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public:dojo:wiki:combat_probing [2019/02/19 13:47]
Rangvaldr
public:dojo:wiki:combat_probing [2023/05/14 14:51] (current)
Nevarr Tivianne migrate imgur links
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 [Magnate, Throwaway Prober] [Magnate, Throwaway Prober]
  
-Expanded Probe Launcher I, Combat Scanner Probe I+Nanofiber Internal Structure I 
 +Nanofiber Internal Structure I 
 +Micro Auxiliary Power Core I 
 +[Empty Low slot]
  
 5MN Y-T8 Compact Microwarpdrive 5MN Y-T8 Compact Microwarpdrive
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 Initiated Compact Warp Scrambler Initiated Compact Warp Scrambler
  
-2 x Nanofiber Internal Structure I +Expanded Probe Launcher I, Combat Scanner Probe I 
-Micro Auxiliary Power Core I+[Empty High slot] 
 +[Empty High slot]
  
 Small Processor Overclocking Unit I Small Processor Overclocking Unit I
 Small Gravity Capacitor Upgrade I Small Gravity Capacitor Upgrade I
 +[Empty Rig slot]
  
-8 x Warrior I+ 
 +Warrior I x8
  
 </code> | </code> |
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 [Probe, Throwaway Prober] [Probe, Throwaway Prober]
  
-Expanded Probe Launcher I, Combat Scanner Probe I+Nanofiber Internal Structure I 
 +Micro Auxiliary Power Core I 
 +Co-Processor I
  
-1MN Microwarpdrive I +5MN Microwarpdrive I 
-J5b Phased Prototype Warp Scrambler I+J5b Enduring Warp Scrambler
 Medium Shield Extender I Medium Shield Extender I
 Scan Rangefinding Array I Scan Rangefinding Array I
  
-Nanofiber Internal Structure I +Expanded Probe Launcher I, Combat Scanner Probe 
-Micro Auxiliary Power Core +[Empty High slot] 
-Co-Processor I+[Empty High slot]
  
-2 x Small Processor Overclocking Unit I+Small Processor Overclocking Unit I 
 +Small Processor Overclocking Unit I
 Small Polycarbon Engine Housing I Small Polycarbon Engine Housing I
  
-7 x Warrior I+ 
 +Warrior I x7
  
 </code> | </code> |
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 [Heron, Throwaway Prober] [Heron, Throwaway Prober]
  
-Expanded Probe Launcher I, Combat Scanner Probe I+Nanofiber Internal Structure I 
 +Micro Auxiliary Power Core I
  
 Medium Shield Extender I Medium Shield Extender I
 Initiated Compact Warp Scrambler Initiated Compact Warp Scrambler
 Scan Rangefinding Array I Scan Rangefinding Array I
-1MN Microwarpdrive I +5MN Microwarpdrive I 
-Prototype Sensor Booster, Scan Resolution Script+Alumel-Wired Enduring Sensor Booster, Scan Resolution Script
  
-Nanofiber Internal Structure I +Expanded Probe Launcher I, Combat Scanner Probe I 
-Micro Auxiliary Power Core I+[Empty High slot] 
 +[Empty High slot]
  
-2 x Small Processor Overclocking Unit I+Small Processor Overclocking Unit I 
 +Small Processor Overclocking Unit I
 Small Ancillary Current Router I Small Ancillary Current Router I
  
-7 x Warrior I+ 
 +Warrior I x7
  
 </code> | </code> |
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 [Imicus, Throwaway Prober] [Imicus, Throwaway Prober]
  
-Expanded Probe Launcher I, Combat Scanner Probe I+Micro Auxiliary Power Core I 
 +Co-Processor I 
 +Nanofiber Internal Structure I
  
 Medium Shield Extender I Medium Shield Extender I
 Warp Scrambler I Warp Scrambler I
 5MN Y-T8 Compact Microwarpdrive 5MN Y-T8 Compact Microwarpdrive
-Prototype Sensor Booster, Scan Resolution Script+Alumel-Wired Enduring Sensor Booster, Scan Resolution Script
  
-Micro Auxiliary Power Core I +Expanded Probe Launcher I, Combat Scanner Probe 
-Co-Processor +[Empty High slot] 
-Nanofiber Internal Structure I+[Empty High slot]
  
 Small Ancillary Current Router I Small Ancillary Current Router I
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 Small Processor Overclocking Unit I Small Processor Overclocking Unit I
  
-8 x Warrior I+ 
 +Warrior I x8
  
 </code> | </code> |
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 [Malediction, Probe-Cepter] [Malediction, Probe-Cepter]
  
-Expanded Probe Launcher I, Sisters Combat Scanner Probe +Co-Processor II 
-125mm Gatling AutoCannon II, EMP S+Co-Processor II 
 +Co-Processor II 
 +Co-Processor II
  
 5MN Y-T8 Compact Microwarpdrive 5MN Y-T8 Compact Microwarpdrive
 Warp Scrambler II Warp Scrambler II
-Medium F-S9 Regolith Shield Induction+Medium F-S9 Regolith Compact Shield Extender
  
-4 x Co-Processor II+Expanded Probe Launcher I, Sisters Combat Scanner Probe 
 +125mm Gatling AutoCannon II, EMP S 
 +[Empty High slot]
  
-2 x Small Processor Overclocking Unit I+Small Processor Overclocking Unit I 
 +Small Processor Overclocking Unit I
  
 </code> | </code> |
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 Once you’ve launched your probes into the default Pinpoint Formation, this is the icon you will use to move your probes around in space. Once you’ve launched your probes into the default Pinpoint Formation, this is the icon you will use to move your probes around in space.
  
-{{http://i.imgur.com/jAoPGVN.jpg}}+{{https://raw.githubusercontent.com/bravecollective/wiki-files/main/imgur/jAoPGVN.jpg}}
  
 The six arrows can be used to move the probes on a one dimensional line. Up/down, left/right, back/forth.  The six arrows can be used to move the probes on a one dimensional line. Up/down, left/right, back/forth. 
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 For example in V-3YG7. For example in V-3YG7.
  
-{{http://i.imgur.com/sbRNbE2.jpg}}+{{https://raw.githubusercontent.com/bravecollective/wiki-files/main/imgur/sbRNbE2.jpg}}
  
-{{http://i.imgur.com/gn3zTOK.jpg}}+{{https://raw.githubusercontent.com/bravecollective/wiki-files/main/imgur/gn3zTOK.jpg}}
  
 The areas inside the yellow lines are the limits of where a ship is capable of moving and creating a safespot. Outside of rare circumstances such as legacy Deep Safes or Safe Spots created using Cosmic Signatures, your target will be within this area. The areas inside the yellow lines are the limits of where a ship is capable of moving and creating a safespot. Outside of rare circumstances such as legacy Deep Safes or Safe Spots created using Cosmic Signatures, your target will be within this area.
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 When receiving a result from a scan, there are six possible outcomes.   When receiving a result from a scan, there are six possible outcomes.  
  
-{{http://i.imgur.com/nwASMVHl.jpg}} +{{https://raw.githubusercontent.com/bravecollective/wiki-files/main/imgur/nwASMVHl.jpg}} 
  
 Getting a red sphere means that only a single probe has the target within it’s scan range. Not two or three.  A single probe.   Getting a red sphere means that only a single probe has the target within it’s scan range. Not two or three.  A single probe.  
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 Because of the close nature of the probe setup, and that only a single probe is capable of detecting the target, it means that there’s only a small area where only a single probe is covering. Because of the close nature of the probe setup, and that only a single probe is capable of detecting the target, it means that there’s only a small area where only a single probe is covering.
  
-{{http://i.imgur.com/3VvrsP1l.jpg}}+{{https://raw.githubusercontent.com/bravecollective/wiki-files/main/imgur/3VvrsP1l.jpg}}
  
 Getting a red circle means that only two probes have detected the target within their range. Like the sphere, it can only give you an idea of where to look. The target will be somewhere on this circle. Getting a red circle means that only two probes have detected the target within their range. Like the sphere, it can only give you an idea of where to look. The target will be somewhere on this circle.
  
-{{http://i.imgur.com/MuqLI4al.jpg}}+{{https://raw.githubusercontent.com/bravecollective/wiki-files/main/imgur/MuqLI4al.jpg}}
  
 This is an Red result, where at least three probes have detected a ship. One of the most common results you’ll see. It can often be quite misleading in where the target actually is, often being off by up to multiple AUs. It also gives no information about the target as seen in the Scanner window other than it being a ship and its designated ID, in this case being VKL-743. This is an Red result, where at least three probes have detected a ship. One of the most common results you’ll see. It can often be quite misleading in where the target actually is, often being off by up to multiple AUs. It also gives no information about the target as seen in the Scanner window other than it being a ship and its designated ID, in this case being VKL-743.
  
-{{http://i.imgur.com/Rw1Gydfl.jpg}}+{{https://raw.githubusercontent.com/bravecollective/wiki-files/main/imgur/Rw1Gydfl.jpg}}
  
 Now we're getting much closer. A Yellow result is far more accurate than a Red result, and also gives an additional piece of information about the ship, it’s Grouping. This will tell you what type of ship you’ve found, like an Attack Battlecruiser, an Assault Frigate, or a Cruiser. In this case, it’s a Rookie Ship. Now we're getting much closer. A Yellow result is far more accurate than a Red result, and also gives an additional piece of information about the ship, it’s Grouping. This will tell you what type of ship you’ve found, like an Attack Battlecruiser, an Assault Frigate, or a Cruiser. In this case, it’s a Rookie Ship.
  
-{{http://i.imgur.com/PKLjxXal.jpg}}+{{https://raw.githubusercontent.com/bravecollective/wiki-files/main/imgur/PKLjxXal.jpg}}
  
 With this result, a Green Icon, you’ve pretty much found where they are. The distance you're off by is tiny compared to the area you're scanning, but not quite enough to be able to warp it. It also gives the last possible information you’ll receive out of scanning, the exact ship type. In this case, it’s an Ibis. With this result, a Green Icon, you’ve pretty much found where they are. The distance you're off by is tiny compared to the area you're scanning, but not quite enough to be able to warp it. It also gives the last possible information you’ll receive out of scanning, the exact ship type. In this case, it’s an Ibis.
  
-{{http://i.imgur.com/woOKyxLl.jpg}}+{{https://raw.githubusercontent.com/bravecollective/wiki-files/main/imgur/woOKyxLl.jpg}}
  
 The icon in space has turned Green and the percentage under Signal has changed to a Warp button. You’ve found your target. Click the button to Warp to 0 or you can right click to find Squad Warp or Warp at range options. The icon in space has turned Green and the percentage under Signal has changed to a Warp button. You’ve found your target. Click the button to Warp to 0 or you can right click to find Squad Warp or Warp at range options.
  
-{{http://i.imgur.com/o30QJOVl.jpg}}+{{https://raw.githubusercontent.com/bravecollective/wiki-files/main/imgur/o30QJOVl.jpg}}
  
 When probing down a target, you might lose him as you’re closing in to either a mistake or the target warping off. However, once you’ve gotten your probes accurate enough to get either the Grouping or Type on a target, no matter how inaccurate your following scans are the computer will remember the information already gathered about a result, making it that much easier to follow said target in a crowded system. This can be seen in the video Probing Example - Ishtar at the end of the Wiki. When probing down a target, you might lose him as you’re closing in to either a mistake or the target warping off. However, once you’ve gotten your probes accurate enough to get either the Grouping or Type on a target, no matter how inaccurate your following scans are the computer will remember the information already gathered about a result, making it that much easier to follow said target in a crowded system. This can be seen in the video Probing Example - Ishtar at the end of the Wiki.
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 Also remember when the system is filled with ships, that clicking on a particular result in the Scanner window will cause the results in space to only display that one. Also remember when the system is filled with ships, that clicking on a particular result in the Scanner window will cause the results in space to only display that one.
  
-{{http://i.imgur.com/ydmXhIbl.jpg}} +{{https://raw.githubusercontent.com/bravecollective/wiki-files/main/imgur/ydmXhIbl.jpg}} 
-{{http://i.imgur.com/SShidRul.jpg}}+{{https://raw.githubusercontent.com/bravecollective/wiki-files/main/imgur/SShidRul.jpg}}
  
 This will clear up much of the clutter, and let you focus on that particular target without outright filtering other potential hostiles. This will clear up much of the clutter, and let you focus on that particular target without outright filtering other potential hostiles.
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 ===== Filtering out friendly ships ===== ===== Filtering out friendly ships =====
-{{http://i.imgur.com/rNxSqyPl.jpg}}+{{https://raw.githubusercontent.com/bravecollective/wiki-files/main/imgur/rNxSqyPl.jpg}}
  
 In this example, everything on grid is friendly. As generally the size of a grid around a gate or station is around 300 to 400 kms, that means that anything within that range can be safely considered something you don't want to show up on your results. In this example, everything on grid is friendly. As generally the size of a grid around a gate or station is around 300 to 400 kms, that means that anything within that range can be safely considered something you don't want to show up on your results.
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 The ease or difficulty in probing down a ship depends on two factors. It’s Sensor Strength and it’s Signature Radius. The ease or difficulty in probing down a ship depends on two factors. It’s Sensor Strength and it’s Signature Radius.
  
-{{http://i.imgur.com/ZPP1Ystl.jpg}}+{{https://raw.githubusercontent.com/bravecollective/wiki-files/main/imgur/ZPP1Ystl.jpg}}
  
 A higher Signature Radius and a smaller Sensor Strength will make a target easier to find. The reverse makes a target more difficult to find. Some ships like Electronic Attack Frigates and Stealthbombers have both a naturally small Signature Radius and a high Sensor Strength, meaning they can be very difficult to pinpoint. Or even impossible with some prober fits. A higher Signature Radius and a smaller Sensor Strength will make a target easier to find. The reverse makes a target more difficult to find. Some ships like Electronic Attack Frigates and Stealthbombers have both a naturally small Signature Radius and a high Sensor Strength, meaning they can be very difficult to pinpoint. Or even impossible with some prober fits.
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   * When probing a hostile ship on grid, use 'C' to turn on your automatic camera control while selecting the target in space. This will orientate your camera towards them allowing you to pre-align for an instant warp when the probes finish.   * When probing a hostile ship on grid, use 'C' to turn on your automatic camera control while selecting the target in space. This will orientate your camera towards them allowing you to pre-align for an instant warp when the probes finish.
   * Create a Custom Formation of the default Pinpoint Formation set to 0.5 AU. This is a very common setting for your probes, and can save precious seconds.   * Create a Custom Formation of the default Pinpoint Formation set to 0.5 AU. This is a very common setting for your probes, and can save precious seconds.
 +  * You can save the spot on the scanning interface once you have succesfully scanned down a ship even before warping to it. This is especially usefull when you are on grid with the hostiles you are scanning becouse otherwise you cant tell where you will warp exactly before committing. This way you will also have a potentially usefull spot for later. Remember to rescan often if you are just waiting for the right moment.
 ===== Probing In Action ===== ===== Probing In Action =====
 I've put up a few poorly edited videos of my own probing efforts. Calling these examples of perfect probing would be horribly misleading. I make silly mistakes, get distracted, and miss warps. But they should serve to show the probing system in action. I've put up a few poorly edited videos of my own probing efforts. Calling these examples of perfect probing would be horribly misleading. I make silly mistakes, get distracted, and miss warps. But they should serve to show the probing system in action.
  • public/dojo/wiki/combat_probing.1550584041.txt.gz
  • Last modified: 2019/02/19 13:47
  • by Rangvaldr