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public:dojo:wiki:exploration-guide [2018/02/22 19:39] – [Wormhole Exploration] Ishido Kindesai | public:dojo:wiki:exploration-guide [2025/03/09 16:16] (current) – [Pathfinder] Remove link to Pathfinder Tian Khamez | ||
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======Exploration Guide====== | ======Exploration Guide====== | ||
+ | < | ||
+ | <col md=" | ||
+ | {{INLINETOC 2-2}} | ||
+ | </ | ||
+ | </ | ||
+ | < | ||
+ | {{ https:// | ||
+ | < | ||
+ | <fs large> | ||
- | This guide is intended as an introduction to the topic, but also covers more advanced areas. | + | Created by Ruxe Nemico |
+ | </ | ||
+ | </ | ||
+ | </ | ||
+ | </ | ||
- | =====Standing Orders===== | ||
- | It is vital to know that there are certain systems that are off-limits for members of Brave to explore in. | + | =====Introduction===== |
- | <fs large> | + | Exploration is a great way to make money especially for new players. It can be skilled into very easily and scales up well if you invest time and SP into it. |
+ | Many systems in New Eden have hidden sites called Cosmic Signatures. An explorer will scan the system for certain types of sites and hack the cans at the site for the loot they contain. There are several types of sites that an explorer would be interested in: Relic, Data, Covert and Sleeper. | ||
+ | Hacking is done via a minefield-like minigame. This minigame follows the same rules and procedures at all sites, but varies in difficulty and requires different modules to initiate. depending on the type of site. | ||
- | {{INLINETOC: | + | The contents of the cans are salvage, BPCs, commodities and various items used for building or inventing advanced ships or modules. |
+ | There are quite a few topics that are beneficial, even vital to know. However, you can be successful with even basic knowledge and understanding of what's involved. We have also put a lot of work into making this guide clear and easy to use. **The best way to git gud is to get out there and do it** - even if you don't know everything yet. And, as always, if you have a question - **never not ask**. | ||
- | =====Introduction===== | + | =====Standing Orders===== |
- | Exploration | + | It is vital to know that there are certain systems that are off-limits |
- | Many systems in New Eden have hidden sites called Cosmic Signatures. An explorer will scan the system for certain types of sites and hack the cans at the site for the loot they contain. There are several types of sites that an explorer would be interested | + | <fs large> |
- | AHacking is done via a minefield-like minigame. This minigame follows the same rules and procedures at all sites, but varies in difficulty and requires different modules to initiate. depending on the type of site. | + | =====TL; |
- | The contents | + | * Make sure you have the minimum recommended skills. |
+ | * Fly the most effective ship you can afford to lose (taking ISK you expect to make and the chance | ||
+ | * Research effective locations and times and the security intel involved. | ||
+ | * Join standing fleet and comms. | ||
+ | * Head out during times of minimal activity and focus on less-frequented areas, preferably in null sec. | ||
+ | * Always be aware of local and dscan. | ||
+ | * Scan from a safe, cloaked if you can. | ||
+ | * Launch probes in the pinpoint formation, center in 3 dimensions | ||
+ | * Focus on getting to the opposite side of the hacking window. | ||
+ | * Be aware of virus strength/ | ||
+ | * Finish all sites you start if you're not in danger. | ||
+ | * Store loot every so often in player-owned structures. | ||
+ | * Sell in market hubs or contract to a buyback. | ||
=====Skills===== | =====Skills===== | ||
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* Astrometric Rangefinding (+5%/lvl scan probe strength) | * Astrometric Rangefinding (+5%/lvl scan probe strength) | ||
* Astrometric Aquisition (+5/lvl scan prob duration) | * Astrometric Aquisition (+5/lvl scan prob duration) | ||
- | * Astrometrice | + | * Astrometrics |
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* Cloaking (Training to level 4 is recommended as this will unlock the CovOps cloak) | * Cloaking (Training to level 4 is recommended as this will unlock the CovOps cloak) | ||
- | =====Ships===== | + | =====Ships |
- | ====T1==== | + | You can import |
- | The entry level ships are the four T1 frigates with bonuses towards exploration. There is one for every empire faction and while they have their differences, they share some characteristics: | + | |
- | The four ships are the [[https:// | + | ====T1 |
- | While the Imicus and the Probe share a balanced 3-4-3 slot layout, the Heron has five midslots and only two low slots, while the Magnate has four low slows and only three mids. | + | Although we originally provided fits for all factions, we now strongly suggest |
- | The advantage of the Heron is that it allows | + | The slot layout on the heron makes it the most recommended T1 explo frigate. Being able to fit two rangefinding arrays will make life easier for scanning with low sp characters. Alpha characters who are unable |
- | All fits have one comparatively expensive module fitted, the Improved Cloaking Device II. This is required for the MWD-Cloak-Trick. You can replace it for the T1 version, but this has a big impact | + | It should be noted that Sisters Core Probes can be used with any launcher including the basic one. These probes should be the first upgrade you make on your Exploratory vessel. |
- | You can import the fits from below to EVE by copying the text (including the [Heron, Heron scanner] part at the top), then opening the fitting window in EVE, clicking on " | + | ^ Low Skill T1 Explo^ |
- | + | ||
- | ^ Heron Fit 1^ Heron Fit 2^ | + | |
| < | | < | ||
- | [Heron, Heron scanner] | + | [Heron, Heron LS T1 Explo] |
Nanofiber Internal Structure I | Nanofiber Internal Structure I | ||
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Relic Analyzer I | Relic Analyzer I | ||
Data Analyzer I | Data Analyzer I | ||
- | Cargo Scanner | + | Scan Rangefinding Array I |
Scan Rangefinding Array I | Scan Rangefinding Array I | ||
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[Empty Rig slot] | [Empty Rig slot] | ||
- | </ | + | </ |
+ | ====T2 / CovOps==== | ||
+ | Unless you want to scare off other explorers or want some additional safety, the T2 Exploration Frigates are the next logical steps after the T1 frigate. They offer the huge advantage of a CovOps Cloak. This cloak is an upgrade over the normal cloaks used with the T1 ships and allows you to warp while cloaked, making it very hard to catch you (Big gatecamps with bubbles are still a danger to avoid). As such, we focused on stealth and/or the ability to escape over tank. Specialization is key and it's best to focus on a fit's strengths whether based on the hull's boosts or the fit's purpose. | ||
- | [Heron, Heron upgrades] | + | These fits are meant to work for the majority of players who are flying CovOps for exploration. There are upgrades |
- | Nanofiber Internal Structure I | + | ^ Ninja Explo Relic Astero |
- | Nanofiber Internal Structure I | + | | < |
+ | Nanofiber Internal Structure | ||
+ | Inertial Stabilizers II | ||
+ | Type-D Restrained Overdrive Injector | ||
+ | ' | ||
- | 5MN Microwarpdrive I | ||
Relic Analyzer I | Relic Analyzer I | ||
- | Data Analyzer I | + | 5MN Microwarpdrive II |
- | Scan Pinpointing | + | Scan Rangefinding |
Scan Rangefinding Array I | Scan Rangefinding Array I | ||
- | Core Probe Launcher | + | Core Probe Launcher I |
- | Improved | + | Covert Ops Cloaking Device II |
- | [Empty High slot] | + | |
- | Small Gravity Capacitor Upgrade | + | Small Low Friction Nozzle Joints I |
+ | Small Polycarbon Engine Housing | ||
Small Emission Scope Sharpener I | Small Emission Scope Sharpener I | ||
- | [Empty Rig slot] | ||
- | </ | ||
- | |The Difference between the two fits is only a mid slot and there are many other ways to fit it (like going for a short align time). However, these fits will boost your scanning and relic hacking, so it is easier to find sites and be successful in them. If you are only just starting out, you will still fail to scan down some sites and you will fail hacks, but with increasing experience and SP, it will get easier.|| | ||
- | ^Magnate Fit 1^Magnate Fit 2^ | ||
- | |< | ||
- | [Magnate, Magnate Max WCS] | ||
- | Warp Core Stabilizer I | + | Hornet EC-300 x15 |
- | Warp Core Stabilizer I | + | |
- | Warp Core Stabilizer I | + | |
- | Warp Core Stabilizer I | + | |
- | Relic Analyzer I | + | Sisters Core Scanner Probe x16 |
- | Data Analyzer I | + | |
- | 5MN Microwarpdrive I | + | |
- | Core Probe Launcher I, Core Scanner Probe I | ||
- | Improved Cloaking Device II | ||
- | [Empty High slot] | ||
+ | </ | ||
+ | Nanofiber Internal Structure II | ||
+ | Inertial Stabilizers II | ||
+ | Damage Control II | ||
+ | Warp Core Stabilizer II | ||
+ | |||
+ | Relic Analyzer II | ||
+ | 5MN Microwarpdrive II | ||
+ | Scan Rangefinding Array I | ||
+ | Cargo Scanner II | ||
+ | |||
+ | Sisters Core Probe Launcher | ||
+ | Covert Ops Cloaking Device II | ||
+ | |||
+ | Small Hyperspatial Velocity Optimizer II | ||
+ | Small Low Friction Nozzle Joints II | ||
Small Gravity Capacitor Upgrade I | Small Gravity Capacitor Upgrade I | ||
- | Small Emission Scope Sharpener I | ||
- | [Empty Rig slot] | ||
- | </ | ||
- | [Magnate, Magnate Align] | ||
- | Inertial Stabilizers I | ||
- | Inertial Stabilizers I | ||
- | Inertial Stabilizers I | ||
- | Warp Core Stabilizer I | ||
+ | |||
+ | Hornet EC-300 x15 | ||
+ | |||
+ | Sisters Core Scanner Probe x16 | ||
+ | Nanite Repair Paste x85 | ||
+ | |||
+ | </ | ||
+ | | | ||
+ | The Astero, according to many, is the quintessential explo frigate. It is certainly one of the purposes for which CCP created it. With boosts to scanning, hacking and, of course, CovOps cloak, it's easy to see why. You can swap one of the mids (cargo scanner or a rangefinder array) with a data analyzer if you would like. | ||
+ | |||
+ | ^ Buzzard | ||
+ | |< | ||
+ | Inertial Stabilizers II | ||
+ | Micro Auxiliary Power Core II | ||
+ | Inertial Stabilizers II | ||
+ | |||
+ | 5MN Microwarpdrive II | ||
Relic Analyzer I | Relic Analyzer I | ||
Data Analyzer I | Data Analyzer I | ||
- | 5MN Microwarpdrive | + | Scan Rangefinding Array I |
+ | Scan Rangefinding Array I | ||
- | Core Probe Launcher | + | Core Probe Launcher I |
- | Improved | + | Covert Ops Cloaking Device II |
- | [Empty High slot] | + | Interdiction Nullifier I |
Small Gravity Capacitor Upgrade I | Small Gravity Capacitor Upgrade I | ||
- | Small Emission Scope Sharpener | + | Small Gravity Capacitor Upgrade |
- | [Empty Rig slot] | + | |
- | </ | + | |
- | |The first fit will allow you to pass gatecamps even if you make mistakes with the MWD-Cloak-Trick, | + | |
- | ^ Imicus Fit ^ Probe Fit ^ | ||
- | | < | ||
- | [Imicus, agility] | ||
- | Nanofiber Internal Structure | + | |
+ | |||
+ | Sisters Core Scanner Probe x16 | ||
+ | |||
+ | </ | ||
+ | Inertial Stabilizers II | ||
+ | Warp Core Stabilizer | ||
Nanofiber Internal Structure II | Nanofiber Internal Structure II | ||
Nanofiber Internal Structure II | Nanofiber Internal Structure II | ||
- | 5MN Y-T8 Compact | + | 5MN Microwarpdrive |
+ | Data Analyzer I | ||
Relic Analyzer I | Relic Analyzer I | ||
- | Data Analyzer I | ||
Scan Rangefinding Array I | Scan Rangefinding Array I | ||
- | Core Probe Launcher | + | Core Probe Launcher I |
- | Improved | + | Covert Ops Cloaking Device II |
- | [Empty High slot] | + | Interdiction Nullifier I |
Small Gravity Capacitor Upgrade I | Small Gravity Capacitor Upgrade I | ||
Small Gravity Capacitor Upgrade I | Small Gravity Capacitor Upgrade I | ||
- | [Empty Rig slot] | ||
- | Hornet EC-300 x4 | ||
- | </ | ||
- | [Probe, agility] | ||
- | Nanofiber Internal Structure | + | |
- | Nanofiber Internal Structure | + | Sisters Core Scanner Probe x16 |
- | Nanofiber Internal Structure | + | |
+ | |||
+ | </ | ||
+ | |||
+ | ^ Cheetah | ||
+ | |< | ||
+ | Micro Auxiliary Power Core I | ||
+ | Warp Core Stabilizer | ||
+ | Inertial Stabilizers | ||
+ | Inertial Stabilizers | ||
5MN Y-T8 Compact Microwarpdrive | 5MN Y-T8 Compact Microwarpdrive | ||
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Scan Rangefinding Array I | Scan Rangefinding Array I | ||
- | Prototype Cloaking Device I | + | Core Probe Launcher I |
- | Core Probe Launcher I, Core Scanner Probe I | + | Covert Ops Cloaking Device II |
- | [Empty High slot] | + | Interdiction Nullifier |
Small Gravity Capacitor Upgrade I | Small Gravity Capacitor Upgrade I | ||
Small Gravity Capacitor Upgrade I | Small Gravity Capacitor Upgrade I | ||
- | [Empty Rig slot] | ||
- | Hornet EC-300 x3 | ||
- | </ | ||
- | |The Probe an the Imicus share a slot layout, so the fits are the same. You can of course go for Warp Core Stabilizers or tank (similar to the Magnate). In terms of low and mid slots, the Imicus and Probe are more ballanced than the Heron and Magnate, so unless you favor a specific fit (max scan strength, or safety) they are excellent ships. || | ||
- | ====T2==== | ||
- | Unless you want to scare off other explorers or want some additional safety, the T2 Exploration Frigates are the next logical steps after the T1 frigates. They offer the huge advantage of a Covops Cloak. This cloak is an upgrade over the normal cloaks used with the T1 ships and allows you to warp while cloaked, making it very hard to catch you (Big gatecamps with bubbles are still a danger to avoid). The fits work similar to the T1 frigates, but since they are heavily skill dependant, you will have to find out what works for you on your own. If you haven' | ||
- | Another option when it comes to T2 frigates are Interceptors. They don't have a bonus towards exploration, | ||
- | ====Sisters | + | Sisters |
- | The SoE ships are faction ships, making them much more expensive that normal T1 and T2 ships of the same size. They do offer some advantages, like a non-level-based bonus on your scanning (however if you train the T2 frigates to five they will have a higher bonus) and more safety, since they feature some defensive capabilities. The Astero, the SoE frigate, also can be fit to insta-warp very easily. Since the ships are drone boats, they can easily kill other explorers (and are often used by hunters who just take an interest in killing them) so you will be able to secure sites you otherwise would not get. | + | |
- | The downside of the Astero is the significant price tag, compared to the T1 and T2 frigates. Unless you know what you are doing or looted a Titan recently, don't use them!\\ In terms of fits, the options are a travel fit with some tank, combat fit, full tank, travel fit with extra cargo hold for longer trips, etc. When you are getting your first Astero, you already should have an idea of what you are doing, so finding a fit that works for you shouldn' | + | </ |
+ | Inertial Stabilizers II | ||
+ | Warp Core Stabilizer II | ||
+ | Nanofiber Internal Structure II | ||
- | The bigger version of the Astero is the Stratios. It is cruiser sized, has much more tank, dps and a larger cargohold, enabling it to carry multiple refits and more cargo. | + | 5MN Microwarpdrive II |
+ | Relic Analyzer I | ||
+ | Data Analyzer I | ||
+ | Scan Rangefinding Array I | ||
+ | Scan Rangefinding Array I | ||
- | It can also be used as a pure combat ship, but for the purpose of this guide we will stick with the exploration role. The Stratios | + | Core Probe Launcher I |
+ | Covert Ops Cloaking Device II | ||
+ | Interdiction Nullifier I | ||
+ | |||
+ | Small Gravity Capacitor Upgrade I | ||
+ | Small Emission Scope Sharpener I | ||
+ | |||
+ | |||
+ | |||
+ | Hornet EC-300 x1 | ||
+ | |||
+ | Sisters Core Scanner Probe x16 | ||
+ | |||
+ | </ | ||
+ | |||
+ | |||
+ | |||
+ | Another option when it comes to T2 frigates are Interceptors. They don't have a bonus towards exploration, but can be fit to be " | ||
+ | |||
+ | |||
+ | **Note: Interceptors are not inherently immune to warp bubbles after the May 2021 nullification changes, they need Interdiction Nulifier module equipped. Brave Dojo has a good YouTube video on this topic [[https:// | ||
- | The third ship in the SoE line is the Nestor. It is a battleship, and while it has an exploration bonus, usually isn't used for exploration (excluding some special cases where you have a Sleeper Chache close to you and can use a Nestor to easily run it. The Nestor has too many downsides to be used in exploration, | ||
====T3==== | ====T3==== | ||
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The ship, no matter which you pick, will be the most expensive of all the exploration ships. The hull itself costs less than the Stratios, but with the subsystems and fits, you will have to spend more than half a billion ISK. It can be worth the price however, since the only downside of using a T3 cruiser for exploration is the relatively small cargohold, so you'll have to drop off your loot more often than with the Stratios, limiting your range a bit. The advantages are significant: | The ship, no matter which you pick, will be the most expensive of all the exploration ships. The hull itself costs less than the Stratios, but with the subsystems and fits, you will have to spend more than half a billion ISK. It can be worth the price however, since the only downside of using a T3 cruiser for exploration is the relatively small cargohold, so you'll have to drop off your loot more often than with the Stratios, limiting your range a bit. The advantages are significant: | ||
- | =====Where to Explore===== | + | =====When & Where to Explore===== |
- | When you do exploration you can do it in any part of New Eden (taking [[https:// | + | When you do exploration you can do it in any part of New Eden (taking [[/ |
Where to explore is mostly up to taste, skills & the ship you use among other things. | Where to explore is mostly up to taste, skills & the ship you use among other things. | ||
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When you are a bit more experienced, | When you are a bit more experienced, | ||
+ | Here is a link that can help you decide where to explore if you want the best isk/site ratio, but keep in mind that others are aware of this information as well, so the most lucritive places will have higher competition and camped more often than others. | ||
+ | |||
+ | https:// | ||
+ | |||
+ | This link also contains data abaut where to find which T2 salvage material if you want to hunt for specific ones. | ||
+ | ====Optimal Time==== | ||
+ | |||
+ | The best time to explore is generally at times of low activity in a given region or system. This lowers the likelihood that you'll compete for sites and that hostiles will not be present. | ||
+ | |||
+ | Use your launcher to get a quick peek of how many people are logged in to Eve at the moment. | ||
+ | |||
+ | Dotlan (http:// | ||
====Region Types==== | ====Region Types==== | ||
- | ===High Sec=== | + | ==HIGH SEC== |
High Sec offers relative safety (unless your exploration character is in Brave which is often be wardec' | High Sec offers relative safety (unless your exploration character is in Brave which is often be wardec' | ||
while the sites in high sec are highly contested and don't pay too much, they are a good starting ground to familiarize yourself with the hacking minigame. There are also a few high sec systems that are close to null sec entries to give you easy access to better space. Be aware: these entry systems are often camped, so check dotlan/the in-game map for recent kills before you go there! | while the sites in high sec are highly contested and don't pay too much, they are a good starting ground to familiarize yourself with the hacking minigame. There are also a few high sec systems that are close to null sec entries to give you easy access to better space. Be aware: these entry systems are often camped, so check dotlan/the in-game map for recent kills before you go there! | ||
- | ===Low Sec=== | + | If you are already part of a player corp you may be wardec' |
+ | |||
+ | ==LOW SEC== | ||
Low sec has higher risk and payouts, but the absence of bubbles makes it a good starting ground. Make sure you don't warp into a smartbombing gatecamp and you should be fine. | Low sec has higher risk and payouts, but the absence of bubbles makes it a good starting ground. Make sure you don't warp into a smartbombing gatecamp and you should be fine. | ||
- | ==Faction Warfare Space== | + | ==FACTION WARFARE SPACE== |
Try to stay away from Faction Warfare space, since you will find more activity and many people hunting other players there. The advantages here, though, are that you are close to high sec (to get your loot to safety) and no bubbles are allowed. | Try to stay away from Faction Warfare space, since you will find more activity and many people hunting other players there. The advantages here, though, are that you are close to high sec (to get your loot to safety) and no bubbles are allowed. | ||
- | ===Null Sec=== | + | ==NULL SEC== |
Null Sec has again more risk (bubbles!) and payout, but since many systems have next to no activity, once you get away from High/Low Sec you will be mostly undisturbed (unless you jump into someone' | Null Sec has again more risk (bubbles!) and payout, but since many systems have next to no activity, once you get away from High/Low Sec you will be mostly undisturbed (unless you jump into someone' | ||
- | ==Brave Space== | + | ==NPC NULL SPACE== |
- | + | ||
- | The best places to explore are Catch itself (not in GE since at any given time there may be hunters) and Stain. Stain is more dangerous but the rewards can be great. | + | |
- | + | ||
- | ==NPC Null== | + | |
if you find a good system with good connections to empty null space, this is a good option and will give you high income. However, you also have some risk (bubbles, people hunting explorers) and you are more limited to a specific area, unless you take wormholes. | if you find a good system with good connections to empty null space, this is a good option and will give you high income. However, you also have some risk (bubbles, people hunting explorers) and you are more limited to a specific area, unless you take wormholes. | ||
- | ===Wormholes/J-Space=== | + | ==WORMHOLES/J-SPACE== |
Wormhole Space, or J-space, also has relic and data sites. However but most of those can't be done in an explo frigate since they contain rats. | Wormhole Space, or J-space, also has relic and data sites. However but most of those can't be done in an explo frigate since they contain rats. | ||
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While sites in wormholes can give you a good payout (they are the same as Null Sec sites) you have to be very careful in Wormholes (see our section on wormholes [[# | While sites in wormholes can give you a good payout (they are the same as Null Sec sites) you have to be very careful in Wormholes (see our section on wormholes [[# | ||
- | ==Thera== | + | ==THERA== |
Very dangerous, but if you are dedicated and like the randomness you will have a good time. Maybe get some experience before you give it at try. | Very dangerous, but if you are dedicated and like the randomness you will have a good time. Maybe get some experience before you give it at try. | ||
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A recommended system to base your operations out of depends on a few things. | A recommended system to base your operations out of depends on a few things. | ||
- | ===Dedicated Exploration Character=== | + | ==DEDICATED EXPLORATION CHARACTER== |
If you set up a character exclusively for exploration, | If you set up a character exclusively for exploration, | ||
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* Having a safe or convenient route from your staging system to a trading hub is a great advantage. | * Having a safe or convenient route from your staging system to a trading hub is a great advantage. | ||
| | ||
- | ===Multi-Use Character=== | + | ==MULTI-USE CHARACTER== |
If you do not have a dedicated explo character and you have a primary staging base that is not explo-focused, | If you do not have a dedicated explo character and you have a primary staging base that is not explo-focused, | ||
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^ **Stage close to a market hub** | May need to travel to get into explo ship | May be far from primary activities | May be far from optimal explo route | Close to optimal trading hub | | ^ **Stage close to a market hub** | May need to travel to get into explo ship | May be far from primary activities | May be far from optimal explo route | Close to optimal trading hub | | ||
- | ===Wormhole Travel=== | + | ==WORMHOLE TRAVEL== |
Another option would be to stage from wherever you want and look for wormholes that will take you to a region type of your choice. This gives you far greater range and flexibility. However, it also has a random element to it, since you don't know where you will end up, not to mention the dangers that exist in wormhole space. | Another option would be to stage from wherever you want and look for wormholes that will take you to a region type of your choice. This gives you far greater range and flexibility. However, it also has a random element to it, since you don't know where you will end up, not to mention the dangers that exist in wormhole space. | ||
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In Wormhole Systems, you will find an entirely different type of sites (sometimes in addition to standard sites). Those have rats in them and require more than a T1 frigate to run. | In Wormhole Systems, you will find an entirely different type of sites (sometimes in addition to standard sites). Those have rats in them and require more than a T1 frigate to run. | ||
- | In Drone Regions you won't find Relic sites. The Data Sites have loot that is completely different from all other space. While they can drop valuable Items, in general you won't find enough of them to make up for thir rarity. | + | In Drone Regions you won't find Relic sites. The Data Sites have loot that is completely different from all other space. While they can drop valuable Items, in general you won't find enough of them to make up for their rarity. |
====Planning a Route==== | ====Planning a Route==== | ||
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====Standing Fleet==== | ====Standing Fleet==== | ||
- | If you're exploring in Catch it's a good idea to join standing fleet. This way if you're pointed, you may increase your chances of survival by calling out xxx's to standing. | + | If you're exploring in our space it's a good idea to join regional |
+ | |||
+ | Make sure to include your ship type and what's attacking you. A difficult thing to remember and do when you're trying to, you know, not die. However, this will increase your chances of standing responding as they are less likely to come to a confrontation with the unknown. | ||
====Comms==== | ====Comms==== | ||
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====Intel Chat Channels==== | ====Intel Chat Channels==== | ||
- | Sign in to the intel chat channel for the region. We have 2: Int.Catch & Int.Impass. | + | Sign in to the intel chat channel for the region. We have 1 currently: <fc # |
* Look around the channel to see if a system is trouble. | * Look around the channel to see if a system is trouble. | ||
* You can report neut and hostile sightings | * You can report neut and hostile sightings | ||
* Drag the name from local | * Drag the name from local | ||
- | * Drag the system from the system name on the top left of your clie | + | * Drag the system from the system name on the top left of your client |
* Drag the ship type from D-scan. | * Drag the ship type from D-scan. | ||
* If your D-scan does not pick up the ship, put NV for No Visual | * If your D-scan does not pick up the ship, put NV for No Visual | ||
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this is another useful intel tool that shows you safety intel along your selected rout. Enter the systems you will fly through, or at least the systems that will loutlne your path as you did when planning your route. this site will show you intel along the rout and provide the appropriate links to Dotlan and Zkill. | this is another useful intel tool that shows you safety intel along your selected rout. Enter the systems you will fly through, or at least the systems that will loutlne your path as you did when planning your route. this site will show you intel along the rout and provide the appropriate links to Dotlan and Zkill. | ||
+ | ====Eve Eye==== | ||
+ | |||
+ | https:// | ||
+ | |||
+ | https:// | ||
+ | |||
+ | https:// | ||
+ | |||
+ | This tool can be useful in giving you a good idea about the system you're about to jump into. You can choose from different settings like showing system security status & recent kills in system. Once it's set up by logging in and choosing options, it will follow you around so you can get a good picture of the surrounding systems at any time. It can even trace your path so you do not unintentionally explore a system twice in one run. | ||
+ | |||
+ | There is also a handy Eve Eye app for Android & iPhone because come on - how many of us have the monitor real estate of a sweet 6-screen setup. | ||
====Paranoia Levels (Vigilance)==== | ====Paranoia Levels (Vigilance)==== | ||
- | You constantly need to have some level of vigilance regarding your environment at all times. We like to gall this " | + | You constantly need to have some level of vigilance regarding your environment at all times. We like to call this " |
^Space Type^Skill Level^ | ^Space Type^Skill Level^ | ||
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In order to help you save time and enable you to help other explorers, there are tools that provide intel on the various signatures in a system. | In order to help you save time and enable you to help other explorers, there are tools that provide intel on the various signatures in a system. | ||
- | ====Deepsafe==== | ||
- | **https:// | ||
- | |||
- | * Log in with Eve CREST (login). Deepsafe will follow you, loading to your current system when you jump. | ||
- | * To the right of the map is a list of the signatures in the system that people have logged and a description of what they are. Be advised the list may not be current. | ||
- | * To remove a signature that no longer exists, click the delete button for that line item (x). | ||
- | * To add a signature, scan it to 75%, copy it from your probe scanner panel (CTRL-C), paste in the form (CTRL-V) and click submit. | ||
====Pathfinder==== | ====Pathfinder==== | ||
- | |||
- | **https:// | ||
* Scan signature until you know what it is. | * Scan signature until you know what it is. | ||
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It is important to make sure you are safe while scanning. Neuts, especially hunters, can catch you unawares and destroy your ship before you have enough time to react and handle the situation effectively. | It is important to make sure you are safe while scanning. Neuts, especially hunters, can catch you unawares and destroy your ship before you have enough time to react and handle the situation effectively. | ||
- | ===Safe Bookmarks=== | + | ==SAFE BOOKMARKS== |
**Always scan from a safe**. Safes are bookmarks you set that are not along the warp path between any 2 celestials or structures. Ideally they should also be as close as possible to being out of D-scan range of any celestials or structures. This makes an encounter with a neut or hostile much less likely. | **Always scan from a safe**. Safes are bookmarks you set that are not along the warp path between any 2 celestials or structures. Ideally they should also be as close as possible to being out of D-scan range of any celestials or structures. This makes an encounter with a neut or hostile much less likely. | ||
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* Instead of creating a second bookmark, you can warp from the first bookmark to another point of the triangle. | * Instead of creating a second bookmark, you can warp from the first bookmark to another point of the triangle. | ||
- | ===Cloak=== | + | ==CLOAK== |
A cloak is an essential mod since it further decreases your chance of being detected, especially since you can no longer be scanned by combat probes. While scanning from your safe, remember to cloak up. | A cloak is an essential mod since it further decreases your chance of being detected, especially since you can no longer be scanned by combat probes. While scanning from your safe, remember to cloak up. | ||
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Train to Cloaking IV to enable you to fit a CovOps cloak which allows you to warp while cloaked. | Train to Cloaking IV to enable you to fit a CovOps cloak which allows you to warp while cloaked. | ||
- | ===Local Chat=== | + | ==LOCAL CHAT== |
Always check local to monitor for neuts. **Never explore in a system with neuts unless you are experienced in handling them or escaping if you're caught** | Always check local to monitor for neuts. **Never explore in a system with neuts unless you are experienced in handling them or escaping if you're caught** | ||
- | ===D-Scan=== | + | ==D-SCAN== |
Even though you'll see a neut in local if he enters the system, checking d-scan every so often can help you spot him if you miss him in local | Even though you'll see a neut in local if he enters the system, checking d-scan every so often can help you spot him if you miss him in local | ||
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* Drag the probes closer to the signature individually. You will need to move 7 probes (5 around, 1 on top & 1 on bottom). | * Drag the probes closer to the signature individually. You will need to move 7 probes (5 around, 1 on top & 1 on bottom). | ||
* Do not move them too close, or you will create a void pocket where no scan signal will reach. | * Do not move them too close, or you will create a void pocket where no scan signal will reach. | ||
+ | |||
+ | More experienced explorers should be aware that no signature will ever spawn further than 4 AU from a celestial object, which is coincidentally the default positioning of probes when you launch them. | ||
+ | |||
+ | To utilise this, in your system map (default key is F9), in top left corner open options and deselect everything. After that you will see that there are white dots on that map, those are celestials like planets and moons. Position your probes centered on celestial that is either inside or in close proximity to Signature bubble. This will shorten your scan time for usually 2 scans. | ||
=====Warping to Sites==== | =====Warping to Sites==== | ||
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If you suspect the site may be camped, warp cloaked to a significant distance to avoid detection and observe the situation. | If you suspect the site may be camped, warp cloaked to a significant distance to avoid detection and observe the situation. | ||
- | As an added safety feature you can drop a cheap piece of cargo (like carbon) at the warpin. This will cause any cloaked ship warping to 0 to decloak as soon as it lands, potentially buying you precious seconds. | + | As an added safety feature you can drop a cheap piece of cargo (like carbon. Yes - there' |
=====Types of Cans in a Site===== | =====Types of Cans in a Site===== | ||
- | Before you start hacking, you'll need to find a suitable ' | + | There are a few different kinds of ' |
^ Relic ^ Data ^ | ^ Relic ^ Data ^ | ||
| Rubble | Com Towers | | | Rubble | Com Towers | | ||
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| Ruins | Databank | | | Ruins | Databank | | ||
- | It's important to realize that cans of generally lesser value can still hold a jackpot in this specific instance. they therefore should not be ignored. | + | It's important to realize that cans of generally lesser value can still hold a jackpot in this specific instance. they therefore should not be ignored. |
=====Hacking Cans===== | =====Hacking Cans===== | ||
+ | Guiding your virus through a containers security system can be challenging, | ||
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On activating the appropriate module on the can, the hacking interface will come up. | On activating the appropriate module on the can, the hacking interface will come up. | ||
- | {{http://imgur.com/ | + | {{https://raw.githubusercontent.com/ |
- | At the bottom left is your hacking virus status. The bottom number & the meter to the left is your virus strength - the amount of damage you do with each click on a hostile node or system core. The top number & the meter on the right is your coherence (health). This can be hurt by hostile nodes & the system core. | + | At the bottom left is your hacking virus status. The bottom number & the meter to the right is your virus strength - the amount of damage you do with each click on a hostile node or system core. The top number & the meter on the left is your coherence (health). This can be hurt by hostile nodes & the system core. |
Your starting point is the empty orange circle - shown here on the top left. You can proceed by clicking on empty green nodes that are adjacent to your starting point & the ones you've already selected. | Your starting point is the empty orange circle - shown here on the top left. You can proceed by clicking on empty green nodes that are adjacent to your starting point & the ones you've already selected. | ||
- | {{https://i.imgur.com/ | + | {{https://raw.githubusercontent.com/ |
As you click on nodes, you'll see a number in the node ranging from 5 to 1. The lower the number, the closer you are to a utility subsystem, data cache or the system core. | As you click on nodes, you'll see a number in the node ranging from 5 to 1. The lower the number, the closer you are to a utility subsystem, data cache or the system core. | ||
In each hack, you will encounter several types of hostile nodes, helpful tools, and the system core which is your goal. The health and damage on those nodes are represented just as your own stats are. | In each hack, you will encounter several types of hostile nodes, helpful tools, and the system core which is your goal. The health and damage on those nodes are represented just as your own stats are. | ||
- | ===System Core=== | + | ==SYSTEM CORE== |
All of the Core nodes function in the same way, with an increasing health as the difficulty of the hack increases. These are the nodes found in the sites. | All of the Core nodes function in the same way, with an increasing health as the difficulty of the hack increases. These are the nodes found in the sites. | ||
- | ^ {{http://imgur.com/ | + | ^ {{https://raw.githubusercontent.com/ |
- | ^ {{http://imgur.com/ | + | ^ {{https://raw.githubusercontent.com/ |
- | ^ {{http://imgur.com/ | + | ^ {{https://raw.githubusercontent.com/ |
- | ===Hostile Nodes=== | + | ==HOSTILE NODES== |
- | ^ {{http://imgur.com/ | + | ^ {{https://raw.githubusercontent.com/ |
- | ^ {{http://imgur.com/ | + | ^ {{https://raw.githubusercontent.com/ |
- | ^ {{http://imgur.com/ | + | ^ {{https://raw.githubusercontent.com/ |
- | ^ {{http://imgur.com/ | + | ^ {{https://raw.githubusercontent.com/ |
- | ===Utility Subsystems=== | + | ==UTILITY SUBSYSTEMS== |
The following hacking tools, and how you use them, can make or break a hack. The tools will show up when you uncover a node on the grid, and once you click that same node they will be added to your utility toolbar (the row of slots in the bottom of the above image of the hacking interface). To activate one of the tools, simply click on it. | The following hacking tools, and how you use them, can make or break a hack. The tools will show up when you uncover a node on the grid, and once you click that same node they will be added to your utility toolbar (the row of slots in the bottom of the above image of the hacking interface). To activate one of the tools, simply click on it. | ||
- | ^ {{http://imgur.com/ | + | ^ {{https://raw.githubusercontent.com/ |
- | ^ {{http://imgur.com/ | + | ^ {{https://raw.githubusercontent.com/ |
- | ^ {{http://imgur.com/ | + | ^ {{https://raw.githubusercontent.com/ |
^ | This is the **Polymorphic Shield utility**. It prevents damage from any hostile node for 2 clicks | | ^ | This is the **Polymorphic Shield utility**. It prevents damage from any hostile node for 2 clicks | | ||
- | ===Data Caches=== | + | ==DATA CACHES== |
- | ^ {{http://imgur.com/ | + | ^ {{https://raw.githubusercontent.com/ |
- | ===System Core Location=== | + | ==SYSTEM CORE LOCATION== |
- | The system core can be anywhere - in the middle of nowhere blocked by layers of hostile nodes or even right next to your starting point! Often, however, it is located | + | The system core can be anywhere - but there is still some logic behind it. If your starting point is in the corner |
+ | However, if you spawn in the middle, there is no logic used, the core can be anywhere. | ||
- | ===The Rule of 6=== | + | ==THE RULE OF 6== |
- | You will sometimes find a node surrounded by 6 other nodes (as can be seen in the hacking interface above among the as-of-yet unavailable nodes). It is very likely that the center node is safe. You may even find a path made by nodes surrounded by 6 other nodes that provide you (probably) safe passage to where you want to go in the hack. If you do encounter a defensive subsystem in a center node (like a firewall), then the system core will always be adjacent to that subsystem. | + | Ah yes, the famous rule of 6 you keep hearing about. Here's the rundown: |
+ | |||
+ | You will sometimes find a node surrounded by 6 other nodes (as can be seen in the hacking interface above among the as-of-yet unavailable nodes). It is **very likely, though by no means guaranteed** | ||
+ | |||
+ | A small side note, if you ever encounter Secondary Vector Utility, it means you have a Virus Suppressor somewhere. Try to save it for that nasty thing. | ||
+ | |||
+ | It should also be mentioned that, after using Secondary Vector Utility you don't have to click on that node second or third time for it to apply damage. You can simply click on other nodes. | ||
====Failing a Can==== | ====Failing a Can==== | ||
+ | |||
+ | It happens - even with dank skills. | ||
Each can allows for 2 opportunities to hack it, with the exception of ghost site cans. | Each can allows for 2 opportunities to hack it, with the exception of ghost site cans. | ||
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====Looting the Can==== | ====Looting the Can==== | ||
- | After successfully completing the hack you can loot the can as you would any other container. | + | After successfully completing the hack you can loot the can as you would any other container |
====Loot Types==== | ====Loot Types==== | ||
There are 3 primary types of exploration loot: T1, T2 & Datacores. Datacores can be looted from data sites while T2 loot can be looted from relics. T1 is identified by an orange or yellow background, while T2 loot is identified by a blue background. Datacores are identified by a circle with a line of light against a digital background. T2 is generally worth more. You may also pick up other types of salvage - some worth little while other worth a lot such as faction BPCs. | There are 3 primary types of exploration loot: T1, T2 & Datacores. Datacores can be looted from data sites while T2 loot can be looted from relics. T1 is identified by an orange or yellow background, while T2 loot is identified by a blue background. Datacores are identified by a circle with a line of light against a digital background. T2 is generally worth more. You may also pick up other types of salvage - some worth little while other worth a lot such as faction BPCs. | ||
+ | |||
+ | Due to the high-m3 / lower-ISK nature of data site loot, it is often worthwhile to skip them altogether. This allows you to get to potential relic sites sooner and to slow down competing explorers who waste their time on data sites. The exceptions are the various sleeper sites, since the data aspect is mostly the hack that opens the site in the first place, allowing access to the relics within. | ||
====Loot Safety==== | ====Loot Safety==== | ||
- | We all get blown up some time or another. Why risk that happening to a boatload of loot? | + | We all get blown up some time or another |
It is advisable to drop your loot off every so often so if you are killed, most of your loot is safe and retrievable. | It is advisable to drop your loot off every so often so if you are killed, most of your loot is safe and retrievable. | ||
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====Selling Loot==== | ====Selling Loot==== | ||
- | You can contract your loot to one of the buybacks we feature. Although they buy at a percentage of Jita buy, you are essentially paying a little for convenience and the ability to avoid market trading activities if you do not enjoy that. Learn more and find buybacks at https:// | + | You can contract your loot to one of the buybacks we feature. Although they buy at a percentage of Jita buy, you are essentially paying a little for convenience and the ability to avoid market trading activities if you do not enjoy that. Learn more and find buybacks at [[/public/alliance/industry/buyback]]. |
- | If you would like you can ship you loot to markets like Amarr and Jita and manage orders. Learn more and find freight services at https:// | + | If you do like to have fun with spreadsheets and economic charts for some reason, |
=====Site Respawn===== | =====Site Respawn===== | ||
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Due to respawn mechanics, **<fc # | Due to respawn mechanics, **<fc # | ||
+ | |||
+ | There is one exception to this rule. If you are doing the site just before dt (meaning you have the 5 minutes server shotdown timer on your screen) and you leave at least 1 can up (preferably the least valuable one) and you stay in the site. When you log back in after dt the site respawns with all cans. (Keep in mind that sites do not respawn immidiatly after dt generally speaking. It takes something like 5-10 minutes.) So basically you can hack and loot them again. It's not worth to build your exploration methods/ | ||
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====Covert Facilities / Ghost sites==== | ====Covert Facilities / Ghost sites==== | ||
- | Some data sites will turn out to be covert facilities (also called ghost sites). | + | Some data sites will turn out to be covert facilities (also called ghost sites). If a data site has 4 cans it's a ghost site. It's usually 3 with the same name and the 4. with a different one which is a harder hack with higher chance of more valuable loot. |
- | When you land at these sites, a timer with a random duration will start. The timer is not displayed. When the timer ends, rats will warp in, destroy all the cans and defend the site. The rats do not drop loot nor are they worth anything in terms of bounties, but they deal a lot of damage. | + | When you land at these sites, a timer with a random duration will start. |
- | The damage dealt whenever any can explodes, whether due to can failure or the timer running out, is massive. Any frigate will be destroyed. | + | The damage dealt whenever any can explodes, whether due to can failure or the timer running out, is massive. Any frigate will be destroyed. It is possible to fit a stratios or a t3c full of buffer tank to survive the explosion. |
+ | |||
+ | These sites are high risk high reward encounters. The loots are valuable, but you will have no time to open all cans (alone). One good way to do these sites are in t1 exploration ship (so you do not lose much in case of a failure) fitted entirely for completing the hacking minigame and leaving after 1 or 2 opened cans. | ||
====Sleeper Cache Sites==== | ====Sleeper Cache Sites==== | ||
These sites come in three flavors. Limited, Standard and Superior. The hacking remains the same in each of these caches. The main difference are the step required to safely run these sites. This added difficulty also increases the reward. | These sites come in three flavors. Limited, Standard and Superior. The hacking remains the same in each of these caches. The main difference are the step required to safely run these sites. This added difficulty also increases the reward. | ||
- | **Limited** | + | ==LIMITED== |
- | \\ | + | After you scan out the site, you will warp to the first room. Here you will see a can and an acceleration gate. Hack the can. (if you fail this hack, a 2 minute timer will start, after which the can will explode) |
- | \\ | + | |
- | After you scan out the site, you will warp to the first room. Here you will see a can and an acceleration gate. Hack the can. | + | |
\\ | \\ | ||
\\ | \\ | ||
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There are tools available to provide some measure of intel with regard to wormholes. If you do scan down a wormhole, please report it whether you plan on entering it or not. | There are tools available to provide some measure of intel with regard to wormholes. If you do scan down a wormhole, please report it whether you plan on entering it or not. | ||
- | ===Pathfinder=== | + | ==PATHFINDER== |
* Apply as you would any other signature | * Apply as you would any other signature | ||
* Once you enter the wormhole, you can apply the system designation by clicking on " | * Once you enter the wormhole, you can apply the system designation by clicking on " | ||
- | |||
- | ===Deepsafe=== | ||
- | |||
- | Apply as you would any other signature | ||
- | |||
- | ===Brave Hole Scouts Scanning Rewards=== | ||
- | |||
- | Brave Hole Scouts offers a **10 million ISK reward** for C5 holes in Catch submitted to Pathfinder. | ||
- | |||
- | This is to encourage reporting of C5 wormholes. This is important as hostiles can send a significant force against us through via the wormhole. It also alerts people who want to form wormhole krabbing fleets of the availability of the wormhole. | ||
- | |||
- | * Join the Brave Hole Scouts mailing list | ||
- | * On the bottom left of your mail panel click "Add Mailing List" | ||
- | * Enter "Brave Hole Scouts" | ||
- | * Apply the wormhole signature to Pathfinder | ||
- | * Enter hole, apply system, scan down all anomalies in the system & apply them to Pathfinder | ||
- | * Send an Eve-mail to Brave Hole Scouts with the wormhole information | ||
- | |||
- | You are entitled to payouts whether or not the wormhole is used. | ||
- | |||
- | Wormholes in the 9KOE-A -> HED-GP pipe are not accepted. | ||
====Wormhole Safety==== | ====Wormhole Safety==== | ||
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* If you see ships or probes on D-scan and you are not prepared for a powerful confrontation, | * If you see ships or probes on D-scan and you are not prepared for a powerful confrontation, | ||
====Wormhole Exploration==== | ====Wormhole Exploration==== | ||
+ | |||
+ | Exploration in wormholes works much the same way as it does in J-space. | ||
**<fc # | **<fc # | ||
If you are not prepared to kill rats (some really strong) you should only do the faction sites. Those are the sites with one of the rat types in the name (like Sansha or Guerista). The other sites have rats that may melt your face. | If you are not prepared to kill rats (some really strong) you should only do the faction sites. Those are the sites with one of the rat types in the name (like Sansha or Guerista). The other sites have rats that may melt your face. | ||
+ | |||
+ | =====Site Safety Check Cheat Sheet===== | ||
+ | A quick cheat sheet for evaluating site danger based on the location name. Location name can be seen once the site is scanned at least 75%. | ||
+ | This chart was borrowed and adapted from an [[https:// | ||
+ | |||
+ | {{https:// | ||
+ | |||
=====Related Activities===== | =====Related Activities===== | ||
//combat explo, selling sites, probing for fleets...// | //combat explo, selling sites, probing for fleets...// | ||
- | {{tag>Guide exploration intro english}} | + | {{tag>guide exploration intro all english}} |