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public:dojo:wiki:importing [2019/10/29 16:34] – Max Dawntreader | public:dojo:wiki:importing [2019/10/29 16:35] – Max Dawntreader | ||
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and you may not have the buying power for certain items. There are some definite guidelines and things to watch for though to identify potential items. | and you may not have the buying power for certain items. There are some definite guidelines and things to watch for though to identify potential items. | ||
- | * Be on slack and in the # | + | |
//but beware everyone else in channel will also take note// | //but beware everyone else in channel will also take note// | ||
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- | * Meta modules cannot be produced (stuff that isn't just " | + | *Items used in alliance fleet doctrines are often in high demand and can make for decent starting points. Margins can be tighter in these items though. Check out https:// |
- | This often makes them great candidates for importing. Be wary though, not every variant is commonly used. Check item volumes to get an idea of demand. | + | |
- | + | ||
- | * Items used in alliance fleet doctrines are often in high demand and can make for decent starting points. Margins can be tighter in these items though. Check out https:// | + | |
to see lists of doctrine items and stock levels! | to see lists of doctrine items and stock levels! | ||
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- | * If you have the isk to invest importing a blingy item or two can help make a tidy profit, and you can usually go for a bit extra of a markup. | + | |
In addition to tips like the above you'll generally want to avoid tech I items as they can be produced and undercut you pretty easily. Tech I ship hulls especially are almost never a good importing decision. | In addition to tips like the above you'll generally want to avoid tech I items as they can be produced and undercut you pretty easily. Tech I ship hulls especially are almost never a good importing decision. |