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public:dojo:wiki:edencom-triglavian-farming [2021/12/30 08:14]
The Hallucinator [Farming Triglavian Invasions]
public:dojo:wiki:edencom-triglavian-farming [2022/02/19 12:30] (current)
The Hallucinator
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 ===== The Farm ===== ===== The Farm =====
  
-**This method works for both Triglavian and Edencom**+**This method works for both Triglavian and Edencom **\\ 
 +**(For Edencom, it's recommended this is done in Minmatar or Caldari space as Edencom systems come with bonuses to shield in that space.)**
  
   - Create a fleet with yourself in it. Fleet boss is required to "tag" rats.   - Create a fleet with yourself in it. Fleet boss is required to "tag" rats.
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 ===Setup===  ===Setup=== 
-If a Pochven wormhole spawns and it goes undisturbed it will not cause an invasion of a system.\\ We want the opposite, we want them spawning like crazy so we can farm efficiently. // // +If a Pochven wormhole spawns and it goes undisturbed it will not cause an invasion of a system.\\ We want the opposite, we want them spawning like crazy so we can farm efficiently. \\ \\ 
-**Fleet Composition** //+**Fleet Composition** \\
 The primary components of a Triglavian invasion farming fleet are as follows: The primary components of a Triglavian invasion farming fleet are as follows:
-  * Sniper fit, Armour tanked Marauders Paladin is the optimal hull for this as it has instant ammo swapping and hits the Triglavian thermal resist hole. The beam lasers also cycle quickly allowing more efficient use of DPS. Kronos is the second preference for its rail guns and armour tank. Vargur is the third preference, its alpha is unmatched, but its shield tank and slow cycle times with artillery canons lets it down (great for clearing leshaks though). Golems can't be accepted on these fleets due to missile flight time, cruise missile application on small fast moving targets and the shield tank. +  * Sniper fit, Armour tanked Marauders \\ Paladin is the optimal hull for this as it has instant ammo swapping and hits the Triglavian thermal resist hole. The beam lasers also cycle quickly allowing more efficient use of DPS. \\ Kronos is the second preference for its rail guns and armour tank. \\ Vargur is the third preference, its alpha is unmatched, but its shield tank and slow cycle times with artillery canons lets it down (great for clearing leshaks though). Golems can't be accepted on these fleets due to missile flight time, cruise missile application on small fast moving targets and the shield tank. 
-  * Damnation 2x Armour command bursts and 1x information command burst. This ship is specially fit to boost the tank of the fleet, increase lock range and function as the last line of defense vs tackle with its RLMLs. +  * Damnation \\ 2x Armour command bursts and 1x information command burst. This ship is specially fit to boost the tank of the fleet, increase lock range and function as the last line of defense vs tackle with its RLMLs. 
-  *  +  * Sniper fit Nagas \\ Fit for extreme range snipingthese are similar to the ones used for killing sleepers in pochven. They have no tank, so if they take agro, will have to leave grid. 
-To prime a system in order to farm efficiently, the Triglavians need to get "angry" and start invading the systemThis is done by clearing the Pochven wormholes Triglavian guards.+  * Noctis \\ Salvager <fc #ff0000>**MUST, AND I REPEAT, MUST HAS POSITIVE TRIGLAVIAN STANDINGS**</fc> or it will die and the fleet loses its loot. 
 +  * Additional support ships can be useful, target painting or long range webs, but aren't rally necessary.
  
 +To prime a system in order to farm efficiently, the Triglavians need to get "angry" and start invading the system. This is done by clearing the Pochven wormhole's Triglavian guards and roaming fleets found in the system.
 +\\ \\ Most fleets are FC'd from the Damnation to allow them to focus on calling targets and being the optimal warp in for the DPS within the fleet. \\ They're also the sacrifice if a Marauder gets tackled and are the last off grid.
 +The steps for clearing the WH:
 +  - The FC will warp to the pochven WH bookmark (that has previously been scanned and bookmarked) at 100km
 +  - On land immediately align away from your warp in direction and MJD to get 200km from the Triglavians
 +  - Once at 200km the DPS boats can warp in, engage bastion and start shotting. Nagas should priorities frigates and destroyers, while Marauders will do the same with the exception of leshaks. Leshaks can spool to very high DPS and can't be allowed to live for too long.
 +  - The noctis should warp to the fleet after the Triglavians have been engaged. Once on grid they can warp to a wreck to being the salvage operation.
 +  - The WH is cleared once all triglavians are dead and fleet members have received an isk payout and some DED LP
 +
 +After the WH is cleared, the remaining in system triglavian fleets need to be destroyed. Use DScan to find them. Repeat the above process, but the FC will warp to the celestial at 100km instead of a bookmark.\\ Once all fleets are cleared it will be up to 15 minutes before the Triglavians will respawn in their "angry" invasion state. Good time to take a bio break and get something to drink.
 +
 +===Farming===
 +Once the invasion has started the real farm can begin. The process is much the same as killing the roaming Triglavian fleets above, but these new fleets will call in reinforcements. \\
 +If your fleet is regularly finding Triglavians are getting within 60-70km of the fleet, this means that you don't have enough DPS. \\ \\
 +There are three levels of angry the invasion fleets can be. This is dependent on how many times the pochven wormhole has been cleared. The WH guards respawn every 1HR. If thy are cleared again after the first time, this will escalate the invasion spawning more difficult and elite Triglavians. The wormhole can be cleared three times. Increasing the level, increases the loot but also the difficulty. \\ \\
 +
 +==Payout==
 +The following is the current payout rate, per person, per role. If multiboxing, its a single payout for that person at the highest rate per the role they are performing. Eg. Marauder + Naga, they get paid for 1x Marauder.\\ \\ This table is subject to change and may not be up to date.
 +| **Ship** | **Isk factor** |
 +| Naga T1 | 1.0 |
 +| Naga T2 | 1.25 |
 +| Domi | 1.5 |
 +| Marauder | 2.0 |
 +| FC | 2.0 |
 +| Salvage | 2.0 |
 +| Support | 0.5 |
  
  
  
 {{tag>guide general expert english}} {{tag>guide general expert english}}
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  • Last modified: 2021/12/30 08:14
  • by The Hallucinator