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How to Rat in a Myrmidon
With the VNI's loss of dominance in the area of ratting, the Myrmidon represents the Second Stepping Stone after the Vexor in the ratting ship chain. This ship offers significantly more tank than the Vexor, along with a decent increase in damage.
You can make between 9-13 million isk/tick (every 20 minutes) using this fit, assuming a 100% Bounty Risk Modifier.
The Ratting Progression Chain

The Vexor Newbro Edition
Gallente T1 Cruiser
~20 Million ISK Low Skills

The Ratting Myrmidon
Gallente T1 Battlecruiser
~90 Million ISK Low Skills

The Ratting Dominix
Gallente T1 Battleship
~475 Million ISK Medium Skills

The Ratting Gila
Guristas Faction Cruiser
~425 Million ISK Medium Skills

The Isktar
Gallente Heavy Assault Cruiser
~375 Million ISK Medium Skills

Ratting Marauders
Amarr / Caldari Marauders
2 - 3 Billion ISK High Skills

Ratting Carriers
Minmatar Carrier
4 - 6 Billion ISK Capital Skills

Ratting Dreadnoughts
Minmatar / Amarr Dreadnoughts
4 - 5 Billion ISK Capital Skills

Ratting Supers
Minmatar Supercarrier
38 - 42 Billion ISK Capital Skills
Fittings
The Pure Blind Myrmidon has been adapted from the old Catch and Querious fits, but thanks to a new site running method it does more damage and can run Havens.
This Fit Requires Capacitor Stability Without the Auto Targeting System Running!
[Myrmidon, Ratting Myrmidon - Pure Blind] Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II Medium Armor Repairer II Medium Armor Repairer II 10MN Afterburner II Omnidirectional Tracking Link II Large Cap Battery II Large Cap Battery II Cap Recharger II Drone Link Augmentor I Drone Link Augmentor I [Empty High slot] [Empty High slot] Auto Targeting System I Medium Kinetic Armor Reinforcer I Medium Kinetic Armor Reinforcer I Medium Thermal Armor Reinforcer I Wasp II x5 Hornet EC-300 x5 Vespa II x5 Tracking Speed Script x1
How to Run Sites
If You're New to Ratting
Give the Introduction to Ratting page a read to avoid common mistakes and get some background knowledge.
Running Each Site
Your Armor Repairers, Afterburner, and Omnidirectional Tracking Link should always be active while you're in a site.
- Warp to the site at 50km.
- Find an object around the center of where the rats are spawning, and orbit it at 50km.
- Wait for the rats to aggress you, then drop Wasps and aggress a rat.
- If your drones come under attack, recall them repeat the previous step.
Kill Order: Cruisers → Destroyers → Frigates → Battleships → Battlecruisers
Site-Specific Information
Some sites require special attention due to a particularly nasty wave or unusual mechanics.
Havens (Stargate Variant)
- The final wave of this site may spawn NPC Capitals. If an NPC Capital appears you must warp off immediately to avoid being volleyed.
Hubs
- This site has a warp-in position unusually far off the rats' spawn point. You'll want to warp to this site at zero.
Additional Information
Runnable Sites
The sites in this list have been tested and determined to be runnable using the above fit(s). It is not necessarily comprehensive, and some sites may require special attention which will be noted in the section above.
- Guristas Havens (Stargate Variant)
- Guristas Forsaken Hubs
- Guristas Hubs
- Guristas Forsaken Rally Points
If You Get Tackled
For Light Resistance
Light Resistance for the Myrmidon is a single tackle ship.
- Align out to a citadel.
- Put your damage or EC-300s on the ship tackling you.
- If at any point the point drops, warp off.
For Heavy Resistance
Heavy Resistance is more than one tackle ship, or a hard tackle ship such as Dictor, Hictor, or Keres.
- Align out to a citadel
- Put www <system> in fleet chat and ask on comms for support.
- Pick a target and put some damage on.
- Heat your Armor Repairers to stay up for as long as possible.