public:dojo:wiki:travel-ceptors

Travel Interceptors

Travel Interceptors are among the most common methods of moving characters from place to place, and are easily one of the most useful types of ships you can have in nullsec. They're fast, ignore bubbles, and can only be caught by a skilled player with a specialized ship and fit. These ships have a ton of other potential uses as well including scouting, tac burning, and even hauling. You can never have too many of them, and you can never have too many characters capable of flying them.

Travel Interceptors
Interceptors


Travel Ares

The Ares is the most versatile of the interceptors, with 2 potential utility mids and plenty of lows for tank and increased speed.


Travel Ares Fitting

Click to Expand
[Ares, Travel Ares]

Damage Control II
Nanofiber Internal Structure II
Nanofiber Internal Structure II
Inertial Stabilizers II

5MN Cold-Gas Enduring Microwarpdrive
Compact Multispectrum Shield Hardener
Medium Azeotropic Restrained Shield Extender

Prototype Cloaking Device I
Interdiction Nullifier I
[Empty High slot]

Small Hyperspatial Velocity Optimizer II
Small Hyperspatial Velocity Optimizer II


Travel Malediction

The Malediction retains the slot layout of the Ares, however it has slightly lower navigation stats which need to be compensated for through the fitting.


Travel Malediction Fitting

Click to Expand
[Malediction, Travel Malediction]

Nanofiber Internal Structure II
Inertial Stabilizers II
Inertial Stabilizers II
Damage Control II

5MN Cold-Gas Enduring Microwarpdrive
Compact Multispectrum Shield Hardener
Medium Shield Extender II

Prototype Cloaking Device I
Interdiction Nullifier I
[Empty High slot]

Small Hyperspatial Velocity Optimizer II
Small Hyperspatial Velocity Optimizer II


Travel Stiletto

The Stiletto basically flips the slot layouts of the Ares and Malediction, with 4 mids and 3 lows. This gives it an extra utility mid to work with and still keeps you comfortably insta-warp. This ship also requires the lowest skills to effectively fly of all the interceptors.


Travel Stiletto Fitting

Click to Expand
[Stiletto, Travel Stilleto]

Nanofiber Internal Structure II
Inertial Stabilizers II
Inertial Stabilizers II

5MN Cold-Gas Enduring Microwarpdrive
Multispectrum Shield Hardener II
Small Shield Extender II
Small Shield Extender II

Prototype Cloaking Device I
Interdiction Nullifier I
[Empty High slot]

Small Hyperspatial Velocity Optimizer II
Small Hyperspatial Velocity Optimizer II


Travel Crow

The Crow is the only interceptor with only 2 lowslots. You do still get 4 midslots out of the deal, and you can technically still be insta-warp, but it's also the only interceptor in which you can't be insta-warp and have 2 hyperspatial rigs. In pretty much every stat you're better off going with one of the other ceptors over this one.


Travel Crow Fitting

Click to Expand
[Crow, Travel Crow]

Inertial Stabilizers II
Inertial Stabilizers II

5MN Cold-Gas Enduring Microwarpdrive
Multispectrum Shield Hardener II
Medium Shield Extender II
Small Shield Extender II

Prototype Cloaking Device I
Interdiction Nullifier I
[Empty High slot]
[Empty High slot]

Small Low Friction Nozzle Joints II
Small Hyperspatial Velocity Optimizer II

There's plenty of different travel ceptor fits out there, often with significant variances between each fit. These fits are designed so that every one of them, when their respective skillplans are met, have the following attributes:

  • Interdiction Nullification
    This is an active module that allows you to ignore bubbles if activated before hitting warp
  • A Sub-2 Second Align Time
    This is known as being Insta-Warp
  • 2 Hyperspatials Rigs Giving a 12.2 AU/s Warp Speed
    With the exception of the Crow, which can only fit 1
  • The Tank to Survive 2 Volleys From Eight Large T2 Smartbombs
    Or 1 Volley From Eight Large Faction Smartbombs
  • A 5MN Microwarpdrive
    Plus capacitor stability while using it and the maximum possible number of Nanofibers while fulfilling the other conditions
  • A Cloaking Device
    Cloaks come in handy surprisingly often when traveling or scouting
  • The Ability to Trade Tank For Almost Any Combination of Midslot Utility Modules

For the full skills required for each of these fits see their associated skillplans:

Interceptor Skillplans

  • public/dojo/wiki/travel-ceptors.txt
  • Last modified: 2021/05/19 02:44
  • by Aernir Ridley