public:dojo:wiki:importing

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public:dojo:wiki:importing [2019/10/29 16:35]
Max Dawntreader
public:dojo:wiki:importing [2021/09/07 10:36] (current)
Havana Nox fixed links removed GE, removed marketwatch
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   //but beware everyone else in channel will also take note//     //but beware everyone else in channel will also take note//  
   *Meta modules cannot be produced (stuff that isn't just "module name I" but isn't tech II or blingy. show info on it and the meta level should be between 2 and 4) This often makes them great candidates for importing. Be wary though, not every variant is commonly used. Check item volumes to get an idea of demand.   *Meta modules cannot be produced (stuff that isn't just "module name I" but isn't tech II or blingy. show info on it and the meta level should be between 2 and 4) This often makes them great candidates for importing. Be wary though, not every variant is commonly used. Check item volumes to get an idea of demand.
-  *Items used in alliance fleet doctrines are often in high demand and can make for decent starting points. Margins can be tighter in these items though. Check out https://evemarketwatch.com/+  *Items used in alliance fleet doctrines are often in high demand and can make for decent starting points. Margins can be tighter in these items though.
 to see lists of doctrine items and stock levels! to see lists of doctrine items and stock levels!
-  *If you have the isk to invest importing a blingy item or two can help make a tidy profit, and you can usually go for a bit extra of a markup.+  *If you have the ISK to invest importing a blingy item or two can help make a tidy profit, and you can usually go for a bit extra of a markup.
  
 In addition to tips like the above you'll generally want to avoid tech I items as they can be produced and undercut you pretty easily. Tech I ship hulls especially are almost never a good importing decision. In addition to tips like the above you'll generally want to avoid tech I items as they can be produced and undercut you pretty easily. Tech I ship hulls especially are almost never a good importing decision.
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-  - Find what to sell by doing your own market research or by using: https://thebuyback.space/#/doctrine-stock (You get more market details on the item by clicking on it) 
    - Purchase said items in Amarr or Jita. I prefer Jita    - Purchase said items in Amarr or Jita. I prefer Jita
-   - Transport them to Amarr (Emperor Family Academy) or Mendori (IV-1 Station) by using public couriers, txi ( https://www.trinity-x-industries.com/high-sec-services/ ) or doing it yourself. +   - Transport them to Elgoi by using public couriers, txi ( https://www.trinity-x-industries.com/high-sec-services/ ) or doing it yourself. 
-   - Use BLT to get it moved to GE or 68FT [::public:alliance:logistics:jf:how-to-use?s[]=freight | BLT wiki]], http://freight.bravecollective.com/calculator/ (use after)+   - Use BLT to get it moved to our Nullsec staging [::public:alliance:logistics:jf:how-to-use?s[]=freight | BLT wiki]], http://freight.bravecollective.com/ (use after)
    - Put items on the market for a price higher than what you paid including hauling costs, don't forget taxes.    - Put items on the market for a price higher than what you paid including hauling costs, don't forget taxes.
    - [Optional] Update your orders to stay top order to maximise sales, just don't make a loss in doing so.    - [Optional] Update your orders to stay top order to maximise sales, just don't make a loss in doing so.
  • public/dojo/wiki/importing.txt
  • Last modified: 2021/09/07 10:36
  • by Havana Nox