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public:dojo:wiki:basic-null-guide [2021/11/11 17:45] – [Jump Gates, Jump Bridges, and Jump Fatigue] Removed references to Legacy coalition. Zeno Grey | public:dojo:wiki:basic-null-guide [2025/03/21 22:11] (current) – Rewrite for detail Alexis Finch | ||
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A common window layout technique is to position your Local Chat window behind and to the side of your other chat windows, so that only the total player count and list of names is visible: | A common window layout technique is to position your Local Chat window behind and to the side of your other chat windows, so that only the total player count and list of names is visible: | ||
- | |{{ http://i.imgur.com/ | + | |{{ https://raw.githubusercontent.com/ |
This allows you to keep an eye on how many neutrals/ | This allows you to keep an eye on how many neutrals/ | ||
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Paired with Local chat, **intel channels** will give you a good idea of any enemies in the area. It is important to remember intel channels are only effective if people are reporting intel! If you see hostiles or neutrals in your system it is imperative you report them to the proper channel. | Paired with Local chat, **intel channels** will give you a good idea of any enemies in the area. It is important to remember intel channels are only effective if people are reporting intel! If you see hostiles or neutrals in your system it is imperative you report them to the proper channel. | ||
- | * **[[https:// | + | * **[[https:// |
+ | * You may need to adjust the filters on the initial install of SMT to ensure it is watching the proper channel(s). To do this, open the program and go to **File** -> **Preferences** -> **Intel**. Adjust the **Channel Filters** to match the in-game channel name(s) you want to watch (e.g. **< | ||
- | * **<fc #00ff00>Int.Geminate</ | + | * **<fc # |
* //System// - //Name Of Pilot// - //Ship Pilot Is Flying | * //System// - //Name Of Pilot// - //Ship Pilot Is Flying | ||
* (if n/a, write ' | * (if n/a, write ' | ||
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Lastly, if someone asks for the status of a system, it generally means whether there are neutrals or reds in the system, or in a specific place in system, so if you can safely answer the question for them by quickly checking or already know, do so in the Intel channel. | Lastly, if someone asks for the status of a system, it generally means whether there are neutrals or reds in the system, or in a specific place in system, so if you can safely answer the question for them by quickly checking or already know, do so in the Intel channel. | ||
- | * Use <fc #00ff00>Int.Geminate</fc> while flying in Geminate | + | * Use **<fc #00ff00>west.imperium</fc>** while flying in Delve, Querious, or Peroid basis. |
+ | * Use **<fc # | ||
+ | * use **<fc # | ||
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There are jump bridges **and** jump gates; they are not the same. Titans and Black Ops ships can make jump bridges, while The Ansiblex Jump Gate is a POS (player owned structure). Also the Jump Gates do not have any jump fatigue while the jump bridges still have jump fatigue. | There are jump bridges **and** jump gates; they are not the same. Titans and Black Ops ships can make jump bridges, while The Ansiblex Jump Gate is a POS (player owned structure). Also the Jump Gates do not have any jump fatigue while the jump bridges still have jump fatigue. | ||
- | |{{ https://i.imgur.com/ | + | |{{ https://raw.githubusercontent.com/ |
|There is a fee associated with the jump gates to cover their cost. This pays for the ozone usage of the gate and you will no longer be prompted to pay the gate fee each time you use a gate. Please head to your wallet and under the Automatic Pay Settings click the box and have it set to 300 ISK. Also you will be charged 300 ISK per volume of your ship not 300 ISK for a single trip. Don't worry a cruiser only costs 63,900 ISK per jump. | | |There is a fee associated with the jump gates to cover their cost. This pays for the ozone usage of the gate and you will no longer be prompted to pay the gate fee each time you use a gate. Please head to your wallet and under the Automatic Pay Settings click the box and have it set to 300 ISK. Also you will be charged 300 ISK per volume of your ship not 300 ISK for a single trip. Don't worry a cruiser only costs 63,900 ISK per jump. | | ||
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To calculate your fatigue, you can use [[http:// | To calculate your fatigue, you can use [[http:// | ||
- | ===== Autopilot ===== | + | ===== Autopilot |
- | Under **no circumstances** should | + | |
+ | Summary: Don't use it | ||
+ | |||
+ | ---- | ||
+ | |||
+ | A convenient feature, get from point A to point B quickly. On the surface it appears a useful feature, and in many situations it can be. | ||
+ | |||
+ | In nullsec it can be lethal. Here's why: | ||
+ | |||
+ | Autopilot uses the following routine to get you to your destination. | ||
+ | |||
+ | | ||
+ | | ||
+ | | ||
+ | | ||
+ | * Autopilot proceeds to have you burn toward the gate without use of any propulsion modules such as afterburners or micro-warp drives. | ||
+ | | ||
+ | | ||
+ | | ||
+ | | ||
+ | |||
+ | That means you're vulnerable. The whole trip, vulnerable. | ||
+ | |||
+ | |||
+ | Not only does it violate every safety principle in the book as far as warping directly to gates (refer to section on travel for details), but you are left as a sitting duck for up to a full minute or more on every gate you pass through. | ||
+ | |||
+ | ---- | ||
+ | |||
+ | === The Exceptions === | ||
+ | Sometimes autopilot can be used productively though! Usually, by using it differently than intended. This is not a comprehensive list, but when in doubt play on the side of not using the feature. | ||
+ | |||
+ | ---- | ||
+ | |||
+ | == Automated Docking == | ||
+ | Let's say you' | ||
+ | Another | ||
===== Insta-dock/ | ===== Insta-dock/ | ||
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The undock of any station is one of the areas pilots have the greatest false sense of security. You are not safe on the station undock even if there is only one hostile in system. It is important to note that immediately after undocking you are invulnerable and unable to be locked for 30 seconds. Any action taken by you will remove this effect save for completely stopping your ship. If you need to undock with hostiles in system, immediately stop your ship and check your surroundings. If the undock looks clear you are fine to continue, but if the undock is red you can redock after your session timer expires. Currently the session change timer is set for 10 seconds meaning that you will be unable to redock with a station for the first 10 seconds in space. It is imperative that you do not try to redock with a station in these 10 seconds or you will become vulnerable. More advanced undocking techniques are covered in the intermediate section. | The undock of any station is one of the areas pilots have the greatest false sense of security. You are not safe on the station undock even if there is only one hostile in system. It is important to note that immediately after undocking you are invulnerable and unable to be locked for 30 seconds. Any action taken by you will remove this effect save for completely stopping your ship. If you need to undock with hostiles in system, immediately stop your ship and check your surroundings. If the undock looks clear you are fine to continue, but if the undock is red you can redock after your session timer expires. Currently the session change timer is set for 10 seconds meaning that you will be unable to redock with a station for the first 10 seconds in space. It is imperative that you do not try to redock with a station in these 10 seconds or you will become vulnerable. More advanced undocking techniques are covered in the intermediate section. | ||
- | |{{http://i.imgur.com/ | + | |{{https://raw.githubusercontent.com/ |
|If you are in a bubble immune ship, you can ignore the bubble, ofc. ;)| | |If you are in a bubble immune ship, you can ignore the bubble, ofc. ;)| | ||