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public:dojo:wiki:instadock-instaundock [2018/07/18 16:41]
127.0.0.1 external edit
public:dojo:wiki:instadock-instaundock [2018/10/30 23:26] (current)
Jinx De'Caire
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 As you undock from a station, you will leave the station at 100% of your maximum velocity within a random cone 5° off the invisible line marking the middle of the station undock location. As you undock from a station, you will leave the station at 100% of your maximum velocity within a random cone 5° off the invisible line marking the middle of the station undock location.
  
-[{{ http://​i.imgur.com/​ULQtyAC.jpg?​600x300 |This is kinda hard to understand, so I drew a picture for you.}}] 
  
 So, if you make a bookmark over 150km from the station that is on that invisible line, then you meet the requirements (since you are within 5° and moving at at least 75% velocity) and can instantly warp to that bookmark, your instaundock. So, if you make a bookmark over 150km from the station that is on that invisible line, then you meet the requirements (since you are within 5° and moving at at least 75% velocity) and can instantly warp to that bookmark, your instaundock.
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 Since your ship has to realign before it can warp to the bookmark and this will take time at full speed, a bad instaundock like this will get you killed. Since your ship has to realign before it can warp to the bookmark and this will take time at full speed, a bad instaundock like this will get you killed.
  
-[{{ http://​i.imgur.com/​1VLJt3c.jpg?​600x300 |Again I drew a picture for you, as this is kinda hard to understand.}}]+
  
 So basically you want to have your undocks as close to that imaginary line as possible to be within the 5° every time. So basically you want to have your undocks as close to that imaginary line as possible to be within the 5° every time.
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 Now move your ship as close to the middle of the undock as possible. Use the numbers from the overlay to move along the imaginary axis. Move your point of view behind your ship until the rings merge together again. Aim straight outwards and doubleclick on the overlay "​line"​ in order to move out along said axis. Now move your ship as close to the middle of the undock as possible. Use the numbers from the overlay to move along the imaginary axis. Move your point of view behind your ship until the rings merge together again. Aim straight outwards and doubleclick on the overlay "​line"​ in order to move out along said axis.
  
-[{{ http://​i.imgur.com/​7Rg5LXn.jpg?​600x300 |Wow. So basically you are fucking confused right now and have no clue what the fuck I am talking about, so I again drew a picture.}}] 
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-But this picture is kinda bad, and there is nothing better then actual screenshots:​ 
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-[{{ http://​i.imgur.com/​RTYbNIV.png?​600x300 |Sideview, aiming with overview}}] 
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-[{{ http://​i.imgur.com/​wPglIAM.png?​600x300 |Aiming outwards, doubleclick on the middle of the numbers in order to undock straight this way}}] 
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-[{{ http://​i.imgur.com/​VZCjqMq.png?​600x300 |Checking your vector from above, here the vector is off to the right}}] 
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-[{{ http://​i.imgur.com/​0N1K7M7.png?​600x300 |How it should look like}}] 
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-[{{ http://​i.imgur.com/​7r9rdnJ.png?​600x300 |Fleet undocking and drifting. Notice the random vectors within the cone}}] 
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-[{{ http://​i.imgur.com/​xkLzASW.png?​600x300 |Undocking porn.}}] 
  
 ==== So, how far do the undocks have to be off the station, and how many do I need? ==== ==== So, how far do the undocks have to be off the station, and how many do I need? ====
  • public/dojo/wiki/instadock-instaundock.txt
  • Last modified: 2018/10/30 23:26
  • by Jinx De'Caire