Capital Skillplans

These skillplans have been prepared to give players interested in skilling into Brave's cap group a reference for skills they should start to queue up. Fits are detailed on the Capital Fits wiki area (if you do not have permission to view these pages, please apply to the Cap group).

Each Skillplan has an associated EveMon File which can be accessed by expanding the related Skillplan. To add any of these skillplans to your queue, simply copy them, go to the Hamburger Menu on your in-game training queue, and select Add skills listed in clipboard to end of queue.

The Naglfar is the Minmatar Dreadnought. It has the highest damage of any standard dreadnought, but also the least powerful tank. These ships are best dropped in large groups to apply as much damage as possible as quickly as possible.

Naglfar Minimum

Naglfar Minimum EveMon File

Cybernetics II
Cybernetics III
Spaceship Command IV
Spaceship Command V
Advanced Spaceship Command I
Advanced Spaceship Command II
Advanced Spaceship Command III
Advanced Spaceship Command IV
Advanced Spaceship Command V
Capital Ships I
Capital Ships II
Capital Ships III
Minmatar Frigate I
Minmatar Frigate II
Minmatar Frigate III
Minmatar Destroyer I
Minmatar Destroyer II
Minmatar Destroyer III
Minmatar Cruiser I
Minmatar Cruiser II
Minmatar Cruiser III
Minmatar Battlecruiser I
Minmatar Battlecruiser II
Minmatar Battlecruiser III
Minmatar Battleship I
Minmatar Battleship II
Minmatar Battleship III
Weapon Upgrades III
Weapon Upgrades IV
Advanced Weapon Upgrades I
Advanced Weapon Upgrades II
Advanced Weapon Upgrades III
Advanced Weapon Upgrades IV
Advanced Weapon Upgrades V
Tactical Weapon Reconfiguration I
Minmatar Dreadnought I
Navigation IV
Navigation V
Warp Drive Operation II
Warp Drive Operation III
Warp Drive Operation IV
Warp Drive Operation V
Science V
Jump Drive Operation I
Hull Upgrades III
Hull Upgrades IV
Shield Management III
Shield Management IV
Shield Management V
Shield Operation IV
Shield Operation V
Power Grid Management V
Capital Shield Operation I
Shield Upgrades III
Shield Upgrades IV
Tactical Shield Manipulation III
Tactical Shield Manipulation IV
Capacitor Systems Operation IV
Motion Prediction III
Gunnery V
Small Projectile Turret I
Small Projectile Turret II
Small Projectile Turret III
Medium Projectile Turret I
Medium Projectile Turret II
Medium Projectile Turret III
Large Projectile Turret I
Large Projectile Turret II
Large Projectile Turret III
Large Projectile Turret IV
Large Projectile Turret V
Capital Projectile Turret I
Capital Projectile Turret II
Capital Projectile Turret III
Capital Projectile Turret IV
Capacitor Emission Systems I
Capacitor Emission Systems II
Capacitor Emission Systems III
Capacitor Emission Systems IV
Capacitor Emission Systems V
Minmatar Dreadnought II
Minmatar Dreadnought III
Biology I
Biology II
Biology III
Jump Drive Operation II
Jump Drive Operation III
Jump Drive Operation IV
Jump Drive Operation V
Jump Drive Calibration I
Jump Drive Calibration II
Jump Drive Calibration III
Jump Drive Calibration IV
Jump Drive Calibration V
CPU Management V
Cynosural Field Theory I
Trajectory Analysis II
Trajectory Analysis III
Surgical Strike II
Surgical Strike III
Capital Shield Operation II
Capital Shield Operation III
Capital Shield Operation IV
Energy Pulse Weapons I
Trajectory Analysis IV
The Minokawa is the Caldari Force Auxiliary. When properly fit it boasts an insanely powerful local tank along with strong remote reppers. These ships can be used in a multitude of situations including acting as hard cynos, supporting subcapital fleets, and participating in larger capital engagements.

Minokawa Minimum

Minokawa Minimum EveMon File

Caldari Frigate I
Caldari Frigate II
Caldari Frigate III
Cybernetics II
Cybernetics III
Spaceship Command IV
Spaceship Command V
Advanced Spaceship Command I
Advanced Spaceship Command II
Advanced Spaceship Command III
Advanced Spaceship Command IV
Advanced Spaceship Command V
Capital Ships I
Capital Ships II
Capital Ships III
Capital Ships IV
Caldari Destroyer I
Caldari Destroyer II
Caldari Destroyer III
Caldari Cruiser I
Caldari Cruiser II
Caldari Cruiser III
Caldari Battlecruiser I
Caldari Battlecruiser II
Caldari Battlecruiser III
Caldari Battleship I
Caldari Battleship II
Caldari Battleship III
Drones II
Drones III
Drones IV
Drones V
Drone Interfacing I
Drone Interfacing II
Drone Interfacing III
Drone Interfacing IV
Drone Interfacing V
Navigation IV
Navigation V
Warp Drive Operation II
Warp Drive Operation III
Warp Drive Operation IV
Warp Drive Operation V
Science V
Jump Drive Operation I
Jump Drive Operation II
Jump Drive Operation III
Jump Fuel Conservation I
Jump Fuel Conservation II
Jump Fuel Conservation III
Jump Fuel Conservation IV
Jump Drive Operation IV
Jump Drive Operation V
Jump Drive Calibration I
Jump Drive Calibration II
Jump Drive Calibration III
Caldari Carrier I
Hull Upgrades III
Hull Upgrades IV
Energy Grid Upgrades II
Shield Management III
Shield Management IV
Shield Management V
Shield Operation IV
Shield Operation V
Power Grid Management V
Capital Shield Operation I
Capital Shield Operation II
Capital Shield Operation III
Capital Shield Operation IV
Energy Grid Upgrades III
Energy Grid Upgrades IV
Tactical Shield Manipulation III
Tactical Shield Manipulation IV
Signature Analysis II
Signature Analysis III
Signature Analysis IV
Signature Analysis V
Long Range Targeting II
Long Range Targeting III
Long Range Targeting IV
Long Range Targeting V
Logistics Cruisers I
Logistics Cruisers II
Logistics Cruisers III
Logistics Cruisers IV
Logistics Cruisers V
Tactical Logistics Reconfiguration I
Shield Emission Systems I
Shield Emission Systems II
Shield Emission Systems III
Shield Emission Systems IV
Shield Emission Systems V
Capital Shield Emission Systems I
Capacitor Emission Systems I
Capacitor Emission Systems II
Capacitor Emission Systems III
Capacitor Emission Systems IV
Capacitor Emission Systems V
Capital Capacitor Emission Systems I
CPU Management V
Cynosural Field Theory I
Jump Drive Calibration IV
Jump Drive Calibration V
Biology I
Biology II
Biology III
Caldari Carrier II
Caldari Carrier III
Caldari Carrier IV
Capacitor Management IV
Capacitor Management V
Capacitor Systems Operation IV
Capacitor Systems Operation V
Thermodynamics II
Thermodynamics III
Anchoring I
Anchoring II
Anchoring III
Capital Shield Emission Systems II
Capital Shield Emission Systems III
Capital Shield Emission Systems IV
The Lif is the Minmatar Force Auxiliary. While its local tank isn't as strong as a Minokawa's, it pushes out slightly more remote reps, is much more resistant to neuts, and is more suited to situations where very little FAXes are available.

Lif Minimum

Lif Minimum EveMon File

Cybernetics II
Cybernetics III
Spaceship Command IV
Spaceship Command V
Advanced Spaceship Command I
Advanced Spaceship Command II
Advanced Spaceship Command III
Advanced Spaceship Command IV
Advanced Spaceship Command V
Capital Ships I
Capital Ships II
Capital Ships III
Capital Ships IV
Minmatar Frigate I
Minmatar Frigate II
Minmatar Frigate III
Minmatar Destroyer I
Minmatar Destroyer II
Minmatar Destroyer III
Minmatar Cruiser I
Minmatar Cruiser II
Minmatar Cruiser III
Minmatar Battlecruiser I
Minmatar Battlecruiser II
Minmatar Battlecruiser III
Minmatar Battleship I
Minmatar Battleship II
Minmatar Battleship III
Drones II
Drones III
Drones IV
Drones V
Drone Interfacing I
Drone Interfacing II
Drone Interfacing III
Drone Interfacing IV
Drone Interfacing V
Navigation IV
Navigation V
Warp Drive Operation II
Warp Drive Operation III
Warp Drive Operation IV
Warp Drive Operation V
Science V
Jump Drive Operation I
Jump Drive Operation II
Jump Drive Operation III
Jump Fuel Conservation I
Jump Fuel Conservation II
Jump Fuel Conservation III
Jump Fuel Conservation IV
Jump Drive Operation IV
Jump Drive Operation V
Jump Drive Calibration I
Jump Drive Calibration II
Jump Drive Calibration III
Minmatar Carrier I
Hull Upgrades III
Hull Upgrades IV
Electronics Upgrades IV
Energy Grid Upgrades II
Energy Grid Upgrades III
Energy Grid Upgrades IV
Shield Management III
Shield Management IV
Shield Management V
Shield Operation IV
Shield Operation V
Power Grid Management V
Capital Shield Operation I
Capital Shield Operation II
Capital Shield Operation III
Capital Shield Operation IV
Tactical Shield Manipulation III
Tactical Shield Manipulation IV
Shield Emission Systems I
Shield Emission Systems II
Shield Emission Systems III
Shield Emission Systems IV
Shield Emission Systems V
Capital Shield Emission Systems I
Energy Pulse Weapons I
Signature Analysis II
Signature Analysis III
Signature Analysis IV
Signature Analysis V
Long Range Targeting II
Long Range Targeting III
Long Range Targeting IV
Long Range Targeting V
Logistics Cruisers I
Logistics Cruisers II
Logistics Cruisers III
Logistics Cruisers IV
Logistics Cruisers V
Tactical Logistics Reconfiguration I
Capacitor Emission Systems I
Capacitor Emission Systems II
Capacitor Emission Systems III
Capacitor Emission Systems IV
Capacitor Emission Systems V
Capital Capacitor Emission Systems I
Minmatar Carrier II
Minmatar Carrier III
Minmatar Carrier IV
Biology I
Biology II
Biology III
Jump Drive Calibration IV
Jump Drive Calibration V
CPU Management V
Cynosural Field Theory I
Anchoring I
Anchoring II
Anchoring III
Capacitor Management IV
Capacitor Management V
Capacitor Systems Operation IV
Capacitor Systems Operation V
Capital Shield Emission Systems II
Capital Shield Emission Systems III
Capital Shield Emission Systems IV
Thermodynamics II
Thermodynamics III
The Phoenix is the Caldari Dreadnought. It represents the polar opposite of the Naglfar, sporting the strongest active tank of any standard dreadnought but the least powerful weapons. This ship excels in an anti-subcapital role thanks to its powerful local reps, high amount of mid slots, and the great application of rapid-torpedo launchers. As with most dreads it's also still viable in an anti-capital role, but will have reduced range, application, and damage compared to other dreads.

Phoenix Minimum

Phoenix Minimum EveMon File

Cybernetics II
Cybernetics III
Spaceship Command IV
Spaceship Command V
Advanced Spaceship Command I
Advanced Spaceship Command II
Advanced Spaceship Command III
Advanced Spaceship Command IV
Advanced Spaceship Command V
Capital Ships I
Capital Ships II
Capital Ships III
Caldari Destroyer I
Caldari Destroyer II
Caldari Destroyer III
Caldari Cruiser I
Caldari Cruiser II
Caldari Cruiser III
Caldari Battlecruiser I
Caldari Battlecruiser II
Caldari Battlecruiser III
Caldari Battleship I
Caldari Battleship II
Caldari Battleship III
Weapon Upgrades III
Weapon Upgrades IV
Advanced Weapon Upgrades I
Advanced Weapon Upgrades II
Advanced Weapon Upgrades III
Advanced Weapon Upgrades IV
Advanced Weapon Upgrades V
Tactical Weapon Reconfiguration I
Caldari Dreadnought I
Navigation IV
Navigation V
Warp Drive Operation II
Warp Drive Operation III
Warp Drive Operation IV
Warp Drive Operation V
Science V
Jump Drive Operation I
Hull Upgrades III
Hull Upgrades IV
Electronics Upgrades IV
Shield Management III
Shield Management IV
Shield Management V
Shield Operation IV
Shield Operation V
Power Grid Management V
Capital Shield Operation I
Shield Upgrades III
Shield Upgrades IV
Tactical Shield Manipulation III
Tactical Shield Manipulation IV
Missile Launcher Operation II
Missile Launcher Operation III
Missile Launcher Operation IV
Missile Launcher Operation V
Light Missiles I
Light Missiles II
Light Missiles III
Heavy Missiles I
Heavy Missiles II
Heavy Missiles III
Torpedoes I
Torpedoes II
Torpedoes III
Torpedoes IV
Torpedoes V
XL Torpedoes I
XL Torpedoes II
XL Torpedoes III
XL Torpedoes IV
Biology I
Biology II
Biology III
Jump Drive Operation II
Jump Drive Operation III
Jump Drive Operation IV
Jump Drive Operation V
Jump Drive Calibration I
Jump Drive Calibration II
Jump Drive Calibration III
Jump Drive Calibration IV
Jump Drive Calibration V
Caldari Dreadnought II
Caldari Dreadnought III
CPU Management V
Cynosural Field Theory I
Capacitor Emission Systems I
Capacitor Emission Systems II
Capacitor Emission Systems III
Capacitor Emission Systems IV
Energy Grid Upgrades II
Guided Missile Precision I
Guided Missile Precision II
Guided Missile Precision III
Missile Bombardment I
Missile Bombardment II
Missile Bombardment III
Rapid Launch I
Rapid Launch II
Rapid Launch III
Target Navigation Prediction I
Target Navigation Prediction II
Target Navigation Prediction III
Warhead Upgrades I
Warhead Upgrades II
Warhead Upgrades III
Energy Grid Upgrades III
Energy Grid Upgrades IV
The Revelation is the Amarr Dreadnought. It combines the best aspects of the Naglfar and Phoenix, having very powerful local reps while also pushing out a high amount of DPS, and at the longest range of any dreadnought. Unlike the previous two though it's damage locked to EM and Thermal, due to its reliance on lasers.

Revelation Minimum

Revelation Minimum EveMon File

Cybernetics II
Cybernetics III
Mechanics III
Mechanics IV
Mechanics V
Hull Upgrades III
Hull Upgrades IV
Hull Upgrades V
Repair Systems II
Repair Systems III
Repair Systems IV
Repair Systems V
Capital Repair Systems I
Capital Repair Systems II
Capital Repair Systems III
Thermal Armor Compensation I
Thermal Armor Compensation II
Thermal Armor Compensation III
Kinetic Armor Compensation I
Kinetic Armor Compensation II
Kinetic Armor Compensation III
Explosive Armor Compensation I
Explosive Armor Compensation II
Explosive Armor Compensation III
EM Armor Compensation I
EM Armor Compensation II
EM Armor Compensation III
Capacitor Management IV
Capacitor Management V
Capacitor Systems Operation IV
Capacitor Systems Operation V
Thermodynamics II
Thermodynamics III
Controlled Bursts III
Controlled Bursts IV
Controlled Bursts V
Gunnery V
Small Energy Turret I
Small Energy Turret II
Small Energy Turret III
Medium Energy Turret I
Medium Energy Turret II
Medium Energy Turret III
Large Energy Turret I
Large Energy Turret II
Large Energy Turret III
Large Energy Turret IV
Large Energy Turret V
Capital Energy Turret I
Capital Energy Turret II
Capital Energy Turret III
Motion Prediction III
Surgical Strike II
Surgical Strike III
Weapon Upgrades III
Weapon Upgrades IV
Advanced Weapon Upgrades I
Advanced Weapon Upgrades II
Advanced Weapon Upgrades III
Advanced Weapon Upgrades IV
Advanced Weapon Upgrades V
Tactical Weapon Reconfiguration I
Trajectory Analysis II
Trajectory Analysis III
CPU Management V
Cynosural Field Theory I
Navigation IV
Navigation V
Warp Drive Operation II
Warp Drive Operation III
Warp Drive Operation IV
Warp Drive Operation V
Science V
Jump Drive Operation I
Jump Drive Operation II
Jump Drive Operation III
Jump Drive Operation IV
Jump Drive Operation V
Jump Drive Calibration I
Jump Drive Calibration II
Jump Drive Calibration III
Jump Drive Calibration IV
Jump Drive Calibration V
Biology I
Biology II
Biology III
Shield Management III
Shield Management IV
Shield Management V
Shield Operation IV
Shield Operation V
Spaceship Command IV
Spaceship Command V
Advanced Spaceship Command I
Advanced Spaceship Command II
Advanced Spaceship Command III
Advanced Spaceship Command IV
Advanced Spaceship Command V
Capital Ships I
Capital Ships II
Capital Ships III
Amarr Frigate I
Amarr Frigate II
Amarr Frigate III
Amarr Destroyer I
Amarr Destroyer II
Amarr Destroyer III
Amarr Cruiser I
Amarr Cruiser II
Amarr Cruiser III
Amarr Battlecruiser I
Amarr Battlecruiser II
Amarr Battlecruiser III
Amarr Battleship I
Amarr Battleship II
Amarr Battleship III
Amarr Dreadnought I
Amarr Dreadnought II
Amarr Dreadnought III
Signature Analysis II
Signature Analysis III
Target Management III
Anchoring I
Anchoring II
Anchoring III
Capital Energy Turret IV
Capacitor Emission Systems I
Capacitor Emission Systems II
Capacitor Emission Systems III
Capacitor Emission Systems IV
Electronics Upgrades IV
Trajectory Analysis IV
Energy Grid Upgrades III
The Nidhoggur is the Minmatar Carrier. It boasts the highest damage of any carrier and a bonus to drone speed, but at the cost of local tank, having the smallest buffer of any carrier.

Nidhoggur Minimum

Nidhoggur Minimum EveMon File

Cybernetics II
Cybernetics III
Spaceship Command IV
Spaceship Command V
Advanced Spaceship Command I
Advanced Spaceship Command II
Advanced Spaceship Command III
Advanced Spaceship Command IV
Advanced Spaceship Command V
Capital Ships I
Capital Ships II
Capital Ships III
Capital Ships IV
Minmatar Frigate I
Minmatar Frigate II
Minmatar Frigate III
Minmatar Destroyer I
Minmatar Destroyer II
Minmatar Destroyer III
Minmatar Cruiser I
Minmatar Cruiser II
Minmatar Cruiser III
Minmatar Battlecruiser I
Minmatar Battlecruiser II
Minmatar Battlecruiser III
Minmatar Battleship I
Minmatar Battleship II
Minmatar Battleship III
Drones II
Drones III
Drones IV
Drones V
Drone Interfacing I
Drone Interfacing II
Drone Interfacing III
Drone Interfacing IV
Drone Interfacing V
Navigation IV
Navigation V
Warp Drive Operation II
Warp Drive Operation III
Warp Drive Operation IV
Warp Drive Operation V
Science V
Jump Drive Operation I
Jump Drive Operation II
Jump Drive Operation III
Jump Fuel Conservation I
Jump Fuel Conservation II
Jump Fuel Conservation III
Jump Fuel Conservation IV
Jump Drive Operation IV
Jump Drive Operation V
Jump Drive Calibration I
Jump Drive Calibration II
Jump Drive Calibration III
Minmatar Carrier I
Hull Upgrades III
Hull Upgrades IV
Weapon Upgrades III
Weapon Upgrades IV
Drone Sharpshooting I
Drone Sharpshooting II
Drone Sharpshooting III
Drone Sharpshooting IV
Tactical Shield Manipulation III
Tactical Shield Manipulation IV
Shield Upgrades III
Shield Upgrades IV
Capacitor Emission Systems I
Capacitor Emission Systems II
Capacitor Emission Systems III
Capacitor Emission Systems IV
Leadership I
Leadership II
Leadership III
Leadership IV
Leadership V
Fighters I
Fighter Hangar Management I
Light Fighters I
Support Fighters I
Jump Drive Calibration IV
Jump Drive Calibration V
Minmatar Carrier II
Minmatar Carrier III
Minmatar Carrier IV
Biology I
Biology II
Biology III
Fighters II
Fighters III
Fighters IV
Fighter Hangar Management II
Fighter Hangar Management III
Fighter Hangar Management IV
CPU Management V
Cynosural Field Theory I
The Chimera is the Caldari Carrier. While it has an unusually small fighter bay, and does the least amount of damage of any carrier, its extremely high buffer tank and resistances gives it some versatility that other carriers don't have. It can act as a hard cyno, fleet booster, or participate in any of the usual carrier roles.

Chimera Minimum

Chimera Minimum EveMon File

Cybernetics II
Cybernetics III
Spaceship Command IV
Spaceship Command V
Advanced Spaceship Command I
Advanced Spaceship Command II
Advanced Spaceship Command III
Advanced Spaceship Command IV
Advanced Spaceship Command V
Capital Ships I
Capital Ships II
Capital Ships III
Capital Ships IV
Caldari Destroyer I
Caldari Destroyer II
Caldari Destroyer III
Caldari Cruiser I
Caldari Cruiser II
Caldari Cruiser III
Caldari Battlecruiser I
Caldari Battlecruiser II
Caldari Battlecruiser III
Caldari Battleship I
Caldari Battleship II
Caldari Battleship III
Drones II
Drones III
Drones IV
Drones V
Drone Interfacing I
Drone Interfacing II
Drone Interfacing III
Drone Interfacing IV
Drone Interfacing V
Navigation IV
Navigation V
Warp Drive Operation II
Warp Drive Operation III
Warp Drive Operation IV
Warp Drive Operation V
Science V
Jump Drive Operation I
Jump Drive Operation II
Jump Drive Operation III
Jump Fuel Conservation I
Jump Fuel Conservation II
Jump Fuel Conservation III
Jump Fuel Conservation IV
Jump Drive Operation IV
Jump Drive Operation V
Jump Drive Calibration I
Jump Drive Calibration II
Jump Drive Calibration III
Caldari Carrier I
Hull Upgrades III
Hull Upgrades IV
Weapon Upgrades III
Weapon Upgrades IV
Tactical Shield Manipulation III
Tactical Shield Manipulation IV
Capacitor Emission Systems I
Capacitor Emission Systems II
Capacitor Emission Systems III
Capacitor Emission Systems IV
Leadership I
Leadership II
Leadership III
Leadership IV
Leadership V
Fighters I
Fighter Hangar Management I
Light Fighters I
Jump Drive Calibration IV
Jump Drive Calibration V
Caldari Carrier II
Caldari Carrier III
Caldari Carrier IV
Biology I
Biology II
Biology III
Support Fighters I
Fighters II
Fighters III
Fighters IV
Fighter Hangar Management II
Fighter Hangar Management III
Fighter Hangar Management IV
CPU Management V
Cynosural Field Theory I
  • public/alliance/military/capital-skillplans/start.txt
  • Last modified: 2018/07/29 14:25
  • by Aernir Ridley