Table of Contents

The Brave Dojo Vexor Newbro Edition

Are too many of your ships blowing up?

Do you need a reliable way to pay for all that awesome content in BNI?

Let's be fair – to have fun, you need ISK. You need to buy a ship before it can blow up in a glorious fireball! So how do we make ISK, you ask? Tried some things, but don't really know how to make some space money? Well, this is a problem we've all gone through as new players.

Enter The Dojo! Now introducing the Vexor Newbro Edition (VNE) Initiative. To get our Newbros setup with ISK in their wallet, we have shipped Newbro friendly Vexors across space to various ratting areas. No more wondering what will or will not work, no more wondering how to get the ship to the right spot. We have done it all for you!

You'll probably start off making around 4-6 million isk/tick (every 20 minutes) using this fit, assuming a 100% Bounty Risk Modifier. However by improving your skills and upgrading your fit and drones a bit you should be able to increase that to around 8-10 million isk/tick.

Vexor
Gallente T1 Cruiser

The Ratting Progression Chain

The Vexor Newbro Edition
Gallente T1 Cruiser
Free From The Dojo! Low Skills

The Ratting Myrmidon
Gallente T1 Battlecruiser
~80 Million ISK Low Skills

The Ratting Gila
Guristas Faction Cruiser
~390 Million ISK Low Skills

The Isktar
Gallente Heavy Assault Cruiser
~225 Million ISK Medium Skills

Ratting Marauders
Caldari / Gallente Marauders
1 - 2 Billion ISK High Skills

Ratting Carriers
Minmatar Carrier
3 - 4 Billion ISK Capital Skills

Ratting Supers
Minmatar Supercarrier
38 - 42 Billion ISK Capital Skills

Fitting and Skillplan

Vexor Newbro Edition - Blood Raiders

If you don't have capacitor stability, you will need to manually manage your armor repairer!

[Vexor, Vexor Newbro Edition - Blood Raiders]

Medium I-a Enduring Armor Repairer
Reactive Armor Hardener
AE-K Compact Drone Damage Amplifier
AE-K Compact Drone Damage Amplifier
AE-K Compact Drone Damage Amplifier

100MN Monopropellant Enduring Afterburner
Medium Compact Pb-Acid Cap Battery
Cap Recharger II
Cap Recharger II

Drone Link Augmentor I
Drone Link Augmentor I
[Empty High slot]
[Empty High slot]

Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I


Acolyte I x3
Acolyte I x1
Infiltrator I x1
Infiltrator I x2
Praetor I x1
Praetor I x2

Copy-Pastable Skillplan

Click to Expand
Energy Grid Upgrades II
Energy Grid Upgrades III
Fuel Conservation I
Fuel Conservation II
Fuel Conservation III
Repair Systems II
Repair Systems III
Gallente Frigate I
Gallente Frigate II
Gallente Frigate III
Gallente Destroyer I
Gallente Destroyer II
Gallente Destroyer III
Gallente Cruiser I
Gallente Cruiser II
Gallente Cruiser III
Drone Avionics II
Drone Avionics III
Light Drone Operation I
Light Drone Operation II
Light Drone Operation III
Drones II
Drones III
Medium Drone Operation I
Medium Drone Operation II
Medium Drone Operation III
Drones IV
Drones V
Heavy Drone Operation I
Heavy Drone Operation II
Heavy Drone Operation III
Drone Interfacing I
Drone Interfacing II
Drone Interfacing III

Skillplan With Training Times

Total time: 11 days, 2 hours, 6 minutes
1. Energy Grid Upgrades II (1 hour, 17 minutes, 38 seconds)
2. Energy Grid Upgrades III (7 hours, 19 minutes, 2 seconds)
3. Fuel Conservation I (16 minutes, 40 seconds)
4. Fuel Conservation II (1 hour, 17 minutes, 38 seconds)
5. Fuel Conservation III (7 hours, 19 minutes, 2 seconds)
6. Repair Systems II (38 minutes, 50 seconds)
7. Repair Systems III (3 hours, 39 minutes, 30 seconds)
8. Gallente Frigate I (16 minutes, 40 seconds)
9. Gallente Frigate II (1 hour, 17 minutes, 38 seconds)
10. Gallente Frigate III (7 hours, 19 minutes, 2 seconds)
11. Gallente Destroyer I (16 minutes, 40 seconds)
12. Gallente Destroyer II (1 hour, 17 minutes, 38 seconds)
13. Gallente Destroyer III (7 hours, 19 minutes, 2 seconds)
14. Gallente Cruiser I (41 minutes, 40 seconds)
15. Gallente Cruiser II (3 hours, 14 minutes, 4 seconds)
16. Gallente Cruiser III (18 hours, 17 minutes, 35 seconds)
17. Drone Avionics II (38 minutes, 50 seconds)
18. Drone Avionics III (3 hours, 39 minutes, 30 seconds)
19. Light Drone Operation I (8 minutes, 20 seconds)
20. Light Drone Operation II (38 minutes, 50 seconds)
21. Light Drone Operation III (3 hours, 39 minutes, 30 seconds)
22. Drones II (38 minutes, 50 seconds)
23. Drones III (3 hours, 39 minutes, 30 seconds)
24. Medium Drone Operation I (16 minutes, 40 seconds)
25. Medium Drone Operation II (1 hour, 17 minutes, 38 seconds)
26. Medium Drone Operation III (7 hours, 19 minutes, 2 seconds)
27. Drones IV (20 hours, 41 minutes, 49 seconds)
28. Drones V (4 days, 21 hours, 4 minutes, 50 seconds)
29. Heavy Drone Operation I (41 minutes, 40 seconds)
30. Heavy Drone Operation II (3 hours, 14 minutes, 4 seconds)
31. Heavy Drone Operation III (18 hours, 17 minutes, 35 seconds)
32. Drone Interfacing I (41 minutes, 40 seconds)
33. Drone Interfacing II (3 hours, 14 minutes, 4 seconds)
34. Drone Interfacing III (18 hours, 17 minutes, 35 seconds)

Total time: 11 days, 2 hours, 6 minutes

ALPHA As an alpha you may not be able to train Fuel Conservation, but you can still fly the Vexor. You just need to be careful with how much you use your armor repairer. Remember that you can always interrupt your ratting to return to station, repair, and then come back. (Don't forget to bookmark before warping away!)

Alternatively, Alpha cap-stable shield Vexor fits can be found here.

The Brave Dojo VNE Initiative

Get Your Free VNE!

The Brave Dojo offers free VNEs (Vexor Newbro Edition) to new players in our home staging E3OI-U - Mothership Bellicose! All you need to do is complete the short Skillplan above and complete the form linked below.

After you apply, we'll explain how to use your shiny new Vexor and avoid getting it blown up. Make sure to listen carefully! Nullsec can be a dangerous place, and we want your ship to have a long and profitable life.

What If My Vexor Blew Up?

Simply request another using the same form you used to get the original one! The one-ship-per-character limit on VNEs has recently been lifted, so there's less stress for you if your ship goes boom!

We may be a bit disappointed that you didn't heed our advice, but at the end of the day the Dojo's goal is to help you improve and Be Brave!

How to Run Sites

If You're New to Ratting

Give the Introduction to Ratting page a read to avoid common mistakes and get some background knowledge.

How to Use Local

Put local chat in its own window, and try to make it tall enough to see everyone in it.

Make sure to always be keeping an eye on it! If you see anything in local that doesn't have a Purple, Green, or Blue icon, follow the instructions below to warp off to a citadel.

How to Use Directional Scanner (D-Scan)

Using the D-Scan window, you can see a list of every uncloaked ship within 14.3 AU of you. Running a quick scan every minute or two greatly increases your chances of knowing when an enemy is coming, both by giving you some early warning and getting you into the habit of keeping an eye on things.

If you see a ship that looks suspicious, decrease the D-Scan range to 0.1 AU. If the ship shows up in that range, follow the instructions below to warp off to a citadel.

How to Setup Your Drones

Running Each Site

Your Armor Repairer, Reactive Armor Hardener, and Afterburner should always be active while you're in a site.

While a full list of tried-and-tested sites can be found below, we highly recommend running Blood Raider Forsaken Rally Points, as these give you good ISK while not being too difficult to run.

  1. Warp to the site at 30km.
  2. Find a rat or object around the center of where the rats are spawning, and orbit it at 50km.
  3. Wait for the rats to aggress you, then drop drones and aggress a rat.
    1. If your drones come under attack, recall them repeat the previous step.

Your ideal drone loadout is 2 Praetors, 2 Infiltrators, and 1 Acolyte.

Kill Order: Frigates → Destroyers → Cruisers → Battlecruisers → Battleships

Site-Specific Information

Some sites require special attention due to a particularly nasty wave or unusual mechanics.

Forsaken Hubs
  • Some waves of this site contain Dire Pithum Mortifiers. These cruisers will happily ignore your speed tank while dealing very high levels of damage, primary them on sight. You may need to heat your armor repairer if multiple are encountered at once.
Hubs
  • This site has a warp-in position unusually far off the rats' spawn point. You'll want to warp to this site at zero.
  • This site has sentry guns. Sentries can deal high and consistent damage against you, kill them first.

Additional Information

Runnable Sites

The sites in this list have been tested and determined to be runnable using the above fit. It is not necessarily comprehensive, and some sites may require special attention which will be noted in the section above.

  • Blood Raider Forsaken Rally Points
  • Blood Raider Rally Points
  • Blood Raider Forsaken Hubs
  • Blood Raider Hubs

Encountering Hostiles

The Vexor is not an exceptionally tanky ship, especially when fitted for ratting. Your goal should be to get to a safe structure before hostiles have a chance to land and tackle you.

Neutral or Hostile in Local

  1. Afterburner off.
    1. This is very important, you have an oversized afterburner which increases your align time to around 35 seconds vs. 6 seconds with it off.
  2. Align to a citadel.
  3. Recall your Drones.
  4. Bookmark the site.
  5. Warp off.

If a hostile ship appears on grid, ensure your afterburner is off or turning off and immediately hit warp.

When Tackled

  1. Align out to a citadel.
  2. Put xxx <system> in fleet chat and ask on comms for support.
  3. Heat your armor repairer to stay up for as long as possible.
  4. Apply all your damage to the ship(s) tackling you, smallest to largest.
  5. If at any point tackle drops, warp off.