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public:dojo:wiki:importing [2019/10/29 16:34]
Max Dawntreader
public:dojo:wiki:importing [2019/10/29 16:35]
Max Dawntreader
Line 20: Line 20:
 and you may not have the buying power for certain items. There are some definite guidelines and things to watch for though to identify potential items. and you may not have the buying power for certain items. There are some definite guidelines and things to watch for though to identify potential items.
  
-*Be on slack and in the #​indybros-public channel. People will often throw requests for things there. If it gets mentioned you may want to look into it+  ​*Be on slack and in the #​indybros-public channel. People will often throw requests for things there. If it gets mentioned you may want to look into it
   //but beware everyone else in channel will also take note//  ​   //but beware everyone else in channel will also take note//  ​
- +  ​*Meta modules cannot be produced (stuff that isn't just "​module name I" but isn't tech II or blingy. show info on it and the meta level should be between 2 and 4) This often makes them great candidates for importing. Be wary though, not every variant is commonly used. Check item volumes to get an idea of demand. 
-* Meta modules cannot be produced (stuff that isn't just "​module name I" but isn't tech II or blingy. show info on it and the meta level should be between 2 and 4) +  *Items used in alliance fleet doctrines are often in high demand and can make for decent starting points. Margins can be tighter in these items though. Check out https://​evemarketwatch.com/​
-This often makes them great candidates for importing. Be wary though, not every variant is commonly used. Check item volumes to get an idea of demand. +
- +
-*Items used in alliance fleet doctrines are often in high demand and can make for decent starting points. Margins can be tighter in these items though. Check out https://​evemarketwatch.com/​+
 to see lists of doctrine items and stock levels! to see lists of doctrine items and stock levels!
- +  ​*If you have the isk to invest importing a blingy item or two can help make a tidy profit, and you can usually go for a bit extra of a markup.
-*If you have the isk to invest importing a blingy item or two can help make a tidy profit, and you can usually go for a bit extra of a markup.+
  
 In addition to tips like the above you'll generally want to avoid tech I items as they can be produced and undercut you pretty easily. Tech I ship hulls especially are almost never a good importing decision. In addition to tips like the above you'll generally want to avoid tech I items as they can be produced and undercut you pretty easily. Tech I ship hulls especially are almost never a good importing decision.
  • public/dojo/wiki/importing.txt
  • Last modified: 2019/10/29 16:35
  • by Max Dawntreader