Dark Blood Fleet Staging Point - 9/10
The Dark Blood Fleet Staging Point is the 9/10 DED rated complex found in Blood Raider space. This site is especially tedious even for 9/10s, containing a total of 14 waves of ships across 3 escalations. It also features heavy energy neutralization in all 3 sites, usually coming from towers rather than ships.
WARNING: Because of the randomness in which escalations spawn, a runner is likely to find themselves in hostile space while running this site.
Site Compositions
Original Site
First Room
Simply destroy all the ships in both waves to proceed through the gate. Nothing here should test your tank.
First Wave Ships
Destroyers - 3 Battlecruisers - 3 Battleships - 4
Second Wave Ships
Destroyer - 3 Battlecruisers - 3 Battleships - 6
Second Room
It is highly recommended to primary down the Energy Neutralizer Sentries on land. Besides that, simply destroy all the ships in all three waves to trigger the next site. The towers do not need to be destroyed. The incoming damage should again be quite low.
First Wave Ships
Blood Raider Neutralizer Sentry II - 2 Blood Point Defense Battery - 2 Blood Cruise Missile Battery - 4 Destroyers - 2 Battlecruisers - 2 Battleships - 4
Second Wave Ships
Destroyers - 2 Battlecruisers - 2 Battleships - 4
Third Wave Ships
Destroyers - 2 Battlecruisers - 2 Battleships - 3
First Escalation
First Room
The first room is ungated. It is highly recommended to primary down the Energy Neutralizer Sentries on land. Besides that, simply destroy all the ships in all three waves to unlock the gate. The towers do not need to be destroyed. This room should not significantly stress your tank.
The Dark Blood Revenant drops cruiser-sized Dark Blood faction modules.
First Wave Ships
Blood Raider Neutralizer Sentry II - 2 Blood Cruise Missile Battery - 3 Destroyers - 2 Battlecruisers - 3 Battleships - 4
Second Wave Ships
Spawned when one of the Corpus Popes from the initial spawn is destroyed.Frigates - 2 Destroyers - 3 Battleships - 4
Third Wave Ships
Spawned when the Corpus Pope from the last spawn is destroyed.Dark Blood Revenant (Cruiser) Destroyers - 3 Battlecruisers - 3 Battleships - 2
Second Room
It is highly recommended to primary down the Energy Neutralizer Sentry on land, and the cruisers in the final wave. Simply destroy all the ships in both waves to trigger the final escalation. The towers do not need to be destroyed. This is the highest damage room until the final escalation, however it should be manageable provided you take out the neuting pressure.
First Wave Ships
Blood Energy Neutralizer Sentry III - 1 Blood Point Defense Battery - 5 Blood Cruise Missile Battery - 4 Frigates - 3 Cruisers - 4 Battleships - 5
Second Wave Ships
Spawned when the Corpus Pope from the last spawn is destroyed.Frigates - 3 Cruisers - 5 (Elder Corpum Priests have energy neutralizers) Battleships - 5
Second Escalation
This is the final escalation. It is highly recommended to primary down the Energy Neutralizer Sentries on the initial reinforcement wave.
To finish the site the Blood Raider Fleet Outpost needs to be destroyed, however it will spawn reinforcements as its health decreases. These reinforcements can quickly overwhelm you if you attempt to blitz the site. The structure's stats are identical to those of the Blood Raider Fleet Stronghold found in Blood Raider Naval Shipyards. It fires missiles every 30 seconds, dealing 535,000 EM damage with the equivalent application of XL Torpedos. This equates to about 30,000 pre-resist damage volleys against a webbed-down battleship. It has a chance of dropping Dark Blood and Corpus A-Type modules, along with a 1 run Bhaalgorn BPC.
First Wave Ships
Blood Raider Fleet Outpost Frigate - 1 Cruisers - 2 Battleships - 5
Second Wave Ships
Spawns When Structure Hits 75% ShieldFrigates - 2 Cruisers - 3 Battleships - 6
Third Wave Ships
Spawns When Structure Hits 25% ShieldFrigates - 3 Cruisers - 3 Battleships - 7
Fourth Wave Ships
Spawns When Structure Hits 50% ArmorFrigates - 4 Cruisers - 4 Battleships - 5
Possible Loot
Overseer's Personal Effects
Effects Tier | Approximate Value |
---|---|
22nd | 101,700,000.00 ISK |
Blueprint Copies
Ship Class | Ship Size | Approximate Ship Value |
---|---|---|
Bhaalgorn | Battleship | 630,000,000.00 ISK |
Deadspace Modules
Note: 9/10s drop a large amount of Deadspace modules compared to other DED sites.Deadspace Subset | Deadspace Level | Armor/Shield |
---|---|---|
Corpus | A-Type | Armor |
Faction Modules
Faction Subset | Module Size | Armor/Shield |
---|---|---|
Dark Blood | Cruiser | Armor |
Dark Blood | Battleship | Armor |