public:dojo:wiki:fleet-basics

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public:dojo:wiki:fleet-basics [2018/07/18 16:41]
127.0.0.1 external edit
public:dojo:wiki:fleet-basics [2021/09/25 06:43] (current)
Havana Nox [Other things] added the list of stuff Paul linked in Slack, I'll go through it and delete the duplicate entries when I get time, saved it here from Slack eating it
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   * FC will often tell you to align towards a gate or celestial in advance of being fleet-warped.   * FC will often tell you to align towards a gate or celestial in advance of being fleet-warped.
   * Aligning enables all ships regardless of their size to enter warp at the same time, which has many tactical benefits.   * Aligning enables all ships regardless of their size to enter warp at the same time, which has many tactical benefits.
-  * If the command "align is broadcast" is given, look for the align destination in the Fleet window under Broadcasts. Right-click it and select Align.+  * If the command "align is broadcast" is given, look for the align destination in the Fleet window under Broadcasts. Right-click it and select Align. "Approach" is the same thing, if you are relatively close to the target.
  
 =="Warp"== =="Warp"==
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 =="Anchor Up"== =="Anchor Up"==
-  * Orbit the FC (or occasionally a specified DPS anchor) at a specified range. If no range is given, assume something small, e.g. 500-2500m.+  * "Keep at range 1000" on the FC (or occasionally a specified DPS anchor) at a specified range. If no range is given, assume something small, e.g. 500-2500m.
   * FC will usually specify whether prop mods should be on or off; if in doubt, turn it on.   * FC will usually specify whether prop mods should be on or off; if in doubt, turn it on.
   * This is so the fleet stays together and does not die.   * This is so the fleet stays together and does not die.
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   * Turn your hardeners on   * Turn your hardeners on
   * You can join any fleet as a 'day one' newbro. Hop in a tackle or ewar ship of your choice. If you are unsure, ask your FC.    * You can join any fleet as a 'day one' newbro. Hop in a tackle or ewar ship of your choice. If you are unsure, ask your FC. 
 +  * FLEET TERMINOLIGY
 +  * Anchor up - Right click FC and select "keep at range 1000" (unless told to anchor anyone other way thats default).
 +  * Gate is Green/Red - GREEN = jump through the gate i.e. right click gate select jump, RED = Do NOTHING definately DO NOT ACTIVATE the gate!
 +  * Prop mods on - Activate your Afterburner/Micro Warpdrive (sometimes followed by x number of cycles, this is how many times you run before switching OFF).
 +  * Tackle/small stuff get to pings/perches - If your in a small ship you should not be anchored on the FC unless told to do so which is rare, you should be at range ready to engage enemy when FC calls.
 +  * Burn tacs - Small ships normal job is to burn around the grid making tacs and placing them in [BRAVE] Temporary folder in your people and places, usually done by hitting CTRL+B giving a name and hitting enter.
 +  * LC - Logi Commander (Logi Anchor), the logi pilot that the rest of the logi anchor up on allowing logi wing to act independently of rest of fleet!
 +  * Pre Load ammo - Ammo loaded when we undock unless told otherwise you undock and travel with short range high tracking ammo (e.g. for arty is Depleted Uranium).
 +  * Align to enemy fleet - right click an enemy ship and hit approach or double click over where the enemy fleet is, there is multiple ways to approach the first is how I do it.
 +  * Get on the bridge - Undock and keep at range 1000m on the titan and await activation of bridge module, DO NOT USE PROP MOD!
 +  * Fleet take Bridge - Right click titan and hit jump through to destination system or use radial menu awaiting the top section to light up (Bridge activation is indicated by bright white glow from titan).
 +
 +  * FLEET TIPS
 +  * Make sure when you land from warp you anchor on FC, its not always wise to wait.
 +  * Link pilots - try and read the situation when to turn on and when to turn off your links modules.  If enemy fleet warps to a gate and FC decides to follow you should know its time to turn off links, if your wrong its easy to turn them straight back on when we land.  If we are warping to tether cause battle is going bad again know its time to turn them off.
 +  * Logi Pilots (i'm not great at logi) - My thoughts for your would be if your dedicated logi hero you should have your own Logi in game channel so if you get someone afk or not responding you can kick them as its your channel!
 +  * Logi pilots - If your FC is in a Monitor not much point pre locking him, as for watchlist you wanna have ALL links boats (claymore, vultures etc), Huginns and Lachesus's too.  If you have space after those add hero tackle and bubblers (my advice learn who are the best tacklers and bubblers, the ones who know how to fly like a pro and prioritise these guys).
 +  * EWAR ships (and EWAR drones) - make sure your targeting enemy logi, many many times during fleet fights my Claymores get targeted by EWAR ships/drones from the enemy.......  I've only got my whore launcher so they are wasting a jam on me, don't be like those guys!
 +  * Travelling - When taking gates to get to or from a location don't go wandering off on your own, not all warps will be direct to gate and thats cause the FC will have received intel of a bubble on gate or bombers cloaked on grid etc.
 +  * Lach/Huginn pilots - You guys are looking to point and web same targets, wither thats a straggler at the back or the enemy FC to slow the fleet down try to communicate with each other.
 +  * Guns - NEVER ungroup your guns unless the FC tell you!  Most importantly in Alpha DOC ships, FCs work on known i.e. 25 Muninns can Alpha X, but if 10 of you have guns split your leaving us needing to fire a 2nd shot and giving enemy logi time to lock and rep our target!
 +  * Focus Fire - Make sure your ONLY shooting the target the FC has called splitting dmg does same as above giving enemy Logi time to react!
 +  * Premature Firing (especially on Alpha DOCs) - Can't stress this enough only fire when called to fire, if we are nuking targets and its fast kills alls good but early on in fights if you fire too soon it results in multiple issues.  Enemy Logi can react, FC thinks we don't have enough fire power and other issues too.
 +
 {{tag>pvp guide intro all english class}} {{tag>pvp guide intro all english class}}
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