ALPHA The Skillplans on this Page are Recommended for Omega Clones
Alpha Clones can follow the skillplan cores up to and including the Novice level, along with any associated T1 ships. You won't be able to train all the skills, but you should still be effective in those ships. In the future we may look into re-purposing the specialized Alpha Skillplans.
Each Skillplan has an associated EveMon File which can be accessed by expanding the related Skillplan. To add any of these skillplans to your queue, simply copy them, go to the Hamburger Menu on your in-game training queue, and select Add skills listed in clipboard to end of queue.
There are two starter skill plans for our newest of players. If you just started, completing both of these plans will take just about two weeks, and enable you to fly all T1 ewar and tackle frigates, including doctrine fit ewar and tackle frigates, our tackle Condor fit and Talwars. This is a super versatile spread of ships, many of which can be used in even our most serious fleets. We pride ourselves on sticking the newest players right into the heat of the action, and these plans will enable you to be as effective as possible.
48 Hour Condor
Total time: 1 day, 19 hours, 5 minutes, 16 seconds
48 hour Condor EveMon File
Copy-Pasteable Skillplan
Weapon Disruption I
Weapon Disruption II
Shield Upgrades II
Shield Upgrades III
Warp Drive Operation III
High Speed Maneuvering II
Evasive Maneuvering II
Signature Analysis III
Caldari Frigate I
Caldari Frigate II
Caldari Frigate III
Missile Launcher Operation II
Light Missiles I
Light Missiles II
Light Missiles III
Missile Bombardment I
Missile Bombardment II
Rapid Launch I
48 Hour Crucifier
Total time: 1 day, 4 hours, 19 minutes, 18 seconds
48 hour Crucifier EveMon File
Copy-Pasteable Skillplan
Jury Rigging I
Shield Upgrades II
Weapon Disruption I
Weapon Disruption II
High Speed Maneuvering II
Evasive Maneuvering II
Signature Analysis III
Long Range Targeting III
Amarr Frigate I
Amarr Frigate II
Amarr Frigate III
2 Week Starter
17 days, 8 hours, 54 minutes, 49 seconds
Two Week Starter EveMon File
Copy-Pasteable Skillplan
Jury Rigging I
Astrometric Acquisition II
Astrometric Rangefinding II
Archaeology II
Archaeology III
Hacking II
Hacking III
Propulsion Jamming II
Acceleration Control I
Acceleration Control II
Acceleration Control III
Evasive Maneuvering II
Evasive Maneuvering III
High Speed Maneuvering II
High Speed Maneuvering III
Warp Drive Operation III
Mechanics IV
Sensor Linking I
Sensor Linking II
Target Painting I
Target Painting II
Weapon Disruption I
Weapon Disruption II
Electronic Warfare II
Electronic Warfare III
Long Distance Jamming I
Long Distance Jamming II
Signature Analysis III
Energy Grid Upgrades II
Capacitor Systems Operation IV
Hull Upgrades IV
Small Hybrid Turret II
Small Hybrid Turret III
Mining Frigate II
Mining Frigate III
Gallente Frigate II
Gallente Frigate III
Amarr Frigate I
Amarr Frigate II
Amarr Frigate III
Small Projectile Turret I
Small Projectile Turret II
Small Projectile Turret III
Minmatar Frigate I
Minmatar Frigate II
Minmatar Frigate III
Rockets I
Rockets II
Rockets III
Caldari Frigate I
Caldari Frigate II
Caldari Frigate III
Small Energy Turret I
Small Energy Turret II
Small Energy Turret III
Missile Launcher Operation II
Missile Launcher Operation III
Minmatar Destroyer I
Minmatar Destroyer II
Minmatar Destroyer III
Light Missiles I
Light Missiles II
Light Missiles III
Missile Bombardment I
Missile Bombardment II
Missile Bombardment III
Missile Projection I
Missile Projection II
Missile Projection III
Rapid Launch I
Rapid Launch II
Rapid Launch III
Target Navigation Prediction I
Target Navigation Prediction II
Weapon Upgrades III
Weapon Upgrades IV
Motion Prediction III
Surgical Strike I
Surgical Strike II
Trajectory Analysis II
Infomorph Psychology I
Drones II
Drones III
Drones IV
Mining Upgrades I
Drone Avionics II
Drone Avionics III
Drone Durability I
Drone Durability II
Drone Navigation I
Drone Navigation II
Light Drone Operation I
Light Drone Operation II
Light Drone Operation III
These skillplans have been developed by our FC Team. Brave utilizes a partially-tiered system for skillplans, with the purpose of offering clear progression while also giving you the freedom to explore a wide variety of ships.
There are 5 "steps" in this tiered system. When you finish a skillplan core, that enables you to begin training any of the ship skillplans below it, along with the next skillplan core below them. These skillplan cores build on each other, so before you begin training a higher tier one make sure you've fully trained each previous core.
Each ship will either have an individual skillplan, or a "Minimum" and "Optimal" Skillplan. Each ship skillplan only assumes that you have the prerequisite skillplan core(s), so you'll often find that the actual time it takes to complete one is far less than the quoted time. Ship skillplans are sorted by training time, that sorting does NOT represent the order they need to be trained in.
These skillplans are for fresh characters. The Two Week Starter plan is designed to get you into the action as soon as possible; giving you access to all EWAR and Tackle frigate doctrines along with Talwars. The associated ship skillplans offer short cross-trains into additional ships.
2 Week Starter
17 days, 8 hours, 54 minutes, 49 seconds
Two Week Starter EveMon File
Copy-Pasteable Skillplan
Jury Rigging I
Astrometric Acquisition II
Astrometric Rangefinding II
Archaeology II
Archaeology III
Hacking II
Hacking III
Propulsion Jamming II
Acceleration Control I
Acceleration Control II
Acceleration Control III
Evasive Maneuvering II
Evasive Maneuvering III
High Speed Maneuvering II
High Speed Maneuvering III
Warp Drive Operation III
Mechanics IV
Sensor Linking I
Sensor Linking II
Target Painting I
Target Painting II
Weapon Disruption I
Weapon Disruption II
Electronic Warfare II
Electronic Warfare III
Long Distance Jamming I
Long Distance Jamming II
Signature Analysis III
Energy Grid Upgrades II
Capacitor Systems Operation IV
Hull Upgrades IV
Small Hybrid Turret II
Small Hybrid Turret III
Mining Frigate II
Mining Frigate III
Gallente Frigate II
Gallente Frigate III
Amarr Frigate I
Amarr Frigate II
Amarr Frigate III
Small Projectile Turret I
Small Projectile Turret II
Small Projectile Turret III
Minmatar Frigate I
Minmatar Frigate II
Minmatar Frigate III
Rockets I
Rockets II
Rockets III
Caldari Frigate I
Caldari Frigate II
Caldari Frigate III
Small Energy Turret I
Small Energy Turret II
Small Energy Turret III
Missile Launcher Operation II
Missile Launcher Operation III
Minmatar Destroyer I
Minmatar Destroyer II
Minmatar Destroyer III
Light Missiles I
Light Missiles II
Light Missiles III
Missile Bombardment I
Missile Bombardment II
Missile Bombardment III
Missile Projection I
Missile Projection II
Missile Projection III
Rapid Launch I
Rapid Launch II
Rapid Launch III
Target Navigation Prediction I
Target Navigation Prediction II
Weapon Upgrades III
Weapon Upgrades IV
Motion Prediction III
Surgical Strike I
Surgical Strike II
Trajectory Analysis II
Infomorph Psychology I
Drones II
Drones III
Drones IV
Mining Upgrades I
Drone Avionics II
Drone Avionics III
Drone Durability I
Drone Durability II
Drone Navigation I
Drone Navigation II
Light Drone Operation I
Light Drone Operation II
Light Drone Operation III
These skillplans let you dip your toes into our stratop doctrines. You'll need to complete our Novice Skillplan Core before starting the associated skillplans, as it ensures you can properly fit and work within the capabilities of each doctrine.
Novice Skillplan Core
73 days, 34 minutes, 20 seconds
Novice Skillplan Core EveMon File
Copy-Pasteable Skillplan
Fuel Conservation I
Fuel Conservation II
Fuel Conservation III
Frequency Modulation I
Frequency Modulation II
Thermodynamics I
Thermodynamics II
Thermodynamics III
Power Grid Management V
CPU Management V
Energy Grid Upgrades III
Energy Grid Upgrades IV
Shield Upgrades II
Shield Upgrades III
Shield Upgrades IV
Shield Operation I
Shield Operation II
Shield Operation III
Shield Operation IV
Shield Management II
Shield Management III
Shield Management IV
EM Shield Compensation I
EM Shield Compensation II
EM Shield Compensation III
Tactical Shield Manipulation II
Tactical Shield Manipulation III
Tactical Shield Manipulation IV
Evasive Maneuvering IV
Navigation IV
Signature Analysis IV
Long Range Targeting III
Long Range Targeting IV
Gravimetric Sensor Compensation I
Gravimetric Sensor Compensation II
Gravimetric Sensor Compensation III
Ladar Sensor Compensation I
Ladar Sensor Compensation II
Ladar Sensor Compensation III
Jury Rigging II
Jury Rigging III
Shield Rigging I
Shield Rigging II
Shield Rigging III
Capacitor Management IV
Energy Pulse Weapons I
Energy Pulse Weapons II
Energy Pulse Weapons III
Nanite Operation I
Nanite Operation II
Nanite Operation III
Nanite Interfacing I
Nanite Interfacing II
Nanite Interfacing III
Electronic Warfare IV
Cloaking I
Cloaking II
Cloaking III
Target Painting III
Capacitor Emission Systems I
Capacitor Emission Systems II
Capacitor Emission Systems III
Shield Emission Systems I
Shield Emission Systems II
Shield Emission Systems III
Repair Systems I
Repair Systems II
Repair Systems III
Repair Systems IV
Remote Armor Repair Systems I
Remote Armor Repair Systems II
Remote Armor Repair Systems III
Armor Layering I
Armor Layering II
Armor Layering III
EM Armor Compensation I
EM Armor Compensation II
EM Armor Compensation III
Explosive Armor Compensation I
Explosive Armor Compensation II
Explosive Armor Compensation III
Kinetic Armor Compensation I
Kinetic Armor Compensation II
Kinetic Armor Compensation III
Thermal Armor Compensation I
Thermal Armor Compensation II
Thermal Armor Compensation III
Biology I
Biology II
Biology III
Cybernetics II
Cybernetics III
Advanced Weapon Upgrades I
Advanced Weapon Upgrades II
Advanced Weapon Upgrades III
Target Navigation Prediction III
Missile Launcher Operation IV
Guided Missile Precision I
Guided Missile Precision II
Guided Missile Precision III
Surgical Strike III
Trajectory Analysis III
Rapid Firing III
Rapid Firing IV
Sharpshooter III
Sharpshooter IV
Controlled Bursts III
Warhead Upgrades I
Warhead Upgrades II
Warhead Upgrades III
Rapid Launch IV
Defender Missiles I
Defender Missiles II
Defender Missiles III
Missile Bombardment IV
Drones V
Drone Avionics IV
Advanced Drone Avionics I
Advanced Drone Avionics II
Advanced Drone Avionics III
Light Drone Operation IV
Light Drone Operation V
Amarr Drone Specialization I
Amarr Drone Specialization II
Amarr Drone Specialization III
Drone Interfacing I
Drone Interfacing II
Drone Interfacing III
Medium Drone Operation I
Medium Drone Operation II
Medium Drone Operation III
Heavy Drone Operation I
Heavy Drone Operation II
Heavy Drone Operation III
Drone Sharpshooting I
Drone Sharpshooting II
Drone Sharpshooting III
Drone Durability III
These skillplans encompass our mainline doctrines. To get started complete the Established Skillplan Core to ensure your core skills are up to par, then start training for individual ships.
Established Skillplan Core
239 days, 3 hours, 7 minutes, 34 seconds
Established Skillplan Core EveMon File
Copy-Pasteable Skillplan
Shield Upgrades V
Shield Operation V
Shield Management V
Target Management IV
Target Management V
Advanced Target Management I
Advanced Target Management II
Advanced Target Management III
Gravimetric Sensor Compensation IV
Long Range Targeting V
Ladar Sensor Compensation IV
Signature Analysis V
Evasive Maneuvering V
Navigation V
Warp Drive Operation IV
Warp Drive Operation V
Micro Jump Drive Operation I
Micro Jump Drive Operation II
Micro Jump Drive Operation III
Fuel Conservation IV
Acceleration Control IV
Afterburner IV
Capacitor Systems Operation V
Energy Grid Upgrades V
Nanite Interfacing IV
Nanite Operation IV
Shield Rigging IV
Target Painting IV
Propulsion Jamming III
Propulsion Jamming IV
Thermodynamics IV
Energy Pulse Weapons IV
Electronics Upgrades IV
Mechanics V
Hull Upgrades V
Remote Hull Repair Systems I
Remote Hull Repair Systems II
Remote Hull Repair Systems III
Shield Emission Systems IV
Capacitor Emission Systems IV
Biology IV
Biology V
EM Shield Compensation IV
Remote Armor Repair Systems IV
EM Armor Compensation IV
High Speed Maneuvering IV
Trajectory Analysis IV
Sharpshooter V
Rapid Firing V
Motion Prediction IV
Gunnery V
Controlled Bursts IV
Weapon Upgrades V
Advanced Weapon Upgrades IV
Spaceship Command IV
Spaceship Command V
Missile Launcher Operation V
Surgical Strike IV
Missile Projection IV
Target Navigation Prediction IV
Warhead Upgrades IV
Advanced Drone Avionics IV
Drone Durability IV
Drone Interfacing IV
Drone Navigation III
Drone Navigation IV
Drone Navigation V
Drone Sharpshooting IV
Sentry Drone Interfacing I
Sentry Drone Interfacing II
Sentry Drone Interfacing III
These skillplans get you into doctrines and roles requiring a large amounts of SP, skill, and experience.
Experienced Skillplan Core
271 days, 16 hours, 43 minutes, 15 seconds
Experienced Skillplan Core EveMon File
Copy-Pasteable Skillplan
Fuel Conservation V
Acceleration Control V
Afterburner V
Shield Emission Systems V
Shield Compensation I
Shield Compensation II
Shield Compensation III
Shield Compensation IV
Capacitor Emission Systems V
Thermodynamics V
Energy Pulse Weapons V
Electronics Upgrades V
Advanced Target Management IV
Armor Layering IV
Remote Armor Repair Systems V
Remote Hull Repair Systems IV
Repair Systems V
Thermal Armor Compensation IV
Kinetic Armor Compensation IV
Explosive Armor Compensation IV
Resistance Phasing I
Resistance Phasing II
Resistance Phasing III
Resistance Phasing IV
Capacitor Management V
Surgical Strike V
Trajectory Analysis V
Motion Prediction V
Controlled Bursts V
Advanced Weapon Upgrades V
Guided Missile Precision IV
Leadership I
Leadership II
Leadership III
Leadership IV
Leadership V
Amarr Drone Specialization IV
Sentry Drone Interfacing IV
Medium Drone Operation IV
Medium Drone Operation V
Heavy Drone Operation IV
Drone Sharpshooting V
Drone Avionics V
To be accepted to the cap group you must have the "Fresh Capital Alt Skillplan" completed, along with at least one of the ship-specific skillplan below.
These Skillplans cover our various capital doctrines. The initial Jump Drive and Spaceship Command skills can take awhile, but once those are done there's surprisingly little additional skills when coming from a well-skilled subcapital character to get started. You'll need about 600 Million ISK for these initial skillbooks, and from there you'll want to budget an additional 250 to 750 Million ISK depending on what kind of capital you want to get into.
Fresh Capital Alt Skillplan
237 days, 7 hours, 56 minutes, 19 seconds
Fresh Capital Alt Skillplan EveMon File
Copy-Pasteable Skillplan
Navigation IV
Navigation V
Warp Drive Operation III
Warp Drive Operation IV
Warp Drive Operation V
Science V
Jump Drive Operation I
Jump Drive Operation II
Jump Drive Operation III
Jump Drive Operation IV
Jump Drive Operation V
Jump Drive Calibration I
Jump Drive Calibration II
Jump Drive Calibration III
Jump Drive Calibration IV
Jump Drive Calibration V
Jump Fuel Conservation I
Jump Fuel Conservation II
Jump Fuel Conservation III
Jump Fuel Conservation IV
Power Grid Management V
CPU Management V
Energy Grid Upgrades II
Energy Grid Upgrades III
Energy Grid Upgrades IV
Energy Grid Upgrades V
Electronics Upgrades IV
Mechanics IV
Mechanics V
Hull Upgrades IV
Shield Management II
Shield Management III
Shield Management IV
Tactical Shield Manipulation II
Tactical Shield Manipulation III
Tactical Shield Manipulation IV
Nanite Operation I
Nanite Operation II
Nanite Operation III
Nanite Interfacing I
Nanite Interfacing II
Nanite Interfacing III
Thermodynamics I
Thermodynamics II
Thermodynamics III
Thermodynamics IV
Energy Pulse Weapons I
Energy Pulse Weapons II
Energy Pulse Weapons III
Capacitor Emission Systems I
Capacitor Emission Systems II
Capacitor Emission Systems III
Capacitor Emission Systems IV
Capacitor Management IV
Capacitor Management V
Capacitor Systems Operation IV
Capacitor Systems Operation V
Jury Rigging I
Jury Rigging II
Jury Rigging III
Signature Analysis III
Signature Analysis IV
Long Range Targeting III
Long Range Targeting IV
Target Management IV
Target Management V
Advanced Target Management I
Advanced Target Management II
Advanced Target Management III
Cybernetics II
Cybernetics III
Biology I
Biology II
Biology III
Biology IV
Spaceship Command IV
Spaceship Command V
Advanced Spaceship Command I
Advanced Spaceship Command II
Advanced Spaceship Command III
Advanced Spaceship Command IV
Advanced Spaceship Command V
Capital Ships I
Capital Ships II
Capital Ships III
Capital Ships IV
Anchoring I
Anchoring II
Anchoring III
The doctrine skillplans above are designed with Main Characters in mind, and as such are made to produce well-rounded characters rather than specialized ones. This approach though sacrifices efficiency, and is unsuitable for characters specialized to a single ship or role. With that in mind, the skillplans listed here can be used to bring a fresh character up to scratch for more specific purposes.
Cyno alts are incredibly useful for capital pilots, as their jump drives allow for far safer and quicker travel than using standard stargates.
Cyno Falcon Skillplan
The Falcon is currently the preferred cyno ship in Brave, for its superior tank and versatility compared to the other force recons.
Cyno Falcon Skillplan
105 days, 1 hour, 1 minute, 20 seconds
Cyno Falcon EveMon File
Copy-Pasteable Skillplan
Cloaking I
Cloaking II
Cloaking III
Cloaking IV
Signature Analysis II
Signature Analysis III
Signature Analysis IV
Signature Analysis V
Electronics Upgrades IV
Electronics Upgrades V
Hull Upgrades IV
Energy Grid Upgrades II
Energy Grid Upgrades III
Energy Grid Upgrades IV
Shield Upgrades II
Shield Upgrades III
Shield Upgrades IV
Tactical Shield Manipulation II
Tactical Shield Manipulation III
Tactical Shield Manipulation IV
CPU Management V
Cynosural Field Theory I
Cynosural Field Theory II
Cynosural Field Theory III
Electronic Warfare II
Electronic Warfare III
Electronic Warfare IV
Shield Management II
Shield Management III
Shield Management IV
Shield Management V
Shield Operation I
Shield Operation II
Shield Operation III
Shield Operation IV
Shield Operation V
Mechanics IV
High Speed Maneuvering II
High Speed Maneuvering III
Acceleration Control I
Acceleration Control II
Acceleration Control III
Caldari Frigate I
Caldari Frigate II
Caldari Frigate III
Caldari Destroyer I
Caldari Destroyer II
Caldari Destroyer III
Caldari Cruiser I
Caldari Cruiser II
Caldari Cruiser III
Caldari Cruiser IV
Caldari Cruiser V
Spaceship Command IV
Spaceship Command V
Recon Ships I
Recon Ships II
Recon Ships III
Cyno Rapier Skillplan
The Rapier loses out on tank when compared to the Falcon, however it exchanges this for a higher speed and a generous web bonus, allowing the ship to act in a web-utility role on top of being a cyno.
Cyno Rapier Skillplan
105 days, 22 minutes, 30 seconds
Cyno Rapier EveMon File
Copy-Pasteable Skillplan
Cloaking I
Cloaking II
Cloaking III
Cloaking IV
Signature Analysis III
Signature Analysis IV
Signature Analysis V
Electronics Upgrades IV
Electronics Upgrades V
Hull Upgrades IV
Energy Grid Upgrades II
Energy Grid Upgrades III
Energy Grid Upgrades IV
Shield Upgrades II
Shield Upgrades III
Shield Upgrades IV
Tactical Shield Manipulation II
Tactical Shield Manipulation III
Tactical Shield Manipulation IV
CPU Management V
Cynosural Field Theory I
Cynosural Field Theory II
Cynosural Field Theory III
Electronic Warfare II
Electronic Warfare III
Electronic Warfare IV
Shield Operation I
Shield Operation II
Shield Operation III
Shield Operation IV
Shield Operation V
Shield Management II
Shield Management III
Shield Management IV
Shield Management V
Mechanics IV
Acceleration Control I
Acceleration Control II
Acceleration Control III
High Speed Maneuvering II
High Speed Maneuvering III
Minmatar Frigate I
Minmatar Frigate II
Minmatar Frigate III
Minmatar Destroyer I
Minmatar Destroyer II
Minmatar Destroyer III
Minmatar Cruiser I
Minmatar Cruiser II
Minmatar Cruiser III
Minmatar Cruiser IV
Minmatar Cruiser V
Spaceship Command IV
Spaceship Command V
Recon Ships I
Recon Ships II
Recon Ships III
Interdictors are among the used heavily utilized ships in Eve, being able to tackle entire fleets at will and providing other utility roles in a host of fleet comps.
Sabre Alt Skillplan
The Sabre follows the standard path of most Minmatar ships, sacrificing some tank for increased speed and maneuverability over the other interdictors. Conveniently these are also the traits that best improve a dictor's performance, and so the Sabre is our preferred ship of the class.
Sabre Alt Skillplan
71 days, 17 hours, 1 minute
Sabre Alt EveMon File
Copy-Pasteable Skillplan
Science V
Power Grid Management V
Graviton Physics I
Propulsion Jamming II
Propulsion Jamming III
Propulsion Jamming IV
Propulsion Jamming V
Tactical Shield Manipulation II
Tactical Shield Manipulation III
Tactical Shield Manipulation IV
Shield Upgrades II
Shield Upgrades III
Shield Upgrades IV
Cloaking I
Cloaking II
Cloaking III
Shield Management II
Shield Management III
Shield Management IV
Shield Operation I
Shield Operation II
Shield Operation III
Shield Operation IV
CPU Management V
Hull Upgrades IV
Acceleration Control I
Acceleration Control II
Acceleration Control III
Evasive Maneuvering II
Evasive Maneuvering III
Evasive Maneuvering IV
Minmatar Frigate I
Minmatar Frigate II
Minmatar Frigate III
Minmatar Destroyer I
Minmatar Destroyer II
Minmatar Destroyer III
Minmatar Destroyer IV
Minmatar Destroyer V
Spaceship Command IV
Spaceship Command V
Interdictors I
Interdictors II
Interdictors III
Interdictors IV
Flycatcher Alt Skillplan
The Flycatcher is a bit less maneuverable than the Sabre, however its stats are still respectable and it gets some more tank out of the deal, still making it a solid interdictor.
Flycatcher Alt Skillplan
69 days, 18 hours, 10 minutes, 32 seconds
Flycatcher Alt EveMon File
Copy-Pasteable Skillplan
Science V
Power Grid Management V
Graviton Physics I
Propulsion Jamming II
Propulsion Jamming III
Propulsion Jamming IV
Propulsion Jamming V
Hull Upgrades IV
Tactical Shield Manipulation II
Tactical Shield Manipulation III
Tactical Shield Manipulation IV
Shield Upgrades II
Shield Upgrades III
Shield Upgrades IV
Cloaking I
Cloaking II
Cloaking III
CPU Management V
Shield Management II
Shield Management III
Shield Management IV
Shield Operation I
Shield Operation II
Shield Operation III
Shield Operation IV
Evasive Maneuvering II
Evasive Maneuvering III
Evasive Maneuvering IV
Acceleration Control I
Acceleration Control II
Acceleration Control III
High Speed Maneuvering II
High Speed Maneuvering III
Caldari Frigate I
Caldari Frigate II
Caldari Frigate III
Caldari Destroyer I
Caldari Destroyer II
Caldari Destroyer III
Caldari Destroyer IV
Caldari Destroyer V
Spaceship Command IV
Weapon Upgrades III
Weapon Upgrades IV
Interdictors I
Interdictors II
Interdictors III
Interdictors IV
Insta-Warp Ceptor Alts have a ton of potential uses including traveling, scouting, tac burning, and even hauling. You can never have too many of these, and in fact even non-dedicated characters will almost certainly benefit from being able to fly one of these ships. These skillplans are keyed to specific fits which you can find on the Travel Interceptors page.
Scout Ares Skillplan
The Ares is the most versatile of the interceptors, with 2 potential utility mids and plenty of lows for tank and increased speed.
Scout Ares Skillplan
55 days, 10 hours, 28 minutes, 50 seconds
Scout Ares EveMon File
Copy-Pasteable Skillplan
Evasive Maneuvering II
Evasive Maneuvering III
Evasive Maneuvering IV
Evasive Maneuvering V
Hull Upgrades IV
Shield Upgrades II
Shield Upgrades III
Shield Upgrades IV
Shield Upgrades V
Cloaking I
Cloaking II
Cloaking III
Power Grid Management V
CPU Management V
Shield Management II
Shield Management III
Tactical Shield Manipulation II
Tactical Shield Manipulation III
Tactical Shield Manipulation IV
Warp Drive Operation III
Warp Drive Operation IV
Gallente Frigate II
Gallente Frigate III
Gallente Frigate IV
Gallente Frigate V
Spaceship Command IV
Interceptors I
Interceptors II
Interceptors III
Scout Malediction Skillplan
The Malediction retains the slot layout of the Ares, however it has slightly lower navigation stats which need to be compensated for through the fitting.
Scout Malediction Skillplan
45 days, 16 hours, 35 minutes, 50 seconds
Scout Malediction EveMon File
Copy-Pasteable Skillplan
Evasive Maneuvering II
Evasive Maneuvering III
Evasive Maneuvering IV
Evasive Maneuvering V
Hull Upgrades IV
Shield Upgrades II
Shield Upgrades III
Shield Upgrades IV
Cloaking I
Cloaking II
Cloaking III
Shield Management II
Shield Management III
Tactical Shield Manipulation II
Tactical Shield Manipulation III
Tactical Shield Manipulation IV
CPU Management V
Warp Drive Operation III
Warp Drive Operation IV
Amarr Frigate I
Amarr Frigate II
Amarr Frigate III
Amarr Frigate IV
Amarr Frigate V
Spaceship Command IV
Spaceship Command V
Interceptors I
Interceptors II
Interceptors III
Scout Stiletto Skillplan
The Stiletto basically flips the slot layouts of the Ares and Malediction, with 4 mids and 3 lows. This gives it an extra utility mid to work with and still keeps you comfortably insta-warp. This ship also requires the lowest skills to effectively fly of all the interceptors.
Scout Stiletto Skillplan
43 days, 23 hours, 12 minutes, 10 seconds
Scout Stiletto EveMon File
Copy-Pasteable Skillplan
Evasive Maneuvering II
Evasive Maneuvering III
Evasive Maneuvering IV
Evasive Maneuvering V
Tactical Shield Manipulation II
Tactical Shield Manipulation III
Tactical Shield Manipulation IV
Shield Upgrades II
Shield Upgrades III
Cloaking I
Cloaking II
Cloaking III
Hull Upgrades IV
Shield Management II
Shield Management III
Warp Drive Operation III
Warp Drive Operation IV
CPU Management V
Minmatar Frigate I
Minmatar Frigate II
Minmatar Frigate III
Minmatar Frigate IV
Minmatar Frigate V
Spaceship Command IV
Spaceship Command V
Interceptors I
Interceptors II
Interceptors III
Scout Crow Skillplan
The Crow is the only interceptor with only 2 lowslots. You do still get 4 midslots out of the deal, and you can technically still be insta-warp, but it's also the only interceptor in which you can't be insta-warp and have 2 hyperspatial rigs. In pretty much every stat you're better off going with one of the other ceptors over this one.
Scout Crow Skillplan
55 days, 10 hours, 45 minutes, 30 seconds
Scout Crow EveMon File
Copy-Pasteable Skillplan
Evasive Maneuvering II
Evasive Maneuvering III
Evasive Maneuvering IV
Evasive Maneuvering V
Tactical Shield Manipulation II
Tactical Shield Manipulation III
Tactical Shield Manipulation IV
Shield Upgrades II
Shield Upgrades III
Shield Upgrades IV
Shield Upgrades V
Cloaking I
Cloaking II
Cloaking III
Power Grid Management V
Hull Upgrades IV
Shield Management II
Shield Management III
Warp Drive Operation III
Warp Drive Operation IV
Caldari Frigate I
Caldari Frigate II
Caldari Frigate III
Caldari Frigate IV
Caldari Frigate V
Spaceship Command IV
Spaceship Command V
Interceptors I
Interceptors II
Interceptors III
For Skillplan Creators and Maintainers
If you'd like a skillplan you're working on to require a Skillplan Core, below are some resources that can help you with that:
Master File Containing All Official Skillplans and Resources
These are the same banners used in the official ship skillplans. Simply click one of the panels to expand it.
Newbie
Skillplan Core Requirement
To begin training, you must have up to and including the Two Week Starter Plan completed.
<callout type="primary" title="Skillplan Core Requirement">
**To begin training, you must have up to and including the [[public:alliance:military:skillplans:start#newbies|Two Week Starter Plan]] completed.**
</callout>
Novice
Skillplan Core Requirement
To begin training, you must have up to and including the Novice Skillplan Core completed.
<callout type="success" title="Skillplan Core Requirement">
**To begin training, you must have up to and including the [[public:alliance:military:skillplans:start#novice_pilots|Novice Skillplan Core]] completed.**
</callout>
Established
<callout type="warning" title="Skillplan Core Requirement">
**To begin training, you must have up to and including the [[public:alliance:military:skillplans:start#established_pilots|Established Skillplan Core]] completed.**
</callout>
Experienced
<callout type="danger" title="Skillplan Core Requirement">
**To begin training, you must have up to and including the [[public:alliance:military:skillplans:start#experienced_pilots|Experienced Skillplan Core]] completed.**
</callout>
Capital
<callout color="slateblue" title="Skillplan Core Requirement">
**To begin training, you must have the [[public:alliance:military:skillplans:start#capital_pilots|Fresh Capital Alt Skillplan]] completed.**
</callout>