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public:dojo:wiki:basic-null-guide [2021/11/11 17:45] – [Jump Gates, Jump Bridges, and Jump Fatigue] Removed references to Legacy coalition. Zeno Greypublic:dojo:wiki:basic-null-guide [2025/03/21 22:11] (current) – Rewrite for detail Alexis Finch
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 A common window layout technique is to position your Local Chat window behind and to the side of your other chat windows, so that only the total player count and list of names is visible: A common window layout technique is to position your Local Chat window behind and to the side of your other chat windows, so that only the total player count and list of names is visible:
  
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 This allows you to keep an eye on how many neutrals/reds are in system without sacrificing screen space to local chatter. Please remember that in null sec **everything that is not blue or green (depending on your overview settings) is to be considered hostile.** This allows you to keep an eye on how many neutrals/reds are in system without sacrificing screen space to local chatter. Please remember that in null sec **everything that is not blue or green (depending on your overview settings) is to be considered hostile.**
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 Paired with Local chat, **intel channels** will give you a good idea of any enemies in the area. It is important to remember intel channels are only effective if people are reporting intel! If you see hostiles or neutrals in your system it is imperative you report them to the proper channel. Paired with Local chat, **intel channels** will give you a good idea of any enemies in the area. It is important to remember intel channels are only effective if people are reporting intel! If you see hostiles or neutrals in your system it is imperative you report them to the proper channel.
  
-  * **[[https://github.com/Slazanger/SMT/releases|SMT]]** - The Intel Map tool. Anything reported in <fc #00ff00>Int.Geminate</fc> in game chat room will show up here. If you're not using this, you're doing it wrong. Note: this also works great on a tablet or a separate laptop.+  * **[[https://github.com/Slazanger/SMT/releases|SMT]]** - The Intel Map tool. Anything reported in the <fc #00ff00>west.imperium</fc> in-game chat channel can be shown here. If you're not using this, you're doing it wrong. Note: this also works great on a tablet or a separate laptop
 +    * You may need to adjust the filters on the initial install of SMT to ensure it is watching the proper channel(s). To do this, open the program and go to **File** -> **Preferences** -> **Intel**. Adjust the **Channel Filters** to match the in-game channel name(s) you want to watch (e.g. **<fc> #00ff00>west.imperium</fc>**").
  
-  * **<fc #00ff00>Int.Geminate</fc>** - In-Game Chat Channel where Intel is provided. When linking intel, the format used is usually: +  * **<fc #00ff00> west.imperium</fc>** - In-Game Chat Channel where Intel is provided. When linking intel, the format used is usually:
   * //System// - //Name Of Pilot// - //Ship Pilot Is Flying    * //System// - //Name Of Pilot// - //Ship Pilot Is Flying 
   * (if n/a, write 'nv', which means 'no visual')//   * (if n/a, write 'nv', which means 'no visual')//
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 Lastly, if someone asks for the status of a system, it generally means whether there are neutrals or reds in the system, or in a specific place in system, so if you can safely answer the question for them by quickly checking or already know, do so in the Intel channel.   Lastly, if someone asks for the status of a system, it generally means whether there are neutrals or reds in the system, or in a specific place in system, so if you can safely answer the question for them by quickly checking or already know, do so in the Intel channel.  
  
-  * Use <fc #00ff00>Int.Geminate</fc> while flying in Geminate+  * Use **<fc #00ff00>west.imperium</fc>** while flying in Delve, Querious, or Peroid basis. 
 +  * Use **<fc #00ff00>east.imperium</fc>** while flying in Tenerifis, Immensea, Catch, or Impass. 
 +  * use **<fc #00ff00>southeast.imperium</fc>** while flying in Paragon Soul, Esoteria, or Feythabolis.
  
  
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 There are jump bridges **and** jump gates; they are not the same. Titans and Black Ops ships can make jump bridges, while The Ansiblex Jump Gate is a POS (player owned structure). Also the Jump Gates do not have any jump fatigue while the jump bridges still have jump fatigue. There are jump bridges **and** jump gates; they are not the same. Titans and Black Ops ships can make jump bridges, while The Ansiblex Jump Gate is a POS (player owned structure). Also the Jump Gates do not have any jump fatigue while the jump bridges still have jump fatigue.
  
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 |There is a fee associated with the jump gates to cover their cost. This pays for the ozone usage of the gate and you will no longer be prompted to pay the gate fee each time you use a gate. Please head to your wallet and under the Automatic Pay Settings click the box and have it set to 300 ISK. Also you will be charged 300 ISK per volume of your ship not 300 ISK for a single trip. Don't worry a cruiser only costs 63,900 ISK per jump. | |There is a fee associated with the jump gates to cover their cost. This pays for the ozone usage of the gate and you will no longer be prompted to pay the gate fee each time you use a gate. Please head to your wallet and under the Automatic Pay Settings click the box and have it set to 300 ISK. Also you will be charged 300 ISK per volume of your ship not 300 ISK for a single trip. Don't worry a cruiser only costs 63,900 ISK per jump. |
  
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 To calculate your fatigue, you can use [[http://fatigue.nakamura-labs.com/|Nakamura Lab's Jump Fatigue calulator]]. To calculate your fatigue, you can use [[http://fatigue.nakamura-labs.com/|Nakamura Lab's Jump Fatigue calulator]].
  
-===== Autopilot ===== +===== Autopilot  ===== 
-Under **no circumstances** should you **ever** use autopilotBrave is constantly at war with highsec corporations that do nothing other than lurk on gates, seeking to destroy you. Brave is constantly at war with nullsec corporations that will obliterate hapless capsuleer who is gently autopiloting toward a gateand opportunistic neuts will jump on such a ship in a moment's notice If you value your assets, do not use this feature.+ 
 +Summary: Don't use it 
 + 
 +---- 
 + 
 +A convenient feature, get from point A to point B quickly. On the surface it appears a useful feature, and in many situations it can be. 
 + 
 +In nullsec it can be lethal. Here's why: 
 + 
 +Autopilot uses the following routine to get you to your destination. 
 + 
 +  You press autopilot. 
 +   
 +  You enter warp to the gate, but not at zero, you land 10km away from the gate. 
 +   
 +  * Autopilot proceeds to have you burn toward the gate without use of any propulsion modules such as afterburners or micro-warp drives. 
 +   
 +  Once you reach the gate, you jump. 
 +   
 +  Repeat each system. 
 + 
 +That means you're vulnerable. The whole trip, vulnerable. 
 + 
 + 
 +Not only does it violate every safety principle in the book as far as warping directly to gates (refer to section on travel for details)but you are left as a sitting duck for up to a full minute or more on every gate you pass through. 
 + 
 +---- 
 + 
 +=== The Exceptions === 
 +Sometimes autopilot can be used productively though! Usually, by using it differently than intended. This is not comprehensive listbut when in doubt play on the side of not using the feature. 
 + 
 +---- 
 + 
 +== Automated Docking == 
 +Let's say you're in warp to station and want to dock as soon as you land. One option? Set that station as your destination and enable autopilot. It will press the dock button for you the moment you're in range. 
 +Another use for this is when a module that prevents docking is activeA cynosural field generator for example. Set that keepstar as your destination, turn on autopilot, and then when the module turns off, your ship will dock hands-free. 
  
 ===== Insta-dock/Undock Bookmarks ===== ===== Insta-dock/Undock Bookmarks =====
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 The undock of any station is one of the areas pilots have the greatest false sense of security. You are not safe on the station undock even if there is only one hostile in system. It is important to note that immediately after undocking you are invulnerable and unable to be locked for 30 seconds. Any action taken by you will remove this effect save for completely stopping your ship. If you need to undock with hostiles in system, immediately stop your ship and check your surroundings. If the undock looks clear you are fine to continue, but if the undock is red you can redock after your session timer expires. Currently the session change timer is set for 10 seconds meaning that you will be unable to redock with a station for the first 10 seconds in space. It is imperative that you do not try to redock with a station in these 10 seconds or you will become vulnerable. More advanced undocking techniques are covered in the intermediate section. The undock of any station is one of the areas pilots have the greatest false sense of security. You are not safe on the station undock even if there is only one hostile in system. It is important to note that immediately after undocking you are invulnerable and unable to be locked for 30 seconds. Any action taken by you will remove this effect save for completely stopping your ship. If you need to undock with hostiles in system, immediately stop your ship and check your surroundings. If the undock looks clear you are fine to continue, but if the undock is red you can redock after your session timer expires. Currently the session change timer is set for 10 seconds meaning that you will be unable to redock with a station for the first 10 seconds in space. It is imperative that you do not try to redock with a station in these 10 seconds or you will become vulnerable. More advanced undocking techniques are covered in the intermediate section.
  
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 |If you are in a bubble immune ship, you can ignore the bubble, ofc. ;)| |If you are in a bubble immune ship, you can ignore the bubble, ofc. ;)|
  
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  • Last modified: 2021/11/11 17:45
  • by Zeno Grey