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public:dojo:wiki:planetary_interaction:planet_examples [2021/05/05 10:23] Fomol Grosstraktor |
public:dojo:wiki:planetary_interaction:planet_examples [2023/05/14 16:26] (current) Nevarr Tivianne migrate imgur links - fix |
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8 Factory P1 extraction planet example. Link between Extractor and Storage sometimes needs to be upgraded once. | 8 Factory P1 extraction planet example. Link between Extractor and Storage sometimes needs to be upgraded once. | ||
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+ | **2** Extractors Control Unit with **4** Extractors each & | ||
+ | **4** Basic Industry Facilities, each pair producing a different **P1** from **P0**. | ||
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+ | Another example of a P1 planet producing two different kinds of P1. Requires 24h or shorter cycles to keep productivity up. | ||
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+ | * 2 extractors | ||
+ | * each extractor has 2 Basic Industry Facilities for P1 production | ||
+ | * and 2 Advanced Industry Facilities for the P2 production | ||
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+ | P2 setup with extra storage between the extractors and P1 factories. Extractors further apart from the setup to reach hotspots around the far west and east edges. | ||
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+ | P0 > P2 Keep structures close together, use the layout to build towards hotspots. Extractors 4-4, if a P0 is falling behind run 5-3 til they are even. First 3 days run 20k average an hour pulls till the storage units have a good stock of Raw materials. After they are full you can run 2-3 day resets. Keep your extractor average greater than 12k units per hour. | ||
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=== Other === | === Other === | ||
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18 P2 factory planet built for building three different types of P2. Every different P1 input is routed from every top launchpad to every factory so it doesn' | 18 P2 factory planet built for building three different types of P2. Every different P1 input is routed from every top launchpad to every factory so it doesn' | ||
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+ | **18** Basic Industry Facilities each pair producing a different **P2** from **P1** sourced from **five** different extraction planets for a total import of nine **P1** commodities and export of nine **P2** commodities. | ||
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=== P1 -> P3 === | === P1 -> P3 === | ||
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+ | CCU 4. 16 P2 factories, and 4 P3 factories. Set up so that P1 can be placed anywhere. Needs managing every 2.5-3 days | ||
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+ | CCU 4. 16 P2 factories, and 3 P3 factories with an extra 10k storage. Set up so that P1 can be placed anywhere. Needs managing every 3-4 days. Can dump up to 79k P1 onto the planet and POCO combined, meaning that the POCO only needs to be visited once a week. However, not all the P2 gets converted into P3 so additional planets or CCUV is needed to process all of the P2 | ||
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+ | CCU 5. 16 P2 factories, and 4 P3 factories. If central launchpad is moved elsewhere, P1 can be placed anywhere on the main line and it will reach any P2 factory. Needs managing every 3-4 days. Has enough space to also add 1 P4 factory, preferably next to the central launchpad | ||
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+ | === P1 -> P4 === | ||
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+ | Setup for Self-Harmonizing Power Cores or Broadcast Nodes, Import 2 P3 and build 1 P3 on the planet. | ||
+ | Import 13k of each P1 into the launchpads, transfer the P1 down to the storage depots, import a second batch of P1 into the launchpads. Feed the P2 factories from the storage depots. | ||
+ | After 3-4 days, transfer the P4 from the output storage depot into the second storage depot and transfer the P1 still stored in the launchpads into the storage depots to start a second cycle. | ||
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2 P4 factory planet for any type of P4 that requires 3 Different P3 types. | 2 P4 factory planet for any type of P4 that requires 3 Different P3 types. | ||
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+ | A 3 P4 factory version of the previous. P4 is routed to the storage and manually transferred for exports. | ||
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+ | CCU 4. Sterile Conduits. 1 -Extractor & Basic Factory for Water - 12 Advanced - 3 Hi Tech. Input P2 Livestock, Viral Agents, Construction Blocks, Miniature Electronics. | ||
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+ | Three different types of P3 as input for mass producing one type of P4. Output divided between two storages and routed back to the launchpads with expedited transfers. Needs CCU 5 and a small planet to fit everything. | ||
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