public:corps:spoopy-newbies:skill-plans

Spoopy Skillplans

These skill plans are intended as guidance on making sure that you can fit our doctrine ships as well as making sure that you have the skills necessary to survive in WH space.

  • These skills are NOT meant to be put in all at once, but rather interleaved with your other skill plans so that you are constantly improving your ability to fit your ships with the latest and greatest weapons and functionality.
  • There is quite a bit of overlap between this plan and the Full T2 Tank plan. This is deliberate. The Core Ship Operation & Fitting skills are what turn good pilots into great ones - your cap lasts just a little bit longer, your shields are just a little bit bigger.
  • Training to III takes 2 days.
  • Training to IV takes 12 days (not counting Weapon Upgrades V)
Science I (8 minutes, 20 seconds)
Power Grid Management I (8 minutes, 20 seconds)
Power Grid Management II (38 minutes, 50 seconds)
Energy Grid Upgrades I (16 minutes, 40 seconds)
Gunnery I (8 minutes, 20 seconds)
Capacitor Systems Operation I (8 minutes, 20 seconds)
Power Grid Management III (3 hours, 39 minutes, 30 seconds)
Capacitor Management I (25 minutes)
CPU Management I (8 minutes, 20 seconds)
CPU Management II (38 minutes, 50 seconds)
Electronics Upgrades I (16 minutes, 40 seconds)
Gunnery II (38 minutes, 50 seconds)
Weapon Upgrades I (16 minutes, 40 seconds)
Energy Grid Upgrades II (1 hour, 17 minutes, 38 seconds)
Energy Grid Upgrades III (7 hours, 19 minutes, 2 seconds)
Capacitor Systems Operation II (38 minutes, 50 seconds)
Capacitor Systems Operation III (3 hours, 39 minutes, 30 seconds)
Capacitor Management II (1 hour, 56 minutes, 26 seconds)
Capacitor Management III (10 hours, 58 minutes, 34 seconds)
CPU Management III (3 hours, 39 minutes, 30 seconds)
Electronics Upgrades II (1 hour, 17 minutes, 38 seconds)
Electronics Upgrades III (7 hours, 19 minutes, 2 seconds)
Weapon Upgrades II (1 hour, 17 minutes, 38 seconds)
Weapon Upgrades III (7 hours, 19 minutes, 2 seconds)
Power Grid Management IV (20 hours, 41 minutes, 49 seconds)
Capacitor Systems Operation IV (20 hours, 41 minutes, 49 seconds)
Capacitor Management IV (2 days, 14 hours, 5 minutes, 30 seconds)
Energy Grid Upgrades IV (1 day, 17 hours, 23 minutes, 39 seconds)
CPU Management IV (20 hours, 41 minutes, 49 seconds)
Electronics Upgrades IV (1 day, 17 hours, 23 minutes, 39 seconds)
Weapon Upgrades IV (1 day, 17 hours, 23 minutes, 39 seconds)
Weapon Upgrades V (9 days, 18 hours, 9 minutes, 40 seconds)
Advanced Weapon Upgrades I (50 minutes)
Advanced Weapon Upgrades II (3 hours, 52 minutes, 52 seconds)
Advanced Weapon Upgrades III (21 hours, 57 minutes, 8 seconds)
Advanced Weapon Upgrades IV (5 days, 4 hours, 11 minutes)
Power Grid Management V (4 days, 21 hours, 4 minutes, 50 seconds)
Capacitor Systems Operation V (4 days, 21 hours, 4 minutes, 50 seconds)
Capacitor Management V (14 days, 15 hours, 14 minutes, 30 seconds)
Energy Grid Upgrades V (9 days, 18 hours, 9 minutes, 40 seconds)
CPU Management V (4 days, 21 hours, 4 minutes, 50 seconds)
Electronics Upgrades V (9 days, 18 hours, 9 minutes, 40 seconds)
Advanced Weapon Upgrades V (29 days, 6 hours, 29 minutes)


10 unique skills, 43 skill levels; Total time: 106 days, 16 hours, 55 minutes, 30 seconds; Cost: 760,000 ISK
N.B. Skill costs are based on CCP's database and are indicative only

  • These skills are NOT meant to be put in all at once, but rather interleaved with your other skill plans so that you are constantly improving your ability to fit your ships with the latest and greatest shield and armor tank while maximizing your ship's resources.
  • Training to III takes 4 days and will leave your character pinging skillups like a boss.
  • Training to IV takes 19 days.
  • Training to V takes the full 96 days but running w/ +3 implants (a 40M ISK proposition, not expensive for wormholers) saves 12 and a half DAYS off the training time, down to 83.5 days, a huge difference.
  • Skipping the last 5 skills cuts the training time down to a mere 57 days. This is possible because they're not strictly required to fit any tanking modules, they just help you maximize your ship's capabilities.
Science I (8 minutes, 20 seconds)
Mechanics I (8 minutes, 20 seconds)
CPU Management I (8 minutes, 20 seconds)
Power Grid Management I (8 minutes, 20 seconds)
Power Grid Management II (38 minutes, 50 seconds)
Power Grid Management III (3 hours, 39 minutes, 30 seconds)
Capacitor Systems Operation I (8 minutes, 20 seconds)
Energy Grid Upgrades I (16 minutes, 40 seconds)
Hull Upgrades I (16 minutes, 40 seconds)
Capacitor Management I (25 minutes)
Shield Operation I (8 minutes, 20 seconds)
Shield Upgrades I (16 minutes, 40 seconds)
Shield Management I (25 minutes)
Tactical Shield Manipulation I (33 minutes, 20 seconds)
Repair Systems I (8 minutes, 20 seconds)
CPU Management II (38 minutes, 50 seconds)
Mechanics II (38 minutes, 50 seconds)
Capacitor Management II (1 hour, 56 minutes, 26 seconds)
Capacitor Systems Operation II (38 minutes, 50 seconds)
Energy Grid Upgrades II (1 hour, 17 minutes, 38 seconds)
Hull Upgrades II (1 hour, 17 minutes, 38 seconds)
Shield Upgrades II (1 hour, 17 minutes, 38 seconds)
Shield Operation II (38 minutes, 50 seconds)
Shield Management II (1 hour, 56 minutes, 26 seconds)
Tactical Shield Manipulation II (2 hours, 35 minutes, 14 seconds)
Repair Systems II (38 minutes, 50 seconds)
CPU Management III (3 hours, 39 minutes, 30 seconds)
Mechanics III (3 hours, 39 minutes, 30 seconds)
Capacitor Systems Operation III (3 hours, 39 minutes, 30 seconds)
Capacitor Management III (10 hours, 58 minutes, 34 seconds)
Hull Upgrades III (7 hours, 19 minutes, 2 seconds)
Energy Grid Upgrades III (7 hours, 19 minutes, 2 seconds)
Shield Upgrades III (7 hours, 19 minutes, 2 seconds)
Shield Operation III (3 hours, 39 minutes, 30 seconds)
Shield Management III (10 hours, 58 minutes, 34 seconds)
Tactical Shield Manipulation III (14 hours, 38 minutes, 6 seconds)
Repair Systems III (3 hours, 39 minutes, 30 seconds)
Capacitor Management IV (2 days, 14 hours, 5 minutes, 30 seconds)
CPU Management IV (20 hours, 41 minutes, 49 seconds)
Mechanics IV (20 hours, 41 minutes, 49 seconds)
Power Grid Management IV (20 hours, 41 minutes, 49 seconds)
Capacitor Systems Operation IV (20 hours, 41 minutes, 49 seconds)
Energy Grid Upgrades IV (1 day, 17 hours, 23 minutes, 39 seconds)
Hull Upgrades IV (1 day, 17 hours, 23 minutes, 39 seconds)
Shield Upgrades IV (1 day, 17 hours, 23 minutes, 39 seconds)
Shield Management IV (2 days, 14 hours, 5 minutes, 30 seconds)
Shield Operation IV (20 hours, 41 minutes, 49 seconds)
Repair Systems IV (20 hours, 41 minutes, 49 seconds)
Tactical Shield Manipulation IV (3 days, 10 hours, 47 minutes, 19 seconds)
Hull Upgrades V (9 days, 18 hours, 9 minutes, 40 seconds)
Mechanics V (4 days, 21 hours, 4 minutes, 50 seconds)
Shield Management V (14 days, 15 hours, 14 minutes, 30 seconds)
CPU Management V (4 days, 21 hours, 4 minutes, 50 seconds)
Power Grid Management V (4 days, 21 hours, 4 minutes, 50 seconds)
Capacitor Management V (14 days, 15 hours, 14 minutes, 30 seconds)
Capacitor Systems Operation V (4 days, 21 hours, 4 minutes, 50 seconds)
Energy Grid Upgrades V (9 days, 18 hours, 9 minutes, 40 seconds)
Shield Operation V (4 days, 21 hours, 4 minutes, 50 seconds)


13 unique skills, 58 skill levels; Total time: 96 days, 5 hours, 27 minutes, 50 seconds; Cost: 110,000 ISK
N.B. Skill costs are based on CCP's database and are indicative only

  • public/corps/spoopy-newbies/skill-plans.txt
  • Last modified: 2019/03/14 20:30
  • by Algazel