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public:dojo:wiki:marauder-ratting [2022/04/21 19:48]
Gaowan Dragonson created
public:dojo:wiki:marauder-ratting [2023/11/15 06:33] (current)
Aernir Ridley [The Ratting Progression Chain] Removed Dreadnoughts
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-<alert type="danger">DO NOT use these ratting fits in Q-5211. You are very likely to lose your ship due to high PVP activity.</alert> +<TEXT align="center"><alert type="danger" icon="fa fa-info-circle">**Ratting in our staging systems can be dangerous, and is highly discouraged!**</alert></TEXT> 
-====== How to Rat in a Marauder ======+ 
 +===== How to Rat in a Marauder =====
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-Marauder ratting is the first step up to making serious ISK by ratting.  You will easily be able to double the ticks from an Ishtar.  The down side is that semi-AFK ratting will be a thing of the past.  You will need to be activley piloting your ship while ratting in a Marauder.+Marauder ratting is the first step up to making serious ISK by ratting.  You will easily be able to double the ticks from an Ishtar.  The down side is that semi-AFK ratting will be a thing of the past.  You will need to be actively piloting your ship while ratting in a Marauder.
  
-You will also be facing larger up-front costs and be taking a bigger risk.  The plus side is that since you'll be flying a 2-billion ISK ship, you'll get a better response from standing fleet when you yell for help. (You are in standing fleet, right?)+You will also be facing larger up-front costs and be taking a bigger risk.  The plus side is that since you'll be flying a 1-billion ISK ship, you'll get a better response from standing fleet when you yell for help. (You are in standing fleet, right?)
  
 **Disclaimer:** This page mainly focuses on ratting in Pure Blind space against Guristas rats.  For other locations, you will need to refit different ammo and drones based upon the damage type you want to apply. **Disclaimer:** This page mainly focuses on ratting in Pure Blind space against Guristas rats.  For other locations, you will need to refit different ammo and drones based upon the damage type you want to apply.
  
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-{{INLINETOC 2-3}}+{{INLINETOC 3-4}}
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 <TEXT align="center"> <TEXT align="center">
  
-**Kronos** \\ Galente Marauder+**Kronos** \\ Gallente Marauder
  
 </TEXT> </TEXT>
 </caption> </caption>
 </thumbnail> </thumbnail>
-</col> 
-</grid> 
  
-===== The Ratting Progression Chain ===== 
  
-<grid> +<thumbnail> 
-<col lg="2"> +{{ https://images.evetech.net/types/28665/icon?size=64&.png? }} 
- +<caption>
-<thumbnail><image shape="rounded"+
-{{ https://images.evetech.net/types/626/icon?size=64&.png? }} +
-</image><caption>+
 <TEXT align="center"> <TEXT align="center">
  
-**[[/public/dojo/vexor-newbro-edition|The Vexor Newbro Edition]]** \\ <fs small>Gallente T1 Cruiser</fs> \\ <label type="success">~20 Million ISK</label> <label type="success">Low Skills</label>+**Vargur** \\ Minmatar Marauder
  
 </TEXT> </TEXT>
 </caption> </caption>
 </thumbnail> </thumbnail>
 +</col>
 +</grid>
  
-</col><col lg="2">+==== The Ratting Progression Chain ==== 
 + 
 +<grid> 
 +<col lg="2">
  
 <thumbnail><image shape="rounded"> <thumbnail><image shape="rounded">
-{{ https://images.evetech.net/types/24700/icon?size=64&.png? }}+{{ https://images.evetech.net/types/626/icon?size=64&.png? }}
 </image><caption> </image><caption>
 <TEXT align="center"> <TEXT align="center">
  
-**[[/public/dojo/wiki/myrmidon-ratting|The Ratting Myrmidon]]** \\ <fs small>Gallente T1 Battlecruiser</fs> \\ <label type="success">~90 Million ISK</label> <label type="success">Low Skills</label>+**[[/public/dojo/vexor-newbro-edition|The Vexor Newbro Edition]]** \\ <fs small>Gallente T1 Cruiser</fs> \\ <label type="primary">Free From The Dojo!</label> <label type="success">Low Skills</label>
  
 </TEXT> </TEXT>
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-{{ https://images.evetech.net/types/645/icon?size=64&.png? }}+{{ https://images.evetech.net/types/24700/icon?size=64&.png? }}
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 <TEXT align="center"> <TEXT align="center">
  
-**[[/public/dojo/wiki/dominix-ratting|The Ratting Dominix]]** \\ <fs small>Gallente T1 Battleship</fs> \\ <label type="warning">~475 Million ISK</label> <label type="warning">Medium Skills</label>+**[[/public/dojo/wiki/myrmidon-ratting|The Ratting Myrmidon]]** \\ <fs small>Gallente T1 Battlecruiser</fs> \\ <label type="success">~80 Million ISK</label> <label type="success">Low Skills</label>
  
 </TEXT> </TEXT>
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 <TEXT align="center"> <TEXT align="center">
  
-**[[/public/dojo/wiki/gila-ratting|The Ratting Gila]]** \\ <fs small>Guristas Faction Cruiser</fs> \\ <label type="warning">~425 Million ISK</label> <label type="warning">Medium Skills</label>+**[[/public/dojo/wiki/gila-ratting|The Ratting Gila]]** \\ <fs small>Guristas Faction Cruiser</fs> \\ <label type="warning">~390 Million ISK</label> <label type="success">Low Skills</label>
  
 </TEXT> </TEXT>
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 <TEXT align="center"> <TEXT align="center">
  
-**[[/public/dojo/wiki/ishtar-ratting|The Isktar]]** \\ <fs small>Gallente Heavy Assault Cruiser</fs> \\ <label type="warning">~375 Million ISK</label> <label type="warning">Medium Skills</label>+**[[/public/dojo/wiki/ishtar-ratting|The Isktar]]** \\ <fs small>Gallente Heavy Assault Cruiser</fs> \\ <label type="warning">~225 Million ISK</label> <label type="warning">Medium Skills</label>
  
 </TEXT> </TEXT>
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-{{ https://images.evetech.net/types/28659/icon?size=64&.png? }}+{{ https://images.evetech.net/types/28710/icon?size=64&.png? }}
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 <TEXT align="center"> <TEXT align="center">
  
-**[[/public/dojo/wiki/marauder-ratting|Ratting Marauders]]** \\ <fs small>Amarr / Caldari Marauders</fs> \\ <label type="danger">Billion ISK</label> <label type="danger">High Skills</label>+**[[/public/dojo/wiki/marauder-ratting|Ratting Marauders]]** \\ <fs small>Caldari / Gallente Marauders</fs> \\ <label type="danger">Billion ISK</label> <label type="danger">High Skills</label>
  
 </TEXT> </TEXT>
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-</col> +</col><col lg="2">
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- +
-<grid> +
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 <TEXT align="center"> <TEXT align="center">
  
-**[[/public/dojo/wiki/carrier-ratting|Ratting Carriers]]** \\ <fs small>Minmatar Carrier</fs> \\ <label type="danger">Billion ISK</label> <label type="default">Capital Skills</label>+**[[/public/dojo/wiki/carrier-ratting|Ratting Carriers]]** \\ <fs small>Minmatar Carrier</fs> \\ <label type="danger">Billion ISK</label> <label type="default">Capital Skills</label>
  
 </TEXT> </TEXT>
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-</col><col lg="2">+</col></grid>
  
-<thumbnail><image shape="rounded"> +<grid><col lg="2">
-{{ https://images.evetech.net/types/19722/icon?size=64&.png? }} +
-</image><caption> +
-<TEXT align="center"> +
- +
-**[[/public/dojo/wiki/dreadnought-ratting|Ratting Dreadnoughts]]** \\ <fs small>Minmatar / Amarr Dreadnoughts</fs> \\ <label type="danger">4 - 5 Billion ISK</label> <label type="default">Capital Skills</label> +
- +
-</TEXT> +
-</caption> +
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- +
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- +==== Fitting ====
-===== Fitting =====+
  
 The following Golem fittings come in two flavors.  The torpedo fit will maximize your ticks while raising your danger level a bit.  The cruise missile fit has additional survivability if tackled by adding neuts.  The downside is that the cruise missiles won't apply or hit as hard and your ticks will be lower. The following Golem fittings come in two flavors.  The torpedo fit will maximize your ticks while raising your danger level a bit.  The cruise missile fit has additional survivability if tackled by adding neuts.  The downside is that the cruise missiles won't apply or hit as hard and your ticks will be lower.
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 <code> <code>
 [Golem, Ratting Golem (Torp)] [Golem, Ratting Golem (Torp)]
 +
 Ballistic Control System II Ballistic Control System II
 Ballistic Control System II Ballistic Control System II
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- 
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 <code> <code>
 [Golem, Ratting Golem (Cruise)] [Golem, Ratting Golem (Cruise)]
 +
 Missile Guidance Enhancer II Missile Guidance Enhancer II
 Ballistic Control System II Ballistic Control System II
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 </col> </col>
- 
- 
 <col md="4"> <col md="4">
  
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 <code> <code>
 [Kronos, Ratting Kronos] [Kronos, Ratting Kronos]
 +
 Magnetic Field Stabilizer II Magnetic Field Stabilizer II
 Magnetic Field Stabilizer II Magnetic Field Stabilizer II
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 </grid> </grid>
 +<grid>
  
 +<col md="4">
  
-===== How to Run Sites ===== +<panel type="default" title="Ratting Vargur">
-<fc #ff0000>DO NOT run sites in Q-5211. You are very likely to lose your ship due to high PVP activity.</fc>+
  
-<callout type="primary" title="Before Undocking"> 
-  * **You absolutely need to be on comms and in standing fleet so you can hear intel and call for support in real time.** 
-  * **Consider insuring your ship, it will make the burn of losing it hurt a bit less** 
-  * **Make sure you have what you in need in cargo with you before undocking (ammo, scripts, MTUs, etc..)** 
-</callout> 
  
-<callout type="primary" title="After Undocking"+<code
-  * **Begin cycling your hardeners and tracking computers (select the proper script depending on the situation.  If the rats are too far away for trackingswitch to range.). Keep these active permanently.** +[VargurRatting Vargur James Tal]
-</callout>+
  
-<callout type="primary" title="Repeat For Each Site"> +Gyrostabilizer II 
-  * **Warp to a site at zero.** +Gyrostabilizer II 
-  * **For the Cruise Golem, activate your MJD and jump away** +Gyrostabilizer II 
-  * **Activate your bastion module. Keep it active while you are on the site and activley killing rats.  As you become more comfortable with the spawns, you will learn when to cycle it off so you can warp to the next site right away.** +Tracking Enhancer II 
-  * **Kill them dirty rats! I prefer to focus on the battleships first as it keeps the number of times I have to cycle the rep smaller.  If you're in the Cruise Golem, you should focus on the closest ships first.** +Damage Control II
-  * **For the torpedo Golem fit you will only need your target painter for cruisers and below.**  +
-</callout>+
  
-==== Additional key information ==== +Large Cap Battery II 
-  * **Make sure you are always firing at all times. Any second not firing is "lost" isk.**+Kinetic Shield Hardener II 
 +Heavy Stasis Grappler II 
 +X-Large Shield Booster II 
 +Tracking Computer II 
 +Multispectrum Shield Hardener II
  
-  * ** Use your shield booster or armor repper as necessary.**+800mm Repeating Cannon II 
 +Heavy Gremlin Compact Energy Neutralizer 
 +800mm Repeating Cannon II 
 +Bastion Module I 
 +800mm Repeating Cannon II 
 +[Empty High slot] 
 +800mm Repeating Cannon II 
 +Large 'Vehemence' Shockwave Charge
  
-  * **Make sure to always reload when moving from one site to another.**+Large Projectile Burst Aerator I 
 +Large EM Shield Reinforcer I
  
-===== If You Get Tackled =====+ 
 + 
 +Hornet II x5 
 +Hornet EC-300 x10 
 + 
 +Barrage L x5000 
 +Tracking Speed Script x1 
 +Hail L x5480 
 +Optimal Range Script x1 
 +Agency 'Hardshell' TB5 Dose II x2 
 +Standard Blue Pill Booster x2 
 +</code> 
 +</panel> 
 + 
 +</col> 
 +</grid> 
 + 
 + 
 +==== How to Run Sites ==== 
 + 
 +<well> 
 + 
 +=== If You're New to Ratting in a Marauder === 
 + 
 +<text type="success">**Give the [[/public/dojo/wiki/ratting|Introduction to Ratting]] page a read to avoid common mistakes and get some background knowledge.**</text> 
 + 
 +<text type="success">**Marauders uniquely utilize the Bastion Module, which similar to a Siege Module massively improves a ship's damage and active tanking with the downside of immobility. It increased from a 30- to a 60-second cycle time in June 2023, making the Bastion module more risky to use.**</text> 
 + 
 +<text type="success">**Make sure you have what you in need in cargo with you before undocking (ammo, scripts, MTUs, etc.).**</text> 
 + 
 +</well> 
 +<well> 
 + 
 +=== Running Each Site === 
 + 
 +<text type="success">**Your Hardeners and Tracking Computers (select the proper script depending on the situation) should always be active while you're in a site.**</text> 
 + 
 +<text type="success">**Make sure you are always firing at all times. Any second not firing is "lost" isk. Make sure to always reload when moving from one site to another.**</text> 
 + 
 +  - Warp to a site at zero. Cruise Golem can jump at 70km. 
 +    - For the Cruise Golem, align away from the site, activate your MJD, and jump away. 
 +  - Activate your bastion module. Keep it active while you are on the site and actively killing rats.   
 +    - As you become more comfortable with the spawns, you will learn when to cycle it off so you can warp to the next site right away. 
 +    - Use your shield booster or armor repper as necessary.  
 +  - Kill them dirty rats! I prefer to focus on the battleships first as it keeps the number of times I have to cycle the rep smaller.  If you're in the Cruise Golem, you should focus on the closest ships first. 
 +    - For the torpedo Golem fit, you will only need your target painter for cruisers and below. 
 + 
 +<text type="success">**Standard Kill Order: Battleships -> Others**</text> 
 + 
 +<text type="success">**Cruise Golem Kill Order: Closest -> Farthest**</text> 
 + 
 +</well> 
 +<well> 
 + 
 +=== Site-Specific Information === 
 + 
 +Some sites require special attention due to a particularly nasty wave or unusual mechanics. 
 + 
 +== Havens and Sanctums == 
 + 
 +  * <text type="danger">**The final wave of these sites may spawn NPC Capitals.**</text> You won't be able to solo these ships, and should warp off.  
 + 
 +</well> 
 + 
 +==== If You Get Tackled ====
  
 As a note: If at any point during the site an enemy ship lands on grid you should immediately red-cycle your bastion (Unless your staying to fight). As a note: If at any point during the site an enemy ship lands on grid you should immediately red-cycle your bastion (Unless your staying to fight).
  
-<callout type="primary" title="For Light Resistance">+<well> 
 + 
 +=== For Light Resistance ===
  
 "Light" resistance is any combination of up to 5 subcaps that does NOT include: "Light" resistance is any combination of up to 5 subcaps that does NOT include:
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   * Battleships   * Battleships
  
- \\  +\\  
  
   - Mention on comms that you're tackled and may require support.   - Mention on comms that you're tackled and may require support.
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   - Target all the enemies   - Target all the enemies
   - Begin killing the the weakest tackle ships on grid. Afterburner destroyer or frigates will be hard to hit.  You may need to switch your scripts to tracking scripts.  You may need to take some drugs.   - Begin killing the the weakest tackle ships on grid. Afterburner destroyer or frigates will be hard to hit.  You may need to switch your scripts to tracking scripts.  You may need to take some drugs.
 +    - If you're in the cruise missile Golem, hit the tackle ship with all 3 neuts and hope their cap drains before your ship dies.
   - If you find yourself unable to kill the tackle or your tank is breaking, continue to the below section.   - If you find yourself unable to kill the tackle or your tank is breaking, continue to the below section.
-  - If you kill the ships before help lands and you de-cycle siege, warp off or jump out. +  - If you kill the ships before help lands and you de-cycle bastion, warp off.
-  - If you're in the cruise missile Golem, hit the tackle ship with all 3 neuts and hope their cap drains before your ship dies.+
  
-</callout>+</well> 
 +<well>
  
-<callout type="primary" title="For Heavy Resistance">+==For Heavy Resistance ===
  
-Anything that's stronger than "Light" resistance is "Heavy" resistance.  \\  \\   +Anything that's stronger than "Light" resistance is "Heavy" resistance. 
-- Make sure you're in bastion.+ 
 +  - Make sure you're in bastion.
   - Heat your hardeners and reps.   - Heat your hardeners and reps.
   - Start screaming on comms and in fleet for support.    - Start screaming on comms and in fleet for support. 
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   - Follow FC directions from this point on. Good luck.   - Follow FC directions from this point on. Good luck.
  
-</callout+</well> 
-{{tag>Ratting Guide Expert All English}}+ 
 +{{tag>Ratting Guide Expert Omega English}}
  
  • public/dojo/wiki/marauder-ratting.1650570533.txt.gz
  • Last modified: 2022/04/21 19:48
  • by Gaowan Dragonson