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public:dojo:wiki:understanding-doctrines [2025/04/06 21:54] – added tags Firestar Omanidpublic:dojo:wiki:understanding-doctrines [2025/04/07 18:45] (current) – [Guide: Understanding Different Doctrines] Tony Allendale Nguyen
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   * //How is the applied damage calculated in EVE for Turrets and Missiles?//   * //How is the applied damage calculated in EVE for Turrets and Missiles?//
  
-**Difficulty:** Beginners, no math skills required+**Difficulty:** Beginners to Intermediate 
 + 
 +{{INLINETOC 2-2}}
  
 ===== Introduction ===== ===== Introduction =====
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 These vessels have __bonuses for reducing the signature radius penalty of an MWD__. This allows them to move very fast with reduced signature radii, which means that with competent piloting, they can take less damage. These vessels have __bonuses for reducing the signature radius penalty of an MWD__. This allows them to move very fast with reduced signature radii, which means that with competent piloting, they can take less damage.
  
-The Cyclone Fleet Issue (Minmatar Faction Battlecruiser) is also unique in that it has a ship bonus for reducing ship signature radius.+The Cyclone Fleet Issue (Minmatar Faction Battlecruiser) is also unique in that it has a ship bonus for __reducing ship signature radius__.
  
 == 3. Armor or Shield Modules and Rigs == == 3. Armor or Shield Modules and Rigs ==
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 Factors influencing missile precision: Factors influencing missile precision:
   * Once again, ammo types:   * Once again, ammo types:
-    * Faction missiles on all launchers, Precision missiles on long-range and undersized launchers, and Javelin missiles on short-range launchers have smaller explosion radii and velocities, meaning better missile damage application. +    * Faction missiles on all launchers, Precision missiles on long-range and undersized launchers, and Javelin missiles on short-range launchers have smaller explosion radii and higher explosion velocities, meaning better missile damage application. 
-    * Fury missiles on long-range and undersized launchers, along with Rage missiles on short-range launchers have larger values, meaning worse missile damage application.+    * Fury missiles on long-range and undersized launchers, along with Rage missiles on short-range launchershave the opposite pattern, i.e., larger explosion radii and lower explosion velocities, meaning worse missile damage application.
   * Using Stasis Webifiers and Target Painters decreases target velocity and increases signature radius, respectively, meaning better missile precision.   * Using Stasis Webifiers and Target Painters decreases target velocity and increases signature radius, respectively, meaning better missile precision.
   * A Guidance Disruptor with Precision Disruption script loaded can negatively impact missile precision.   * A Guidance Disruptor with Precision Disruption script loaded can negatively impact missile precision.
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   * With just one unbonused webifier, 23% of the damage can be applied.   * With just one unbonused webifier, 23% of the damage can be applied.
   * Adding target painters with one Vigil gives you 57% missile damage application.   * Adding target painters with one Vigil gives you 57% missile damage application.
-  * Finally with a second unbonused webifier we apply 100% damage to this nasty Harpy.+  * Finallywith a second unbonused webifierwe apply 100% damage to this nasty Harpy.
  
 === The Math === === The Math ===
  
-If you're more interested in the specifics of how missile flight range and damage application are calculated, please check out [[https://wiki.eveuniversity.org/Missile_mechanics|this article]].+If you're more interested in how missile flight range and damage application are calculated, please check out [[https://wiki.eveuniversity.org/Missile_mechanics|this article]].
  
 === In Regards to the Doctrines === === In Regards to the Doctrines ===
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  • Last modified: 2025/04/06 21:54
  • by Firestar Omanid