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How to Rat in a Myrmidon
With the VNI's loss of dominance in the area of ratting, the Myrmidon represents the Second Stepping Stone after the Vexor in the ratting ship chain. This ship offers significantly more tank than the Vexor, along with a decent increase in damage.
The Ratting Progression Chain

The Vexor Newbro Edition
Gallente T1 Cruiser
~20 Million ISK Low Skills

The Ratting Myrmidon
Gallente T1 Battlecruiser
~90 Million ISK Low Skills

The Ratting Dominix
Gallente T1 Battleship
~250 Million ISK Medium Skills

The Ratting Gila
Guristas Faction Cruiser
~300 Million ISK Medium Skills

The Isktar
Gallente Heavy Assault Cruiser
~300 Million ISK Medium Skills

Ratting Carriers
Minmatar Carrier
2-3 Billion ISK High Skills

Ratting Dreadnoughts
Minmatar / Amarr Dreadnoughts
3-4 Billion ISK High Skills

Ratting Supers
Minmatar Supercarrier
17-20 Billion ISK High Skills
Fittings
The Myrmidon is viable in both Catch and Impass, utilizing an active armor and passive shield fit for the respective regions. As with all ratting ships if you have the ability to you should switch out the faction large drones for T2 ones.
Before flying either of these ships, please ensure you are cap stable without the energy neutralizers running!
Catch
[Myrmidon, Catch Ratter] Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II Medium Armor Repairer II Medium Armor Repairer II Reactive Armor Hardener 10MN Afterburner II Omnidirectional Tracking Link II Large Compact Pb-Acid Cap Battery Large Compact Pb-Acid Cap Battery Cap Recharger II Drone Link Augmentor II Drone Link Augmentor II Drone Link Augmentor II Medium Gremlin Compact Energy Neutralizer Auto Targeting System I Medium Anti-EM Pump I Medium Anti-Thermal Pump I Medium Capacitor Control Circuit I Hornet EC-300 x5 Imperial Navy Praetor x5 Infiltrator II x5 Tracking Speed Script x1 Optimal Range Script x1
Impass
Those with alpha characters or low tank skills may require additional tank to last through some of the worse waves of Forsaken Rally Points. This fit with mid-low skills has about equivalent tank to the other two fits with max skills.
[Myrmidon, Increased Tank] Type-D Restrained Shield Power Relay Type-D Restrained Shield Power Relay Type-D Restrained Shield Flux Coil Capacitor Power Relay II Drone Damage Amplifier II Drone Damage Amplifier II 10MN Monopropellant Enduring Afterburner Adaptive Invulnerability Shield Hardener II Adaptive Invulnerability Shield Hardener II Large Shield Extender II Large Shield Extender II Drone Link Augmentor II Drone Link Augmentor II Medium Infectious Scoped Energy Neutralizer Medium Infectious Scoped Energy Neutralizer Auto Targeting System I Medium Core Defense Field Purger I Medium Core Defense Field Purger I Medium Core Defense Field Purger I Hornet EC-300 x5 Hornet II x5 Republic Fleet Berserker x4 Valkyrie II x5
Most players will probably want to utilize this increased capacitor fit, however it's DPS isn't amazing and only marginally better than that of a vexor.
[Myrmidon, Increased Capacitor] Shield Power Relay II Shield Power Relay II Capacitor Power Relay II Capacitor Power Relay II Drone Damage Amplifier II Drone Damage Amplifier II 10MN Monopropellant Enduring Afterburner Adaptive Invulnerability Shield Hardener II Adaptive Invulnerability Shield Hardener II Large Shield Extender II Large Shield Extender II Drone Link Augmentor II Drone Link Augmentor II Medium Energy Neutralizer II Medium Energy Neutralizer II Auto Targeting System I Medium Core Defense Field Purger I Medium Core Defense Field Purger I Medium Core Defense Field Purger I Valkyrie II x5 Hornet II x5 Hornet EC-300 x5 Republic Fleet Berserker x4
If you have good enough core skills for it to be cap stable, this will be your ideal fit to run, it adds a third DDA to let you put out as much DPS as possible.
[Myrmidon, High Core Skills] Shield Power Relay II Shield Power Relay II Capacitor Power Relay II Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II 10MN Monopropellant Enduring Afterburner Adaptive Invulnerability Shield Hardener II Adaptive Invulnerability Shield Hardener II Large Shield Extender II Large Shield Extender II Drone Link Augmentor II Drone Link Augmentor II Medium Energy Neutralizer II Medium Energy Neutralizer II Auto Targeting System I Medium Core Defense Field Purger I Medium Core Defense Field Purger I Medium Core Defense Field Purger I Valkyrie II x5 Hornet II x5 Hornet EC-300 x5 Republic Fleet Berserker x4
How to Run Sites
The Myrmidon should be used to run only Forsaken Rally Points and below. While Forsaken Hubs can be run with a bit of creativity, it pushes the limitations of your tank to do so.
Before Undocking
- You absolutely need to be on comms and in standing fleet so you can hear intel and call for support in real time.
- Make sure to insure your ship! The myrmidon costs only 40-50 mil (1-2 hours of ratting) to replace after insurance.
After Undocking
- IMPASS - Activate your Adaptive Invulnerability Shield Hardeners and keep them active for the duration of your ratting.
- CATCH - Activate your Reactive Armor Hardener, Armor Repairers, and Omnidirecitonal Tracking Link (Tracking Speed Script) and keep them active for the duration of your ratting.
Repeat For Each Site
- Warp to the site a 0.
- Activate your Auto Targeting System and Afterburner, and begin orbiting a central part of the site at 15 km.
- Wait until all ships begin aggressing you before dropping drones and aggressing a rat.
- NOTE: You may be required to manually aggress some rats (especially cruisers/frigates) over the course of the site due to unpredictability in rat aggression.