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public:dojo:wiki:marauder-ratting [2022/04/21 21:56] Gaowan Dragonson |
public:dojo:wiki:marauder-ratting [2023/11/15 06:33] (current) Aernir Ridley [The Ratting Progression Chain] Removed Dreadnoughts |
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- | <alert type=" | + | <TEXT align=" |
- | ====== How to Rat in a Marauder | + | |
+ | ===== How to Rat in a Marauder ===== | ||
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- | Marauder ratting is the first step up to making serious ISK by ratting. | + | Marauder ratting is the first step up to making serious ISK by ratting. |
- | You will also be facing larger up-front costs and be taking a bigger risk. The plus side is that since you'll be flying a 2-3 billion ISK ship, you'll get a better response from standing fleet when you yell for help. (You are in standing fleet, right?) | + | You will also be facing larger up-front costs and be taking a bigger risk. The plus side is that since you'll be flying a 1-2 billion ISK ship, you'll get a better response from standing fleet when you yell for help. (You are in standing fleet, right?) |
**Disclaimer: | **Disclaimer: | ||
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- | **Kronos** \\ Galente | + | **Kronos** \\ Gallente |
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- | </ | ||
- | </ | ||
- | ===== The Ratting Progression Chain ===== | ||
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- | **[[/ | + | **Vargur** \\ Minmatar Marauder |
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+ | </ | ||
+ | </ | ||
- | </col><col lg=" | + | ==== The Ratting Progression Chain ==== |
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- | + | ==== Fitting ==== | |
- | ===== Fitting | + | |
The following Golem fittings come in two flavors. | The following Golem fittings come in two flavors. | ||
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[Golem, Ratting Golem (Torp)] | [Golem, Ratting Golem (Torp)] | ||
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Ballistic Control System II | Ballistic Control System II | ||
Ballistic Control System II | Ballistic Control System II | ||
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[Golem, Ratting Golem (Cruise)] | [Golem, Ratting Golem (Cruise)] | ||
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Missile Guidance Enhancer II | Missile Guidance Enhancer II | ||
Ballistic Control System II | Ballistic Control System II | ||
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[Kronos, Ratting Kronos] | [Kronos, Ratting Kronos] | ||
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Magnetic Field Stabilizer II | Magnetic Field Stabilizer II | ||
Magnetic Field Stabilizer II | Magnetic Field Stabilizer II | ||
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- | <panel type=" | + | <panel type=" |
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[Vargur, Ratting Vargur James Tal] | [Vargur, Ratting Vargur James Tal] | ||
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Gyrostabilizer II | Gyrostabilizer II | ||
Gyrostabilizer II | Gyrostabilizer II | ||
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- | ===== How to Run Sites ===== | + | ==== How to Run Sites ==== |
- | <fc # | + | |
- | <callout type=" | + | <well> |
- | * **You absolutely need to be on comms and in standing fleet so you can hear intel and call for support in real time.** | + | |
- | * **Consider insuring your ship, it will make the burn of losing it hurt a bit less** | + | |
- | * **Make sure you have what you in need in cargo with you before undocking (ammo, scripts, MTUs, etc..)** | + | |
- | </ | + | |
- | <callout type=" | + | === If You're New to Ratting in a Marauder === |
- | * **Begin cycling your hardeners and tracking computers (select the proper script depending on the situation. | + | |
- | </ | + | |
- | <callout | + | <text type="success"> |
- | | + | |
- | * **For the Cruise Golem, activate your MJD and jump away** | + | |
- | * **Activate your bastion module. Keep it active while you are on the site and activley killing rats. As you become more comfortable with the spawns, you will learn when to cycle it off so you can warp to the next site right away.** | + | |
- | * **Kill them dirty rats! I prefer to focus on the battleships first as it keeps the number of times I have to cycle the rep smaller. | + | |
- | * **For the torpedo Golem fit you will only need your target painter for cruisers | + | |
- | </callout> | + | |
- | ==== Additional key information ==== | + | <text type=" |
- | | + | |
- | | + | <text type=" |
- | * **Make sure to always reload when moving from one site to another.** | + | </ |
+ | < | ||
- | ===== If You Get Tackled | + | === Running Each Site === |
+ | |||
+ | <text type=" | ||
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+ | <text type=" | ||
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+ | - Warp to a site at zero. Cruise Golem can jump at 70km. | ||
+ | - For the Cruise Golem, align away from the site, activate your MJD, and jump away. | ||
+ | - Activate your bastion module. Keep it active while you are on the site and actively killing rats. | ||
+ | - As you become more comfortable with the spawns, you will learn when to cycle it off so you can warp to the next site right away. | ||
+ | - Use your shield booster or armor repper as necessary. | ||
+ | - Kill them dirty rats! I prefer to focus on the battleships first as it keeps the number of times I have to cycle the rep smaller. | ||
+ | - For the torpedo Golem fit, you will only need your target painter for cruisers and below. | ||
+ | |||
+ | <text type=" | ||
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+ | <text type=" | ||
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+ | </ | ||
+ | < | ||
+ | |||
+ | === Site-Specific Information === | ||
+ | |||
+ | Some sites require special attention due to a particularly nasty wave or unusual mechanics. | ||
+ | |||
+ | == Havens and Sanctums == | ||
+ | |||
+ | * <text type=" | ||
+ | |||
+ | </ | ||
+ | |||
+ | ==== If You Get Tackled ==== | ||
As a note: If at any point during the site an enemy ship lands on grid you should immediately red-cycle your bastion (Unless your staying to fight). | As a note: If at any point during the site an enemy ship lands on grid you should immediately red-cycle your bastion (Unless your staying to fight). | ||
- | <callout type=" | + | <well> |
+ | |||
+ | === For Light Resistance | ||
" | " | ||
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* Battleships | * Battleships | ||
- | \\ | + | \\ |
- Mention on comms that you're tackled and may require support. | - Mention on comms that you're tackled and may require support. | ||
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- Target all the enemies | - Target all the enemies | ||
- Begin killing the the weakest tackle ships on grid. Afterburner destroyer or frigates will be hard to hit. You may need to switch your scripts to tracking scripts. | - Begin killing the the weakest tackle ships on grid. Afterburner destroyer or frigates will be hard to hit. You may need to switch your scripts to tracking scripts. | ||
+ | - If you're in the cruise missile Golem, hit the tackle ship with all 3 neuts and hope their cap drains before your ship dies. | ||
- If you find yourself unable to kill the tackle or your tank is breaking, continue to the below section. | - If you find yourself unable to kill the tackle or your tank is breaking, continue to the below section. | ||
- | - If you kill the ships before help lands and you de-cycle | + | - If you kill the ships before help lands and you de-cycle |
- | - If you're in the cruise missile Golem, hit the tackle ship with all 3 neuts and hope their cap drains before your ship dies. | + | |
- | </callout> | + | </well> |
+ | <well> | ||
- | <callout type=" | + | === For Heavy Resistance |
- | Anything that's stronger than " | + | Anything that's stronger than " |
- | - Make sure you're in bastion. | + | |
+ | - Make sure you're in bastion. | ||
- Heat your hardeners and reps. | - Heat your hardeners and reps. | ||
- Start screaming on comms and in fleet for support. | - Start screaming on comms and in fleet for support. | ||
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- Follow FC directions from this point on. Good luck. | - Follow FC directions from this point on. Good luck. | ||
- | </callout> | + | </well> |
- | {{tag> | + | |
+ | {{tag> | ||