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 ======Dojo Skillplans and Recommended Skills====== ======Dojo Skillplans and Recommended Skills======
  
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 {{INLINETOC:width18 2-2}} {{INLINETOC:width18 2-2}}
  
-=====Two Week Starter Skillplan=====+=====Alpha Clone Skillplans===== 
 +<label type="success">ALPHA</label> The skillplans in this section are recommended for Alpha Clones.
  
-This skillplan is aimed at brand-new players, and is not tuned to any particular Brave doctrine, i.e. it will be useful to any player new to the game who wants to improve their core skills and open up the widest range of ship and weapon options in the shortest time.+The [[:public:dojo:wiki:alpha-clone-skillplans|30-day and longer skill plans for Alpha Clones]] will help Alpha clones get into ships and contribute to fleets quickly.
  
-<WRAP column half round box> +=====Alliance Doctrine Skillplans=====
-==== Two week starter ==== +
-  * [[https://www.dropbox.com/s/jqyz3qu2n4klcxe/Brave%20TwoWeek.emp?dl=0|EveMon file]] +
-<code> +
-Small Projectile Turret I (8 minutes, 20 seconds) +
-Minmatar Frigate I (16 minutes, 40 seconds) +
-Small Hybrid Turret I (8 minutes, 20 seconds) +
-Gallente Frigate I (16 minutes, 40 seconds) +
-Caldari Frigate I (16 minutes, 40 seconds) +
-Small Energy Turret I (8 minutes, 20 seconds) +
-Amarr Frigate I (16 minutes, 40 seconds) +
-Small Projectile Turret II (38 minutes, 50 seconds) +
-Minmatar Frigate II (1 hour, 17 minutes, 38 seconds) +
-Small Hybrid Turret II (38 minutes, 50 seconds) +
-Gallente Frigate II (1 hour, 17 minutes, 38 seconds) +
-Caldari Frigate II (1 hour, 17 minutes, 38 seconds) +
-Small Energy Turret II (38 minutes, 50 seconds) +
-Amarr Frigate II (1 hour, 17 minutes, 38 seconds) +
-Small Projectile Turret III (3 hours, 39 minutes, 30 seconds) +
-Minmatar Frigate III (7 hours, 19 minutes, 2 seconds) +
-Small Hybrid Turret III (3 hours, 39 minutes, 30 seconds) +
-Gallente Frigate III (7 hours, 19 minutes, 2 seconds) +
-Caldari Frigate III (7 hours, 19 minutes, 2 seconds) +
-Small Energy Turret III (3 hours, 39 minutes, 30 seconds) +
-Amarr Frigate III (7 hours, 19 minutes, 2 seconds) +
-Propulsion Jamming II (1 hour, 56 minutes, 26 seconds) +
-Warp Drive Operation II (38 minutes, 50 seconds) +
-Acceleration Control II (2 hours, 35 minutes, 14 seconds) +
-Evasive Maneuvering II (1 hour, 17 minutes, 38 seconds) +
-High Speed Maneuvering II (3 hours, 14 minutes, 4 seconds) +
-High Speed Maneuvering III (18 hours, 17 minutes, 35 seconds) +
-Warp Drive Operation III (3 hours, 39 minutes, 30 seconds) +
-Evasive Maneuvering III (7 hours, 19 minutes, 2 seconds) +
-Acceleration Control III (14 hours, 38 minutes, 6 seconds) +
-Fuel Conservation I (16 minutes, 40 seconds) +
-Fuel Conservation II (1 hour, 17 minutes, 38 seconds) +
-Fuel Conservation III (7 hours, 19 minutes, 2 seconds) +
-Mechanics III (3 hours, 39 minutes, 30 seconds) +
-Mechanics IV (20 hours, 41 minutes, 49 seconds) +
-Hull Upgrades III (7 hours, 19 minutes, 2 seconds) +
-Sensor Linking I (25 minutes) +
-Target Painting I (25 minutes) +
-Weapon Disruption I (25 minutes) +
-Electronic Warfare II (1 hour, 17 minutes, 38 seconds) +
-Frequency Modulation I (25 minutes) +
-Frequency Modulation II (1 hour, 56 minutes, 26 seconds) +
-Electronic Warfare III (7 hours, 19 minutes, 2 seconds) +
-Long Distance Jamming I (33 minutes, 20 seconds) +
-Long Distance Jamming II (2 hours, 35 minutes, 14 seconds) +
-Sensor Linking II (1 hour, 56 minutes, 26 seconds) +
-Weapon Disruption II (1 hour, 56 minutes, 26 seconds) +
-Long Range Targeting II (1 hour, 17 minutes, 38 seconds) +
-Signature Analysis II (38 minutes, 50 seconds) +
-Signature Analysis III (3 hours, 39 minutes, 30 seconds) +
-Target Management III (3 hours, 39 minutes, 30 seconds) +
-Target Painting II (1 hour, 56 minutes, 26 seconds) +
-Missile Launcher Operation II (38 minutes, 50 seconds) +
-Light Missiles I (16 minutes, 40 seconds) +
-Minmatar Destroyer I (16 minutes, 40 seconds) +
-Minmatar Destroyer II (1 hour, 17 minutes, 38 seconds) +
-Minmatar Destroyer III (7 hours, 19 minutes, 2 seconds) +
-Light Missiles II (1 hour, 17 minutes, 38 seconds) +
-Light Missiles III (7 hours, 19 minutes, 2 seconds) +
-Missile Bombardment I (16 minutes, 40 seconds) +
-Missile Bombardment II (1 hour, 17 minutes, 38 seconds) +
-Missile Bombardment III (7 hours, 19 minutes, 2 seconds) +
-Missile Launcher Operation III (3 hours, 39 minutes, 30 seconds) +
-Missile Projection I (33 minutes, 20 seconds) +
-Missile Projection II (2 hours, 35 minutes, 14 seconds) +
-Missile Projection III (14 hours, 38 minutes, 6 seconds) +
-Rapid Launch I (16 minutes, 40 seconds) +
-Rapid Launch II (1 hour, 17 minutes, 38 seconds) +
-Rapid Launch III (7 hours, 19 minutes, 2 seconds) +
-Target Navigation Prediction I (16 minutes, 40 seconds) +
-Target Navigation Prediction II (1 hour, 17 minutes, 38 seconds) +
-Energy Grid Upgrades II (1 hour, 17 minutes, 38 seconds) +
-Capacitor Systems Operation IV (20 hours, 41 minutes, 49 seconds) +
-Thermodynamics II (1 hour, 56 minutes, 26 seconds) +
-Thermodynamics III (10 hours, 58 minutes, 34 seconds) +
-Weapon Upgrades III (7 hours, 19 minutes, 2 seconds) +
-Weapon Upgrades IV (1 day, 17 hours, 23 minutes, 39 seconds) +
-Hull Upgrades IV (1 day, 17 hours, 23 minutes, 39 seconds) +
-Motion Prediction III (7 hours, 19 minutes, 2 seconds) +
-Surgical Strike II (2 hours, 35 minutes, 14 seconds) +
-Trajectory Analysis II (3 hours, 14 minutes, 4 seconds) +
-Drone Avionics II (38 minutes, 50 seconds) +
-Drone Avionics III (3 hours, 39 minutes, 30 seconds) +
-Drones II (38 minutes, 50 seconds) +
-Drones III (3 hours, 39 minutes, 30 seconds) +
-Light Drone Operation I (8 minutes, 20 seconds) +
-Drones IV (20 hours, 41 minutes, 49 seconds) +
-Drone Durability I (41 minutes, 40 seconds) +
-Drone Durability II (3 hours, 14 minutes, 4 seconds) +
-Drone Navigation I (8 minutes, 20 seconds) +
-Drone Navigation II (38 minutes, 50 seconds) +
-Light Drone Operation II (38 minutes, 50 seconds) +
-Light Drone Operation III (3 hours, 39 minutes, 30 seconds) +
- +
-Total time: 17 days, 1 hour, 19 minutes, 45 seconds +
-</code> +
-</WRAP>+
  
-=====Dojo Condor=====+For further information on skillplans for Brave Doctrines, including the **Doctrine Condor** and **2-Week Doctrine Starter Plan**, please see our **[[:public:alliance:military:skillplans:start|Alliance Doctrine Skillplans]]**.
  
-This is a **very** basic Condor fit. It is cheap, will be handed out by the Dojo (soon) and can be trained for within ~14h.\\  +=====Skillplans for Dojo Ships===== 
-If you get better skills and have more money, upgrading the modules will improve it and even with the basic fit it is a versatile tackle frigate that can teach you a lot about piloting ships.\\  +====Newbro Condor==== 
-The first plan enables you to fly the fitit can be trained very fast and unlocks some new modules, like light missile launchers, weapon disruptors and some rigs.\\  +For the Newbro Condor skillplanplease visit the **[[:public:dojo:pvp_handouts|Dojo PVP Handouts]]** page.
-The second plan starts with some quality of life improvements, especially Warp Drive Operations is something that will reduce frustration a lot.\\  +
-__Please note that the second plan isn't required to fly the ship,__ so if you don't want to train into it too much, leave out the missile skills (everything after Propulsion Jamming III).\\  +
-The rest isn't required but will be useful for many ships and fits so consider training those.+
  
-|<code> +====Dojo Ratalyst==== 
-[CondorCondor]+For the Dojo Ratalyst skillplanplease visit the **[[:public:dojo:ratalyst|Dojo Ratalyst]]** page.
  
-Micro Auxiliary Power Core I +====Vexor Newbro Edition==== 
-Micro Auxiliary Power Core I+For the Vexor Newbro Edition skillplan, please visit the **[[:public:dojo:vexor-newbro-edition|Vexor Newbro Edition]]** page.
  
-Baker Nunn Enduring Tracking Disruptor I, Tracking Speed Disruption Script +====Dojo Taxi Interceptors====
-Initiated Warp Disruptor I +
-Medium Shield Extender I +
-5MN Microwarpdrive I +
- +
-Light Missile Launcher I, Nova Light Missile +
-Light Missile Launcher I, Nova Light Missile +
-Light Missile Launcher I, Nova Light Missile +
-[Empty High slot] +
- +
-Small Polycarbon Engine Housing I +
-Small Polycarbon Engine Housing I +
-Small Auxiliary Thrusters I +
- +
- +
-Scourge Light Missile x240 +
-Nova Light Missile x120 +
-</code>+
- +
-^Skills needed to use the fit\\ (absolute minimum)^ +
-|<code> +
-Caldari Frigate I (16 minutes, 40 seconds) +
-Missile Launcher Operation II (38 minutes, 50 seconds) +
-Light Missiles I (16 minutes, 40 seconds) +
-Weapon Disruption I (25 minutes) +
-Mechanics III (3 hours, 39 minutes, 30 seconds) +
-Jury Rigging I (16 minutes, 40 seconds) +
-Jury Rigging II (1 hour, 17 minutes, 38 seconds) +
-Jury Rigging III (7 hours, 19 minutes, 2 seconds) +
-Astronautics Rigging I (25 minutes) +
- +
- +
-Total time: 14 hours, 35 minutes +
-</code>+
- +
-^Additional Skills\\ (improves quality of life and ship performance)^ +
-|<code> +
-Caldari Frigate II (1 hour, 17 minutes, 38 seconds) +
-Warp Drive Operation II (38 minutes, 50 seconds) +
-Warp Drive Operation III (3 hours, 39 minutes, 30 seconds) +
-High Speed Maneuvering II (3 hours, 14 minutes, 4 seconds) +
-Long Range Targeting II (1 hour, 17 minutes, 38 seconds) +
-Signature Analysis II (38 minutes, 50 seconds) +
-Caldari Frigate III (7 hours, 19 minutes, 2 seconds) +
-Target Navigation Prediction I (16 minutes, 40 seconds) +
-Signature Analysis III (3 hours, 39 minutes, 30 seconds) +
-Target Management III (3 hours, 39 minutes, 30 seconds) +
-Weapon Disruption II (1 hour, 56 minutes, 26 seconds) +
-High Speed Maneuvering III (18 hours, 17 minutes, 35 seconds) +
-Long Range Targeting III (7 hours, 19 minutes, 2 seconds) +
-Propulsion Jamming II (1 hour, 56 minutes, 26 seconds) +
-Propulsion Jamming III (10 hours, 58 minutes, 34 seconds) +
-Rapid Launch I (16 minutes, 40 seconds) +
-Missile Bombardment I (16 minutes, 40 seconds) +
-Missile Bombardment II (1 hour, 17 minutes, 38 seconds) +
-Light Missiles II (1 hour, 17 minutes, 38 seconds) +
-Light Missiles III (7 hours, 19 minutes, 2 seconds) +
-Missile Launcher Operation III (3 hours, 39 minutes, 30 seconds) +
-Missile Projection I (33 minutes, 20 seconds) +
-Missile Launcher Operation IV (20 hours, 41 minutes, 49 seconds) +
-Warhead Upgrades I (41 minutes, 40 seconds) +
-Missile Projection II (2 hours, 35 minutes, 14 seconds) +
-Rapid Launch II (1 hour, 17 minutes, 38 seconds) +
-Target Navigation Prediction II (1 hour, 17 minutes, 38 seconds) +
-Warhead Upgrades II (3 hours, 14 minutes, 4 seconds) +
- +
- +
-Total time: 4 days, 14 hours, 37 minutes, 47 seconds +
-</code>+
-=====Interceptor=====+
 For a basic travel Interceptor you only need four specific skills: For a basic travel Interceptor you only need four specific skills:
 ^Skill^Minimum Level^ ^Skill^Minimum Level^
 |Any Racial Frigate Skill|5| |Any Racial Frigate Skill|5|
-|Evasive Manouvering|5|+|Evasive Maneuvering|5|
 |Interceptor|1| |Interceptor|1|
 |Hull Upgrades|2| |Hull Upgrades|2|
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 The first thee skills are needed to sit in the Interceptor, Hull Upgrades II is needed for the modules you need to reduce your align time (but all pilots should have that already, since it is a starter skill). The first thee skills are needed to sit in the Interceptor, Hull Upgrades II is needed for the modules you need to reduce your align time (but all pilots should have that already, since it is a starter skill).
  
-=====Bomber===== +====="The Magic 14"===== 
-A Bomber relies on two important modulesits cloak and the bomb launcherTo fully use your bomberbeing able to use torpedoes is also required.+The skill plan based on [[http://forum.eveuniversity.org/viewtopic.php?t=81073&p=706004|this post from EVE Uni]]. These are considered very versatile and core fitting skills and will improve the performance of nearly every shipSeveral of these skills are required for tech II ships, such as Interceptors and Assault Frigates, so they will significantly contribute to your progress in the ship trees. You should aim for getting these skills to at least 4and eventually to level 5. You can copy this plan and use the [[https://raw.githubusercontent.com/bravecollective/wiki-files/main/imgur/5gDSx74.png|"Add skills listed in clipboard to end of queue" button]] in your training queue.
  
-For the ship itself you need: +<accordion> 
-^Skill^Minimum Level^ +<panel type="default" title="Copy-Pasteable Skillplan" subtitle="Click to Expand"> 
-^For the Ship:^^ +<code>
-|Any Racial Frigate Skill|5| +
-|Electronics Upgrade|5| +
-|Covert Ops|1| +
-^For the Covops Cloak:^^ +
-|Cloaking|4| +
-^For Bombs:^^ +
-|Missile Bombardment |4| +
-|Bomb Deployment|1| +
-^For Torpedoes:^^ +
-|Missile Launcher Operation|4| +
-|Heavy Missiles|3| +
-|Torpedoes|1|+
  
- 
-=====Basic Ratting Vexor===== 
-| <code> 
-[Vexor Newbro Edition - Skills] 
-1. Gallente Frigate I (16 minutes, 40 seconds) 
-2. Gallente Frigate II (1 hour, 17 minutes, 38 seconds) 
-3. Gallente Frigate III (7 hours, 19 minutes, 2 seconds) 
-4. Gallente Destroyer I (16 minutes, 40 seconds) 
-5. Gallente Destroyer II (1 hour, 17 minutes, 38 seconds) 
-6. Gallente Destroyer III (7 hours, 19 minutes, 2 seconds) 
-7. Gallente Cruiser I (41 minutes, 40 seconds) 
-8. Energy Grid Upgrades I (16 minutes, 40 seconds) 
-9. Energy Grid Upgrades II (1 hour, 17 minutes, 38 seconds) 
-10. Weapon Upgrades I (16 minutes, 40 seconds) 
-11. Drones I (8 minutes, 20 seconds) 
-12. Hull Upgrades I (16 minutes, 40 seconds) 
-13. Hull Upgrades II (1 hour, 17 minutes, 38 seconds) 
-14. Hull Upgrades III (7 hours, 19 minutes, 2 seconds) 
-15. Repair Systems I (8 minutes, 20 seconds) 
-16. Energy Grid Upgrades III (7 hours, 19 minutes, 2 seconds) 
-17. Afterburner I (8 minutes, 20 seconds) 
-18. Drone Avionics I (8 minutes, 20 seconds) 
-19. Drone Avionics II (38 minutes, 50 seconds) 
-20. Drone Avionics III (3 hours, 39 minutes, 30 seconds) 
-21. Mechanics III (3 hours, 39 minutes, 30 seconds) 
-22. Jury Rigging I (16 minutes, 40 seconds) 
-23. Drones II (38 minutes, 50 seconds) 
-24. Drones III (3 hours, 39 minutes, 30 seconds) 
-25. Light Drone Operation I (8 minutes, 20 seconds) 
-26. Drones IV (20 hours, 41 minutes, 50 seconds) 
-27. Drones V (4 days, 21 hours, 4 minutes, 50 seconds) 
-28. Heavy Drone Operation I (41 minutes, 40 seconds) 
-29. Medium Drone Operation I (16 minutes, 40 seconds) 
-30. Medium Drone Operation II (1 hour, 17 minutes, 38 seconds) 
-31. Medium Drone Operation III (7 hours, 19 minutes, 2 seconds) 
-32. Heavy Drone Operation II (3 hours, 14 minutes, 4 seconds) 
-33. Heavy Drone Operation III (18 hours, 17 minutes, 36 seconds) 
-34. Jury Rigging II (1 hour, 17 minutes, 38 seconds) 
-35. Gallente Cruiser II (3 hours, 14 minutes, 4 seconds) 
-36. Gallente Cruiser III (18 hours, 17 minutes, 36 seconds) 
-37. Afterburner II (38 minutes, 50 seconds) 
-38. Afterburner III (3 hours, 39 minutes, 30 seconds) 
-38. Fuel Conservation I (16 minutes, 40 seconds) 
-39. Fuel Conservation II (1 hour, 17 minutes, 38 seconds) 
-40. Fuel Conservation III (7 hours, 19 minutes, 2 seconds)  
-Total time: 10d 14h 40m 
-</code> | 
- 
-====="The Magic 14"===== 
-The skill plan based on [[http://forum.eveuniversity.org/viewtopic.php?t=81073&p=706004|this post from EVE Uni]]. These are considered very versatile and core fitting skills and will improve the performance of nearly every ship. Several of these skills are required for tech II ships, such as Interceptors and Assault Frigates, so they will significantly contribute to your progress in the ship trees. You should aim for getting these skills to at least 4, and eventually to level 5. You can copy this plan and use the [[http://i.imgur.com/5gDSx74.png|"Add skills listed in clipboard to end of queue" button]] in your training queue. 
-| <code> 
 CPU Management I CPU Management I
 CPU Management II CPU Management II
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 Spaceship Command IV Spaceship Command IV
 Spaceship Command V Spaceship Command V
-</code> |+ 
 +</code> 
 +</panel> 
 + 
 +</accordion> 
 + 
 +^Skill^Improvement^<label type="success">ALPHA</label> Max Level^ 
 +|CPU Management|5% Bonus to ship CPU output per skill level|5| 
 +|Power Grid Management|5% Bonus to ship's powergrid output per skill level|5| 
 +|Capacitor Management|5% bonus to capacitor capacity per skill level|4| 
 +|Capacitor Systems Operation|5% reduction in capacitor recharge time per skill level|3| 
 +|Mechanics|5% bonus to structure hit points per skill level|5| 
 +|Hull Upgrades|5% bonus to armor hit points per skill level|5| 
 +|Shield Management|5% bonus to shield capacity per skill level|4| 
 +|Shield Operation|5% reduction in shield recharge time per skill level|4| 
 +|Long Range Targeting|5% Bonus to targeting range per skill level|3| 
 +|Signature Analysis|5% improved targeting speed per skill level|3| 
 +|Navigation|5% bonus to sub-warp ship velocity per skill level|4| 
 +|Evasive Maneuvering|5% improved ship agility for all ships per skill level|3| 
 +|Warp Drive Operation|10% reduction in capacitor need of initiating warp per skill level|3| 
 +|Spaceship Command|2% improved ship agility for all ships per skill level|4| 
 + 
 +=====Skills for Fleet Roles===== 
 + 
 +====Logistics==== 
 +For a Logistics pilot, managing their capacitor and staying alive are the primary objectives. They need enough tank to stay on field as long as the FC needs while being fast enough to stay with the anchor/fleet. Most logistics fits also require excellent fitting skills to fly effectively. 
 + 
 +^Skill^Minimum Level^ 
 +^Core logistics skills^^ 
 +|Capacitor Management|4| 
 +|Capacitor Systems Operation|4| 
 +|CPU Management|5| 
 +|Evasive Maneuvering|4| 
 +|Long Range Targeting|4| 
 +|Mechanics|4| 
 +|Navigation|4| 
 +|Power Grid Management|5| 
 +|Signature Analysis|4| 
 +|Warp Drive Operation|4| 
 +|Energy Grid Upgrades|4| 
 +|Target Management|4| 
 +|Afterburner|4| 
 +|Fuel Conservation|4| 
 +^For shield logistics (ie. Scimitar, Basilisk, Osprey, Scythe)^^ 
 +|Shield Emission Systems|4| 
 +|Shield Management|4| 
 +|Shield Operation|4| 
 +|Shield Rigging|3| 
 +|Shield Upgrades|4| 
 +^For armor logistics (ie. Guardian, Oneiros, Exequror)^^ 
 +|Armor Rigging|3| 
 +|Remote Armor Repair Systems|4| 
 +^For cap-chain logistics (ie. Basilisk, Osprey, Guardian)^^ 
 +|Capacitor Emission Systems|4| 
 +^For repair drones^^ 
 +|Drones|5| 
 +|Repair Drone Operation|4| 
 + 
 + 
 +====Stealth Bomber==== 
 +A Bomber relies on two important modules: its cloak and the bomb launcher. To fully use your bomber, being able to use torpedoes is also required. 
 + 
 +For the ship itself you need: 
 +^Skill^Minimum Level^ 
 +^For the Ship:^^ 
 +|Any Racial Frigate Skill|5| 
 +|Electronics Upgrade|5| 
 +|Covert Ops|1| 
 +^For the Covops Cloak:^^ 
 +|Cloaking|4| 
 +^For Bombs:^^ 
 +|Missile Bombardment |4| 
 +|Bomb Deployment|1| 
 +^For Torpedoes:^^ 
 +|Missile Launcher Operation|4| 
 +|Heavy Missiles|3| 
 +|Torpedoes|1| 
 + 
 + 
 + 
  
  
-===== Doctrine Ship Skillplans ===== 
  
-For further information on skillplans for Brave Doctrines, please see our individual [[https://wiki.braveineve.com/public/alliance/military/skillplans/start#doctrine_skillplans|Doctrine Skillplans]]. +{{tag>general skillplan intro all english DojoFixMe}}
-{{tag>General Advanced English}}+
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  • Last modified: 2017/05/27 23:57
  • by Katalya Myst