public:dojo:wiki:myrmidonratting

How to Rat in a Myrmidon in Catch

This guide teaches how to rat successfully in a Myrmidon in Catch.

Ok, so you have your Myrmidon. They're a useful ship, so…

Your target skills to get to are Drone Integration to 5, Gallente Battlecruiser to 5, Heavy & Light Drones to 5, and Drone Specs to 4.

We'll start with Sansha ratting in Catch.

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The first trick to learn is the Laser Trick.

As long as a gun is firing at the enemy target the target will fire on the Myrmidon instead of it's drones. But… That's A LOT of ammo to use. 1 laser is enough though, so using 1 laser minimum is ok. A Hvy Beam with a Radio M lense. I know it may trigger your OCD, but the Laser Trick can't be avoided. You must protect your Drones.

When it comes to Ratting you go for Belts and Forsaken Dens first. Because of the issue regarding DPS. A beginner Myrmidon may only see 400 dps, even with Navy Drones. The skills I list above are for pulling over 500 dps with Drones & 1 Laser.

When you can get about 500 DPS with Drones & 1 Laser you can try Forsaken Rally Points.

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Ok, skill 2. Making your orbit point.

In these sites you orbit a fixed point and then use your drones & laser to kill teh rats. If there is nothing to orbit ( which can happen ) then you orbit a Rat at about 45 km with your Afterburner on as you kill it. You then Orbit it's wreck. With the site you want that Wreck to be fairly Central, so make sure any adjustments in what you orbit are at the later end of the wave ( when there is less DPS on grid ).

You need speeds of about 700m/s in your Orbit to keep the damage down.

You now have to learn the site you are in. They all follow the same format. A Forsaken Den is a Forsaken Den, be it Sansha or Angel, but… Each wave is different.

Wave 3 of a Forsaken Rally Point will spawn 2-3 T1 Cruisers that will try to kill your Drones, even if you have the Laser going. As soon as Wave 3 spawns you hit withdraw and get your Drones back in. This is called 'consolidating the agro'. The Drones should make it back if you orbit at 45km.

Once your Drones are in the Cruisers should then go after the Myrmidon. Then you relaunch drones once the Cruisers have red-boxed the Myrmidon, and get those Cruisers dead.

At the start of EVERY wave you set the laser on a target ( like a Battleship ). You have to, or the wave will pop your Drones.

Ok, 4 Battleship Waves. Minimum tank is on Gallente Battlecruiser 4 for a reason. It's because a big wave is a big wave.

I tend to kill the first 1-2 Battleships before I bash Loyal Cruisers ( that usually do not bash Drones as long as that Laser is firing ). Just to get the DPS down a bit.

Loyal Frigates are different. They can web and mess up the speed part of your tank, so they have to die first. The fits I will show you have Drones that are fast & accurate enough to hit these Frigates.

So, generally speaking, it's the following Kill Order.

1) Loyal Frigates.

2) T1 Cruisers ( consolidate the agro etc ).

3) 1 Battleship. Just 1, to get the DPS down.

4) Up to you. Fire at will commander!

EVE Uni has the details on what each wave does.

So that's it really. The crunch is in needing great Drone Skills and Hull SKills. With the VNI you can fly 5 drones to get deeps up, but with the Myrmidon you can only fly 4. So most people start in VNI until they get their skills up.

The reason why I use the Myrmidon is that it can bait when you're on a budget, is cheaper to use generally, and can be more fun then just flying in circles.

I tend to advise that people do Explo and Basic Ratting to get the Skill Injectors needed to get this demanding Hull up to spec, but…

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Yes, it's easier to get into a Vexor Navy Issue. Yes they cost more to replace if they die. An Assault Frigate can kill a Vexor Navy Issue, let's put it that way. And that is 120m ISK gone. That may well be your whole Afternoon's work gone.

T1 is for poor people who like Insurance. Instead of sinking ISK into Faction/Pirate hulls you get gud on T1 Hulls instead. The enemy can't kill your skillpoints can they.

Out here ships die. A lot. So I tend to throw my ISK at Skillpoints instead of expensive Ships/Components.

So…

You now have some basic skills down. As well as details on what to spot for. Stage 1 complete.

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Ok, so let's talk sites.

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You've played in the belts, baddies have died, and you now want to step up proper and get some ISK-mining going on.

First you need a Training Site.

So… The Sansha Forsaken Den.

It's only worth about 10m total including Salvage, but it will teach you the skills you need.

So you warp in at 50km. You'll see some Battlecruisers & Loyals.

I tend to pick a Loyal, lock him up, put the laser on him, and then 'orbit at 30km' him until he is 45km out. I then 'orbit at 45km' and wait til all the ships have Red-boxed me. Then I launch drones.

Battlecruisers are like Battleships. They won't chase your Drones as long as the laser is doing it's thing.

So you have your Orbit, & the Drones are at work. Once there are only 2 left on grid ( 2 Loyals ideally ) you pick a wreck that is Central to teh gas cloud and orbit it at 45km. You may need to 'Orbit at 30km' first to get near it. Your orbit will then be set for the whole site.

You then use the Kill order mentioned on page 1.

The T1 Cruiser wave is Wave 5. You'll see in Wave 4 3-4 Battlecruisers. It's a small wave. They die easy, but… As soon as the last one dies GET YOUR DRONES IN.

The next wave ( wave 5 ) has 4 Battlecruisers and 4 T1 CRUISERS.

Get your Drones in, draw the agro to the Myrmidon, pick the nearest T1, and launch Drones at it.

T1 Cruisers die easy, which is handy as you'll constantly be getting a drone back in on this wave. This wave teaches you drone management. 1 is coming in as 3 engage. That returning drone will be pretty beat up. So MOVE IT TO A NEW GROUP AS IT FLIES ( like a group called 'Broken' ).

Once all 4 T1's are dead you'll have 3-4 Drones left in decent condition. 3 Drones is enough to complete the site, as the last wave is easy.

Et voila, including salvage you now have about 10m ISK.

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The Forsaken Rally Point is similar, but with more enemy fire-power. Wave 3 is the T1 Cruisers. It has Battleships instead of Battlecruisers, so you need a minimum of about 500 dps out of your drones alone to do it.

Only do Sansha at this stage.

Only adjust your orbit towards the end of the wave, so that you stay safe.

If your Drones put out about 500 dps then you can do 55m ISK an hour grinds ( including salvage ). And that is useful ISK out here.

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The Fits:

The fits are designed to be Cap Stable with all modules ( including 1 laser ) running, at +15% or there-abouts, in simulation. You may need to sort your Afterburner skills to get to this.

This is the Sansha fit:

They are a minimum spec. I have tested one to destruction; & can confirm that if you find a Site with a good 10 Battleships & 10 Battlecruisers on grid, as downtime has messed it up, then do not try it. Your tank won't be enough.

Myr VNI-1 Sansha
[Myrmidon, Myr VNI-1 - Sansha]
Damage Control II
Reactive Armor Hardener
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Medium ACM Compact Armor Repairer

100MN Monopropellant Enduring Afterburner
Cap Recharger II
Cap Recharger II
Cap Recharger II
Omnidirectional Tracking Link I

Drone Link Augmentor I
Heavy Beam Laser I
Heavy Electron Blaster II
Heavy Electron Blaster II
Heavy Electron Blaster II

Medium Explosive Armor Reinforcer I
Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I



Praetor II x6
Acolyte II x10

Null M x1000
Standard M x1
Multifrequency M x1

You need good skills to get the best result from this one, so stay in Catch until you can get 500dps out of the Drones alone. Use Explo to top up your Income, and get the Injectors you'll need that way.

Once you have decent skills and are seeing about 500dps in the Drones then this is the Angel version for Impass.

Fit Name 1
[Myrmidon, Myr VNI-1 - Angels]
Damage Control II
Prototype Explosive Armor Hardener I
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Medium ACM Compact Armor Repairer

100MN Monopropellant Enduring Afterburner
Cap Recharger II
Cap Recharger II
Cap Recharger II
Omnidirectional Tracking Link I

Drone Link Augmentor I
Heavy Pulse Laser I
220mm Vulcan AutoCannon I
220mm Vulcan AutoCannon I
425mm AutoCannon I

Medium Thermal Armor Reinforcer I
Medium Kinetic Armor Reinforcer I
Medium Capacitor Control Circuit I



Warrior II x10
Berserker II x6

EMP M x100
Radio M x1
Depleted Uranium M x100
Tracking Speed Script x1

Different Drones, so you'll need Minmatar Drone Spec to 4 minimum ( about a week to train ). Again the Drone speed & tracking is done to a minimum, so I would not mess around with the T2 units. Slightly less DPS, as you need a little more Tank. Watch out for Waves 3 & 6 with Drones. Angels tend to tickle drones normally, but those 2 waves are heavy in Angel Forsaken Rally Points.

I chose Blasters & Autos for the PvP gun-bank because they fit. You could fit others if you wanted. Popping gankers is important after all, so use what is best for you. Those 3 free top-slots are yours.

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A note on etiquette & blue-screwing:

VNI's can't be insured. They are also targetted a lot by Gankers. So I feel an expert Myrmidon Ratter should make way for VNI's & let them have the better sites ( Rock Havens & Forsaken Hubs ). As such the experienced Myrmidon ratter will do Forsaken Rallypoints typically. Your Fleet-buddies will appreciate it.

The fits listed can do Havens & Forsaken Hubs as long as the site is not b0rk3d by downtime. If the site is messed up take off some dps units from the lows, & add some more tank; as you WILL need it.

  • public/dojo/wiki/myrmidonratting.txt
  • Last modified: 2020/05/31 18:25
  • by Aernir Ridley