public:corps:spoopy-newbies:wh-life-guidebook:ratting-guide

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Much like ratting in K-space, ratting in WH space is the primary method of income for people living in WH space. However, it represents some unique threats, and the mechanics for WH space ratting is fundamentally different from K-space. In this guide, we will cover the differences between WH ratting and k-space ratting, how to solo WH rat in low-class WH space, as well as how to rat in fleets in both low and high class WH space. This guide will assume that the reader is "day-tripping", living in K-space and only going on brief visits to WH space, and isn't willing to (or can't) use tools like rolling ships to find a suitable hole through repeated collapsing of WH statics.

Why WH Ratting?

  1. WH ratting can be extremely lucrative. A C3 WH site drops, on average, 40 million ISK and (depending on Bob's will) can give salvage valuing another 10-15 million ISK. A well fit ship can run a site in 10 minutes, and pairs of pilots can easily solo most low-class sites.
    1. C5/C6 sites can contain more than 700-800 million ISK in blue loot and salvage if the drifter escalation is run.
  2. If suitable care is taken, WH ratting can offer a safer location to rat in than the sites surrounding HQ.
  3. WH ratting is a change of pace, and offers needed opportunities for group PvE money making fleets.

What are the difficulties of WH ratting?

  1. You will get ganked, often, and at the worst possible times.
    1. This makes WH ratting essentially a race to make a profit of a hull and fitting before you get ganked.
    2. Daytripping solo is riskier than living in WH space, because you lack other people in the chain reporting movements on D-scan.
  2. WH sites are non-infinite, and WH connections might not be available.
    1. WH connections close to Brave HQ might not exist.
    2. Even if WH's of a proper class are found, the WH may not have any sites available, or it may be too dangerous to run sites in.
    3. Even if a WH connection is found with sites available, it is impossible to force a WH site to spawn in the same way that is possible in K-space. Once you finish running the sites in that WH, it is not useful for further ratting until the sites naturally respawn. You get what Bob gives you!
  3. WH income does not come in "ticks" paid out by CONCORD to the player's wallet. Instead, the NPC's in sites (called "Sleepers") drop loot (called "Blue Loot") with a known, specific value. This loot is then collected by the player and sold to NPC buy orders at a set value. In this way, WH ratting has an additional step before the player receives ISK for their work. Although blue loot is small in size, this step adds both logistical challenges and risks.

Sleeper Ratting Overview

Being Prepared

WH rats (called "Sleepers") are fundamentally different from K-space rats, requiring a paradigm shift in how players rat. In any given site, you can expect to see a plethora of EWAR including neuts, webs, and scrams. Additionaly, WH rats are extremely fast, kite effectively, and focus fire.

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  • Last modified: 2017/02/02 23:15
  • by Aquasta