillplans

Low SP 2 Days

Links/Support


These skillplans encompass our mainline doctrines. To get started complete the Established Skillplan Core to ensure your core skills are up to par, then start training for individual ships.

Established Skillplan Core

239 days, 3 hours, 7 minutes, 34 seconds

Established Skillplan Core EveMon File

Copy-Pasteable Skillplan

DPS

Vagabond Skillplans

High SP 94 Days

QRF Loki (DPS) Skillplans

High SP 83 Days

Zealot Skillplans

High SP 74 Days

Cerberus Skillplans

High SP 73 Days

Praxis Skillplans

High SP 50 Days

Rokh Skillplans

High SP 27 Days

Tackle

Lachesis Skillplans

High SP 72 Days

Huginn Skillplans

High SP 64 Days

Logistics

QRF Loki (Logi) Skillplans

High SP 124 Days

Oneiros Skillplans

High SP 66 Days

Guardian Skillplans

High SP 39 Days

Scimitar Skillplans

High SP 36 Days

Basilisk Skillplans

High SP 36 Days

Links/Support

Command Destroyer Skillplans

Medium SP 69 Days


These skillplans get you into doctrines and roles requiring a large amounts of SP, skill, and experience.

Experienced Skillplan Core

271 days, 16 hours, 43 minutes, 15 seconds

Experienced Skillplan Core EveMon File

Copy-Pasteable Skillplan

DPS

Nightmare Skillplans

High SP 49 Days

Tackle

Hictor Skillplans

High SP 61 Days

Logistics

Links/Support

Command Ship Skillplans

High SP 113 Days


These Skillplans cover our various capital doctrines. The initial Jump Drive and Spaceship Command skills can take awhile, but once those are done there's surprisingly little additional skills when coming from a well-skilled subcapital character to get started. You'll need about 600 Million ISK for these initial skillbooks, and from there you'll want to budget an additional 250 to 750 Million ISK depending on what kind of capital you want to get into.

Fresh Capital Alt Skillplan

237 days, 7 hours, 56 minutes, 19 seconds

Fresh Capital Alt Skillplan EveMon File

Copy-Pasteable Skillplan

Dreadnoughts

Phoenix Skillplans

High SP 123 Days

Naglfar Skillplans

High SP 122 Days

Revelation Skillplans

High SP 125 Days

Moros Skillplans

High SP 125 Days

Zirnitra Skillplans

High SP 171 Days

Force Auxiliaries

Lif Skillplans

High SP 203 Days

Minokawa Skillplans

High SP 203 Days

Ninazu Skillplans

High SP 205 Days

Apostle Skillplans

High SP 205 Days

Carriers

Chimera Skillplans

High SP 129 Days

Nidhoggur Skillplans

High SP 129 Days

Archon Skillplans

High SP 130 Days

Thanatos Skillplans

High SP 129 Days

Capital Industrial Ships


The doctrine skillplans above are designed with Main Characters in mind, and as such are made to produce well-rounded characters rather than specialized ones. This approach though sacrifices efficiency, and is unsuitable for characters specialized to a single ship or role. With that in mind, the skillplans listed here can be used to bring a fresh character up to scratch for more specific purposes.

Cyno alts are incredibly useful for capital pilots, as their jump drives allow for far safer and quicker travel than using standard stargates.


Cyno Falcon Skillplan

The Falcon is currently the preferred cyno ship in Brave, for its superior tank and versatility compared to the other force recons.


Cyno Falcon Skillplan

105 days, 1 hour, 1 minute, 20 seconds

Cyno Falcon EveMon File

Copy-Pasteable Skillplan


Cyno Rapier Skillplan

The Rapier loses out on tank when compared to the Falcon, however it exchanges this for a higher speed and a generous web bonus, allowing the ship to act in a web-utility role on top of being a cyno.


Cyno Rapier Skillplan

105 days, 22 minutes, 30 seconds

Cyno Rapier EveMon File

Copy-Pasteable Skillplan

Interdictors are among the used heavily utilized ships in Eve, being able to tackle entire fleets at will and providing other utility roles in a host of fleet comps.


Sabre Alt Skillplan

The Sabre follows the standard path of most Minmatar ships, sacrificing some tank for increased speed and maneuverability over the other interdictors. Conveniently these are also the traits that best improve a dictor's performance, and so the Sabre is our preferred ship of the class.


Sabre Alt Skillplan

71 days, 17 hours, 1 minute

Sabre Alt EveMon File

Copy-Pasteable Skillplan


Flycatcher Alt Skillplan

The Flycatcher is a bit less maneuverable than the Sabre, however its stats are still respectable and it gets some more tank out of the deal, still making it a solid interdictor.


Flycatcher Alt Skillplan

69 days, 18 hours, 10 minutes, 32 seconds

Flycatcher Alt EveMon File

Copy-Pasteable Skillplan

Insta-Warp Ceptor Alts have a ton of potential uses including traveling, scouting, tac burning, and even hauling. You can never have too many of these, and in fact even non-dedicated characters will almost certainly benefit from being able to fly one of these ships. These skillplans are keyed to specific fits which you can find on the Travel Interceptors page.


Scout Ares Skillplan

The Ares is the most versatile of the interceptors, with 2 potential utility mids and plenty of lows for tank and increased speed.


Scout Ares Skillplan

55 days, 10 hours, 28 minutes, 50 seconds

Scout Ares EveMon File

Copy-Pasteable Skillplan


Scout Malediction Skillplan

The Malediction retains the slot layout of the Ares, however it has slightly lower navigation stats which need to be compensated for through the fitting.


Scout Malediction Skillplan

45 days, 16 hours, 35 minutes, 50 seconds

Scout Malediction EveMon File

Copy-Pasteable Skillplan


Scout Stiletto Skillplan

The Stiletto basically flips the slot layouts of the Ares and Malediction, with 4 mids and 3 lows. This gives it an extra utility mid to work with and still keeps you comfortably insta-warp. This ship also requires the lowest skills to effectively fly of all the interceptors.


Scout Stiletto Skillplan

43 days, 23 hours, 12 minutes, 10 seconds

Scout Stiletto EveMon File

Copy-Pasteable Skillplan


Scout Crow Skillplan

The Crow is the only interceptor with only 2 lowslots. You do still get 4 midslots out of the deal, and you can technically still be insta-warp, but it's also the only interceptor in which you can't be insta-warp and have 2 hyperspatial rigs. In pretty much every stat you're better off going with one of the other ceptors over this one.


Scout Crow Skillplan

55 days, 10 hours, 45 minutes, 30 seconds

Scout Crow EveMon File

Copy-Pasteable Skillplan


If you'd like a skillplan you're working on to require a Skillplan Core, below are some resources that can help you with that:

Master File Containing All Official Skillplans and Resources


These are the same banners used in the official ship skillplans. Simply click one of the panels to expand it.

Newbie

Skillplan Core Requirement

To begin training, you must have up to and including the Two Week Starter Plan completed.
<callout type="primary" title="Skillplan Core Requirement">

**To begin training, you must have up to and including the [[public:alliance:military:skillplans:start#newbies|Two Week Starter Plan]] completed.**

</callout>

Novice

Skillplan Core Requirement

To begin training, you must have up to and including the Novice Skillplan Core completed.
<callout type="success" title="Skillplan Core Requirement">

**To begin training, you must have up to and including the [[public:alliance:military:skillplans:start#novice_pilots|Novice Skillplan Core]] completed.**

</callout>

Established

Skillplan Core Requirement

To begin training, you must have up to and including the Established Skillplan Core completed.
<callout type="warning" title="Skillplan Core Requirement">

**To begin training, you must have up to and including the [[public:alliance:military:skillplans:start#established_pilots|Established Skillplan Core]] completed.**

</callout>

Experienced

Skillplan Core Requirement

To begin training, you must have up to and including the Experienced Skillplan Core completed.
<callout type="danger" title="Skillplan Core Requirement">

**To begin training, you must have up to and including the [[public:alliance:military:skillplans:start#experienced_pilots|Experienced Skillplan Core]] completed.**

</callout>

Capital

Skillplan Core Requirement

To begin training, you must have the Fresh Capital Alt Skillplan completed.
<callout color="slateblue" title="Skillplan Core Requirement">

**To begin training, you must have the [[public:alliance:military:skillplans:start#capital_pilots|Fresh Capital Alt Skillplan]] completed.**

</callout>

These files contain sample characters with the skills expected after each skillplan core is completed. These files can be imported into both Pyfa and EveMon to assist you in working on skillplans.

After 2 Week Starter Plan

After Novice Skillplan Core

After Established Skillplan Core

After Experienced Skillplan Core

After Fresh Capital Alt Skillplan

  • public/alliance/military/skillplans/start.txt
  • Last modified: 2024/12/15 18:31
  • by Aernir Ridley