public:corps:spoopy-newbies:wh-life-guidebook:ratting-guide

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Much like ratting in K-space, ratting in WH space is the primary method of income for people living in WH space. However, it represents some unique threats, and the mechanics for WH space ratting is fundamentally different from K-space. In this guide, we will cover the differences between WH ratting and k-space ratting, how to solo WH rat in low-class WH space, as well as how to rat in fleets in both low and high class WH space.

This guide will assume that the reader is "day-tripping", living in K-space and only going on brief visits to WH space, and isn't willing to (or can't) use tools like rolling ships to find a suitable hole through repeated collapsing of WH statics.

Why WH Ratting?

  1. WH ratting can be extremely lucrative. A C3 WH site drops, on average, 40 million ISK and (depending on Bob's will) can give salvage valuing another 10-15 million ISK. A well fit ship can run a site in 10 minutes, and pairs of pilots can easily solo most low-class sites.
    1. C5/C6 sites can contain more than 700-800 million ISK in blue loot and salvage if the drifter escalation is run.
  2. If suitable care is taken, WH ratting can offer a safer location to rat in than the sites surrounding HQ.
  3. WH ratting is a change of pace, and offers needed opportunities for group PvE money making fleets.
  4. WH ratting let's pilots use ships they typically would not use otherwise.
    1. A C1 or C2 can be cleared by most cruisers.
    2. C3's can be done in battlecruisers or specialized cruisers.
    3. C4-C6 require teams of ships working together.

What are the difficulties of WH ratting?

  1. You will get ganked, often, and at the worst possible times.
    1. This makes WH ratting essentially a race to make a profit of a hull and fitting before you get ganked.
    2. Daytripping solo is riskier than living in WH space, because you lack other people in the chain reporting movements on D-scan.
  2. WH sites are non-infinite, and WH connections might not be available.
    1. WH connections close to Brave HQ might not exist.
    2. Even if WH's of a proper class are found, the WH may not have any sites available, or it may be too dangerous to run sites in.
    3. Even if a WH connection is found with sites available, it is impossible to force a WH site to spawn in the same way that is possible in K-space. Once you finish running the sites in that WH, it is not useful for further ratting until the sites naturally respawn. You get what Bob gives you!
  3. WH rats have high HP, and can do high DPS.
  4. WH income does not come in "ticks" paid out by CONCORD to the player's wallet. Instead, the NPC's in sites (called "Sleepers") drop loot (called "Blue Loot") with a known, specific value. This loot is then collected by the player and sold to NPC buy orders at a set value. In this way, WH ratting has an additional step before the player receives ISK for their work. Although blue loot is small in size, this step adds both logistical challenges and risks.

WH rats (called "Sleepers") are fundamentally different from K-space rats, requiring a paradigm shift in how players rat. In any given site, you can expect to see a plethora of EWAR including neuts, webs, and scrams. Additionally, WH rats are extremely fast, kite effectively, remote repair damaged sleepers, and focus fire. All of these factors, when combined with the sleeper's high individual DPS, means that ship fits must be adapted before they can be used to rat in WH space effectively. We will be covering fits in a later section, but first we must discuss how to discuss and prepare for ratting in WH sites.

Much like in K-space, WH ratting in anomalies comes in waves, with a series of rats spawning instantly in the site after a "trigger" is killed. An indispensable tool in WH ratting is a guide that lists the incoming DPS, EWAR, and EHP of the ships that are in each wave. Critically, the guide should also list the "trigger" for each wave. When the last of the "trigger" ships die, the next wave will spawn. This makes it very important to not kill trigger ships unless necessary, as spawning multiple waves can easily make a site impossible to easily clear.

In Spoopy, our go to guide is The WH PvE Bible. Make sure to have this open at all times while you are ratting, and refer to it often! The triggers are the ships labeled in red for each site. Remember that killing the trigger will lead to a new wave spawning!

If we look at this guide in more detail, we can see that the site DPS (and reward) rapidly increase as you move to higher class WH space. In general, we can also notice that a WH Data or Relic site is about as hard as the next class up's anomalies. This means that a C2 relic site will be roughly as hard as a C3!

If we look at the WH PvE bible, it becomes obvious that speed tanking the rat's will not work like in K-space! The rat's are too fast, and the presence of neuts and webs means that you will get quickly tackled and blapped. We need to change our fits before we can rat in WH space.

The Paradigms of WH Ratting

Because speed tanking does not work, we have to change how we will actively tank the incoming damage. This can be divided into a few different methods. -

  1. Passive Shield Regen
    1. Uses shield extenders and shield power relays to boost the amount that the shield regenerates over time. If the maximum shield regen is larger than the incoming DPS, the ship will be able to tank indefinitely.
    2. Advantages: Essentially no capacitor use makes the player immune to the neuting effects of the rats (and other players)
    3. Disadvantages: Tanking this method uses expensive rigs, and typically leaves few mods open for damage boosting, lowering ticks.
  2. Active Shield Tank
    1. Much like a roaming solo ship, this fit uses a local shield booster to keep the ship alive during ratting.
    2. Can tank using fewer mods, allowing for more mobility, application, or damage mods. Doesn't require expensive shield purger rigs
    3. If you get neuted out you will not be able to tank a site. Additionally, the relatively high prevalence of neuts in WH space makes ganking active tanks easy
  3. Spider-Tank
    1. Multiple ships fit remote reps and remote capacitor transfers. Then, they all rep the target being primaried by the rats. This is very commonly done by Rattlesnakes and Dominixes to clear high class WHs.
    2. Small groups of players can clear high class WHs quickly. If Domis are used, the ships can go isk-positive in 1-2 sites, making them very efficient.
    3. If you overestimate your abilities and lose 1 ship, you will quickly lose all the others as the ships tank best when they are all alive.
  4. Fleet Logi:
    1. Just like in PvP, bring along some logistics ships to rep the damage done.
    2. Very safe, and can even turn ganks around with good piloting.
    3. Additional pilots reduce the payout for each pilot participating.

The Fits And How To Fly Them

WIP

All ships should carry a Mobile Depot, Mobile Tractor Unit, a probe launcher and set of probes.

Daytripping alone or with a small number of friends

If you are interested in ratting in a WH, it is usually a good idea to begin by scanning for WHs using a scanning ship. You may need to travel through many systems or scan many holes before you find a suitable WH system, and the bonuses, cost, and speed of a scanning frigate make it a much better choice than trying to scan on your ratting ship.

Once you have found a WH that you might be interested in running, you should move around the system checking D-scan. Critically, you are looking for citadels, or active control towers (that have a forcefield). These items mean that someone lives in the WH, and might try to gank you while you are running your site. Although these being present increase the chance of you getting ganked, it is not immediately disqualifying. Importantly, you can check to see how many people are docked inside a citadel by clicking on the citadel and reading the number in the square brackets. Additionally, a hole with only a few (1-2) combat anomalies in it is likely active, and is probably not worth the risk of ratting in. It is usually a good idea to check the system killboard, which can quickly show you if an active group is living in the hole.

After you are reasonably certain that the hole is not currently active, you should start scanning inside the WH. Every signature should be scanned down until it's type is visible. Unwanted sites can be discarded, but you should always know how many WHs are connected to your system, as well as where they go. It is a good idea to check these WHs for active gangs before you start ratting. Every additional WH connection is an additional route that a ganker can use to get to you, so the risk obviously increases as the number of WHs increase.

  • public/corps/spoopy-newbies/wh-life-guidebook/ratting-guide.1486596253.txt.gz
  • Last modified: 2017/02/08 23:24
  • by Aquasta