The AIR Career Program is a game feature where you are rewarded with Skill Points (SP), some ISK, some basic items, and boosters. These rewards are for completing specific tasks and are designed for new characters as part of the extended New Player Experience (NPE).
This guide will walk you through farming SP through repeatedly doing these tasks on one character on your account, and redeeming said SP on your other character(s).
Why does this work?
SP gained through the AIR Career Program goes to your redeem queue, which makes this farming method viable. However, keep in mind that this can change if CCP changes the SP redemption method.
AIR Career Program SP
750k SP per farmed character
Raw SP not penalized by characters’ total SP
Can be done on ~10-day cycles
A bit of ISK (~20-30m per character cycle)
In order to farm SP, you need the following:
An empty character slot for each account you plan to do this on
~150m ISK starting capital
MCT on those accounts so you don't have to interrupt your main characters' training
Not required but preferred: Do this on at least 2 accounts. If doing it on one account, you need a friend for some of the tasks
Need an empty character slot
Base of Operation
Caldari Base of operation |
Skill Plan
This is the skill plan needed to run AIR Career tasks using the ships in the next section.
It is recommended that you have one MCT active on your account, that way you don't need to pause your main character's training
MCT Options
Your main character's training will be interrupted
Main character's training efficiency drops to ~70% (3 days to train the SP farmer, 7 days training main character)
Main character's training is not interrupted, 100% efficiency
Second character's training drops to ~70%
Main and second character training not interrupted
Third character slot training will only be used 30% of the time at best, hence not recommended
The Skill Plan
The plan should take about 3 days to train. Not the most efficient, but it is a more relaxed way of doing this
CPU Management 1
CPU Management 2
CPU Management 3
Target Painting 1
Weapon Disruption 1
Science 1
Science 2
Power Grid Management 1
Power Grid Management 2
Power Grid Management 3
Capacitor Emission Systems 1
Drones 1
Drones 2
Light Drone Operation 1
Spaceship Command 1
Caldari Frigate 1
Caldari Frigate 2
Caldari Frigate 3
Caldari Destroyer 1
Gunnery 1
Gunnery 2
Navigation 1
Afterburner 1
Spaceship Command 2
Spaceship Command 3
Caldari Hauler 1
Afterburner 2
Afterburner 3
Navigation 2
Navigation 3
Mining 1
Mining 2
Mining 3
Mining Upgrades 1
Mechanics 1
Mechanics 2
Mechanics 3
Survey 1
Survey 2
Survey 3
Salvaging 1
Shield Operation 1
Electronics Upgrades 1
Electronics Upgrades 2
Electronics Upgrades 3
Science 3
Hacking 1
Archaeology 1
High Speed Maneuvering 1
Hull Upgrades 1
Weapon Upgrades 1
Shield Emission Systems 1
Repair Systems 1
Repair Systems 2
Remote Armor Repair Systems 1
Energy Grid Upgrades 1
Energy Grid Upgrades 2
Energy Grid Upgrades 3
Small Projectile Turret 1
Small Projectile Turret 2
Caldari Destroyer 2
Drones 3
Drones 4
Salvaging 2
Salvage Drone Operation 1
Remote Armor Repair Systems 2
Remote Armor Repair Systems 3
Capacitor Emission Systems 2
Gunnery 3
Small Hybrid Turret 1
Small Hybrid Turret 2
Small Hybrid Turret 3
Medium Hybrid Turret 1
Medium Hybrid Turret 2
Note: only one Gnosis is needed, the two fits are just a refit with the same rigs
Gnosis
[Gnosis, AIR PvE Fit]
Magnetic Field Stabilizer I
Magnetic Field Stabilizer I
Reinforced Bulkheads I
Reinforced Bulkheads I
Medium ACM Compact Armor Repairer
Damage Control I
Enduring Multispectrum Shield Hardener
Medium F-S9 Regolith Compact Shield Extender
Medium C5-L Compact Shield Booster
50MN Y-T8 Compact Microwarpdrive
Fleeting Compact Stasis Webifier
Medium Compact Pb-Acid Cap Battery
250mm Prototype Gauss Gun
250mm Prototype Gauss Gun
250mm Prototype Gauss Gun
250mm Prototype Gauss Gun
250mm Prototype Gauss Gun
Medium Transverse Bulkhead II
Medium EM Shield Reinforcer II
Medium Core Defense Field Purger I
Republic Fleet Warrior x3
Imperial Navy Acolyte x3
Caldari Navy Hornet x3
Salvage Drone I x3
Federation Navy Hobgoblin x3
Antimatter Charge M x3000
Mobile Tractor Unit x1
[Gnosis, AIR Gnosis]
Damage Control I
Capacitor Flux Coil I
Capacitor Flux Coil I
Capacitor Flux Coil I
Capacitor Flux Coil I
Mark I Compact Capacitor Power Relay
Warp Disruptor I
Tracking Disruptor I
Warp Scrambler I
Target Painter I
Fleeting Compact Stasis Webifier
Medium Compact Pb-Acid Cap Battery
Medium Energy Neutralizer I
Small Energy Neutralizer I
Large Remote Shield Booster I
Large Remote Armor Repairer I
Medium Energy Nosferatu I
Medium Energy Nosferatu I
Medium Transverse Bulkhead II
Medium EM Shield Reinforcer II
Medium Core Defense Field Purger I
Caldari Navy Hornet x3
Federation Navy Hobgoblin x3
Republic Fleet Warrior x3
Salvage Drone I x3
Imperial Navy Acolyte x3
Cormorant
[Cormorant, AIR Standard Corm]
Magnetic Field Stabilizer I
Magnetic Field Stabilizer I
1MN Monopropellant Enduring Afterburner
Multispectrum Shield Hardener I
Small Shield Extender I
125mm Prototype Gauss Gun
125mm Prototype Gauss Gun
125mm Prototype Gauss Gun
125mm Prototype Gauss Gun
125mm Prototype Gauss Gun
125mm Prototype Gauss Gun
125mm Prototype Gauss Gun
Small EM Shield Reinforcer I
Small EM Shield Reinforcer I
Small Thermal Shield Reinforcer I
Uranium Charge S x3000
[Cormorant, AIR Salvage Corm]
Expanded Cargohold I
Expanded Cargohold I
Small Compact Pb-Acid Cap Battery
Eutectic Compact Cap Recharger
5MN Y-T8 Compact Microwarpdrive
Salvager I
Salvager I
Salvager I
Salvager I
Small Salvage Tackle I
Small Salvage Tackle I
Small Salvage Tackle I
Sunesis
[Sunesis, AIR Sunesis]
IFFA Compact Damage Control
AE-K Compact Drone Damage Amplifier
Nanofiber Internal Structure II
Type-D Restrained Capacitor Flux Coil
5MN Cold-Gas Enduring Microwarpdrive
Small Clarity Ward Enduring Shield Booster
Small Compact Pb-Acid Cap Battery
Medium F-S9 Regolith Compact Shield Extender
280mm 'Scout' Artillery I
280mm 'Scout' Artillery I
Salvager I
Core Probe Launcher I
Small Low Friction Nozzle Joints II
Small Hyperspatial Velocity Optimizer II
Small Hyperspatial Velocity Optimizer II
Salvage Drone I x3
Warrior I x4
Depleted Uranium S x3000
Heron
[Heron, AIR Heron]
Inertial Stabilizers I
Inertial Stabilizers I
5MN Quad LiF Restrained Microwarpdrive
Relic Analyzer I
Data Analyzer I
Core Probe Launcher I
Small Gravity Capacitor Upgrade I
Small Gravity Capacitor Upgrade I
Core Scanner Probe I x16
Venture
[Venture, AIR Venture]
Mining Laser Upgrade I
Small Shield Booster I
5MN Y-T8 Compact Microwarpdrive
Compact Multispectrum Shield Hardener
Miner I
Miner I
Small EM Shield Reinforcer I
Small Thermal Shield Reinforcer I
Small EM Shield Reinforcer I
Hobgoblin I x2
Core Scanner Probe I x8
Core Probe Launcher I x1
Shuttle
You really thought there was a shuttle
fit?
I just don't like uneven tables! #OCD
Only the Standard Corm/Coercer is needed
The Standard destroyer is needed as a second ship for the Soldier of Fortune tasks
You can use the Salvage destroyer to salvage your shuttle wrecks
Definitely not essential, I find myself using the Salvage destroyer very rarely
The following are ongoing costs as you farm AIR tasks:
Create a new character, I like to rotate empire choices
Start them on the skill plan, prioritize skills needed for the Sunesis
Step 1: Career Agents
Do Career Agent missions in starter systems
Start with Explorer, those missions don't need any skills trained
Next do Producer and Entrepreneur in parallel
The mission requiring the manufacture of 1MN Civilian Afterburner: Just repackage your corvette and turn in its AB
There are two delivery missions, one for each agent, requiring 4-6 jumps, do these together to save time
First mining mission with Veldspar, mine a full Venture load
All missions can be done in a Venture. Ignore their insistence on fitting a weapon, just use drones
Producer mission 9: Mine a full load of Kernite, you don't want to do this in LS/Null
Producer mission 10: Turn in the frigate you get from the Explorer agent
By then the basic skills for the Sunesis will be done. Run Enforcer and Soldier of Fortune missions in parallel
SoF missions 2 & 5: insure the ship! Fit a Civ AB from your corvette. For mission 5 repackage and assemble your corvette a couple of times to get 3 free guns
SoF mission 10: loot the Leader ship, small chance for a 4m ISK module
Don't forget to mine the Kernite!
Step 2: The Sisters of Eve Epic Arc
Run the SoE arc in the PvE Gnosis, more than enough damage and tank
Make sure to drop MTU and salvage with drones until you complete the 'salvage 50 wrecks' task. Ignore salvaging after that
No need to loot, drops are overwhelmingly bad
Find a distribution agent on your way back to your staging system and run 2 level 1 distribution missions
Step 3: Finish Enforcer Tasks
Step 4: Soldier of Fortune Tasks
It is recommended you do this with 2 Omega characters, if that's not possible, you need a friend to do this part fast
Step 5: Industrialist Tasks
Step 6: Explorer Tasks
Redeem the SP, ISK, and basic item rewards on one of your other characters on that account
Transfer all assets from the character that finished farming SP to another character, also transfer all their ISK
Double check the character has no more assets or ISK
Biomass the character, wait 10 hours, create and new one and go back to Step 1
That's it! Pretty simple, if tedious. Again, this farming method is only valid as long as SP farmed goes to your redeem queue. If CCP changes that, ignore this entire guide! :sadge: