Dojo Skillplans and Recommended Skills

This page contains skillplans or minimum requirements to sit in a ship and fly it effectively.

ALPHA The skillplans in this section are recommended for Alpha Clones.

The 30-day and longer skill plans for Alpha Clones will help Alpha clones get into ships and contribute to fleets quickly.

For further information on skillplans for Brave Doctrines, including the Doctrine Condor and 2-Week Doctrine Starter Plan, please see our Alliance Doctrine Skillplans.

For the Newbro Condor skillplan, please visit the Dojo PVP Handouts page.

For the Dojo Ratalyst skillplan, please visit the Dojo Ratalyst page.

For the Vexor Newbro Edition skillplan, please visit the Vexor Newbro Edition page.

For a basic travel Interceptor you only need four specific skills:

SkillMinimum Level
Any Racial Frigate Skill5
Evasive Maneuvering5
Hull Upgrades2

The first thee skills are needed to sit in the Interceptor, Hull Upgrades II is needed for the modules you need to reduce your align time (but all pilots should have that already, since it is a starter skill).

The skill plan based on this post from EVE Uni. These are considered very versatile and core fitting skills and will improve the performance of nearly every ship. Several of these skills are required for tech II ships, such as Interceptors and Assault Frigates, so they will significantly contribute to your progress in the ship trees. You should aim for getting these skills to at least 4, and eventually to level 5. You can copy this plan and use the "Add skills listed in clipboard to end of queue" button in your training queue.

Copy-Pasteable Skillplan

Click to Expand
CPU Management I
CPU Management II
CPU Management III
CPU Management IV
CPU Management V
Power Grid Management I
Power Grid Management II
Power Grid Management III
Power Grid Management IV
Power Grid Management V
Capacitor Management I
Capacitor Management II
Capacitor Management III
Capacitor Management IV
Capacitor Management V
Capacitor Systems Operation I
Capacitor Systems Operation II
Capacitor Systems Operation III
Capacitor Systems Operation IV
Capacitor Systems Operation V
Mechanics I
Mechanics II
Mechanics III
Mechanics IV
Mechanics V
Hull Upgrades I
Hull Upgrades II
Hull Upgrades III
Hull Upgrades IV
Hull Upgrades V
Shield Management I
Shield Management II
Shield Management III
Shield Management IV
Shield Management V
Shield Operation I
Shield Operation II
Shield Operation III
Shield Operation IV
Shield Operation V
Long Range Targeting I
Long Range Targeting II
Long Range Targeting III
Long Range Targeting IV
Long Range Targeting V
Signature Analysis I
Signature Analysis II
Signature Analysis III
Signature Analysis IV
Signature Analysis V
Navigation I
Navigation II
Navigation III
Navigation IV
Navigation V
Evasive Maneuvering I
Evasive Maneuvering II
Evasive Maneuvering III
Evasive Maneuvering IV
Evasive Maneuvering V
Warp Drive Operation I
Warp Drive Operation II
Warp Drive Operation III
Warp Drive Operation IV
Warp Drive Operation V
Spaceship Command I
Spaceship Command II
Spaceship Command III
Spaceship Command IV
Spaceship Command V
SkillImprovementALPHA Max Level
CPU Management5% Bonus to ship CPU output per skill level5
Power Grid Management5% Bonus to ship's powergrid output per skill level5
Capacitor Management5% bonus to capacitor capacity per skill level4
Capacitor Systems Operation5% reduction in capacitor recharge time per skill level3
Mechanics5% bonus to structure hit points per skill level5
Hull Upgrades5% bonus to armor hit points per skill level5
Shield Management5% bonus to shield capacity per skill level4
Shield Operation5% reduction in shield recharge time per skill level4
Long Range Targeting5% Bonus to targeting range per skill level3
Signature Analysis5% improved targeting speed per skill level3
Navigation5% bonus to sub-warp ship velocity per skill level4
Evasive Maneuvering5% improved ship agility for all ships per skill level3
Warp Drive Operation10% reduction in capacitor need of initiating warp per skill level3
Spaceship Command2% improved ship agility for all ships per skill level4

For a Logistics pilot, managing their capacitor and staying alive are the primary objectives. They need enough tank to stay on field as long as the FC needs while being fast enough to stay with the anchor/fleet. Most logistics fits also require excellent fitting skills to fly effectively.

SkillMinimum Level
Core logistics skills
Capacitor Management4
Capacitor Systems Operation4
CPU Management5
Evasive Maneuvering4
Long Range Targeting4
Power Grid Management5
Signature Analysis4
Warp Drive Operation4
Energy Grid Upgrades4
Target Management4
Fuel Conservation4
For shield logistics (ie. Scimitar, Basilisk, Osprey, Scythe)
Shield Emission Systems4
Shield Management4
Shield Operation4
Shield Rigging3
Shield Upgrades4
For armor logistics (ie. Guardian, Oneiros, Exequror)
Armor Rigging3
Remote Armor Repair Systems4
For cap-chain logistics (ie. Basilisk, Osprey, Guardian)
Capacitor Emission Systems4
For repair drones
Repair Drone Operation4

A Bomber relies on two important modules: its cloak and the bomb launcher. To fully use your bomber, being able to use torpedoes is also required.

For the ship itself you need:

SkillMinimum Level
For the Ship:
Any Racial Frigate Skill5
Electronics Upgrade5
Covert Ops1
For the Covops Cloak:
For Bombs:
Missile Bombardment 4
Bomb Deployment1
For Torpedoes:
Missile Launcher Operation4
Heavy Missiles3
  • public/dojo/wiki/dojo-skillplans.txt
  • Last modified: 2023/05/14 14:56
  • by Nevarr Tivianne