public:dojo:wiki:instadock-instaundock

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public:dojo:wiki:instadock-instaundock [2015/08/24 15:49]
joan_andedare old revision restored (2015/08/24 09:43)
public:dojo:wiki:instadock-instaundock [2024/03/05 08:08] (current)
Rimbol C'hen'stalaz [Anything else I should know?]
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-====== What is an Insta(un)dock? ====== +====== Creating Instadock and -undock Bookmarks ====== 
 +===What is an Insta(un-)dock?===
 The short answer is they are bookmarks. The longer and better answer is that "instas" are a very useful tool that prevent you from being shot by dudes camping a station. The short answer is they are bookmarks. The longer and better answer is that "instas" are a very useful tool that prevent you from being shot by dudes camping a station.
  
-====== How do they work ? ======+Before tethering on citadels, this strategy was crucial for survivability. For citadels, the tether will keep you invulnerable - even while aligning for warp - unless one of these is true: 
 +  * You have an active weapons timer 
 +  * You have something targeted 
 + 
 +It is still a good idea for any NPC station you use often, such as Jita or Amarr trade hubs.    
 + 
 +[[https://www.youtube.com/watch?v=SlQ8JsvO8HM| Video Guide]] 
 +{{INLINETOC:width18 2-2}}
  
-===== Instadocks =====+===== How do they work ? ===== 
 + 
 +==== Instadocks ====
  
 Every station has a certain "docking radius". If your Overview shows that the distance to the station is "0", then you are within the docking radius and are able to dock immediately, even if it looks like your ship is still quite far away from the station. Every station has a certain "docking radius". If your Overview shows that the distance to the station is "0", then you are within the docking radius and are able to dock immediately, even if it looks like your ship is still quite far away from the station.
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 As the instadock is only dependent on the docking radius, it can be quite useful to make more then one, especially in nullsec, where the physical undock of the station will often be bubbled in order to camp people in. Make a second instadock on another side of the station, within docking radius to avoid bubbles covering the physical dock of the station (obviously this is not necessary in low or high sec, where bubbles cannot be deployed). As the instadock is only dependent on the docking radius, it can be quite useful to make more then one, especially in nullsec, where the physical undock of the station will often be bubbled in order to camp people in. Make a second instadock on another side of the station, within docking radius to avoid bubbles covering the physical dock of the station (obviously this is not necessary in low or high sec, where bubbles cannot be deployed).
  
-===== Instaundocks =====+==== Instaundocks ====
  
 An Instaundock bookmark is one that you can warp to immediately after undocking, without needing to align or accelerate. An Instaundock bookmark is one that you can warp to immediately after undocking, without needing to align or accelerate.
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 As you undock from a station, you will leave the station at 100% of your maximum velocity within a random cone 5° off the invisible line marking the middle of the station undock location. As you undock from a station, you will leave the station at 100% of your maximum velocity within a random cone 5° off the invisible line marking the middle of the station undock location.
  
-[{{ http://i.imgur.com/ULQtyAC.jpg?600x300 |This is kinda hard to understand, so I drew a picture for you.}}] 
  
 So, if you make a bookmark over 150km from the station that is on that invisible line, then you meet the requirements (since you are within 5° and moving at at least 75% velocity) and can instantly warp to that bookmark, your instaundock. So, if you make a bookmark over 150km from the station that is on that invisible line, then you meet the requirements (since you are within 5° and moving at at least 75% velocity) and can instantly warp to that bookmark, your instaundock.
  
-==== What is a bad instaundock, or why was I killed using an instaundock? ====+=== What is a bad instaundock, or why was I killed using an instaundock? ===
  
-As the total undocking cone is 10° (5° from the middle axis), if you undock and move, let's say 500km away, you might move out of the instaundock BM's cone. For example: you undocked 3° upwards as you made your undock, but now you undocked 4° downwards. You are therefore not within the 5° limit you need in order to instantly warp to the bookmark.+As the total undocking cone is 30° (15° from the middle axis)[[https://community.eveonline.com/news/patch-notes/patch-notes-for-trinity-1.1-boost-patch-1 |Trinity 1.1 patchnote ]], if you undock and move, let's say 500km away, you might move out of the instaundock BM's cone. For example: you undocked 3° upwards as you made your undock, but now you undocked 4° downwards. You are therefore not within the 5° limit you need in order to instantly warp to the bookmark.
  
 Since your ship has to realign before it can warp to the bookmark and this will take time at full speed, a bad instaundock like this will get you killed. Since your ship has to realign before it can warp to the bookmark and this will take time at full speed, a bad instaundock like this will get you killed.
  
-[{{ http://i.imgur.com/1VLJt3c.jpg?600x300 |Again I drew a picture for you, as this is kinda hard to understand.}}]+
  
 So basically you want to have your undocks as close to that imaginary line as possible to be within the 5° every time. So basically you want to have your undocks as close to that imaginary line as possible to be within the 5° every time.
  
-====== How to make good instaundocks ======+===== How to make good instaundocks =====
  
 There are two ways of doing this: a bad one and a good one. There are two ways of doing this: a bad one and a good one.
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 Now move your ship as close to the middle of the undock as possible. Use the numbers from the overlay to move along the imaginary axis. Move your point of view behind your ship until the rings merge together again. Aim straight outwards and doubleclick on the overlay "line" in order to move out along said axis. Now move your ship as close to the middle of the undock as possible. Use the numbers from the overlay to move along the imaginary axis. Move your point of view behind your ship until the rings merge together again. Aim straight outwards and doubleclick on the overlay "line" in order to move out along said axis.
  
-[{{ http://i.imgur.com/7Rg5LXn.jpg?600x300 |Wow. So basically you are fucking confused right now and have no clue what the fuck I am talking about, so I again drew a picture.}}] 
- 
-But this picture is kinda bad, and there is nothing better then actual screenshots: 
- 
-[{{ http://i.imgur.com/RTYbNIV.png?600x300 |Sideview, aiming with overview}}] 
- 
-[{{ http://i.imgur.com/wPglIAM.png?600x300 |Aiming outwards, doubleclick on the middle of the numbers in order to undock straight this way}}] 
- 
-[{{ http://i.imgur.com/VZCjqMq.png?600x300 |Checking your vector from above, here the vector is off to the right}}] 
- 
-[{{ http://i.imgur.com/0N1K7M7.png?600x300 |How it should look like}}] 
- 
-[{{ http://i.imgur.com/7r9rdnJ.png?600x300 |Fleet undocking and drifting. Notice the random vectors within the cone}}] 
- 
-[{{ http://i.imgur.com/xkLzASW.png?600x300 |Undocking porn.}}] 
  
-===== So, how far do the undocks have to be off the station, and how many do I need? =====+==== So, how far do the undocks have to be off the station, and how many do I need? ====
  
 I recommend at least offgrid. In lowsec this is roughly the distance at which the stationguns disappear. Better add some couple 100 km, just to be sure. Your absolute minimum distance should be 200km so that you can drift for a little while before you need to warp. I recommend at least offgrid. In lowsec this is roughly the distance at which the stationguns disappear. Better add some couple 100 km, just to be sure. Your absolute minimum distance should be 200km so that you can drift for a little while before you need to warp.
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 Also avoid probers by immediately warping off once you land on the undock. Also avoid probers by immediately warping off once you land on the undock.
  
-====== Anything else I should know? ======+===== Anything else I should know? =====
  
-Yes. Every time you undock, you get a 30 second invulnerability timer. During that time you also have no collision model. Some station campers tend to hang around a little distance away from the undock in order to block your way, so it can be possible for you to bump into them and lose your alignment as you break your invuln timer and become collidable again when you warp to the bookmark. You have a full 30 sec without being bumpable to get past them, but take care, as you might move out of the docking radius while doing so. If you do this and use a bad instaundock you are fucked.+Yes. Every time you undock, you get a 30 second invulnerability timer. During that time you also have no collision model. Some station campers tend to hang around a little distance away from the undock in order to block your way, so it can be possible for you to bump into them and lose your alignment as you break your invuln timer and become collidable again when you warp to the bookmark. You have a full 30 sec without being bumpable to get past them, but take care, as you might move out of the docking radius while doing so. If you do this and use a bad instaundock you are in big trouble.
  
 If you just want to take a look at what is outside the station and/or grab a dscan for your FC, stopping your ship (hit the minus on the capacitor thingy, or use Ctrl+Space) will not break your invuln. Dscan'ing also doesn't break invuln. But almost every other action will, including redocking. Make sure that your session change timer fully depletes (a little grey ring on the top left of your screen, 10 seconds) before you try to redock. You will get the timer every time you undock, but also from other stuff, including taking another position within your fleet, moving to another squad for example, and getting shot out of your ship. If you just want to take a look at what is outside the station and/or grab a dscan for your FC, stopping your ship (hit the minus on the capacitor thingy, or use Ctrl+Space) will not break your invuln. Dscan'ing also doesn't break invuln. But almost every other action will, including redocking. Make sure that your session change timer fully depletes (a little grey ring on the top left of your screen, 10 seconds) before you try to redock. You will get the timer every time you undock, but also from other stuff, including taking another position within your fleet, moving to another squad for example, and getting shot out of your ship.
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 Take care, fly brave and use instas to be able to ignore the dudes camping our station. Take care, fly brave and use instas to be able to ignore the dudes camping our station.
  
-{{tag>General Guide Intro}}+{{tag>fixme general guide intro all english}}
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