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Blood Raider Prison Camp
Room Compositions
First Room Instructions
The first room only contains a few rats, all of which need to be destroyed before taking the next gate.
Second Room Instructions
The second room contains quite a few more ships, they shouldn't significantly stress your tank though. Like with the first room they all need to be destroyed before proceeding.
Be warned that Corpus Harbinger Battleships will start neuting within about 25km.
Third Room Instructions
The third room contains even more ships, some sentry towers, along with a single Dark Blood Battleship.
Like with the previous room, Corpus Harbinger Battleships will start neuting within about 25km.
The Dark Blood Pope drops Dark Blood modules.
Fourth Room Instructions
The final room contains several large groups of rats, along with the only Overseer Structure in the site. Kill the Blood Raider Central Bastion to finish the site. It has a chance of dropping Dark Blood and Corpus B-Type modules, along with a 1 run Bhaalgorn BPC. Once the structure's been destroyed, you can bookmark the cargo container, drop an MTU, or finish the remaining rats altogether.
The Blood Raider Central Bastion has a 75% stasis webification effect within 50km. It has a large structure pool of 400,000 hp, but no other significant tank.