public:dojo:wiki:dojo-skillplans

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Dojo Skillplans and Recommended Skills

This page contains (or will contain) skillplans or minimum requirements to sit in a ship and fly it effectively.

For a basic travel Interceptor you only need four specific skills:

SkillMinimum Level
Any Racial Frigate Skill5
Evasive Manouvering5
Interceptor1
Hull Upgrades2

The first thee skills are needed to sit in the Interceptor, Hull Upgrades II is needed for the modules you need to reduce your align time (but all pilots should have that already, since it is a starter skill).

A Bomber relies on two important modules: its cloak and the bomb launcher. To fully use your bomber, being able to use torpedoes is also required.

For the ship itself you need:

SkillMinimum Level
Any Racial Frigate Skill5
Electronics Upgrade5
Covert Ops1

For the Covops Cloak:

SkillMinimum Level
Cloaking4

For Bombs:

SkillMinimum Level
Missile Bombardment 4
Bomb Deployment1

For Torpedoes:

SkillMinimum Level
Missile Launcher Operation4
Heavy Missiles3

To be continued…

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  • Last modified: 2016/01/15 02:29
  • by joan_andedare