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public:dojo:wiki:ishtar-ratting-fade [2023/01/14 01:59]
Hexfet Seven
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-<TEXT align="center"><alert type="danger" icon="fa fa-info-circle">**Ratting in our staging system (C4C-Z4) can be dangerous, and is highly discouraged!**</alert></TEXT> 
  
-===== How to Rat in an Ishtar (Fade Edition) ===== 
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-<grid> 
-<col lg="10"><TEXT> 
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-The Ishtar is an Heavy Assault Cruiser that emulates the VNIs of old. It can run most sites with little to no input required, making it a good ship if you don't like active ratting. 
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-You can make around 15-20 million isk/tick (every 20 minutes) using this fit, assuming a 100% Bounty Risk Modifier.  
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-{{INLINETOC 3-4}} 
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-<thumbnail><image shape="rounded"> 
-{{ https://images.evetech.net/types/12005/icon?size=64&.png? }} 
-</image><caption> 
-<TEXT align="center"> 
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-**Ishtar** \\ Gallente Heavy Assault Cruiser 
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-</TEXT> 
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-</grid> 
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-==== Fittings ==== 
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-The Ishtar can easily take on most sites in Fade. Rats in fade aggro weird, and its advised to orbit within 20km for aggro. A good method is to orbit a rat first at ~17km, then once you launch drones, pick a drone and orbit. 
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-<grid> 
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-<panel type="default" title="Ratting Ishtar - Pure Blind"> 
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-<well size="sm"> 
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-<text type="success">**This Fit Requires Capacitor Stability!**</text> 
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-</well> 
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-<code> 
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-[Ishtar, Fade Ratting] 
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-Capacitor Flux Coil II 
-Omnidirectional Tracking Enhancer II 
-Drone Damage Amplifier II 
-Drone Damage Amplifier II 
-Drone Damage Amplifier II 
-Drone Damage Amplifier II 
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-Large Compact Pb-Acid Cap Battery 
-X-Large C5-L Compact Shield Booster 
-Drone Navigation Computer II 
-Thermal Shield Hardener II 
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-[Empty High slot] 
-[Empty High slot] 
-[Empty High slot] 
-[Empty High slot] 
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-Medium Capacitor Control Circuit I 
-Medium Capacitor Control Circuit I 
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-Wasp II x5 
-Vespa EC-600 x5 
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-</code> 
-</panel> 
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-</col> 
-</grid> 
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-==== How to Run Sites ==== 
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-<well> 
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-=== If You're New to Ratting === 
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-<text type="success">**Give the [[/public/dojo/wiki/ratting|Introduction to Ratting]] page a read to avoid common mistakes and get some background knowledge.**</text> 
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-</well> 
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-<well> 
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-=== Running Each Site === 
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-<text type="success">**Your shield hardener and booster should always be active while you're in a site and you should be stable on capacitor (if not, upgrade the rigs or train up your skills). **</text> 
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-  - Warp to the site at 10 km. 
-  - Find an object around the center of where the rats are spawning, and orbit it at 17 km (rat aggro is weird in Fade).  
-  - Drop Wasp II's and aggress a rat. Orbit one of your drone at 17km. 
-    - If your drones come under attack, recall them, give the rats a few seconds to re-aggress you, then re-launch and re-aggress them.  
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-<text type="success">**Kill Order: Let the drones do their thing. Kill frigates that web/point.**</text> 
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-</well> 
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-<well> 
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-=== Site-Specific Information === 
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-Some sites require special attention due to a particularly nasty wave or unusual mechanics. 
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-== Havens and Sanctums == 
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-  * <text type="danger">**The final wave of these sites may spawn NPC Capitals.**</text> If an NPC Capital appears you must warp off immediately to avoid being volleyed. Note that Fade Dreads have a 70km long point, so you may need help to get off grid. 
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-</well> 
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-==== Additional Information ==== 
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-<well> 
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-=== Runnable Sites === 
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-The sites in this list have been tested and determined to be runnable using the above fit(s). It is not necessarily comprehensive, and some sites may require special attention which will be noted in the section above. 
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-  * Serpentis Sanctums (Station Variant) 
-  * Serpentis Havens (Stargate Variant) 
-  * Serpentis Forsaken Hubs 
-  * Serpentis Hubs 
-  * Serpentis Forsaken Rally Points 
-  * Serpentis Rally Points 
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-</well> 
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-==== If You Get Tackled ==== 
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-<well> 
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-=== For Light Resistance === 
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-"Light" resistance is a single frigate or destroyer. 
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-  - Begin aligning to a citadel. 
-  - Immediately switch all damage to the ship tackling you. 
-  - If the point drops or the enemy ship dies, warp off. 
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-</well> 
-<well> 
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-=== For Heavy Resistance === 
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-Anything that's stronger than "Light" resistance is "Heavy" resistance. 
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-  - Begin aligning to a citadel. 
-  - Immediately switch all damage to the weakest tackle ship on field. 
-  - Start screaming on comms and in fleet for support.  
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-</well> 
-<well> 
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-==== Escalations ==== 
-The Ishtar can run pretty much all escalations. For 10/10, sentries are needed to snipe the stronghold from > 50km so it doesn't rep armour. Ensure cap stability and bring extra drones. The fit below includes stabs and a cloak for travel, and a depot for refitting in hostile space. This fit also runs all Guristas escalations (sentries not needed). 
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-<grid> 
-<col lg="4"> 
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-<panel type="default" title="Serpentis 10/10 Escalation"> 
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-<well size="sm"> 
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-<text type="success">**This Fit Requires Capacitor Stability!**</text> 
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-</well> 
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-<code> 
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-[Ishtar, Serpentis 10/10] 
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-Drone Damage Amplifier II 
-Drone Damage Amplifier II 
-Drone Damage Amplifier II 
-Capacitor Flux Coil II 
-Capacitor Flux Coil II 
-Damage Control II 
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-Pith X-Type Thermal Shield Hardener 
-Pith X-Type Kinetic Shield Hardener 
-X-Large C5-L Compact Shield Booster 
-Republic Fleet Large Cap Battery 
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-[Empty High slot] 
-[Empty High slot] 
-[Empty High slot] 
-[Empty High slot] 
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-Medium Thermal Shield Reinforcer II 
-Medium Capacitor Control Circuit II 
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-Wasp II x5 
-Caldari Navy Warden x5 
-Vespa EC-600 x5 
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-Mobile Depot x1 
-Improved Cloaking Device II x1 
-Inertial Stabilizers II x3 
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-</code> 
-</panel> 
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-</col> 
-</grid> 
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-</well> 
-{{tag>Ratting Guide Advanced All English}} 
  • public/dojo/wiki/ishtar-ratting-fade.1673661559.txt.gz
  • Last modified: 2023/01/14 01:59
  • by Hexfet Seven