public:corps:spoopy-newbies:internal

  • This will get you into scanning ships, start some basic "Core Training", get you some implants to speed up your training, and get you ready for WH life!
Science I
Science II
Science III
Cybernetics I
Astrometrics I
Astrometrics II
Astrometrics III
CPU Management I
Survey I
Survey II
Survey III
Astrometric Rangefinding I
Astrometric Rangefinding II
Astrometric Rangefinding III
Astrometric Acquisition I
Astrometric Acquisition II
Astrometric Acquisition III
CPU Management II
Power Grid Management I
Power Grid Management II
Electronics Upgrades I
Electronics Upgrades II
Electronics Upgrades III
Archaeology I
Archaeology II
Archaeology III
Hacking I
Hacking II
Navigation I
Afterburner I
Afterburner II
Afterburner III
Navigation II
Navigation III
High Speed Maneuvering I
High Speed Maneuvering II
High Speed Maneuvering III
Hacking III
Spaceship Command I
Amarr Frigate I
Amarr Frigate II
Amarr Frigate III
Amarr Frigate IV
Gallente Frigate I
Gallente Frigate II
Gallente Frigate III
Power Grid Management III
Power Grid Management IV
Capacitor Systems Operation I
Capacitor Systems Operation II
Capacitor Systems Operation III
Capacitor Systems Operation IV
Capacitor Management I
Capacitor Management II
Capacitor Management III
Energy Grid Upgrades I
Energy Grid Upgrades II
Energy Grid Upgrades III
Mechanics I
Hull Upgrades I
Hull Upgrades II
Hull Upgrades III
CPU Management III
CPU Management IV
Cloaking I
Mechanics II
Mechanics III
Salvaging I
Salvaging II
Salvaging III
Social I
Contracting I
Infomorph Psychology I

This set of skills gets you up to speed in our EWAR frigates, ready to make an enemy's life extremely difficult during a fight, with very little cost to your wallet! Speaking of wallets, the second half of the skill plan starts training your drone skills towards ratting, and also you income from training into Gas Harvesting.

Caldari Frigate I
Caldari Frigate II
Caldari Frigate III
Propulsion Jamming I
Propulsion Jamming II
Propulsion Jamming III
Electronic Warfare I
Electronic Warfare II
Electronic Warfare III
Sensor Linking I
Sensor Linking II
Sensor Linking III
Long Distance Jamming I
Long Distance Jamming II
Long Distance Jamming III
Frequency Modulation I
Frequency Modulation II
Frequency Modulation III
Navigation IV
Evasive Maneuvering I
Evasive Maneuvering II
Evasive Maneuvering III
Warp Drive Operation I
Warp Drive Operation II
Drones I
Drones II
Drones III
Drones IV
Drones V
Drone Sharpshooting I
Drone Sharpshooting II
Drone Sharpshooting III
Drone Navigation I
Drone Navigation II
Drone Navigation III
Drone Interfacing I
Drone Interfacing II
Drone Interfacing III
Drone Durability I
Drone Durability II
Drone Durability III
Drone Avionics I
Drone Avionics II
Drone Avionics III
Warp Drive Operation III
Mining Frigate I
Mining Frigate II
Mining Frigate III
Mining Frigate IV
Mining I
Mining II
Mining III
Mining IV
Gas Cloud Harvesting I
Gas Cloud Harvesting II
Light Drone Operation I
Light Drone Operation II
Light Drone Operation III
Medium Drone Operation I
Medium Drone Operation II
Medium Drone Operation III
Long Range Targeting I
Long Range Targeting II
Long Range Targeting III
Target Management I
Target Management II
Target Management III
Signature Analysis I
Signature Analysis II
Signature Analysis III
Spaceship Command II
Spaceship Command III
Jury Rigging I
Jury Rigging II
Jury Rigging III
Electronic Superiority Rigging I
Electronic Superiority Rigging II
Electronic Superiority Rigging III

  • You are ready to start getting you into a wide range of skills at the base of all our doctrines! This plan starts with Amarr ships, gunnery, and T2 armor tank skills - to support ANIs and Harbys. It moves into various fitting skills, and then into shield and missile skills, some additional drone skills, finishing with skilling into the confessor, and some remote rep/cap skills. This leads you into Myrmidons, Gilas, Caracals, Prophecies, the Megathron, and the previously mentioned Confessors with t2 lasers.
Amarr Destroyer I
Amarr Destroyer II
Amarr Destroyer III
Amarr Cruiser I
Amarr Cruiser II
Amarr Cruiser III
Gunnery I
Gunnery II
Gunnery III
Small Energy Turret I
Small Energy Turret II
Small Energy Turret III
Gunnery IV
Rapid Firing I
Rapid Firing II
Rapid Firing III
Sharpshooter I
Sharpshooter II
Sharpshooter III
Motion Prediction I
Motion Prediction II
Motion Prediction III
Surgical Strike I
Surgical Strike II
Surgical Strike III
Controlled Bursts I
Controlled Bursts II
Controlled Bursts III
Trajectory Analysis I
Trajectory Analysis II
Trajectory Analysis III
Weapon Upgrades I
Weapon Upgrades II
Weapon Upgrades III
Weapon Upgrades IV
Medium Energy Turret I
Medium Energy Turret II
Medium Energy Turret III
Advanced Weapon Upgrades I
Advanced Weapon Upgrades II
Advanced Weapon Upgrades III
Spaceship Command IV
Hull Upgrades IV
EM Armor Compensation I
EM Armor Compensation II
EM Armor Compensation III
Explosive Armor Compensation I
Explosive Armor Compensation II
Explosive Armor Compensation III
Kinetic Armor Compensation I
Kinetic Armor Compensation II
Kinetic Armor Compensation III
Thermal Armor Compensation I
Thermal Armor Compensation II
Thermal Armor Compensation III
Capacitor Management IV
Armor Rigging I
Armor Rigging II
Armor Rigging III
Armor Layering I
Armor Layering II
Armor Layering III
Energy Weapon Rigging I
Energy Weapon Rigging II
Energy Weapon Rigging III
Mechanics IV
Signature Analysis IV
Long Range Targeting IV
Target Management IV
Hull Upgrades V
Amarr Battlecruiser I
Amarr Battlecruiser II
Amarr Battlecruiser III
Leadership I
Armored Command I
Capacitor Emission Systems I
Capacitor Emission Systems II
Capacitor Emission Systems III
Shield Upgrades I
Shield Upgrades II
Shield Upgrades III
Shield Management I
Shield Management II
Shield Management III
Shield Operation I
Shield Operation II
Shield Operation III
Shield Rigging I
Shield Rigging II
Shield Rigging III
Gallente Destroyer I
Gallente Destroyer II
Gallente Destroyer III
Gallente Cruiser I
Gallente Cruiser II
Gallente Cruiser III
Gallente Battlecruiser I
Gallente Battlecruiser II
Gallente Battlecruiser III
Gallente Battleship I
Caldari Destroyer I
Caldari Destroyer II
Caldari Destroyer III
Caldari Cruiser I
Caldari Cruiser II
Heavy Drone Operation I
Heavy Drone Operation II
Heavy Drone Operation III
Caldari Cruiser III
Missile Launcher Operation I
Missile Launcher Operation II
Light Missiles I
Light Missiles II
Light Missiles III
Missile Launcher Operation III
Missile Launcher Operation IV
Guided Missile Precision I
Guided Missile Precision II
Guided Missile Precision III
Missile Bombardment I
Missile Bombardment II
Missile Bombardment III
Missile Projection I
Missile Projection II
Missile Projection III
Rapid Launch I
Rapid Launch II
Rapid Launch III
Target Navigation Prediction I
Target Navigation Prediction II
Target Navigation Prediction III
Warhead Upgrades I
Warhead Upgrades II
Warhead Upgrades III
Launcher Rigging I
Launcher Rigging II
Launcher Rigging III
Heavy Assault Missiles I
Heavy Assault Missiles II
Heavy Assault Missiles III
Power Grid Management V
Capacitor Systems Operation V
CPU Management V
Electronics Upgrades IV
Small Energy Turret IV
Small Energy Turret V
Small Pulse Laser Specialization I
Small Pulse Laser Specialization II
Small Pulse Laser Specialization III
Small Beam Laser Specialization I
Small Beam Laser Specialization II
Small Beam Laser Specialization III
Amarr Destroyer IV
Amarr Destroyer V
Amarr Tactical Destroyer I
Amarr Tactical Destroyer II
Amarr Tactical Destroyer III
Fuel Conservation I
Fuel Conservation II
Fuel Conservation III
Acceleration Control I
Acceleration Control II
Acceleration Control III
Repair Systems I
Repair Systems II
Repair Systems III
Repair Systems IV
Energy Grid Upgrades IV
Remote Armor Repair Systems I
Remote Armor Repair Systems II
Remote Armor Repair Systems III

  • Covert Ops frigs are critical ships for WH life. They let you do exploration much safer than before, and let you set up cloaky ganks. This is a great set of skills to learn if you aren't sure which part of WH life interests you the most. Feel free to adjust for your preferred racial frigate.
Cloaking II
Cloaking III
Cloaking IV
Amarr Frigate V
Archaeology IV
Hacking IV
Electronics Upgrades V
Covert Ops I
Covert Ops II
Covert Ops III

  • This next skillplan is going to boost your PVP skills even higher. It includes support skills, boosts to your gunnery skills, boosts to your missile skills including T2 light missiles and T2 light and medium drones. It then moves to Amarr Cruiser V, which opens up very specialized T2 and T3 Amarr cruiser ships, specifically the Guardian (and Sacrilege), and T2 Frigate logi - the Deacon. Depending on your preferences, feel free to focus on finishing specific sections of this skillplan as you desire.
Science IV
Thermodynamics I
Thermodynamics II
Thermodynamics III
Nanite Operation I
Nanite Operation II
Nanite Operation III
Nanite Interfacing I
Nanite Interfacing II
Nanite Interfacing III
Gravimetric Sensor Compensation I
Gravimetric Sensor Compensation II
Gravimetric Sensor Compensation III
Ladar Sensor Compensation I
Ladar Sensor Compensation II
Ladar Sensor Compensation III
Magnetometric Sensor Compensation I
Magnetometric Sensor Compensation II
Magnetometric Sensor Compensation III
Radar Sensor Compensation I
Radar Sensor Compensation II
Radar Sensor Compensation III
Evasive Maneuvering IV
Motion Prediction IV
Rapid Firing IV
Sharpshooter IV
Controlled Bursts IV
Small Hybrid Turret I
Small Hybrid Turret II
Small Hybrid Turret III
Medium Hybrid Turret I
Medium Hybrid Turret II
Medium Hybrid Turret III
Surgical Strike IV
Gunnery V
Large Hybrid Turret I
Large Hybrid Turret II
Large Hybrid Turret III
Large Energy Turret I
Large Energy Turret II
Large Energy Turret III
Spaceship Command V
Trajectory Analysis IV
Warp Drive Operation IV
Missile Bombardment IV
Guided Missile Precision IV
Rapid Launch IV
Target Navigation Prediction IV
Warhead Upgrades IV
High Speed Maneuvering IV
Missile Projection IV
Light Missiles IV
Heavy Assault Missiles IV
Acceleration Control IV
Light Missiles V
Missile Launcher Operation V
Light Missile Specialization I
Light Missile Specialization II
Light Missile Specialization III
Light Drone Operation IV
Light Drone Operation V
Amarr Drone Specialization I
Amarr Drone Specialization II
Amarr Drone Specialization III
Caldari Drone Specialization I
Caldari Drone Specialization II
Caldari Drone Specialization III
Gallente Drone Specialization I
Gallente Drone Specialization II
Gallente Drone Specialization III
Minmatar Drone Specialization I
Minmatar Drone Specialization II
Minmatar Drone Specialization III
Medium Drone Operation IV
Medium Drone Operation V
Weapon Upgrades V
Advanced Weapon Upgrades IV
Amarr Cruiser IV
Amarr Cruiser V
Fuel Conservation IV
Remote Armor Repair Systems IV
Signature Analysis V
Long Range Targeting V
Logistics Cruisers I
Logistics Cruisers II
Logistics Cruisers III
Logistics Cruisers IV
Logistics Cruisers V
Logistics Frigates I
Logistics Frigates II
Logistics Frigates III
Logistics Frigates IV
Logistics Frigates V
Energy Grid Upgrades V
Heavy Assault Cruisers I
Heavy Assault Cruisers II
Heavy Assault Cruisers III
Heavy Assault Cruisers IV
Capacitor Management V
Advanced Weapon Upgrades V

  • Finishing out our training plan, getting you into a Legion is a top priority. They do insane DPS, tank extremely well, and are some of the best and most versatile ships in the game. They are out top ship for home defense. Of special note, when you lose a Legion (or any T3 Cruiser), you lose skill level in a random subsystem skill. It may be beneficial to leave these at level 4 for a time being, as you get the hang of them. Once you have mastered the Legion, you can move onto getting into a Bhaal, Drekavac, or other specialty ships that we have.
Mechanics V
Navigation V
Amarr Strategic Cruiser I
Amarr Strategic Cruiser II
Amarr Strategic Cruiser III
Amarr Strategic Cruiser IV
Amarr Defensive Systems I
Amarr Defensive Systems II
Amarr Defensive Systems III
Amarr Defensive Systems IV
Amarr Propulsion Systems I
Amarr Core Systems I
Amarr Core Systems II
Amarr Core Systems III
Amarr Core Systems IV
Amarr Offensive Systems I
Amarr Offensive Systems II
Amarr Offensive Systems III
Amarr Offensive Systems IV
Amarr Propulsion Systems II
Amarr Propulsion Systems III
Amarr Propulsion Systems IV
Heavy Assault Missiles V
Heavy Assault Missile Specialization I
Heavy Assault Missile Specialization II
Heavy Assault Missile Specialization III
Heavy Assault Missile Specialization IV
Amarr Offensive Systems V
Amarr Defensive Systems V
Amarr Strategic Cruiser V
Amarr Propulsion Systems V
Amarr Core Systems V

  • Our VACMOBILE doctrine is one that we are very excited to get people into. Once you've got the Legion locked up, this should be your immediate after train. The Drekavac is an amazingly powerful ship, and at a pretty fair cost (and without fear of SP loss from dying). This will also scale up once we get into Leshaks and other big boi doctrines. You must have your Medium Precursor Weapon skill to V and Specialization to atleast 1, so that you can utilize T2 ammo with the faction gun.
Spaceship Command I
Precursor Frigate I
Precursor Frigate II
Precursor Frigate III
Precursor Destroyer I
Precursor Destroyer II
Precursor Destroyer III
Precursor Cruiser I
Precursor Cruiser II
Precursor Cruiser III
Precursor Battlecruiser I
Precursor Battlecruiser II
Precursor Battlecruiser III
Precursor Battlecruiser IV
Propulsion Jamming IV
Capacitor Emission Systems IV
Leadership II
Leadership III
Leadership IV
Leadership V
Armored Command II
Armored Command III
Armored Command IV
Armored Command V
Armored Command Specialist I
Electronic Warfare IV
Small Precursor Weapon I
Small Precursor Weapon II
Small Precursor Weapon III
Medium Precursor Weapon I
Medium Precursor Weapon II
Medium Precursor Weapon III
Medium Precursor Weapon IV
Medium Precursor Weapon V
Medium Disintegrator Specialization I

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  • public/corps/spoopy-newbies/internal.txt
  • Last modified: 2021/04/20 20:16
  • by Lama Dzetsu