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Dojo Skillplans and Recommended Skills
This page contains (or will contain) skillplans or minimum requirements to sit in a ship and fly it effectively.
Interceptor
For a basic travel Interceptor you only need four specific skills:
Skill | Minimum Level |
---|---|
Any Racial Frigate Skill | 5 |
Evasive Manouvering | 5 |
Interceptor | 1 |
Hull Upgrades | 2 |
The first thee skills are needed to sit in the Interceptor, Hull Upgrades II is needed for the modules you need to reduce your align time (but all pilots should have that already, since it is a starter skill).
Bomber
A Bomber relies on two important modules: its cloak and the bomb launcher. To fully use your bomber, being able to use torpedoes is also required.
For the ship itself you need:
Skill | Minimum Level |
---|---|
Any Racial Frigate Skill | 5 |
Electronics Upgrade | 5 |
Covert Ops | 1 |
For the Covops Cloak:
Skill | Minimum Level |
---|---|
Cloaking | 4 |
For Bombs:
Skill | Minimum Level |
---|---|
Missile Bombardment | 4 |
Bomb Deployment | 1 |
For Torpedoes:
Skill | Minimum Level |
---|---|
Missile Launcher Operation | 4 |
Heavy Missiles | 3 |
To be continued…