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public:corps:spoopy-newbies:wh-life-guidebook:ratting-guide [2017/02/08 23:24] Aquasta Added Daytripping section. Reformatted Fit Paradigms |
public:corps:spoopy-newbies:wh-life-guidebook:ratting-guide [2020/12/14 19:45] (current) Ed Curver |
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===== WH Ratting Guide ==== | ===== WH Ratting Guide ==== | ||
==== Introduction and Motivation==== | ==== Introduction and Motivation==== | ||
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- C3's can be done in battlecruisers or specialized cruisers. | - C3's can be done in battlecruisers or specialized cruisers. | ||
- C4-C6 require teams of ships working together. | - C4-C6 require teams of ships working together. | ||
+ | - Group Ratting Fleets in C5/C6 space can make good isk, and can also give new players a chance to make substantial impacts on PvE fleets by tackling drifters/ | ||
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=== What are the difficulties of WH ratting? === | === What are the difficulties of WH ratting? === | ||
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==== Sleeper Ratting Overview ==== | ==== Sleeper Ratting Overview ==== | ||
- | WH rats (called " | + | WH rats (called " |
Much like in K-space, WH ratting in anomalies comes in waves, with a series of rats spawning instantly in the site after a " | Much like in K-space, WH ratting in anomalies comes in waves, with a series of rats spawning instantly in the site after a " | ||
- | In Spoopy, our go to guide is [[https:// | + | In Spoopy, our go to guide is [[https:// |
If we look at this guide in more detail, we can see that the site DPS (and reward) rapidly increase as you move to higher class WH space. In general, we can also notice that a WH Data or Relic site is about as hard as the next class up's anomalies. This means that a C2 relic site will be roughly as hard as a C3! | If we look at this guide in more detail, we can see that the site DPS (and reward) rapidly increase as you move to higher class WH space. In general, we can also notice that a WH Data or Relic site is about as hard as the next class up's anomalies. This means that a C2 relic site will be roughly as hard as a C3! | ||
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=== The Fits And How To Fly Them === | === The Fits And How To Fly Them === | ||
- | WIP | + | An excellent discussion of fits with a good variety |
- | + | ||
- | All ships should carry a Mobile Depot, Mobile Tractor Unit, a probe launcher and set of probes. | + | |
+ | In general, daytripping and fleet doctrines can be generated easily by finding the maximum applied DPS and Alpha, setting the tank to hold this, and then adding DPS/logi as needed. For daytripping fits, the use of a mobile depot to switch lows from tank to more damage can usually lead to quicker clear times on waves where the incoming DPS is less. | ||
==== Preparing a WH for Ratting Safely ==== | ==== Preparing a WH for Ratting Safely ==== | ||
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After you are reasonably certain that the hole is not currently active, you should start scanning inside the WH. Every signature should be scanned down until it's type is visible. Unwanted sites can be discarded, but you should always know how many WHs are connected to your system, as well as where they go. It is a good idea to check these WHs for active gangs before you start ratting. Every additional WH connection is an additional route that a ganker can use to get to you, so the risk obviously increases as the number of WHs increase. | After you are reasonably certain that the hole is not currently active, you should start scanning inside the WH. Every signature should be scanned down until it's type is visible. Unwanted sites can be discarded, but you should always know how many WHs are connected to your system, as well as where they go. It is a good idea to check these WHs for active gangs before you start ratting. Every additional WH connection is an additional route that a ganker can use to get to you, so the risk obviously increases as the number of WHs increase. | ||
+ | |||
+ | Once you have found a WH that you believe is safe to rat in, it's time to bring in your ratting ship. Double check and make sure that you have probes, a mobile depot, and a mobile tractor unit before you leave. Get back to the hole, and jump in. Open up the [[https:// | ||
+ | |||
+ | Once you have chosen a site, warp into the site, drop a Mobile Tractor Unit, and bookmark it. If you are in a ship with long enough range to strike the rats, you can begin ratting like normal (remain orbiting the MTU if possible). In general, you will want to remove remote rep ships first, and then clear off DPS, webs, or neuts as your fit requires. Unfortuantely, | ||
+ | |||
+ | Make sure that you leave at least 1 of the triggers up for each wave, and then kill that one last to trigger the last wave. When you have finished the site, let the MTU scoop up the loot, and then pull it into your cargohold. Congratulations! You have just finished ratting in a WH. You now have a series of decisions. You can take the loot back to a safe point, go on to another site, or grab a salvaging ship and salvage the wrecks. | ||
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+ | During the entire time, you should be spamming D-Scan so that you can see people coming in before they gank you. It will be difficult to defend yourself against roaming stratios, but you should have a good chance at making it out if you are alert and they try to warp non-cloaky tackle onto you. In the event that you do get ganked, make sure that you die on your MTU (so that any loot that you have gets scooped into the MTU and has to go through the loot fairy twice.) | ||
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+ | **DO NOT GO BACK FOR YOUR WRECK**. | ||
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+ | === Ratting with a group === | ||
+ | Ratting with a group is significantly safer than ratting alone. The primary reason for this is the ability to have ' | ||
+ | |||
+ | == Pickets and You, safely ratting in a group == | ||
+ | Pickets are alts or new players who are along on the WH fleet. To be a picket, all you need is to have a ship parked on grid with the WH, zoomed in on the ship, and then having the "Jump Activation" | ||
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+ | If every hole is picketed, the only source of people entering your hole unobserved is who were already in the hole when the pickets are established, | ||
+ | |||
+ | == Running C5/C6 escalations == | ||
+ | C5/C6 sites have the opportunity to spawn an optional " | ||
+ | |||
+ | Towards the end of a C5/C6 site, an " | ||
+ | |||
+ | It must be tackled by players, with at least 3 points (1 warp disruptor and 1 warp scrambler works), or it will warp off when it's shield is removed. Additionally, | ||
+ | |||
+ | It appears that (after a brief delay), the drifter will overwhelmingly target the ship with the largest sig-radius in the site. We have been using T1 tackle frigates to tackle the drifter, which gives new players an opportunity to contribute to the fleet. These tackle frigates have never been targeted while we are running. | ||
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+ | If the drifter warps off, it will wait for a few minutes on planets and POCOs before going to camp WHs in the hole, and also dropping in on people as they are ratting other sites. This makes it possible to accidentally spawn many drifters, making a hole unusable. If a drifter warps off, it does appear on D-scan, and it can be combat scanned. It does not immediately repair when it warps off the hole, so if you can retackle it, you will be able to finish running the site. | ||
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