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public:dojo:wiki:planetary_interaction [2015/08/20 11:46]
joan_andedare created
public:dojo:wiki:planetary_interaction [2023/11/15 16:52] (current)
Nevarr Tivianne [Miscellaneous Useful Links] Querious 3.0
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 If you add to this page, please add your contact info to the added part so that other people may contact you. thank you 7o If you add to this page, please add your contact info to the added part so that other people may contact you. thank you 7o
 +
 +==PI TL;DR==
 +PI stands for Planetary Interaction. PI is you building some stuff on a planet that collects the resources on said planet.\\
 +After that you can refine those resources Going from:\\
 +RO->P1->P2->P3->P4 [[https://wiki.eveuniversity.org/Planetary_Commodities|This link covers the raw materials and what they refine in to.]]\\
 +Then you collect those materials and either sell them or make stuff with them.\\
 +You are essentially making material (which sells for ISK) out of thin air and with very little effort.
  
 ==== PI for the Brave Newbro ==== ==== PI for the Brave Newbro ====
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 That’s it.  That is as simple as I can make PI.  But it still doesn’t facilitate the question “How do I make ISK with PI”. That’s it.  That is as simple as I can make PI.  But it still doesn’t facilitate the question “How do I make ISK with PI”.
  
-That part is simple.  Take a look at the area in which you live.  There are a number of solar systems.  If you want you can reference http://eveplanets.com/.  Once you’ve decided on a solar system you can then use this tool, http://fazenda.w-space.org/, to cross-reference planet types to obtain an output material.  In order to determine what sort of materials you should produce you should simply ask what is in demand but you’ll never get a straight answer to that question because of market crashing paranoia.  For HERO’s use, and selling to a coalition buy-back program is usually in your best interest as you assume no risk for the transport once a contract is put up, generating materials for fuel blocks is the way to go in my opinion.  That means a focus on the following materials: Coolant, Enriched Uranium, Mechanical Parts, Oxygen, and Robotics.  These are P1-P3 Products that should be fairly easy to create with any normal setup on one character working 5-6 planets.  But of course, all PI material has uses so if you can’t make any of these try for another.+That part is simple.  Take a look at the area in which you live.  There are a number of solar systems.  Once you’ve decided on a solar system you can then use this tool, https://fazenda.github.io/, to cross-reference planet types to obtain an output material.  In order to determine what sort of materials you should produce you should simply ask what is in demand but you’ll never get a straight answer to that question because of market crashing paranoia.  Generating materials for fuel blocks is the way to go in my opinion, in Fade that's Oxygen Fuel Blocks .  That means a focus on the following materials: Coolant, Enriched Uranium, Mechanical Parts, Oxygen, and Robotics.  These are P1-P3 Products that should be fairly easy to create with any normal setup on one character working 5-6 planets.  But of course, all PI material has uses so if you can’t make any of these try for another.
  
 ==== Myth: PI is super-complicated and difficult to get started ==== ==== Myth: PI is super-complicated and difficult to get started ====
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 ==== Myth: PI is only worth it in Wormholes. ==== ==== Myth: PI is only worth it in Wormholes. ====
 Verdict: Busted.  PI is good anywhere you can lay down a Command Center and suck the planet dry without having to fight for nodes.  PI is not worth it in Hi-Sec because it’s so heavily farmed.  Null-sec and W-Space are ideal places to do PI because for the most part there isn’t much competition. Verdict: Busted.  PI is good anywhere you can lay down a Command Center and suck the planet dry without having to fight for nodes.  PI is not worth it in Hi-Sec because it’s so heavily farmed.  Null-sec and W-Space are ideal places to do PI because for the most part there isn’t much competition.
-  * PI Lesson: Use the HERO Planetary Interaction channel to work with fellow Alliance members and for potentially making and splitting profits for higher end commodities.+  * PI Lesson: 
  
 ==== You need some skills bro! ==== ==== You need some skills bro! ====
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     * **__Required__**     * **__Required__**
     - Interplanetary Consolidation IV. (allows you to have more planets)     - Interplanetary Consolidation IV. (allows you to have more planets)
-    - Command Centre Upgrades IV. (upgrades the amount of installations you can install per planet) +    - Command Center Upgrades IV. (upgrades the number of installations you can install per planet) 
-    - I wouldn'train one to five without training them both, since they sort of multiply together.  And it's generally better to make an alt on the same account with all skills trained to 4 than to train these to 5. +    - At first, do not train to V as that takes longer than setting up an alt with CCU IV and IPC IV (In numbers, training to five will take at least 16 days for each skill, training new alt will take 12 days)
   * **__Optional__**   * **__Optional__**
   - Planetology. (Shows you accurately where planet resources are concentrated)   - Planetology. (Shows you accurately where planet resources are concentrated)
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   - Remote Sensing. [allows you to scan planets from 'x' light years away (not really useful for this guide)]   - Remote Sensing. [allows you to scan planets from 'x' light years away (not really useful for this guide)]
  
-==== Skilled up and ready to choose some planets! ==== 
-I strongly suggest keeping your PI all in the same system. you don't want to be jumping your hauler around with your paycheck sitting in it right? 
- 
-We're keeping this simple so using a single planet production chain is the best way to go. You'll generally want to use something very similar to either the Standard Setup or the Navi Setup as listed below in Planet Setup Types. Generally the only exceptions to this are Microfiber Shielding, Polyaramids, and Silicate glass for P2s, and production planets for P3s and P4s, which have alternate setups listed in those Planet Setup Types.  The number of storage facilities can generally be adjusted to preference. 
- 
----- 
-NOTE:    
-  * When choosing planets try and stay away from planets with a large diameter, linking up your installations will use up a lot of Powergrid and CPU. 
-  * Gas planets suck... they normally have a large diameter and the resources deplete fairly quickly. 
- 
----- 
-=== How to make those P2 items! === 
- 
-Let's look at the [[http://serinus.us/screenshots/20141020065453934.png|Standard Setup]].    
- 
-  * Buy your command centers- each planet has a specific command center, for example. 'Lava planets' need 'Lava Command Center'. 
-  * Load your command centers into your ship's cargo and safely get it to your local POS or into a safe and cloak up.  A basic t1 industrial such as an iteron is good for this. 
-  * Start by finding a planet that has a good concentration of the two resources you want.   
-  * Find a spot where these resources are fairly close together and abundant, and place your command center there.  Upgrade your command center whenever necessary in these instructions.  Your command center won't be used for anything, but it decides where your camera centers every time you look at the planet in planet mode.   
-  * Next to it place your launchpad.   
-  * Then place your 2 ECUs in a location as close to your launchpad as you can while still covering the spots you want to gather resources from.   
-  * Then place 3 basic processing facilities in a line in the direction of each of your resources, as close to each other as you can for the shortest links possible.  We use this configuration so that the width of your processing facilities will cut down on the length of your link to your ECUs.   
-  * How many storage facilities you have is sort of personal preference.  See the storage section for more.  At the end of each chain of processors, put a P0 dedicated storage facility.   
-  * In a third direction put two or three advanced processors to make your P2s. 
-  * Link everything together as shown in the [[http://serinus.us/screenshots/20141020065453934.png|Standard Setup]] screenshot and set schematics for all of your processing facilities. 
-  * Set and place extractor heads for each of your ECUs.  I start with one and put in as many extractor heads as I can until I get the out of power message, and then remove half of them (which will be used at the other ECU).  I generally like to set the time to 2 days, 1 hour, 30 minutes (if you click just past the 'n' in extraction, you'll be close to that).  This is as long as you can set it and still have 30 minute extraction cycles. 
-  * On your ECU click routes and route your product to your P0 facility. 
-  * On your P0 facility click routes, select the incoming product, and route that to each of your P1 processors. 
-  * Route your P1 processors to your P1 storage (launchpad in this case). 
-  * Route your P1 storage to your P2 processors. 
-  * Route your P2 processors to your launchpad. 
-  * Hit submit. 
-  * Verify that the routes on each of your P1 processing facilities have 1 incoming and 1 outgoing product.  Ignore transferring products. 
-  * Verify that the routes on each of your P2 processing facilities have 2 incoming and 1 outgoing product. 
-  * Verify that your ECU is counting down and is routed. 
- 
-== Storage == 
-Rule #1: Always route to or from a storage facility or launchpad.  Never route directly between ECUs and processors or between two processors.  Doing this allows any overflow to be stored for later use.  Not doing this is very likely to get your most advanced and expensive products dumped into the ground. 
- 
-More storage means more hands free and passive, but less efficient than if you maintain it daily.  I prefer more storage because if I'm going to spend more time on PI, I would just use more characters and more planets instead of micromanaging individual planets more than I need to.  Theoretically, you can run everything from just the launchpad with no storage facilities.  However, I find that things fill very easily with P0, meaning that while the facility is full, anything that is produced from anywhere else is thrown in the trash.  Having your two P0s sharing a facility is viable, but even then I've found that it can get congested with your abundant P0 and leave your weaker P0 without space and end up throwing production of your weaker P0 in the trash.  I generally recommend at least a dedicated storage facility for each P0, and a launchpad for your P1s and P2s.  You can optionally add a dedicated storage for your P1s, or have your P0s share a facility. 
- 
-----  
-=== Making Advanced P4 Items === 
-Don't be afraid to just make and sell P2s.  But if you want to go farther, this is how.  This is going to require multiple characters or buying P2s off the market to make it work.  Don't forget you can always spend a week or two training a second character on your main's account or buy multiple character training to spend 2 weeks each training your blank character slots on your main account.   
- 
-I find it convenient to produce up to P2s on each planet when possible.  Wetware mainframes take a lot more P2s to make (9), but you can make each of the P2s on one planet. Self-Harmonizing Power Cores and Broadcast nodes take less P2s (6), but half the P2s needed require two planets to make.  I've done Organic Mortar Applicators on one character before, but you really either want two characters for that or you'll need to buy P2s to really make it worthwhile.  
- 
-Generally with these setups you're going to have a bunch of harvesting planets (making P2s whenever possible for convenience), and you're going to have a major factory planet that doesn't extract much, if anything.  The tax rate on your factory planet is extremely important.  Here you'll be both importing (paying half the rate) and exporting, paying the full rate of the finished P4, and this is after you've already been taxed exporting those P2s once.  The tax rate on P2 harvesting planets is less important. 
- 
-It's not a bad idea to have notepad open and take notes while you're figuring this stuff out. 
- 
-See [[dojo:guides:pi_p4plans|this P4 guide]] for further information and what kind of planets you'll need for each setup. 
  
 ==== Let's set up your planets! ==== ==== Let's set up your planets! ====
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 Before we get to the Step by Step there is a few things you need: Before we get to the Step by Step there is a few things you need:
-  * an industrial ship. I strongly suggest buying an [[http://wiki.eveuniversity.org/Epithal|Epithal]], they have a PI bay which can hold a lot of PI commodities. (for dropping command centres and picking up your items) +  * an industrial ship. I strongly suggest buying an [[http://wiki.eveuniversity.org/Epithal|Epithal]], they have a PI bay which can hold a lot of PI commodities. (for picking up your items.  The PI bay will not hold command centers.
-  * having access to a POS in system is very helpful for dropping your command centres, just keep a little bit safer. +  * having access to a POS in system is very helpful for dropping your command centers, just keep a little bit safer. 
-  * A small amount of ISK to upgrade your command centre and set up your planet.+  * A small amount of ISK to upgrade your command center and set up your planet.
  
 ---- ----
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-__**Step 1: Command Centres.**__+__**Step 1: Command Centers.**__
  
-Buy your command centres- each planet has a specific command centre, for example. 'Lava planets' need 'Lava command centres'+Buy your command centers- each planet has a specific command center, for example. 'Lava planets' need 'Lava Command Center'.
  
 __**Step 2: Get into space.**__ __**Step 2: Get into space.**__
  
-Load your command centres into your ship's hangar and safely get it to your local POS. (If you got the Epithal then you will be able to fit it full of Warp Core Stabs)+Load your command centers into your ship's hangar and safely get it to your local POS. (If you got the Epithal then you will be able to fit it full of Warp Core Stabs)
  
-__**Step 3: Drop the Command Centres.**__+__**Step 3: Drop the Command Centers.**__
  
-Drop all of your command centres onto  your planet. Don't scan for the best spot during this step, the command centre DOES NOT need to be connected to the Spaceport.+Drop all of your command centers onto  your planet. Don't scan for the best spot during this step, the command center DOES NOT need to be connected to the Launchpad.
  
 __**Step 4: Go home, Get drunk.**__ __**Step 4: Go home, Get drunk.**__
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 Now you start scanning your Planet. Now you start scanning your Planet.
  
-[[http://i.imgur.com/wGMjP71.png|Quickest PI scanning guide ever]] Keep making the scan better until you can only see one dot of white. This is the highest concentration of that resource on the whole planet.+{{https://raw.githubusercontent.com/bravecollective/wiki-files/main/imgur/wGMjP71.png}} 
 +[[https://raw.githubusercontent.com/bravecollective/wiki-files/main/imgur/wGMjP71.png|Quickest PI scanning guide ever]] Keep making the scan better until you can only see one dot of white. This is the highest concentration of that resource on the whole planet.
  
   - Start with the least common resource you need.   - Start with the least common resource you need.
   - Check the other resource you need to make sure it isn't too far away.   - Check the other resource you need to make sure it isn't too far away.
  
-__**Step 6: Place Extractor heads.**__+__**Step 6: Place Extractor Control Units.**__
  
-[[http://i.imgur.com/qJaDM4j.png|Extractor Head One]] Place your first extractor head on the edge of least common resource. make sure to place it on the closer side to the other resource you need.+{{https://raw.githubusercontent.com/bravecollective/wiki-files/main/imgur/qJaDM4j.png}} 
 +[[https://raw.githubusercontent.com/bravecollective/wiki-files/main/imgur/qJaDM4j.png|Extractor Control Unit One]] Place your first extractor control unit on the edge of least common resource. make sure to place it on the closer side to the other resource you need.
  
-[[http://i.imgur.com/bHwOJor.png|Extractor Head Two]] Place the Second extractor head on the edge of the other resource you need. make sure its close to you other extractor head.+{{https://raw.githubusercontent.com/bravecollective/wiki-files/main/imgur/bHwOJor.png}} 
 +[[https://raw.githubusercontent.com/bravecollective/wiki-files/main/imgur/bHwOJor.png|Extractor Control Unit Two]] Place the Second extractor control unit on the edge of the other resource you need. make sure its close to you other extractor control unit.
  
-__**Step 7: Place Spaceport.**__+__**Step 7: Place Launchpad.**__
  
-[[http://i.imgur.com/AhYECuK.png|Spaceport]] Place your Spaceport between your two extractor units. (this will be your storage)+{{https://raw.githubusercontent.com/bravecollective/wiki-files/main/imgur/AhYECuK.png}} 
 +[[https://raw.githubusercontent.com/bravecollective/wiki-files/main/imgur/AhYECuK.png|Launchpad]] Place your Launchpad between your two extractor control units. (this will be your storage)
  
-__**Step 8: Place Basic Processors.**__+__**Step 8: Place Basic Industry Facilities.**__
  
-[[http://i.imgur.com/Y0ubfUR.png|Basic Processors]] Place two Basic Processor Units, one each side of the Spaceport, between the Spaceport and Extractor unit.+{{https://raw.githubusercontent.com/bravecollective/wiki-files/main/imgur/Y0ubfUR.png}} 
 +[[https://raw.githubusercontent.com/bravecollective/wiki-files/main/imgur/Y0ubfUR.png|Basic Industry Facilities]] Place two Basic Industry Facilities, one each side of the Spaceport, between the Launchpad and Extractor Control Unit.
  
-__**Step 9: Place the Advanced Processor and Link up all of your installations.**__+__**Step 9: Place the Advanced Industry Facility and Link up all of your installations.**__
  
-[[http://i.imgur.com/BxcanSw.png|Advanced Processor and Links]] Place your Advanced Processor next to your Spaceport.+{{https://raw.githubusercontent.com/bravecollective/wiki-files/main/imgur/BxcanSw.png}} 
 +[[https://raw.githubusercontent.com/bravecollective/wiki-files/main/imgur/BxcanSw.png|Advanced Industry Facility and Links]] Place your Advanced Industry Facility next to your Launchpad.
  
 __**Step 10: Select your Schematics.**__ __**Step 10: Select your Schematics.**__
  
-[[http://i.imgur.com/GHp9WXb.png|Schematics]]    +{{https://raw.githubusercontent.com/bravecollective/wiki-files/main/imgur/GHp9WXb.png}} 
-  - Click your Processor.+[[https://raw.githubusercontent.com/bravecollective/wiki-files/main/imgur/GHp9WXb.png|Schematics]]    
 +  - Click your Industry Facility.
   - Click on the Schematics tab.   - Click on the Schematics tab.
-  - look for the Schematic you need. (the basic processors will need the Schematic of P1 item you're producing) +  - look for the Schematic you need. (the basic facilities will need the Schematic of P1 item you're producing) 
-  - Do this for all processors.+  - Do this for all industry facilities.
  
 __**Step 11: Create your routes.**__ __**Step 11: Create your routes.**__
  
-[[http://i.imgur.com/NHZPmJP.png|Routing]] +{{https://raw.githubusercontent.com/bravecollective/wiki-files/main/imgur/NHZPmJP.png}} 
 +[[https://raw.githubusercontent.com/bravecollective/wiki-files/main/imgur/NHZPmJP.png|Routing]] 
  
-  - Start with your Advanced Processor and click the route tab- route the finished product to your spaceport+  - Select an Extractor Control Unit or an Industry Facility, open the Products tab, and select the incoming or outgoing resource. Click "Create Route," then select the destination facility.  
-  - Basic processors- route them to the Advanced Processor+  - Start with your Advanced Industry Facility and route the finished product to your launchpad
-  - Extractor heads- route the mined resources to the Basic Processors.+  - Basic Industry Facilities should them to the Advanced Industry Facility
 +  - Extractor Control Units should route the mined resources to the Basic Industry Facilities.
  
-__**Step 12: Cycling Extractor heads.**__+__**Step 12: Starting your Extractor Control Units.**__
  
 You're almost making money, all you need to do now is set up your miners to work! This bit can be a little bit fiddly till you get the hang of it, you need to balance the intake of each of you Extractors eg.  You're almost making money, all you need to do now is set up your miners to work! This bit can be a little bit fiddly till you get the hang of it, you need to balance the intake of each of you Extractors eg. 
  
-If you pull 1 million units of one resource per day on one Extractor but only 500k units on the other Extractor then the second Extractor is just going to dump the remaining 500k; so instead of wasting 500k resources try balancing it so that each Extractor pulls around 750k per day.+  -Select one of your Extractor Control Units and press 'Install Extractors' 
 +  -Select the Raw Resource your Extractor will be mining on the right of the new window 
 +  -Set your cycle timer using the 'Program Duration' slider 
 +  -Install and place a few extractors in and around the white concentration of resources 
 +  -Place your extractors as close together as they can get without overlapping so you don't lose any efficiency. Try zooming in the camera all the way to make fine adjustments 
 +  -Press 'Start Extraction' to begin harvesting and processing 
 +  -Change your resource scanning filter to your second raw resource and repeat the process for your second Extractor Control Unit 
 +  -Work to balance your 'Units Extracted' value for both of your resources to minimize waste. 750k units of each is a good place to start.
  
-[[http://i.imgur.com/mzWEW4Q.png|Extracting Resources]] I like to set my 'Extractor Area Size' to 1 day. if you're lazy then you can set it to 3 days or even a week+{{https://raw.githubusercontent.com/bravecollective/wiki-files/main/imgur/mzWEW4Q.png}} 
- +[[https://raw.githubusercontent.com/bravecollective/wiki-files/main/imgur/mzWEW4Q.png|Extracting Resources]] I like to set my 'Program Duration' to 1 day. if you're lazy then you can set it to 3 days or even a week.
-Do not let drills overlap, it was cause interference and cause your drills to not mine as much as they could.+
  
 ---- ----
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   - Get back into your hauler and get to your local POS.   - Get back into your hauler and get to your local POS.
-  - [[http://i.imgur.com/EUfTw5C.png|How to access your customs office]]  +  - [[https://raw.githubusercontent.com/bravecollective/wiki-files/main/imgur/EUfTw5C.png|How to access your customs office]]  
-  - [[http://i.imgur.com/xERBMU9.png|Transfer the items from your Launchpad to the POCO.]] Make sure you have ISK to launch it from your planet.+  - [[https://raw.githubusercontent.com/bravecollective/wiki-files/main/imgur/xERBMU9.png|Transfer the items from your Launchpad to the POCO.]] Make sure you have ISK to launch it from your planet.
   - Repeat for all other planets you work with.   - Repeat for all other planets you work with.
  
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 __**A few things to note:**__ __**A few things to note:**__
    
-  * Nullsec is the second best place to do PI after than worhmholes. (seeing as thougt our Coalition has Nulsec SOV, you need to make the most of it)+  * Nullsec is the second best place to do PI after wormholes. (seeing as though our Coalition has nullsec SOV, you need to make the most of it)
   * If your Extractors are pulling over 10k per cycle, stick another processor down per extractor, you may not have enough for the whole process but it does add up.   * If your Extractors are pulling over 10k per cycle, stick another processor down per extractor, you may not have enough for the whole process but it does add up.
-  * Once your in site planet runs low on resources, do another scan and relocate your operations. (it doesn't cost a lot) +  * Once your PI site runs low on resources, do another scan and relocate your operations. (it doesn't cost a lot) 
-  * Keep an eye on local if youre in Lowsec/Nullsec. (you dont want to lose your pay check!)+  * Keep an eye on local if you're in Lowsec. (you don'want to lose your pay check!)
   * There is no rush to move items from your planets, do it when you know nobody will be online.   * There is no rush to move items from your planets, do it when you know nobody will be online.
   * Do not forget to cycle your processors, if you don't reactivate them then you're just losing ISK.    * Do not forget to cycle your processors, if you don't reactivate them then you're just losing ISK. 
-  * Use your Alliance [[member:buybacks|buyback program]] for PI, this will help out your friends.+  * Use your Alliance [[/public/alliance/industry/buyback|buyback programs]] for PI, this will help out your friends.
   * Alliance buyback works from the main systems we own, such as our staging systems.   * Alliance buyback works from the main systems we own, such as our staging systems.
   * Fly BRAVE 7o.   * Fly BRAVE 7o.
  
-If you wish to improve on this guide or just add things to it,  
  
-contact me through any of the following means: 
-  * Wiki - mspamq_oftheents 
-  * Reddit - MSpamQ 
-  * EVE in game - MSpamQ OfTheEnts (this option is preferred, just shoot me a mail :) ) 
- 
- --- //[[user:mspamq_oftheents|MSpamQ OfTheEnts]] 2014/05/15 09:35// 
  
 \\ \\
 \\ \\
 ===== Planet Setup Types ===== ===== Planet Setup Types =====
-If your setup doesn't fall into one of these categoriesit's probably not optimal.+Here are some examples of PI setup types. For more picture examplessee [[:public:dojo:wiki:planetary_interaction:planet_examples]].
  
 == P0 to P2 ==  == P0 to P2 == 
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 [[http://serinus.us/screenshots/20141020070351112.png|Setup]] [[http://serinus.us/screenshots/20141020070351112.png|Setup]]
 == P2 to P4 (no P1 required) ==  == P2 to P4 (no P1 required) == 
-[[http://i.imgur.com/RDjPvYL.png|Double Setup (CCU5 required)]] \\ +[[https://raw.githubusercontent.com/bravecollective/wiki-files/main/imgur/RDjPvYL.png|Double Setup (CCU5 required)]] \\ 
 Single Setup (CCU4): You can just remove half of your processors.  I recommend keeping the storages and launchpads for tons of buffer space. Single Setup (CCU4): You can just remove half of your processors.  I recommend keeping the storages and launchpads for tons of buffer space.
 == P2 to P4 (P1 required) ==  == P2 to P4 (P1 required) == 
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 Single Setup: If your P1 can be produced on a barren or temperate planet, you're going to do this very similarly to the no P1 required setup above, but replace one of the P2 -> P3 production lines with an extractor control units and P0 -> P1 processors. \\  Single Setup: If your P1 can be produced on a barren or temperate planet, you're going to do this very similarly to the no P1 required setup above, but replace one of the P2 -> P3 production lines with an extractor control units and P0 -> P1 processors. \\ 
 [[http://serinus.us/screenshots/20150131031825338.png|Shitty Diagram]] [[http://serinus.us/screenshots/20150131031825338.png|Shitty Diagram]]
 +
 +==== Skilled up and ready to choose some planets! ====
 +I strongly suggest keeping your PI all in the same system. you don't want to be jumping your hauler around with your paycheck sitting in it right?
 +
 +We're keeping this simple so using a single planet production chain is the best way to go. You'll generally want to use something very similar to either the Standard Setup or the Navi Setup as listed below in Planet Setup Types. Generally the only exceptions to this are Microfiber Shielding, Polyaramids, and Silicate glass for P2s, and production planets for P3s and P4s, which have alternate setups listed in those Planet Setup Types.  The number of storage facilities can generally be adjusted to preference.
 +
 +----
 +NOTE:   
 +  * When choosing planets try and stay away from planets with a large diameter, linking up your installations will use up a lot of Powergrid and CPU.
 +  * Gas planets suck... they normally have a large diameter and the resources deplete fairly quickly.
 +
 +----
 +=== How to make those P2 items! ===
 +
 +Let's look at the [[http://serinus.us/screenshots/20141020065453934.png|Standard Setup]].   
 +
 +  * Buy your command centers- each planet has a specific command center, for example. 'Lava planets' need 'Lava Command Center'. You can request these from "The Brave Dojo" corporation, just like skillbooks.
 +  * Load your command centers into your ship's cargo and safely get it to your local POS or into a safe and cloak up.  A basic t1 industrial such as an iteron is good for this.
 +  * Start by finding a planet that has a good concentration of the two resources you want.  
 +  * Find a spot where these resources are fairly close together and abundant, and place your command center there.  Upgrade your command center whenever necessary in these instructions.  Your command center won't be used for anything, but it decides where your camera centers every time you look at the planet in planet mode.  
 +  * Next to it place your launchpad.  
 +  * Then place your 2 ECUs in a location as close to your launchpad as you can while still covering the spots you want to gather resources from.  
 +  * Then place 3 basic processing facilities in a line in the direction of each of your resources, as close to each other as you can for the shortest links possible.  We use this configuration so that the width of your processing facilities will cut down on the length of your link to your ECUs.  
 +  * How many storage facilities you have is sort of personal preference.  See the storage section for more.  At the end of each chain of processors, put a P0 dedicated storage facility.  
 +  * In a third direction put two or three advanced processors to make your P2s.
 +  * Link everything together as shown in the [[http://serinus.us/screenshots/20141020065453934.png|Standard Setup]] screenshot and set schematics for all of your processing facilities.
 +  * Set and place extractor heads for each of your ECUs.  I start with one and put in as many extractor heads as I can until I get the out of power message, and then remove half of them (which will be used at the other ECU).  I generally like to set the time to 2 days, 1 hour, 30 minutes (if you click just past the 'n' in extraction, you'll be close to that).  This is as long as you can set it and still have 30 minute extraction cycles.
 +  * On your ECU click routes and route your product to your P0 facility.
 +  * On your P0 facility click routes, select the incoming product, and route that to each of your P1 processors.
 +  * Route your P1 processors to your P1 storage (launchpad in this case).
 +  * Route your P1 storage to your P2 processors.
 +  * Route your P2 processors to your launchpad.
 +  * Hit submit.
 +  * Verify that the routes on each of your P1 processing facilities have 1 incoming and 1 outgoing product.  Ignore transferring products.
 +  * Verify that the routes on each of your P2 processing facilities have 2 incoming and 1 outgoing product.
 +  * Verify that your ECU is counting down and is routed.
 +
 +== Storage ==
 +Rule #1: Always route to or from a storage facility or launchpad.  Never route directly between ECUs and processors or between two processors.  Doing this allows any overflow to be stored for later use.  Not doing this is very likely to get your most advanced and expensive products dumped into the ground.
 +
 +More storage means more hands free and passive, but less efficient than if you maintain it daily.  I prefer more storage because if I'm going to spend more time on PI, I would just use more characters and more planets instead of micromanaging individual planets more than I need to.  Theoretically, you can run everything from just the launchpad with no storage facilities.  However, I find that things fill very easily with P0, meaning that while the facility is full, anything that is produced from anywhere else is thrown in the trash.  Having your two P0s sharing a facility is viable, but even then I've found that it can get congested with your abundant P0 and leave your weaker P0 without space and end up throwing production of your weaker P0 in the trash.  I generally recommend at least a dedicated storage facility for each P0, and a launchpad for your P1s and P2s.  You can optionally add a dedicated storage for your P1s, or have your P0s share a facility.
 +
 +---- 
 +=== Making Advanced P4 Items ===
 +Don't be afraid to just make and sell P2s.  But if you want to go farther, this is how.  This is going to require multiple characters or buying P2s off the market to make it work.  Don't forget you can always spend a week or two training a second character on your main's account or buy multiple character training to spend 2 weeks each training your blank character slots on your main account.  
 +
 +I find it convenient to produce up to P2s on each planet when possible.  Wetware mainframes take a lot more P2s to make (9), but you can make each of the P2s on one planet. Self-Harmonizing Power Cores and Broadcast nodes take less P2s (6), but half the P2s needed require two planets to make.  I've done Organic Mortar Applicators on one character before, but you really either want two characters for that or you'll need to buy P2s to really make it worthwhile. 
 +
 +Generally with these setups you're going to have a bunch of harvesting planets (making P2s whenever possible for convenience), and you're going to have a major factory planet that doesn't extract much, if anything.  The tax rate on your factory planet is extremely important.  Here you'll be both importing (paying half the rate) and exporting, paying the full rate of the finished P4, and this is after you've already been taxed exporting those P2s once.  The tax rate on P2 harvesting planets is less important.
 +
 +It's not a bad idea to have notepad open and take notes while you're figuring this stuff out.
 +
 +See [[:public:dojo:wiki:planetary_interaction:p4_examples|P4 Examples]] for examples of P4 setups made by Brave members.
 +
  
 ===== Miscellaneous Useful Links ===== ===== Miscellaneous Useful Links =====
  
 [[http://www.hst-soft.de/korai/Eve_PI_Diagrams_v1_4.pdf|Material Diagrams]]\\  [[http://www.hst-soft.de/korai/Eve_PI_Diagrams_v1_4.pdf|Material Diagrams]]\\ 
-[[http://alysii.com/eve/pi/|Great Visual Ingredient Guide]]\\  +[[https://hanns.io/pi/|Great Visual Ingredient Guide]]\\  
-[[http://wiki.eveuniversity.org/Planetary_Commodities|Eve Uni's Ingredient and Use guide]]\\ +[[https://wiki.eveuniversity.org/Planetary_Commodities|Eve Uni's Ingredient and Use guide]]\\ 
-[[http://wiki.eveuniversity.org/Planetary_Buildings#Planetary_Structures|Power Grid Requirements]]\\ +[[https://wiki.eveuniversity.org/Planetary_Buildings#Planetary_Structures|Power Grid Requirements]]\\ 
 [[http://koti.mbnet.fi/brim/eveonline/planetary_guide/self.html|Outline Ingredient and Amount guide]]\\  [[http://koti.mbnet.fi/brim/eveonline/planetary_guide/self.html|Outline Ingredient and Amount guide]]\\ 
-[[http://picommodityrelations.comyr.com/pi.html|Material Amounts]]\\  +/*[[http://picommodityrelations.comyr.com/pi.html|Material Amounts]]\\ */ 
-[[http://eveplanets.com/eve/system/index/?show=cx65|List of Planets by System]]\\  +[[https://evemaps.dotlan.net/system/K7D-II/celestials|K7D-II planet map, DOTLAN can show you the maps on each system by looking at the system and then celestial page.]]\\  
-===== Video: Planetary Interaction Guide, the basics on how to setup your PI chain =====+[[https://util.eveuniversity.org/PiBear/| EVE Uni planet browser tool]]\\ 
 +[[https://fazenda.github.io/| Fazenda (Farm)]]\\ 
 +===== Video: Introduction to Planetary Interaction =====
  
 \\ \\
-{{http://www.youtube.com/v/AwCgyiomUv8?.swf?853x480}} +[[https://www.youtube.com/watch?v=qomlk6xT9lMYouTube video guide]]
- +
- +
- +
-  * Link to the Reddit post: [[http://www.reddit.com/r/Bravenewbies/comments/2bthud/planetary_interaction_guide_the_basics_on_how_to/|click here]].+
  
- --- //[[user:Eva_Peacemaker|Eva Peacemaker]] 2014/07/26 20:10// 
  
 \\ \\
  
-{{tag>guide advanced production}}+{{tag>production guide advanced omega english}}
  • public/dojo/wiki/planetary_interaction.1440071165.txt.gz
  • Last modified: 2015/08/20 11:46
  • by joan_andedare