Basic Starter Training
- This will get you into scanning ships, start some basic "Core Training", get you some implants to speed up your training, and get you ready for WH life!
Science I Science II Science III Cybernetics I Astrometrics I Astrometrics II Astrometrics III CPU Management I Survey I Survey II Survey III Astrometric Rangefinding I Astrometric Rangefinding II Astrometric Rangefinding III Astrometric Acquisition I Astrometric Acquisition II Astrometric Acquisition III CPU Management II Power Grid Management I Power Grid Management II Electronics Upgrades I Electronics Upgrades II Electronics Upgrades III Archaeology I Archaeology II Archaeology III Hacking I Hacking II Navigation I Afterburner I Afterburner II Afterburner III Navigation II Navigation III High Speed Maneuvering I High Speed Maneuvering II High Speed Maneuvering III Hacking III Spaceship Command I Amarr Frigate I Amarr Frigate II Amarr Frigate III Amarr Frigate IV Gallente Frigate I Gallente Frigate II Gallente Frigate III Power Grid Management III Power Grid Management IV Capacitor Systems Operation I Capacitor Systems Operation II Capacitor Systems Operation III Capacitor Systems Operation IV Capacitor Management I Capacitor Management II Capacitor Management III Energy Grid Upgrades I Energy Grid Upgrades II Energy Grid Upgrades III Mechanics I Hull Upgrades I Hull Upgrades II Hull Upgrades III CPU Management III CPU Management IV Cloaking I Mechanics II Mechanics III Salvaging I Salvaging II Salvaging III Social I Contracting I Infomorph Psychology I
Onto ewar, PVP, drones, and gas huffing.
This set of skills gets you up to speed in our EWAR frigates, ready to make an enemy's life extremely difficult during a fight, with very little cost to your wallet! Speaking of wallets, the second half of the skill plan starts training your drone skills towards ratting, and also you income from training into Gas Harvesting.
Caldari Frigate I Caldari Frigate II Caldari Frigate III Propulsion Jamming I Propulsion Jamming II Propulsion Jamming III Electronic Warfare I Electronic Warfare II Electronic Warfare III Sensor Linking I Sensor Linking II Sensor Linking III Long Distance Jamming I Long Distance Jamming II Long Distance Jamming III Frequency Modulation I Frequency Modulation II Frequency Modulation III Navigation IV Evasive Maneuvering I Evasive Maneuvering II Evasive Maneuvering III Warp Drive Operation I Warp Drive Operation II Drones I Drones II Drones III Drones IV Drones V Drone Sharpshooting I Drone Sharpshooting II Drone Sharpshooting III Drone Navigation I Drone Navigation II Drone Navigation III Drone Interfacing I Drone Interfacing II Drone Interfacing III Drone Durability I Drone Durability II Drone Durability III Drone Avionics I Drone Avionics II Drone Avionics III Warp Drive Operation III Mining Frigate I Mining Frigate II Mining Frigate III Mining Frigate IV Mining I Mining II Mining III Mining IV Gas Cloud Harvesting I Gas Cloud Harvesting II Light Drone Operation I Light Drone Operation II Light Drone Operation III Medium Drone Operation I Medium Drone Operation II Medium Drone Operation III Long Range Targeting I Long Range Targeting II Long Range Targeting III Target Management I Target Management II Target Management III Signature Analysis I Signature Analysis II Signature Analysis III Spaceship Command II Spaceship Command III Jury Rigging I Jury Rigging II Jury Rigging III Electronic Superiority Rigging I Electronic Superiority Rigging II Electronic Superiority Rigging III
More PVP and Ratting training
- You are ready to start getting you into a wide range of skills at the base of all our doctrines! This plan starts with Amarr ships, gunnery, and T2 armor tank skills - to support ANIs and Harbys. It moves into various fitting skills, and then into shield and missile skills, some additional drone skills, finishing with skilling into the confessor, and some remote rep/cap skills. This leads you into Myrmidons, Gilas, Caracals, Prophecies, the Megathron, and the previously mentioned Confessors with t2 lasers.
Amarr Destroyer I Amarr Destroyer II Amarr Destroyer III Amarr Cruiser I Amarr Cruiser II Amarr Cruiser III Gunnery I Gunnery II Gunnery III Small Energy Turret I Small Energy Turret II Small Energy Turret III Gunnery IV Rapid Firing I Rapid Firing II Rapid Firing III Sharpshooter I Sharpshooter II Sharpshooter III Motion Prediction I Motion Prediction II Motion Prediction III Surgical Strike I Surgical Strike II Surgical Strike III Controlled Bursts I Controlled Bursts II Controlled Bursts III Trajectory Analysis I Trajectory Analysis II Trajectory Analysis III Weapon Upgrades I Weapon Upgrades II Weapon Upgrades III Weapon Upgrades IV Medium Energy Turret I Medium Energy Turret II Medium Energy Turret III Advanced Weapon Upgrades I Advanced Weapon Upgrades II Advanced Weapon Upgrades III Spaceship Command IV Hull Upgrades IV EM Armor Compensation I EM Armor Compensation II EM Armor Compensation III Explosive Armor Compensation I Explosive Armor Compensation II Explosive Armor Compensation III Kinetic Armor Compensation I Kinetic Armor Compensation II Kinetic Armor Compensation III Thermal Armor Compensation I Thermal Armor Compensation II Thermal Armor Compensation III Capacitor Management IV Armor Rigging I Armor Rigging II Armor Rigging III Armor Layering I Armor Layering II Armor Layering III Energy Weapon Rigging I Energy Weapon Rigging II Energy Weapon Rigging III Mechanics IV Signature Analysis IV Long Range Targeting IV Target Management IV Hull Upgrades V Amarr Battlecruiser I Amarr Battlecruiser II Amarr Battlecruiser III Leadership I Armored Command I Capacitor Emission Systems I Capacitor Emission Systems II Capacitor Emission Systems III Shield Upgrades I Shield Upgrades II Shield Upgrades III Shield Management I Shield Management II Shield Management III Shield Operation I Shield Operation II Shield Operation III Shield Rigging I Shield Rigging II Shield Rigging III Gallente Destroyer I Gallente Destroyer II Gallente Destroyer III Gallente Cruiser I Gallente Cruiser II Gallente Cruiser III Gallente Battlecruiser I Gallente Battlecruiser II Gallente Battlecruiser III Gallente Battleship I Caldari Destroyer I Caldari Destroyer II Caldari Destroyer III Caldari Cruiser I Caldari Cruiser II Heavy Drone Operation I Heavy Drone Operation II Heavy Drone Operation III Caldari Cruiser III Missile Launcher Operation I Missile Launcher Operation II Light Missiles I Light Missiles II Light Missiles III Missile Launcher Operation III Missile Launcher Operation IV Guided Missile Precision I Guided Missile Precision II Guided Missile Precision III Missile Bombardment I Missile Bombardment II Missile Bombardment III Missile Projection I Missile Projection II Missile Projection III Rapid Launch I Rapid Launch II Rapid Launch III Target Navigation Prediction I Target Navigation Prediction II Target Navigation Prediction III Warhead Upgrades I Warhead Upgrades II Warhead Upgrades III Launcher Rigging I Launcher Rigging II Launcher Rigging III Heavy Assault Missiles I Heavy Assault Missiles II Heavy Assault Missiles III Power Grid Management V Capacitor Systems Operation V CPU Management V Electronics Upgrades IV Small Energy Turret IV Small Energy Turret V Small Pulse Laser Specialization I Small Pulse Laser Specialization II Small Pulse Laser Specialization III Small Beam Laser Specialization I Small Beam Laser Specialization II Small Beam Laser Specialization III Amarr Destroyer IV Amarr Destroyer V Amarr Tactical Destroyer I Amarr Tactical Destroyer II Amarr Tactical Destroyer III Fuel Conservation I Fuel Conservation II Fuel Conservation III Acceleration Control I Acceleration Control II Acceleration Control III Repair Systems I Repair Systems II Repair Systems III Repair Systems IV Energy Grid Upgrades IV Remote Armor Repair Systems I Remote Armor Repair Systems II Remote Armor Repair Systems III
1 Month train into Covert Frigs
- Covert Ops frigs are critical ships for WH life. They let you do exploration much safer than before, and let you set up cloaky ganks. This is a great set of skills to learn if you aren't sure which part of WH life interests you the most. Feel free to adjust for your preferred racial frigate.
Cloaking II Cloaking III Cloaking IV Amarr Frigate V Archaeology IV Hacking IV Electronics Upgrades V Covert Ops I Covert Ops II Covert Ops III
Advanced PVP
- This next skillplan is going to boost your PVP skills even higher. It includes support skills, boosts to your gunnery skills, boosts to your missile skills including T2 light missiles and T2 light and medium drones. It then moves to Amarr Cruiser V, which opens up very specialized T2 and T3 Amarr cruiser ships, specifically the Guardian (and Sacrilege), and T2 Frigate logi - the Deacon. Depending on your preferences, feel free to focus on finishing specific sections of this skillplan as you desire.
Science IV Thermodynamics I Thermodynamics II Thermodynamics III Nanite Operation I Nanite Operation II Nanite Operation III Nanite Interfacing I Nanite Interfacing II Nanite Interfacing III Gravimetric Sensor Compensation I Gravimetric Sensor Compensation II Gravimetric Sensor Compensation III Ladar Sensor Compensation I Ladar Sensor Compensation II Ladar Sensor Compensation III Magnetometric Sensor Compensation I Magnetometric Sensor Compensation II Magnetometric Sensor Compensation III Radar Sensor Compensation I Radar Sensor Compensation II Radar Sensor Compensation III Evasive Maneuvering IV Motion Prediction IV Rapid Firing IV Sharpshooter IV Controlled Bursts IV Small Hybrid Turret I Small Hybrid Turret II Small Hybrid Turret III Medium Hybrid Turret I Medium Hybrid Turret II Medium Hybrid Turret III Surgical Strike IV Gunnery V Large Hybrid Turret I Large Hybrid Turret II Large Hybrid Turret III Large Energy Turret I Large Energy Turret II Large Energy Turret III Spaceship Command V Trajectory Analysis IV Warp Drive Operation IV Missile Bombardment IV Guided Missile Precision IV Rapid Launch IV Target Navigation Prediction IV Warhead Upgrades IV High Speed Maneuvering IV Missile Projection IV Light Missiles IV Heavy Assault Missiles IV Acceleration Control IV Light Missiles V Missile Launcher Operation V Light Missile Specialization I Light Missile Specialization II Light Missile Specialization III Light Drone Operation IV Light Drone Operation V Amarr Drone Specialization I Amarr Drone Specialization II Amarr Drone Specialization III Caldari Drone Specialization I Caldari Drone Specialization II Caldari Drone Specialization III Gallente Drone Specialization I Gallente Drone Specialization II Gallente Drone Specialization III Minmatar Drone Specialization I Minmatar Drone Specialization II Minmatar Drone Specialization III Medium Drone Operation IV Medium Drone Operation V Weapon Upgrades V Advanced Weapon Upgrades IV Amarr Cruiser IV Amarr Cruiser V Fuel Conservation IV Remote Armor Repair Systems IV Signature Analysis V Long Range Targeting V Logistics Cruisers I Logistics Cruisers II Logistics Cruisers III Logistics Cruisers IV Logistics Cruisers V Logistics Frigates I Logistics Frigates II Logistics Frigates III Logistics Frigates IV Logistics Frigates V Energy Grid Upgrades V Heavy Assault Cruisers I Heavy Assault Cruisers II Heavy Assault Cruisers III Heavy Assault Cruisers IV Capacitor Management V Advanced Weapon Upgrades V
Into a Legion
- Finishing out our training plan, getting you into a Legion is a top priority. They do insane DPS, tank extremely well, and are some of the best and most versatile ships in the game. They are out top ship for home defense. Of special note, when you lose a Legion (or any T3 Cruiser), you lose skill level in a random subsystem skill. It may be beneficial to leave these at level 4 for a time being, as you get the hang of them. Once you have mastered the Legion, you can move onto getting into a Bhaal, Drekavac, or other specialty ships that we have.
Mechanics V Navigation V Amarr Strategic Cruiser I Amarr Strategic Cruiser II Amarr Strategic Cruiser III Amarr Strategic Cruiser IV Amarr Defensive Systems I Amarr Defensive Systems II Amarr Defensive Systems III Amarr Defensive Systems IV Amarr Propulsion Systems I Amarr Core Systems I Amarr Core Systems II Amarr Core Systems III Amarr Core Systems IV Amarr Offensive Systems I Amarr Offensive Systems II Amarr Offensive Systems III Amarr Offensive Systems IV Amarr Propulsion Systems II Amarr Propulsion Systems III Amarr Propulsion Systems IV Heavy Assault Missiles V Heavy Assault Missile Specialization I Heavy Assault Missile Specialization II Heavy Assault Missile Specialization III Heavy Assault Missile Specialization IV Amarr Offensive Systems V Amarr Defensive Systems V Amarr Strategic Cruiser V Amarr Propulsion Systems V Amarr Core Systems V
DREKAVAC *airhorns*
- Our VACMOBILE doctrine is one that we are very excited to get people into. Once you've got the Legion locked up, this should be your immediate after train. The Drekavac is an amazingly powerful ship, and at a pretty fair cost (and without fear of SP loss from dying). This will also scale up once we get into Leshaks and other big boi doctrines. You must have your Medium Precursor Weapon skill to V and Specialization to atleast 1, so that you can utilize T2 ammo with the faction gun.
Spaceship Command I Precursor Frigate I Precursor Frigate II Precursor Frigate III Precursor Destroyer I Precursor Destroyer II Precursor Destroyer III Precursor Cruiser I Precursor Cruiser II Precursor Cruiser III Precursor Battlecruiser I Precursor Battlecruiser II Precursor Battlecruiser III Precursor Battlecruiser IV Propulsion Jamming IV Capacitor Emission Systems IV Leadership II Leadership III Leadership IV Leadership V Armored Command II Armored Command III Armored Command IV Armored Command V Armored Command Specialist I Electronic Warfare IV Small Precursor Weapon I Small Precursor Weapon II Small Precursor Weapon III Medium Precursor Weapon I Medium Precursor Weapon II Medium Precursor Weapon III Medium Precursor Weapon IV Medium Precursor Weapon V Medium Disintegrator Specialization I
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