Brave Collective Rules


§1 - Stay Classy

Staying Classy can be broadly thought of as "not doing something which would get you punched by your mate at a pub." For social disputes, this is the standard that will be applied.

The Brave Collective does not permit discrimination or harassment by any user of our alliance-level services. Political discussion which unfortunately spawns this type of behavior is not welcome on our services.
Pornographic, gore or similar content is also not welcome on our services.

Stay Classy also includes not gloating or mocking our vanquished foes, basically don't be a dick just because you won a fight.

§2 - Do Not Shoot Blues

Members of the Brave Collective are not allowed to shoot blues without their consent. In cases where you are being shot at without your consent (if there is any way of getting out without shooting back, pick that way) report the person who shot at you to our diplo team.

§3 - Scams and Ransoms

Scams of non-blues are fine, but recruiting scams are strictly prohibited.

All ransoms must be honored if the demands are met.

§4 - Market PVP

Please read this article for a clarification about rules for the markets.

§5 - Looting

NPC Wrecks

All NPC wrecks in Cosmic Anomalies and Signatures belong to the player running the site. If you are running/mining anomalies as group, the loot is free for all.

Exploration

While exploring in Friendly space, you MUST finish all sites you start. That means once the first can is looted, you must loot or fail the other cans so the site will despawn. Failing to do this is known as Cherrypicking. In addition, make sure to avoid regions which we are prohibited from exploring in.

Player Loot

Loot from player controlled ships belongs to whoever is the first to grab it. However if someone has put in the effort to get you and other people a shiny kill and they die or sacrifice in the process, sharing the enemy's loot or at the least giving them their dropped loot back, or giving new and struggling players priority on loot would be the classy thing to do, this isn't hard to work out, don't be a dick, look after and help your alliance mates.

The exception to this is capital loot from friendly capitals. Please send this back to the victim, or if you're not sure who the owner was, please contract to Brave Holdings (the Corp). If it's a stratop or our cap fleet kills something - you'd be helping us out enormously to contract the hostile loot to Shattered Armer, who will use the loot to help fund SRP.

§6 - Deployables (MTUs, ESS's, Bubbles)

Mobile Tractor Units

Brave MTUs are free to be shot during fleet ops. Brave members are expressively allowed to loot the field however. Orphaned MTUs in unfinished anomalies or belts in our systems are free to be shot if attempts to contact the owner have failed (give them a few minutes in case they DC'd).

Encounter Surveillance Systems

ESSs are currently being allowed in BRAVE SPACE AS A TRIAL. Please report any Drama to Algorthan. If they cause issues, they will be banned. Please pay all often. Don't leave ESS's unattended. When you leave system or log off, pull it up. Unattended ESS's are free to be shot.

Warp Disruption Bubbles

Brave Bubbles are free to be shot if they are unattended.

If you put up bubbles, take them down before going AFK or logging off, if a blue ship dies in your unattended bubble, you will have to SRP it, because that's the classy thing to do. If your bubble is abandoned it can be shot and destroyed by blues.

Do not anchor bubbles on gates in GE-8JV or any gates leading to GE-8JV except for the V-3YGY → GE-8JV gate. This gate is a high traffic area so remind yourself that if a blue ship dies in an unattended bubble you deployed you're expected to take personal responsibility and compensate the newbro who lost their stuff. If there's a dispute about this, bring to HR for resolution. If you anchor a bubble here, announce it in Catch Standing Fleet as well as Int.Catch so folks can be aware a camp has gone up.

Guide:

  • Be reasonable.
  • Anchor a mobile jump drive unit so blues can get out. If you can't scram the bad guy, you can't hold the bubble, let them MJD away if they get there. This is a service for blues who get stuck.
  • Never anchor a bubble on the gate. Make sure they're always at least 100km off.
  • Post an update in Int.Catch and Catch Standing Fleet that a bubble is up.
  • Make sure to take down the bubble once you're done with it.

§7 - Live Streaming

Streaming is permitted in Brave, but during fleets some care must be taken to avoid leaking information and causing unnecessary drama. In the interest of that please abide by the following rules:

Dedicated Fleets

Fleets dedicated to streaming may be setup however the streamer wishes, as long as the ping and fleet MOTD mentions that it's being streamed and unrelated opsec information is obfuscated.

Other Fun Fleets

Fun fleets may be streamed with the express permission of the FC, however the following restrictions must be adhered to:

  • There must be a delay of at least 5 minutes.
  • Opsec information like intel channels must be obfuscated.
  • The ping and MOTD for the fleet must be amended to specify that the fleet's being streamed, and those currently in the fleet must be informed.
    • These must also specify if comms are being streamed.

Standing Fleet

Standing Fleet may be streamed, but only under the following restrictions:

  • There must be a delay of at least 2 minutes.
  • Standing comms may not be streamed under any circumstances.
  • Opsec information including intel channels, fleet comp, and fleet membership must be obfuscated.
  • Ratting and mining groups may not be streamed. Additionally if it looks like you're just streaming to publicize blue intel we will not be happy with you.
  • The fleet must be informed that someone's streaming.

Stratops

Stratops, Capital Fleets, and Supercapital Fleets should not be streamed under any circumstances.

§8 - Capital Ships

Yolo-Caps

General Restrictions

If a Brave subcapital force is forming for or has already engaged your target, then you must get permission from the FC before engaging. Also make sure to specify at that time if you would like their support in extracting.

A 'subcapital force' is defined as any fleet or gang which has organized to the point that there is a clear FC present. The FC does NOT need to have tags for this to apply.

This rule is waived in Impass and Feythabolis as long as you make clear to the FC that you don't require their support.

Support

You are not entitled to support unless you can convince someone to provide it. DO NOT mislead people into thinking they need to support or save you.

Yolo Drops are not eligible for SRP unless commanded by a Capital FC and meeting all other standard requirements.

Diplo Things

If you drop in an allied system you must comply with the system owners' rules and wishes. In Brave space, only Brave Leadership has authority over Yolo Drops.

Calling Off a Yolo Drop

While rare, there are some situations in which a Yolo Drop needs to be called off. The following Members of Brave have the right to call off a Yolo Drop that is planned within our rules:

  • Alliance-Level Leadership (Directors and 2ICs)
  • Diplo and Recruitment
  • YoloCaps Leadership
  • Capital FCs
Rorquals

You must ensure you meet the minimum skill requirements in order to Rorqual mine in Brave space, and be a member of the Rorqual sig. Find out more about this here.

Eve Online Rules


§9 - EVE Online TOS and EULA

You are expected to abide by the EVE Online Terms of Service and End User License Agreement at all times. If you suspect someone of violating either of these documents, you are expected to report the character in question to both CCP, and to alliance leadership by sending a ping to the HR team via our ping tool.

Alliance Enforcement


§10 - Alliance Services

Alliance services include but are not limited to our in-game alliance channels, Discord, forum, mumble, wiki, Slack, and subreddit. Access to the alliance services is a privilege that can be taken from members for violation of the rules stated on this page or for the disruption of alliance services.

§11 - BRAVE HR

The rules above are enforced by the alliance HR department. HR Officers act as moderators of the alliance rules and are tasked with determining whether someone is in line with our rules. Members are expected to comply with their instructions. The HR department can and will moderate all alliance services.

Brave HR is authorized to decide on disciplinary action taken against all Brave Collective members. If an alliance member disagrees with a decision made by the HR Team, the course of action is to contact their corp leadership. Failure to follow this procedure or to follow the instructions of HR Officers can lead to further disciplinary action.

Brave HR is authorized to take disciplinary action beyond the immediate scope of the rules on this page if it is deemed necessary. The HR team answers to the Head of HR and the alliance CEO.

  • public/alliance/rules.txt
  • Last modified: 2020/03/27 04:53
  • by Aernir Ridley