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public:dojo:wiki:dojo-skillplans [2018/01/09 11:40]
real_st_zy Cleaned up redundancies, linked where appropriate. Added logi skills. Added links to Alpha skillplans. Need to move Inty plan to dojo inty page and add skillplans for fleet roles and industry
public:dojo:wiki:dojo-skillplans [2023/05/14 14:56] (current)
Nevarr Tivianne migrate imgur links
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 +<alert>
 +**<fs large>This page needs some love. Please adopt it and fix things like content, formatting, tags,...</fs>**
 +
 +<fs small>This page hasn't been updated in over a year. Both formatting and content could use some updating. </fs> 
 +</alert>
 +
 ======Dojo Skillplans and Recommended Skills====== ======Dojo Skillplans and Recommended Skills======
  
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 {{INLINETOC:width18 2-2}} {{INLINETOC:width18 2-2}}
  
-=====30-Day Alpha Clone Skillplans===== +=====Alpha Clone Skillplans===== 
-<span safety>ALPHA</span> The skillplans in this section are recommended for Alpha Clones.+<label type="success">ALPHA</label> The skillplans in this section are recommended for Alpha Clones.
  
-The following skillplans will help Alpha clones get into ships and contribute to fleets quickly: +The [[:public:dojo:wiki:alpha-clone-skillplans|30-day and longer skill plans for Alpha Clones]] will help Alpha clones get into ships and contribute to fleets quickly.
-  * **[[https://wiki.braveineve.com/public/dojo/wiki/alpha-clone-30-day-skillplans|30-Day Skillplans]]** +
-  * **[[https://wiki.braveineve.com/public/dojo/wiki/alpha-clone-extended-skillplans|Extended (Day 30+) Skillplans for Alpha Clones]]** (after the first 30 days)+
  
 =====Alliance Doctrine Skillplans===== =====Alliance Doctrine Skillplans=====
  
-For further information on skillplans for Brave Doctrines, including the **Doctrine Condor** and **2-Week Doctrine Starter Plan**, please see our **[[https://wiki.braveineve.com/public/alliance/military/skillplans/start#doctrine_skillplans|Alliance Doctrine Skillplans]]**.+For further information on skillplans for Brave Doctrines, including the **Doctrine Condor** and **2-Week Doctrine Starter Plan**, please see our **[[:public:alliance:military:skillplans:start|Alliance Doctrine Skillplans]]**.
  
 =====Skillplans for Dojo Ships===== =====Skillplans for Dojo Ships=====
 ====Newbro Condor==== ====Newbro Condor====
-For the Newbro Condor skillplan, please visit the **[[https://wiki.braveineve.com/public/dojo/handouts|Dojo Handouts]]** page.+For the Newbro Condor skillplan, please visit the **[[:public:dojo:pvp_handouts|Dojo PVP Handouts]]** page.
  
 ====Dojo Ratalyst==== ====Dojo Ratalyst====
-For the Dojo Ratalyst skillplan, please visit the **[[https://wiki.braveineve.com/public/dojo/ratalyst|Dojo Ratalyst]]** page.+For the Dojo Ratalyst skillplan, please visit the **[[:public:dojo:ratalyst|Dojo Ratalyst]]** page.
  
 ====Vexor Newbro Edition==== ====Vexor Newbro Edition====
-For the Vexor Newbro Edition skillplan, please visit the **[[https://wiki.braveineve.com/public/dojo/vexor-newbro-edition|Vexor Newbro Edition]]** page.+For the Vexor Newbro Edition skillplan, please visit the **[[:public:dojo:vexor-newbro-edition|Vexor Newbro Edition]]** page.
  
 ====Dojo Taxi Interceptors==== ====Dojo Taxi Interceptors====
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 ^Skill^Minimum Level^ ^Skill^Minimum Level^
 |Any Racial Frigate Skill|5| |Any Racial Frigate Skill|5|
-|Evasive Manouvering|5|+|Evasive Maneuvering|5|
 |Interceptor|1| |Interceptor|1|
 |Hull Upgrades|2| |Hull Upgrades|2|
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 ====="The Magic 14"===== ====="The Magic 14"=====
-The skill plan based on [[http://forum.eveuniversity.org/viewtopic.php?t=81073&p=706004|this post from EVE Uni]]. These are considered very versatile and core fitting skills and will improve the performance of nearly every ship. Several of these skills are required for tech II ships, such as Interceptors and Assault Frigates, so they will significantly contribute to your progress in the ship trees. You should aim for getting these skills to at least 4, and eventually to level 5. You can copy this plan and use the [[http://i.imgur.com/5gDSx74.png|"Add skills listed in clipboard to end of queue" button]] in your training queue. +The skill plan based on [[http://forum.eveuniversity.org/viewtopic.php?t=81073&p=706004|this post from EVE Uni]]. These are considered very versatile and core fitting skills and will improve the performance of nearly every ship. Several of these skills are required for tech II ships, such as Interceptors and Assault Frigates, so they will significantly contribute to your progress in the ship trees. You should aim for getting these skills to at least 4, and eventually to level 5. You can copy this plan and use the [[https://raw.githubusercontent.com/bravecollective/wiki-files/main/imgur/5gDSx74.png|"Add skills listed in clipboard to end of queue" button]] in your training queue. 
-<code>+ 
 +<accordion> 
 +<panel type="default" title="Copy-Pasteable Skillplan" subtitle="Click to Expand"> 
 +<code> 
 CPU Management I CPU Management I
 CPU Management II CPU Management II
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 Spaceship Command IV Spaceship Command IV
 Spaceship Command V Spaceship Command V
-</code> |+ 
 +</code> 
 +</panel> 
 + 
 +</accordion> 
 + 
 +^Skill^Improvement^<label type="success">ALPHA</label> Max Level^ 
 +|CPU Management|5% Bonus to ship CPU output per skill level|5| 
 +|Power Grid Management|5% Bonus to ship's powergrid output per skill level|5| 
 +|Capacitor Management|5% bonus to capacitor capacity per skill level|4| 
 +|Capacitor Systems Operation|5% reduction in capacitor recharge time per skill level|3| 
 +|Mechanics|5% bonus to structure hit points per skill level|5| 
 +|Hull Upgrades|5% bonus to armor hit points per skill level|5| 
 +|Shield Management|5% bonus to shield capacity per skill level|4| 
 +|Shield Operation|5% reduction in shield recharge time per skill level|4| 
 +|Long Range Targeting|5% Bonus to targeting range per skill level|3| 
 +|Signature Analysis|5% improved targeting speed per skill level|3| 
 +|Navigation|5% bonus to sub-warp ship velocity per skill level|4| 
 +|Evasive Maneuvering|5% improved ship agility for all ships per skill level|3| 
 +|Warp Drive Operation|10% reduction in capacitor need of initiating warp per skill level|3| 
 +|Spaceship Command|2% improved ship agility for all ships per skill level|4|
  
 =====Skills for Fleet Roles===== =====Skills for Fleet Roles=====
  
 ====Logistics==== ====Logistics====
-For a Logistics pilot, managing their capacitor and staying alive are the primary objectives. Most logistics fits also require excellent fitting skills. Subsequently, a logistics pilot priorities in skill training are to support those objectives.+For a Logistics pilot, managing their capacitor and staying alive are the primary objectives. They need enough tank to stay on field as long as the FC needs while being fast enough to stay with the anchor/fleet. Most logistics fits also require excellent fitting skills to fly effectively.
  
 ^Skill^Minimum Level^ ^Skill^Minimum Level^
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 |Afterburner|4| |Afterburner|4|
 |Fuel Conservation|4| |Fuel Conservation|4|
-^For shield logistics^^+^For shield logistics (ie. Scimitar, Basilisk, Osprey, Scythe)^^
 |Shield Emission Systems|4| |Shield Emission Systems|4|
 |Shield Management|4| |Shield Management|4|
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 |Shield Rigging|3| |Shield Rigging|3|
 |Shield Upgrades|4| |Shield Upgrades|4|
-^For armor logistics^^+^For armor logistics (ie. Guardian, Oneiros, Exequror)^^
 |Armor Rigging|3| |Armor Rigging|3|
 |Remote Armor Repair Systems|4| |Remote Armor Repair Systems|4|
-^For cap-chain logistics^^+^For cap-chain logistics (ie. Basilisk, Osprey, Guardian)^^
 |Capacitor Emission Systems|4| |Capacitor Emission Systems|4|
 ^For repair drones^^ ^For repair drones^^
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-{{tag>General Advanced English}}+{{tag>general skillplan intro all english DojoFixMe}}
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  • Last modified: 2018/01/09 11:40
  • by real_st_zy