public:corps:spoopy-newbies:skill-plans

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Spoopy Skillplans

These skill plans are intended as guidance on making sure that you can fit our doctrine ships as well as making sure that you have the skills necessary to survive in WH space.

Skill plans are out of date as we've switched to armour doctrines, update coming soon™

Spaceship Command I (8 minutes, 20 seconds)
Spaceship Command II (38 minutes, 50 seconds)
Caldari Frigate I (16 minutes, 40 seconds)
Caldari Frigate II (1 hour, 17 minutes, 38 seconds)
Caldari Frigate III (7 hours, 19 minutes, 2 seconds)
Caldari Destroyer I (16 minutes, 40 seconds)
Caldari Destroyer II (1 hour, 17 minutes, 38 seconds)
Caldari Destroyer III (7 hours, 19 minutes, 2 seconds)
Caldari Cruiser I (41 minutes, 40 seconds)
Mechanics I (8 minutes, 20 seconds)
Hull Upgrades I (16 minutes, 40 seconds)
Hull Upgrades II (1 hour, 17 minutes, 38 seconds)
Hull Upgrades III (7 hours, 19 minutes, 2 seconds)
Hull Upgrades IV (1 day, 17 hours, 23 minutes, 39 seconds)
Gunnery I (8 minutes, 20 seconds)
Gunnery II (38 minutes, 50 seconds)
Weapon Upgrades I (16 minutes, 40 seconds)
Weapon Upgrades II (1 hour, 17 minutes, 38 seconds)
Weapon Upgrades III (7 hours, 19 minutes, 2 seconds)
Weapon Upgrades IV (1 day, 17 hours, 23 minutes, 39 seconds)
Power Grid Management I (8 minutes, 20 seconds)
Power Grid Management II (38 minutes, 50 seconds)
Science I (8 minutes, 20 seconds)
Shield Upgrades I (16 minutes, 40 seconds)
Shield Upgrades II (1 hour, 17 minutes, 38 seconds)
Shield Upgrades III (7 hours, 19 minutes, 2 seconds)
Shield Upgrades IV (1 day, 17 hours, 23 minutes, 39 seconds)
Power Grid Management III (3 hours, 39 minutes, 30 seconds)
Tactical Shield Manipulation I (33 minutes, 20 seconds)
Tactical Shield Manipulation II (2 hours, 35 minutes, 14 seconds)
Tactical Shield Manipulation III (14 hours, 38 minutes, 6 seconds)
Tactical Shield Manipulation IV (3 days, 10 hours, 47 minutes, 19 seconds)
Navigation I (8 minutes, 20 seconds)
Navigation II (38 minutes, 50 seconds)
Navigation III (3 hours, 39 minutes, 30 seconds)
Afterburner I (8 minutes, 20 seconds)
Afterburner II (38 minutes, 50 seconds)
Afterburner III (3 hours, 39 minutes, 30 seconds)
High Speed Maneuvering I (41 minutes, 40 seconds)
Missile Launcher Operation I (8 minutes, 20 seconds)
Missile Launcher Operation II (38 minutes, 50 seconds)
Light Missiles I (16 minutes, 40 seconds)
Mechanics II (38 minutes, 50 seconds)
Mechanics III (3 hours, 39 minutes, 30 seconds)
Jury Rigging I (16 minutes, 40 seconds)
Jury Rigging II (1 hour, 17 minutes, 38 seconds)
Jury Rigging III (7 hours, 19 minutes, 2 seconds)
Shield Rigging I (25 minutes)
Launcher Rigging I (25 minutes)
Drones I (8 minutes, 20 seconds)
Drones II (38 minutes, 50 seconds)
Drones III (3 hours, 39 minutes, 30 seconds)
Light Drone Operation I (8 minutes, 20 seconds)
Caldari Cruiser II (3 hours, 14 minutes, 4 seconds)
Caldari Cruiser III (18 hours, 17 minutes, 35 seconds)
High Speed Maneuvering II (3 hours, 14 minutes, 4 seconds)
High Speed Maneuvering III (18 hours, 17 minutes, 35 seconds)
Missile Launcher Operation III (3 hours, 39 minutes, 30 seconds)
Light Missiles II (1 hour, 17 minutes, 38 seconds)
Light Missiles III (7 hours, 19 minutes, 2 seconds)


22 unique skills, 60 skill levels; Total time: 15 days, 45 minutes, 59 seconds; Cost: 1,926,500 ISK
N.B. Skill costs are based on CCP's database and are indicative only

Spaceship Command I (8 minutes, 20 seconds)
Spaceship Command II (38 minutes, 50 seconds)
Caldari Frigate I (16 minutes, 40 seconds)
Caldari Frigate II (1 hour, 17 minutes, 38 seconds)
Caldari Frigate III (7 hours, 19 minutes, 2 seconds)
Caldari Destroyer I (16 minutes, 40 seconds)
Caldari Destroyer II (1 hour, 17 minutes, 38 seconds)
Caldari Destroyer III (7 hours, 19 minutes, 2 seconds)
Caldari Cruiser I (41 minutes, 40 seconds)
Gunnery I (8 minutes, 20 seconds)
Gunnery II (38 minutes, 50 seconds)
Weapon Upgrades I (16 minutes, 40 seconds)
Weapon Upgrades II (1 hour, 17 minutes, 38 seconds)
Weapon Upgrades III (7 hours, 19 minutes, 2 seconds)
Weapon Upgrades IV (1 day, 17 hours, 23 minutes, 39 seconds)
Mechanics I (8 minutes, 20 seconds)
Hull Upgrades I (16 minutes, 40 seconds)
Hull Upgrades II (1 hour, 17 minutes, 38 seconds)
Hull Upgrades III (7 hours, 19 minutes, 2 seconds)
Hull Upgrades IV (1 day, 17 hours, 23 minutes, 39 seconds)
Navigation I (8 minutes, 20 seconds)
Navigation II (38 minutes, 50 seconds)
Navigation III (3 hours, 39 minutes, 30 seconds)
Afterburner I (8 minutes, 20 seconds)
Afterburner II (38 minutes, 50 seconds)
Afterburner III (3 hours, 39 minutes, 30 seconds)
High Speed Maneuvering I (41 minutes, 40 seconds)
High Speed Maneuvering II (3 hours, 14 minutes, 4 seconds)
High Speed Maneuvering III (18 hours, 17 minutes, 35 seconds)
High Speed Maneuvering IV (4 days, 7 hours, 29 minutes, 10 seconds)
Power Grid Management I (8 minutes, 20 seconds)
Power Grid Management II (38 minutes, 50 seconds)
Science I (8 minutes, 20 seconds)
Shield Upgrades I (16 minutes, 40 seconds)
Shield Upgrades II (1 hour, 17 minutes, 38 seconds)
Shield Upgrades III (7 hours, 19 minutes, 2 seconds)
Shield Upgrades IV (1 day, 17 hours, 23 minutes, 39 seconds)
Power Grid Management III (3 hours, 39 minutes, 30 seconds)
Tactical Shield Manipulation I (33 minutes, 20 seconds)
Tactical Shield Manipulation II (2 hours, 35 minutes, 14 seconds)
Tactical Shield Manipulation III (14 hours, 38 minutes, 6 seconds)
Tactical Shield Manipulation IV (3 days, 10 hours, 47 minutes, 19 seconds)
Missile Launcher Operation I (8 minutes, 20 seconds)
Missile Launcher Operation II (38 minutes, 50 seconds)
Missile Launcher Operation III (3 hours, 39 minutes, 30 seconds)
Light Missiles I (16 minutes, 40 seconds)
Light Missiles II (1 hour, 17 minutes, 38 seconds)
Light Missiles III (7 hours, 19 minutes, 2 seconds)
Light Missiles IV (1 day, 17 hours, 23 minutes, 39 seconds)
Light Missiles V (9 days, 18 hours, 9 minutes, 40 seconds)
Light Missile Specialization I (25 minutes)
Mechanics II (38 minutes, 50 seconds)
Mechanics III (3 hours, 39 minutes, 30 seconds)
Jury Rigging I (16 minutes, 40 seconds)
Jury Rigging II (1 hour, 17 minutes, 38 seconds)
Jury Rigging III (7 hours, 19 minutes, 2 seconds)
Shield Rigging I (25 minutes)
Launcher Rigging I (25 minutes)
Drones I (8 minutes, 20 seconds)
Drones II (38 minutes, 50 seconds)
Drones III (3 hours, 39 minutes, 30 seconds)
Light Drone Operation I (8 minutes, 20 seconds)
Missile Launcher Operation IV (20 hours, 41 minutes, 49 seconds)
Missile Launcher Operation V (4 days, 21 hours, 4 minutes, 50 seconds)
Caldari Cruiser II (3 hours, 14 minutes, 4 seconds)
Caldari Cruiser III (18 hours, 17 minutes, 35 seconds)
Caldari Cruiser IV (4 days, 7 hours, 29 minutes, 10 seconds)
Shield Rigging II (1 hour, 56 minutes, 26 seconds)
Shield Rigging III (10 hours, 58 minutes, 34 seconds)
Launcher Rigging II (1 hour, 56 minutes, 26 seconds)
Launcher Rigging III (10 hours, 58 minutes, 34 seconds)


23 unique skills, 71 skill levels; Total time: 41 days, 23 hours, 19 minutes, 20 seconds; Cost: 2,926,500 ISK
N.B. Skill costs are based on CCP's database and are indicative only

  • These skills are NOT meant to be put in all at once, but rather interleaved with your other skill plans so that you are constantly improving your ability to fit your ships with the latest and greatest weapons and functionality.
  • There is quite a bit of overlap between this plan and the Full T2 Tank plan. This is deliberate. The Core Ship Operation & Fitting skills are what turn good pilots into great ones - your cap lasts just a little bit longer, your shields are just a little bit bigger.
  • Training to III takes 2 days.
  • Training to IV takes 12 days (not counting Weapon Upgrades V)
Science I (8 minutes, 20 seconds)
Power Grid Management I (8 minutes, 20 seconds)
Power Grid Management II (38 minutes, 50 seconds)
Energy Grid Upgrades I (16 minutes, 40 seconds)
Gunnery I (8 minutes, 20 seconds)
Capacitor Systems Operation I (8 minutes, 20 seconds)
Power Grid Management III (3 hours, 39 minutes, 30 seconds)
Capacitor Management I (25 minutes)
CPU Management I (8 minutes, 20 seconds)
CPU Management II (38 minutes, 50 seconds)
Electronics Upgrades I (16 minutes, 40 seconds)
Gunnery II (38 minutes, 50 seconds)
Weapon Upgrades I (16 minutes, 40 seconds)
Energy Grid Upgrades II (1 hour, 17 minutes, 38 seconds)
Energy Grid Upgrades III (7 hours, 19 minutes, 2 seconds)
Capacitor Systems Operation II (38 minutes, 50 seconds)
Capacitor Systems Operation III (3 hours, 39 minutes, 30 seconds)
Capacitor Management II (1 hour, 56 minutes, 26 seconds)
Capacitor Management III (10 hours, 58 minutes, 34 seconds)
CPU Management III (3 hours, 39 minutes, 30 seconds)
Electronics Upgrades II (1 hour, 17 minutes, 38 seconds)
Electronics Upgrades III (7 hours, 19 minutes, 2 seconds)
Weapon Upgrades II (1 hour, 17 minutes, 38 seconds)
Weapon Upgrades III (7 hours, 19 minutes, 2 seconds)
Power Grid Management IV (20 hours, 41 minutes, 49 seconds)
Capacitor Systems Operation IV (20 hours, 41 minutes, 49 seconds)
Capacitor Management IV (2 days, 14 hours, 5 minutes, 30 seconds)
Energy Grid Upgrades IV (1 day, 17 hours, 23 minutes, 39 seconds)
CPU Management IV (20 hours, 41 minutes, 49 seconds)
Electronics Upgrades IV (1 day, 17 hours, 23 minutes, 39 seconds)
Weapon Upgrades IV (1 day, 17 hours, 23 minutes, 39 seconds)
Weapon Upgrades V (9 days, 18 hours, 9 minutes, 40 seconds)
Advanced Weapon Upgrades I (50 minutes)
Advanced Weapon Upgrades II (3 hours, 52 minutes, 52 seconds)
Advanced Weapon Upgrades III (21 hours, 57 minutes, 8 seconds)
Advanced Weapon Upgrades IV (5 days, 4 hours, 11 minutes)
Power Grid Management V (4 days, 21 hours, 4 minutes, 50 seconds)
Capacitor Systems Operation V (4 days, 21 hours, 4 minutes, 50 seconds)
Capacitor Management V (14 days, 15 hours, 14 minutes, 30 seconds)
Energy Grid Upgrades V (9 days, 18 hours, 9 minutes, 40 seconds)
CPU Management V (4 days, 21 hours, 4 minutes, 50 seconds)
Electronics Upgrades V (9 days, 18 hours, 9 minutes, 40 seconds)
Advanced Weapon Upgrades V (29 days, 6 hours, 29 minutes)


10 unique skills, 43 skill levels; Total time: 106 days, 16 hours, 55 minutes, 30 seconds; Cost: 760,000 ISK
N.B. Skill costs are based on CCP's database and are indicative only

  • These skills are NOT meant to be put in all at once, but rather interleaved with your other skill plans so that you are constantly improving your ability to fit your ships with the latest and greatest shield and armor tank while maximizing your ship's resources.
  • Training to III takes 4 days and will leave your character pinging skillups like a boss.
  • Training to IV takes 19 days.
  • Training to V takes the full 96 days but running w/ +3 implants (a 40M ISK proposition, not expensive for wormholers) saves 12 and a half DAYS off the training time, down to 83.5 days, a huge difference.
  • Skipping the last 5 skills cuts the training time down to a mere 57 days. This is possible because they're not strictly required to fit any tanking modules, they just help you maximize your ship's capabilities.
Science I (8 minutes, 20 seconds)
Mechanics I (8 minutes, 20 seconds)
CPU Management I (8 minutes, 20 seconds)
Power Grid Management I (8 minutes, 20 seconds)
Power Grid Management II (38 minutes, 50 seconds)
Power Grid Management III (3 hours, 39 minutes, 30 seconds)
Capacitor Systems Operation I (8 minutes, 20 seconds)
Energy Grid Upgrades I (16 minutes, 40 seconds)
Hull Upgrades I (16 minutes, 40 seconds)
Capacitor Management I (25 minutes)
Shield Operation I (8 minutes, 20 seconds)
Shield Upgrades I (16 minutes, 40 seconds)
Shield Management I (25 minutes)
Tactical Shield Manipulation I (33 minutes, 20 seconds)
Repair Systems I (8 minutes, 20 seconds)
CPU Management II (38 minutes, 50 seconds)
Mechanics II (38 minutes, 50 seconds)
Capacitor Management II (1 hour, 56 minutes, 26 seconds)
Capacitor Systems Operation II (38 minutes, 50 seconds)
Energy Grid Upgrades II (1 hour, 17 minutes, 38 seconds)
Hull Upgrades II (1 hour, 17 minutes, 38 seconds)
Shield Upgrades II (1 hour, 17 minutes, 38 seconds)
Shield Operation II (38 minutes, 50 seconds)
Shield Management II (1 hour, 56 minutes, 26 seconds)
Tactical Shield Manipulation II (2 hours, 35 minutes, 14 seconds)
Repair Systems II (38 minutes, 50 seconds)
CPU Management III (3 hours, 39 minutes, 30 seconds)
Mechanics III (3 hours, 39 minutes, 30 seconds)
Capacitor Systems Operation III (3 hours, 39 minutes, 30 seconds)
Capacitor Management III (10 hours, 58 minutes, 34 seconds)
Hull Upgrades III (7 hours, 19 minutes, 2 seconds)
Energy Grid Upgrades III (7 hours, 19 minutes, 2 seconds)
Shield Upgrades III (7 hours, 19 minutes, 2 seconds)
Shield Operation III (3 hours, 39 minutes, 30 seconds)
Shield Management III (10 hours, 58 minutes, 34 seconds)
Tactical Shield Manipulation III (14 hours, 38 minutes, 6 seconds)
Repair Systems III (3 hours, 39 minutes, 30 seconds)
Capacitor Management IV (2 days, 14 hours, 5 minutes, 30 seconds)
CPU Management IV (20 hours, 41 minutes, 49 seconds)
Mechanics IV (20 hours, 41 minutes, 49 seconds)
Power Grid Management IV (20 hours, 41 minutes, 49 seconds)
Capacitor Systems Operation IV (20 hours, 41 minutes, 49 seconds)
Energy Grid Upgrades IV (1 day, 17 hours, 23 minutes, 39 seconds)
Hull Upgrades IV (1 day, 17 hours, 23 minutes, 39 seconds)
Shield Upgrades IV (1 day, 17 hours, 23 minutes, 39 seconds)
Shield Management IV (2 days, 14 hours, 5 minutes, 30 seconds)
Shield Operation IV (20 hours, 41 minutes, 49 seconds)
Repair Systems IV (20 hours, 41 minutes, 49 seconds)
Tactical Shield Manipulation IV (3 days, 10 hours, 47 minutes, 19 seconds)
Hull Upgrades V (9 days, 18 hours, 9 minutes, 40 seconds)
Mechanics V (4 days, 21 hours, 4 minutes, 50 seconds)
Shield Management V (14 days, 15 hours, 14 minutes, 30 seconds)
CPU Management V (4 days, 21 hours, 4 minutes, 50 seconds)
Power Grid Management V (4 days, 21 hours, 4 minutes, 50 seconds)
Capacitor Management V (14 days, 15 hours, 14 minutes, 30 seconds)
Capacitor Systems Operation V (4 days, 21 hours, 4 minutes, 50 seconds)
Energy Grid Upgrades V (9 days, 18 hours, 9 minutes, 40 seconds)
Shield Operation V (4 days, 21 hours, 4 minutes, 50 seconds)


13 unique skills, 58 skill levels; Total time: 96 days, 5 hours, 27 minutes, 50 seconds; Cost: 110,000 ISK
N.B. Skill costs are based on CCP's database and are indicative only

  • public/corps/spoopy-newbies/skill-plans.1542317066.txt.gz
  • Last modified: 2018/11/15 21:24
  • by Aernir Ridley