public:dojo:wiki:fleets

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
public:dojo:wiki:fleets [2021/02/02 21:54]
Aernir Ridley Updated IT Setup Links
public:dojo:wiki:fleets [2023/05/14 14:43] (current)
Nevarr Tivianne migrate imgur links
Line 11: Line 11:
 <grid><col md="8"> <grid><col md="8">
  
-Fleets tend to be fairly organized affairs, similar to raids in a game like WoW. However unlike in raids, most of the complexity of fleets is managed by the Fleet Commanders, and the skill/experience barriers to entry are pretty much nonexistent. Almost all fleets in Brave are accessible to new players. +Fleets tend to be fairly organized affairs, similar to raids in a game like WoW. However unlike in raids, most of the complexity of fleets is managed by the Fleet Commanders, and the skill/experience barriers to entry are pretty much nonexistent. **Almost all fleets in Brave are accessible to new players.** 
  
 ==== Initial Ping and Formup ==== ==== Initial Ping and Formup ====
Line 31: Line 31:
  
 <thumbnail> <thumbnail>
-{{ https://imgur.com/mjW9khQ.png }}+{{ https://raw.githubusercontent.com/bravecollective/wiki-files/main/imgur/mjW9khQ.png }}
 <caption><TEXT align="center"> <caption><TEXT align="center">
  
Line 47: Line 47:
 In most cases warping and taking gates are done in an organized manner, with callouts for each action. **To keep a fleet together you generally don't self-warp on fleets; instead the FC usually calls for the fleet to align somewhere and then initiates a Fleet-Warp so everyone lands at the same time.** Some common phrases you'll hear are: In most cases warping and taking gates are done in an organized manner, with callouts for each action. **To keep a fleet together you generally don't self-warp on fleets; instead the FC usually calls for the fleet to align somewhere and then initiates a Fleet-Warp so everyone lands at the same time.** Some common phrases you'll hear are:
  
-  * <text type="success">**Align to X -**</text> This is usually accompanied by a broadcast.+  * <text type="success">**Align to X -**</text> This is usually accompanied by a broadcast. If you are close, the menu shows "Approach" instead.
   * <text type="success">**Gate is Red / Hold on the Gate -**</text> Do Not Jump through the gate until called for.   * <text type="success">**Gate is Red / Hold on the Gate -**</text> Do Not Jump through the gate until called for.
   * <text type="success">**Gates is Green / Take the Gate / Jump -**</text> Jump through the gate you're currently on.    * <text type="success">**Gates is Green / Take the Gate / Jump -**</text> Jump through the gate you're currently on. 
 +  * <text type="success">**Get on the Bridge -**</text> Keep at Range 1000m on the Bridging Titan. Do Not use a Prop-Mod. 
 +  * <text type="success">**Take the Bridge -**</text> Jump through the Titan Bridge by using Right Click -> Jump Through or the Top Option on the Radial Menu. 
   * <text type="success">**Free Burn to X -**</text> Self-Warp to make your way to X as quickly as possible.    * <text type="success">**Free Burn to X -**</text> Self-Warp to make your way to X as quickly as possible. 
   * <text type="success">**Hold Gate Cloak -**</text> After jumping through a gate don't do anything to maintain your 60 second cloak until the FC gives a new order.    * <text type="success">**Hold Gate Cloak -**</text> After jumping through a gate don't do anything to maintain your 60 second cloak until the FC gives a new order. 
Line 60: Line 62:
   * <text type="success">**Orbit 500m / 1000m / 1,500m -**</text> This is usually used in missile boats to maximize your transversal since your weapons aren't tracking based.   * <text type="success">**Orbit 500m / 1000m / 1,500m -**</text> This is usually used in missile boats to maximize your transversal since your weapons aren't tracking based.
   * <text type="success">**Orbit 20km / 30km -**</text> This is used to avoid bomb damage in fleets especially susceptible to them.    * <text type="success">**Orbit 20km / 30km -**</text> This is used to avoid bomb damage in fleets especially susceptible to them. 
 +
 +**Note For Logistics (Repping) Ships: Some fleets have a dedicated Logi-Anchor, when present these ships should anchor on it instead.**
  
 ==== Target Calling ==== ==== Target Calling ====
Line 66: Line 70:
  
 **Some fleets also require synchronized fire, and in these cases the FC will call for each individual gun cycle so as to maximize alpha damage.** For situations where this is needed, the FC will usually ask for people to put a letter in fleet chat once their guns are cycled (ready to fire again), and then call a short countdown ending in "Fire" to signal when you should cycle your weapons. **Some fleets also require synchronized fire, and in these cases the FC will call for each individual gun cycle so as to maximize alpha damage.** For situations where this is needed, the FC will usually ask for people to put a letter in fleet chat once their guns are cycled (ready to fire again), and then call a short countdown ending in "Fire" to signal when you should cycle your weapons.
 +
 +**Which ammo type you use is important in a fleet engagement, make sure to listen for orders to <text type="success">Pre-Load X</text> or <text type="success">Reload X</text> to ensure you're always using the correct ammo type.**
  
 The most common orders in relation to target calling are: The most common orders in relation to target calling are:
  
   * <text type="success">**Primary / Secondary / Tertiary Target -**</text> A set of targets to be locked and fired on in that order. These are almost always accompanied by broadcasts.    * <text type="success">**Primary / Secondary / Tertiary Target -**</text> A set of targets to be locked and fired on in that order. These are almost always accompanied by broadcasts. 
 +  * <text type="success">**Lock (and Fire) -**</text> These are two separate commands (though often given together) used to coordinate fire on a specific target. 
   * <text type="success">**Free Fire -**</text> Fire-at-will on any hostile targets you can.    * <text type="success">**Free Fire -**</text> Fire-at-will on any hostile targets you can. 
   * <text type="success">**Sort By Name / Range -**</text> Sort hostiles on your overview by name A-Z or distance Closest-Farthest and fire on targets in that order.   * <text type="success">**Sort By Name / Range -**</text> Sort hostiles on your overview by name A-Z or distance Closest-Farthest and fire on targets in that order.
   * <text type="success">**Haze Tackle -**</text> Free Fire on any hostile tackle ships in range.    * <text type="success">**Haze Tackle -**</text> Free Fire on any hostile tackle ships in range. 
-  * <text type="success">**Defang Drones / Fighters -**</text> Free fire on any hostile drones or fighters in range. +  * <text type="success">**Defang Drones / Fighters -**</text> Free Fire on any hostile drones or fighters in range. 
  
 ==== Broadcasting for Reps ==== ==== Broadcasting for Reps ====
  • public/dojo/wiki/fleets.1612302863.txt.gz
  • Last modified: 2021/02/02 21:54
  • by Aernir Ridley