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====== An Introduction to Fleets ====== | ====== An Introduction to Fleets ====== |
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Many of you have never experienced a fleet before, and this can understandably make them an intimidating experience for newer players. To attempt to alleviate that a bit, here's a bit of information to give you an idea of what to expect when joining a fleet. | Many of you have never experienced a fleet before, and this can understandably make them a bit of an intimidating experience. To attempt to alleviate that a bit, here's a bit of information to give you an idea of what to expect when joining a fleet. |
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Fleets tend to be fairly organized affairs, similar to raids in a game like WoW. However unlike in raids, most of the complexity of fleets is managed by the Fleet Commanders, and the skill/experience barriers to entry are pretty much nonexistent. Almost all fleets in Brave are accessible to new players. | Fleets tend to be fairly organized affairs, similar to raids in a game like WoW. However unlike in raids, most of the complexity of fleets is managed by the Fleet Commanders, and the skill/experience barriers to entry are pretty much nonexistent. **Almost all fleets in Brave are accessible to new players.** |
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==== Initial Ping and Formup ==== | ==== Initial Ping and Formup ==== |
* <text type="warning">**Fleet Name -**</text> The actual name of the fleet in the Fleet Finder. | * <text type="warning">**Fleet Name -**</text> The actual name of the fleet in the Fleet Finder. |
* <text type="warning">**FC -**</text> The fleet boss and/or commander running the fleet. | * <text type="warning">**FC -**</text> The fleet boss and/or commander running the fleet. |
* <text type="warning">**Voice Comms -**</text> The Mumble Server and Channel that the fleet is being run out of. A quick reminder that instructions to setup Mumble can be found on our [[public:alliance:it:voice|Voice Comms]] page. | * <text type="warning">**Voice Comms -**</text> The Mumble Server and Channel that the fleet is being run out of. A quick reminder that instructions to setup Mumble can be found on our [[public:alliance:it:communication-resources|Communication Resources]] page. |
* <text type="warning">**Ship Types -**</text> The doctrine being used for the fleet. | * <text type="warning">**Ship Types -**</text> The doctrine being used for the fleet. |
* <text type="warning">**Location -**</text> The system the fleet is forming in. | * <text type="warning">**Location -**</text> The system the fleet is forming in. |
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{{ https://imgur.com/mjW9khQ.png }} | {{ https://raw.githubusercontent.com/bravecollective/wiki-files/main/imgur/mjW9khQ.png }} |
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**Example of a Ping** | **Example of a Ping** |
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//This ping format is a template from our Ping App, making it easy to send the required information with ease.// | //This ping format is a template from our Ping App, making it easy to send the required information quickly.// |
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</TEXT></caption> | </TEXT></caption> |
In most cases warping and taking gates are done in an organized manner, with callouts for each action. **To keep a fleet together you generally don't self-warp on fleets; instead the FC usually calls for the fleet to align somewhere and then initiates a Fleet-Warp so everyone lands at the same time.** Some common phrases you'll hear are: | In most cases warping and taking gates are done in an organized manner, with callouts for each action. **To keep a fleet together you generally don't self-warp on fleets; instead the FC usually calls for the fleet to align somewhere and then initiates a Fleet-Warp so everyone lands at the same time.** Some common phrases you'll hear are: |
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* <text type="success">**Align to X -**</text> This is usually accompanied by a broadcast. | * <text type="success">**Align to X -**</text> This is usually accompanied by a broadcast. If you are close, the menu shows "Approach" instead. |
* <text type="success">**Gate is Red / Hold on the Gate -**</text> Do Not Jump through the gate until called for. | * <text type="success">**Gate is Red / Hold on the Gate -**</text> Do Not Jump through the gate until called for. |
* <text type="success">**Gates is Green / Take the Gate / Jump -**</text> Jump through the gate you're currently on. | * <text type="success">**Gates is Green / Take the Gate / Jump -**</text> Jump through the gate you're currently on. |
| * <text type="success">**Get on the Bridge -**</text> Keep at Range 1000m on the Bridging Titan. Do Not use a Prop-Mod. |
| * <text type="success">**Take the Bridge -**</text> Jump through the Titan Bridge by using Right Click -> Jump Through or the Top Option on the Radial Menu. |
* <text type="success">**Free Burn to X -**</text> Self-Warp to make your way to X as quickly as possible. | * <text type="success">**Free Burn to X -**</text> Self-Warp to make your way to X as quickly as possible. |
* <text type="success">**Hold Gate Cloak -**</text> After jumping through a gate don't do anything to maintain your 60 second cloak until the FC gives a new order. | * <text type="success">**Hold Gate Cloak -**</text> After jumping through a gate don't do anything to maintain your 60 second cloak until the FC gives a new order. |
* <text type="success">**Orbit 500m / 1000m / 1,500m -**</text> This is usually used in missile boats to maximize your transversal since your weapons aren't tracking based. | * <text type="success">**Orbit 500m / 1000m / 1,500m -**</text> This is usually used in missile boats to maximize your transversal since your weapons aren't tracking based. |
* <text type="success">**Orbit 20km / 30km -**</text> This is used to avoid bomb damage in fleets especially susceptible to them. | * <text type="success">**Orbit 20km / 30km -**</text> This is used to avoid bomb damage in fleets especially susceptible to them. |
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| **Note For Logistics (Repping) Ships: Some fleets have a dedicated Logi-Anchor, when present these ships should anchor on it instead.** |
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==== Target Calling ==== | ==== Target Calling ==== |
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**Some fleets also require synchronized fire, and in these cases the FC will call for each individual gun cycle so as to maximize alpha damage.** For situations where this is needed, the FC will usually ask for people to put a letter in fleet chat once their guns are cycled (ready to fire again), and then call a short countdown ending in "Fire" to signal when you should cycle your weapons. | **Some fleets also require synchronized fire, and in these cases the FC will call for each individual gun cycle so as to maximize alpha damage.** For situations where this is needed, the FC will usually ask for people to put a letter in fleet chat once their guns are cycled (ready to fire again), and then call a short countdown ending in "Fire" to signal when you should cycle your weapons. |
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| **Which ammo type you use is important in a fleet engagement, make sure to listen for orders to <text type="success">Pre-Load X</text> or <text type="success">Reload X</text> to ensure you're always using the correct ammo type.** |
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The most common orders in relation to target calling are: | The most common orders in relation to target calling are: |
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* <text type="success">**Primary / Secondary / Tertiary Target -**</text> A set of targets to be locked and fired on in that order. These are almost always accompanied by broadcasts. | * <text type="success">**Primary / Secondary / Tertiary Target -**</text> A set of targets to be locked and fired on in that order. These are almost always accompanied by broadcasts. |
| * <text type="success">**Lock (and Fire) -**</text> These are two separate commands (though often given together) used to coordinate fire on a specific target. |
* <text type="success">**Free Fire -**</text> Fire-at-will on any hostile targets you can. | * <text type="success">**Free Fire -**</text> Fire-at-will on any hostile targets you can. |
* <text type="success">**Sort By Name / Range -**</text> Sort hostiles on your overview by name A-Z or distance Closest-Farthest and fire on targets in that order. | * <text type="success">**Sort By Name / Range -**</text> Sort hostiles on your overview by name A-Z or distance Closest-Farthest and fire on targets in that order. |
* <text type="success">**Haze Tackle -**</text> Free Fire on any hostile tackle ships in range. | * <text type="success">**Haze Tackle -**</text> Free Fire on any hostile tackle ships in range. |
* <text type="success">**Defang Drones / Fighters -**</text> Free fire on any hostile drones or fighters in range. | * <text type="success">**Defang Drones / Fighters -**</text> Free Fire on any hostile drones or fighters in range. |
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==== Broadcasting for Reps ==== | ==== Broadcasting for Reps ==== |
</grid> | </grid> |
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{{tag>PvP Guide All All English}} | {{tag>PvP Guide Intro All English}} |
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