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public:dojo:wiki:exploration-guide [2018/02/15 16:33]
Ishido Kindesai [Choosing a Region]
public:dojo:wiki:exploration-guide [2023/07/21 20:14] (current)
Tian Khamez [Selling Loot]
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 ======Exploration Guide====== ======Exploration Guide======
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 +{{INLINETOC 2-2}}
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 +{{  https://i.redd.it/mxnbtnoducw31.png?nolink&400  }}
 +<caption><TEXT align="center">
 +<fs large>Rule #1</fs>
  
-This guide is intended as an introduction to the topic, but also covers more advanced areas.+Created by Ruxe Nemico 
 +</TEXT></caption> 
 +</thumbnail> 
 +</col> 
 +</grid>
  
-=====Standing Orders===== 
  
-It is vital to know that there are certain systems that are off-limits for members of Brave to explore in.+=====Introduction=====
  
-<fs large>**<fc #ff0000>If you are in Brave, please read [[https://wiki.braveineve.com/member/alliance/military/standing_orders#exploration_in_and_around_catch|our standing orders page]] before heading out to explore!</fc>**</fs>+Exploration is a great way to make money especially for new players. It can be skilled into very easily and scales up well if you invest time and SP into it
  
 +Many systems in New Eden have hidden sites called Cosmic Signatures. An explorer will scan the system for certain types of sites and hack the cans at the site for the loot they contain. There are several types of sites that an explorer would be interested in: Relic, Data, Covert and Sleeper.
  
 +Hacking is done via a minefield-like minigame. This minigame follows the same rules and procedures at all sites, but varies in difficulty and requires different modules to initiate. depending on the type of site.
  
-{{INLINETOC:width18 2-2}}+The contents of the cans are salvage, BPCs, commodities and various items used for building or inventing advanced ships or modules.
  
 +There are quite a few topics that are beneficial, even vital to know. However, you can be successful with even basic knowledge and understanding of what's involved. We have also put a lot of work into making this guide clear and easy to use. **The best way to git gud is to get out there and do it** - even if you don't know everything yet. And, as always, if you have a question - **never not ask**.
  
-=====Introduction=====+=====Standing Orders=====
  
-Exploration is a great way to make money especially for new players. It can be skilled into very easily and scales up well if you invest time and SP into it+It is vital to know that there are certain systems that are off-limits for members of Brave to explore in.
  
-Many systems in New Eden have hidden sites called Cosmic Signatures. An explorer will scan the system for certain types of sites and hack the cans at the site for the loot they contain. There are several types of sites that an explorer would be interested in: Relic, DataCovert and Sleeper.+<fs large>**<fc #ff0000>If you are in Braveplease read [[/member/alliance/military/standing_orders#exploration|our standing orders page]] before heading out to explore!</fc>**</fs>
  
-AHacking is done via a minefield-like minigame. This minigame follows the same rules and procedures at all sites, but varies in difficulty and requires different modules to initiate. depending on the type of site.+=====TL;DR=====
  
-The contents of the cans are salvageBPCscommodities and various items used for building or inventing advanced ships or modules.+  * Make sure you have the minimum recommended skills. 
 +  * Fly the most effective ship you can afford to lose (taking ISK you expect to make and the chance of getting killed into account). 
 +  * Research effective locations and times and the security intel involved. 
 +  * Join standing fleet and comms. 
 +  * Head out during times of minimal activity and focus on less-frequented areaspreferably in null sec. 
 +  * Always be aware of local and dscan. 
 +  * Scan from a safecloaked if you can. 
 +  * Launch probes in the pinpoint formation, center in 3 dimensions and scan. Re-center, lower radius and re-scan. 
 +  * Focus on getting to the opposite side of the hacking window. 
 +  * Be aware of virus strength/coherence vs hostile node strength/coherence. Don't attempt to attack if there is no need. 
 +  * Finish all sites you start if you're not in danger. 
 +  * Store loot every so often in player-owned structures. 
 +  * Sell in market hubs or contract to a buyback.
  
 =====Skills===== =====Skills=====
Line 31: Line 57:
   * Astrometric Rangefinding (+5%/lvl scan probe strength)   * Astrometric Rangefinding (+5%/lvl scan probe strength)
   * Astrometric Aquisition (+5/lvl scan prob duration)   * Astrometric Aquisition (+5/lvl scan prob duration)
-  * Astrometrice (+5%/lvl scan strength, -5%/lvl scan probe time, -5%/lvl scan deviation)+  * Astrometrics (+5%/lvl scan strength, -5%/lvl scan probe time, -5%/lvl scan deviation)
  
  
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   * Cloaking (Training to level 4 is recommended as this will unlock the CovOps cloak)   * Cloaking (Training to level 4 is recommended as this will unlock the CovOps cloak)
-=====Ships=====+=====Ships & Fittings=====
  
  
-====T1==== +You can import the fits from below to EVE by copying the text (including the [ShipName] part at the top)then opening the fitting window in EVEclicking on "Browse", then "Import from Clipboard".
-The entry level ships are the four T1 frigates with bonuses towards exploration. There is one for every empire faction and while they have their differencesthey share some characteristics: all of them are weak in terms of dps and tanksince they are designed to be used with cloaks. If you use them in Low- or Nullsecyou will have to learn the [[https://www.youtube.com/watch?v=i5BwkKIS8UQ|MWD-Cloak-Trick]] and use it to avoid gatecamps.+
  
-The four ships are the [[https://wiki.eveuniversity.org/Imicus|Imicus]], the [[https://wiki.eveuniversity.org/Heron|Heron]], the [[https://wiki.eveuniversity.org/Probe|Probe]] and the [[https://wiki.eveuniversity.org/Magnate|Magnate]].+====T1 Low Skill====
  
-While the Imicus and the Probe share a balanced 3-4-3 slot layout, the Heron has five midslots and only two low slotswhile the Magnate has four low slows and only three mids.+Although we originally provided fits for all factionswe now strongly suggest the Heron for T1 explo exclusively. Now anyone can fly it regardless of faction, and it's a short train
  
-The advantage of the Heron is that it allows the player to fit one or two scan upgrades in the mid slot(s) (depending on if a cargo scanner is used in the fit), so it makes the scanning process easier, while the Magnate with four low slots allows for better protection (for example by fitting four Warp Core Stabilizers to protect against being pointed)The Imicus and the Probe with their layout are able to either fit the cargo scanner or scan upgrade, while having three low slots offering some degree of protection.+The slot layout on the heron makes it the most recommended T1 explo frigate. Being able to fit two rangefinding arrays will make life easier for scanning with low sp charactersAlpha characters who are unable to fit a cloak can just remove it. The ship remains quite cost effective (especially considering dojo hands them out for free).
  
-All fits have one comparatively expensive module fitted, the Improved Cloaking Device IIThis is required for the MWD-Cloak-Trick. You can replace it for the T1 version, but this has a big impact on your safety while travelling.+It should be noted that Sisters Core Probes can be used with any launcher including the basic one. These probes should be the first upgrade you make on your Exploratory vessel
  
-You can import the fits from below to EVE by copying the text (including the [Heron, Heron scanner] part at the top), then opening the fitting window in EVE, clicking on "Browse", then "Import from Clipboard"+Low Skill T1 Explo^
- +
-Heron Fit 1^ Heron Fit 2^+
 | <code> | <code>
  
-[Heron, Heron scanner]+[Heron, Heron LS T1 Explo]
  
 Nanofiber Internal Structure I Nanofiber Internal Structure I
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 Relic Analyzer I Relic Analyzer I
 Data Analyzer I Data Analyzer I
-Cargo Scanner I+Scan Rangefinding Array I
 Scan Rangefinding Array I Scan Rangefinding Array I
  
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 [Empty Rig slot] [Empty Rig slot]
  
-</code><code>+</code> | 
 +====T2 / CovOps==== 
 +Unless you want to scare off other explorers or want some additional safety, the T2 Exploration Frigates are the next logical steps after the T1 frigate. They offer the huge advantage of a CovOps Cloak. This cloak is an upgrade over the normal cloaks used with the T1 ships and allows you to warp while cloaked, making it very hard to catch you (Big gatecamps with bubbles are still a danger to avoid). As such, we focused on stealth and/or the ability to escape over tank. Specialization is key and it's best to focus on a fit's strengths whether based on the hull's boosts or the fit's purpose.
  
-[Heron, Heron upgrades]+These fits are meant to work for the majority of players who are flying CovOps for exploration. There are upgrades you could make but they generally come at increased SP or ISK requirements. If you can run T2 Relic or Data analyzers, T2 scanning rigs or are willing to put out isk for a Sister’s Core Probe Launcher, it can boost your explo returns. 
  
-Nanofiber Internal Structure I +^ Ninja Explo Relic Astero             ^ Ninja Explo InstaWarp Relic Astero^ 
-Nanofiber Internal Structure I+| <code>[Astero, Ninja Explo Relic Astero] 
 +Nanofiber Internal Structure II 
 +Inertial Stabilizers II 
 +Type-D Restrained Overdrive Injector 
 +'Halcyon' Core Equalizer I
  
-5MN Microwarpdrive I 
 Relic Analyzer I Relic Analyzer I
-Data Analyzer I +5MN Microwarpdrive II 
-Scan Pinpointing Array I+Scan Rangefinding Array I
 Scan Rangefinding Array I Scan Rangefinding Array I
  
-Core Probe Launcher I, Core Scanner Probe +Core Probe Launcher I 
-Improved Cloaking Device II +Covert Ops Cloaking Device II
-[Empty High slot]+
  
-Small Gravity Capacitor Upgrade I+Small Low Friction Nozzle Joints I 
 +Small Polycarbon Engine Housing I
 Small Emission Scope Sharpener I Small Emission Scope Sharpener I
-[Empty Rig slot] 
-</code> | 
-|The Difference between the two fits is only a mid slot and there are many other ways to fit it (like going for a short align time). However, these fits will boost your scanning and relic hacking, so it is easier to find sites and be successful in them. If you are only just starting out, you will still fail to scan down some sites and you will fail hacks, but with increasing experience and SP, it will get easier.|| 
  
-^Magnate Fit 1^Magnate Fit 2^ 
-|<code> 
  
-[Magnate, Magnate Max WCS] 
  
-Warp Core Stabilizer I +Hornet EC-300 x15
-Warp Core Stabilizer I +
-Warp Core Stabilizer I +
-Warp Core Stabilizer I+
  
-Relic Analyzer I +Sisters Core Scanner Probe x16
-Data Analyzer I +
-5MN Microwarpdrive I+
  
-Core Probe Launcher I, Core Scanner Probe I 
-Improved Cloaking Device II 
-[Empty High slot] 
  
 +</code> | <code>[Astero, Ninja Explo InstaWarp Relic Astero]
 +Nanofiber Internal Structure II
 +Inertial Stabilizers II
 +Damage Control II
 +Warp Core Stabilizer II
 +
 +Relic Analyzer II
 +5MN Microwarpdrive II
 +Scan Rangefinding Array I
 +Cargo Scanner II
 +
 +Sisters Core Probe Launcher
 +Covert Ops Cloaking Device II
 +
 +Small Hyperspatial Velocity Optimizer II
 +Small Low Friction Nozzle Joints II
 Small Gravity Capacitor Upgrade I Small Gravity Capacitor Upgrade I
-Small Emission Scope Sharpener I 
-[Empty Rig slot] 
-</code> | <code> 
-[Magnate, Magnate Align] 
  
-Inertial Stabilizers I 
-Inertial Stabilizers I 
-Inertial Stabilizers I 
-Warp Core Stabilizer I 
  
 +
 +Hornet EC-300 x15
 +
 +Sisters Core Scanner Probe x16
 +Nanite Repair Paste x85
 +
 +</code>|
 +
 +The Astero, according to many, is the quintessential explo frigate. It is certainly one of the purposes for which CCP created it. With boosts to scanning, hacking and, of course, CovOps cloak, it's easy to see why. You can swap one of the mids (cargo scanner or a rangefinder array) with a data analyzer if you would like.
 +
 +^ Buzzard                             ^ Anathema ^
 +|<code>[Buzzard, Buzzard CovOps Scanning Fit]
 +Inertial Stabilizers II
 +Micro Auxiliary Power Core II
 +Inertial Stabilizers II
 +
 +5MN Microwarpdrive II
 Relic Analyzer I Relic Analyzer I
 Data Analyzer I Data Analyzer I
-5MN Microwarpdrive I+Scan Rangefinding Array I 
 +Scan Rangefinding Array I
  
-Core Probe Launcher I, Core Scanner Probe +Core Probe Launcher I 
-Improved Cloaking Device II +Covert Ops Cloaking Device II 
-[Empty High slot]+Interdiction Nullifier I
  
 Small Gravity Capacitor Upgrade I Small Gravity Capacitor Upgrade I
-Small Emission Scope Sharpener I +Small Gravity Capacitor Upgrade I
-[Empty Rig slot] +
-</code>+
-|The first fit will allow you to pass gatecamps even if you make mistakes with the MWD-Cloak-Trick, as long as you don't get too many points on you. The severe downside is the fact that WCS (Warp Core Stabilizers) increase your locking time, which means that with this fit, locking up cans to hack them will take approximately forever (give or take a few years), so you'd have to bring a mobile depot to get rid of them once you are in a site. The second fit is an example of what you can do to reduce your align time. Since the align time is different depending on your skills, you should use an out of game fiting tool like EFT or Pyfa to see which combination of rigs and low slot modules gives you the best result. Both fits have less scan strength than the Heron fits above, since the Magnate is missing two mid slots.||+
  
-^ Imicus Fit ^ Probe Fit ^ 
-| <code> 
-[Imicus, agility] 
  
-Nanofiber Internal Structure II+ 
 + 
 +Sisters Core Scanner Probe x16 
 + 
 +</code> | <code>[Anathema, Anathema CovOps Scanning Fit] 
 +Inertial Stabilizers II 
 +Warp Core Stabilizer II
 Nanofiber Internal Structure II Nanofiber Internal Structure II
 Nanofiber Internal Structure II Nanofiber Internal Structure II
  
-5MN Y-T8 Compact Microwarpdrive+5MN Microwarpdrive II 
 +Data Analyzer I
 Relic Analyzer I Relic Analyzer I
-Data Analyzer I 
 Scan Rangefinding Array I Scan Rangefinding Array I
  
-Core Probe Launcher I, Core Scanner Probe +Core Probe Launcher I 
-Improved Cloaking Device II +Covert Ops Cloaking Device II 
-[Empty High slot]+Interdiction Nullifier I
  
 Small Gravity Capacitor Upgrade I Small Gravity Capacitor Upgrade I
 Small Gravity Capacitor Upgrade I Small Gravity Capacitor Upgrade I
-[Empty Rig slot] 
  
  
-Hornet EC-300 x4 
-</code> | <code> 
-[Probe, agility] 
  
-Nanofiber Internal Structure II + 
-Nanofiber Internal Structure II +Sisters Core Scanner Probe x16 
-Nanofiber Internal Structure II+ 
 + 
 +</code>
 + 
 +^ Cheetah                            ^ Helios ^ 
 +|<code>[Cheetah, Cheetah CovOps Scanning Fit] 
 +Micro Auxiliary Power Core I 
 +Warp Core Stabilizer II 
 +Inertial Stabilizers II 
 +Inertial Stabilizers II
  
 5MN Y-T8 Compact Microwarpdrive 5MN Y-T8 Compact Microwarpdrive
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 Scan Rangefinding Array I Scan Rangefinding Array I
  
-Prototype Cloaking Device I +Core Probe Launcher I 
-Core Probe Launcher I, Core Scanner Probe I +Covert Ops Cloaking Device II 
-[Empty High slot]+Interdiction Nullifier I
  
 Small Gravity Capacitor Upgrade I Small Gravity Capacitor Upgrade I
 Small Gravity Capacitor Upgrade I Small Gravity Capacitor Upgrade I
-[Empty Rig slot] 
  
  
-Hornet EC-300 x3 
-</code> | 
-|The Probe an the Imicus share a slot layout, so the fits are the same. You can of course go for Warp Core Stabilizers or tank (similar to the Magnate). In terms of low and mid slots, the Imicus and Probe are more ballanced than the Heron and Magnate, so unless you favor a specific fit (max scan strength, or safety) they are excellent ships. || 
-====T2==== 
-Unless you want to scare off other explorers or want some additional safety, the T2 Exploration Frigates are the next logical steps after the T1 frigates. They offer the huge advantage of a Covops Cloak. This cloak is an upgrade over the normal cloaks used with the T1 ships and allows you to warp while cloaked, making it very hard to catch you (Big gatecamps with bubbles are still a danger to avoid). The fits work similar to the T1 frigates, but since they are heavily skill dependant, you will have to find out what works for you on your own. If you haven't done so already, get [[https://forums.eveonline.com/default.aspx?g=posts&t=24359|EFT]] or [[http://www.pyfa.net/|Pyfa]] or [[http://evehq.co/|EveHQ]] to play around with fits. Basic stats to aim for are a Probe Scan Strength of 95 (or higher), to be able to reliably scan down all sites and a short align time.\\ The T2 explo-frigates are the Helios, the Buzzard, the Anathema and the Cheetah. 
  
-Another option when it comes to T2 frigates are Interceptors. They don't have a bonus towards exploration, but can be fit to be "insta-warp" (align time of less than 2s) and are bubble immune, so for null sec exploration they have a certain advantage. If you specialise in one type of exploration (relic or data), then you can use rigs and modules to focus on that and mitigate the lack of a hull bonus a bit. Fits again depend on your skills (especially for the align time), so you will have to find out on your own what works for you.\\ Interceptors that can be fit to insta-warp are the Ares, the Raptor, the Stiletto and the Crusader. 
  
-====Sisters of Eve==== +Sisters Core Scanner Probe x16
-The SoE ships are faction ships, making them much more expensive that normal T1 and T2 ships of the same size. They do offer some advantages, like a non-level-based bonus on your scanning (however if you train the T2 frigates to five they will have a higher bonus) and more safety, since they feature some defensive capabilities. The Astero, the SoE frigate, also can be fit to insta-warp very easily. Since the ships are drone boats, they can easily kill other explorers (and are often used by hunters who just take an interest in killing them) so you will be able to secure sites you otherwise would not get.+
  
-The downside of the Astero is the significant price tagcompared to the T1 and T2 frigates. Unless you know what you are doing or looted a Titan recently, don't use them!\\ In terms of fits, the options are a travel fit with some tank, combat fit, full tank, travel fit with extra cargo hold for longer trips, etc. When you are getting your first Astero, you already should have an idea of what you are doing, so finding a fit that works for you shouldn't be too hard. It is still recommended you talk to someone with experience using them, before you set out.\\ The Atero also allows you to do the Sleeper Cache sites, high end exploration sites. They come in three sizes: Limited, a site for frigates you can do in any exploration ship (if you can scan it down), Standard, designed for cruisers, but you can still do part of it in an Astero, and Superior, designed for very tanky ships, but, with some planning, you can do most of it in an Astero (all of it, but that requires luck and a lot of experience with the specific site).+</code> | <code>[Helios*Helios CovOps Scanning Fit] 
 +Inertial Stabilizers II 
 +Warp Core Stabilizer II 
 +Nanofiber Internal Structure II
  
-The bigger version of the Astero is the Stratios. It is cruiser sized, has much more tank, dps and a larger cargohold, enabling it to carry multiple refits and more cargo.+5MN Microwarpdrive II 
 +Relic Analyzer I 
 +Data Analyzer I 
 +Scan Rangefinding Array I 
 +Scan Rangefinding Array I
  
-It can also be used as pure combat ship, but for the purpose of this guide we will stick with the exploration role. The Stratios can fit a covops cloak like the Astero and the T2 frigates and can force any of them out of siteIt presents the next step up over the astero in that regards.  It has a huge drone bay, can deal massive damage and if fit properly can tank the damage in Standard sleeper Cache (high end exploration site) easily. Fits depend on your needsbut you always should use a travel fit and a tank fit, since you will need it for the Sleeper Cache sites (not doing them when you are in a Stratios is a waste of money)You can not do the Limited Sitesince the Stratios is too big for itbut the Standard can be done completelyIn the Superior site you can do the same parts as the Asterobut with less effort, since your tank won'be stressed.+Core Probe Launcher I 
 +Covert Ops Cloaking Device II 
 +Interdiction Nullifier I 
 + 
 +Small Gravity Capacitor Upgrade I 
 +Small Emission Scope Sharpener I 
 + 
 + 
 + 
 +Hornet EC-300 x1 
 + 
 +Sisters Core Scanner Probe x16 
 + 
 +</code>
 + 
 + 
 + 
 +Another option when it comes to T2 frigates are Interceptors. They don't have bonus towards exploration, but can be fit to be "insta-warp" (align time of less than 2s) and are bubble immune, so for null sec exploration they have certain advantageIf you specialise in one type of exploration (relic or data)then you can use rigs and modules to focus on that and mitigate the lack of hull bonus bit. Fits again depend on your skills (especially for the align time)so you will have to find out on your own what works for you.\\ Interceptors that can be fit to insta-warp are the Ares, the Raptor, the Stiletto and the Crusader. 
 + 
 + 
 +**Note: Interceptors are not inherently immune to warp bubbles after the May 2021 nullification changesthey need Interdiction Nulifier module equipped. Brave Dojo has a good YouTube video on this topic [[https://youtu.be/lqOeVe8gEw0|Here]].**
  
-The third ship in the SoE line is the Nestor. It is a battleship, and while it has an exploration bonus, usually isn't used for exploration (excluding some special cases where you have a Sleeper Chache close to you and can use a Nestor to easily run it. The Nestor has too many downsides to be used in exploration, it can't fit a covops cloak, it is slow (both in warp and in sites) and easy to catch, making it a billion ISK wreck waiting to happen. 
  
 ====T3==== ====T3====
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 The ship, no matter which you pick, will be the most expensive of all the exploration ships. The hull itself costs less than the Stratios, but with the subsystems and fits, you will have to spend more than half a billion ISK. It can be worth the price however, since the only downside of using a T3 cruiser for exploration is the relatively small cargohold, so you'll have to drop off your loot more often than with the Stratios, limiting your range a bit. The advantages are significant: you are very close to being uncatchable, can tank the damage of even a Superior Sleeper Cache (at least the "massive Waves" in the last room, to tank the "colssal" ones you will need more than 100k tank and very good reps) and will be able to scare away other exlporation ships, since they won't know how much DPS you can dish out (you could be combat fit after all... don't fully rely on this however, some people will call your bluff!). The ship, no matter which you pick, will be the most expensive of all the exploration ships. The hull itself costs less than the Stratios, but with the subsystems and fits, you will have to spend more than half a billion ISK. It can be worth the price however, since the only downside of using a T3 cruiser for exploration is the relatively small cargohold, so you'll have to drop off your loot more often than with the Stratios, limiting your range a bit. The advantages are significant: you are very close to being uncatchable, can tank the damage of even a Superior Sleeper Cache (at least the "massive Waves" in the last room, to tank the "colssal" ones you will need more than 100k tank and very good reps) and will be able to scare away other exlporation ships, since they won't know how much DPS you can dish out (you could be combat fit after all... don't fully rely on this however, some people will call your bluff!).
  
-=====Where to Explore=====+=====When & Where to Explore=====
  
-When you do exploration you can do it in any part of New Eden (taking [[https://wiki.braveineve.com/member/alliance/military/standing_orders#exploration_in_and_around_catch|standing orders]] into consideration). +When you do exploration you can do it in any part of New Eden (taking [[/member/alliance/military/standing_orders#exploration_in_and_around_catch|standing orders]] into consideration). 
  
 Where to explore is mostly up to taste, skills & the ship you use among other things. Where to explore is mostly up to taste, skills & the ship you use among other things.
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 When you are a bit more experienced, try out new things and find your sweet spot where risk, reward and the sites you are doing all are to your liking. When you are a bit more experienced, try out new things and find your sweet spot where risk, reward and the sites you are doing all are to your liking.
  
 +Here is a link that can help you decide where to explore if you want the best isk/site ratio, but keep in mind that others are aware of this information as well, so the most lucritive places will have higher competition and camped more often than others. 
 +
 +https://www.reddit.com/r/Eve/comments/af7536/the_ultimate_nullsec_faction_relicdata_sites/
 +
 +This link also contains data abaut where to find which T2 salvage material if you want to hunt for specific ones.
 +====Optimal Time====
 +
 +The best time to explore is generally at times of low activity in a given region or system. This lowers the likelihood that you'll compete for sites and that hostiles will not be present.
 +
 +Use your launcher to get a quick peek of how many people are logged in to Eve at the moment.
 +
 +Dotlan (http://evemaps.dotlan.net/) can show you how active a given region and the systems contained there have been.
 ====Region Types==== ====Region Types====
  
-===High Sec===+==HIGH SEC==
 High Sec offers relative safety (unless your exploration character is in Brave which is often be wardec'd), but the payouts are very low compared to the other areas of space.  High Sec offers relative safety (unless your exploration character is in Brave which is often be wardec'd), but the payouts are very low compared to the other areas of space. 
  
 while the sites in high sec are highly contested and don't pay too much, they are a good starting ground to familiarize yourself with the hacking minigame. There are also a few high sec systems that are close to null sec entries to give you easy access to better space. Be aware: these entry systems are often camped, so check dotlan/the in-game map for recent kills before you go there! while the sites in high sec are highly contested and don't pay too much, they are a good starting ground to familiarize yourself with the hacking minigame. There are also a few high sec systems that are close to null sec entries to give you easy access to better space. Be aware: these entry systems are often camped, so check dotlan/the in-game map for recent kills before you go there!
  
-===Low Sec===+If you are already part of a player corp you may be wardec'd - which means you are actually safer in null (near your corp's space) than in high sec. 
 + 
 +==LOW SEC==
 Low sec has higher risk and payouts, but the absence of bubbles makes it a good starting ground. Make sure you don't warp into a smartbombing gatecamp and you should be fine.  Low sec has higher risk and payouts, but the absence of bubbles makes it a good starting ground. Make sure you don't warp into a smartbombing gatecamp and you should be fine. 
  
-==Faction Warfare Space==+==FACTION WARFARE SPACE==
  
 Try to stay away from Faction Warfare space, since you will find more activity and many people hunting other players there. The advantages here, though, are that you are close to high sec (to get your loot to safety) and no bubbles are allowed. Try to stay away from Faction Warfare space, since you will find more activity and many people hunting other players there. The advantages here, though, are that you are close to high sec (to get your loot to safety) and no bubbles are allowed.
  
-===Null Sec===+==NULL SEC==
 Null Sec has again more risk (bubbles!) and payout, but since many systems have next to no activity, once you get away from High/Low Sec you will be mostly undisturbed (unless you jump into someone's staging system). However, you must still be vigilant and check intel. Null Sec has again more risk (bubbles!) and payout, but since many systems have next to no activity, once you get away from High/Low Sec you will be mostly undisturbed (unless you jump into someone's staging system). However, you must still be vigilant and check intel.
  
-==Brave Space== +==NPC NULL SPACE==
- +
-The best places to explore are Catch itself (not in GE since at any given time there may be hunters) and Stain. Stain is more dangerous but the rewards can be great. +
- +
-==NPC Null==+
  
 if you find a good system with good connections to empty null space, this is a good option and will give you high income. However, you also have some risk (bubbles, people hunting explorers) and you are more limited to a specific area, unless you take wormholes. if you find a good system with good connections to empty null space, this is a good option and will give you high income. However, you also have some risk (bubbles, people hunting explorers) and you are more limited to a specific area, unless you take wormholes.
  
-===Wormholes/J-Space===+==WORMHOLES/J-SPACE==
  
 Wormhole Space, or J-space, also has relic and data sites. However but most of those can't be done in an explo frigate since they contain rats.  Wormhole Space, or J-space, also has relic and data sites. However but most of those can't be done in an explo frigate since they contain rats. 
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 While sites in wormholes can give you a good payout (they are the same as Null Sec sites) you have to be very careful in Wormholes (see our section on wormholes [[#wormholes|below]]). While sites in wormholes can give you a good payout (they are the same as Null Sec sites) you have to be very careful in Wormholes (see our section on wormholes [[#wormholes|below]]).
  
-==Thera==+==THERA==
  
 Very dangerous, but if you are dedicated and like the randomness you will have a good time. Maybe get some experience before you give it at try. Very dangerous, but if you are dedicated and like the randomness you will have a good time. Maybe get some experience before you give it at try.
  
-====Where to base out of?====+====Staging====
  
-For your own explo-staging system, you have to consider a few things: If you have a dedicated character for exploration, it might be best to put it close to where you want to explore, since that reduces travel time. You can then use that character (or another one, for example in an interceptor) to get your loot to a trade hub. An example for this would be having your staging in an NPC null system and then roaming the surrounding regions. +A recommended system to base your operations out of depends on a few things.
-If you do not have a dedicated character, you have three options: +
-  * Staging from your corporation's staging, which could be dangerous if you have hostiles around a lot or staging from a few jumps out so you are in a quieter area (both will have the advantage that you get to your explo ship in no time, but the way to where you want to look for sites might be longer) +
-  * Staging like above, but you start each explo trip by looking for wormholes to get you to null/low/wehrever you want to go. This gives you far greater range and flexibility, but it also has a random element to it, since you don't know where you will end up. +
-  * Staging where you want to explore and either traveling there or having a jump clone you can use. The jump clone option will reduce your time from "I want to do explo" to your first site, but it also means you won't be able to just come back, and you are best off with a second, inty-capable character to get your loot out.+
  
 +==DEDICATED EXPLORATION CHARACTER==
  
-====General Safety====+If you set up a character exclusively for exploration, you can use that to your advantage as you have more leeway to focus on what's good for this operation specifically. 
 + 
 +  * You may want to consider staging close to where you prefer explore. This way you never need to travel far to get there. 
 +  * Having a safe or convenient route from your staging system to a trading hub is a great advantage. 
 +   
 +==MULTI-USE CHARACTER== 
 + 
 +If you do not have a dedicated explo character and you have a primary staging base that is not explo-focused, we recommend 4 options: 
 + 
 +^ **Corporation staging** | Get into explo ship right away | Available for primary activities | May be far from optimal explo route | May be far from optimal trading hub | 
 +^ **Stage close to your explo area** | Get into explo ship right away | May be far from primary activities | Close to optimal explo route | May be far from optimal trading hub | 
 +^ **Stage close to a market hub** | May need to travel to get into explo ship | May be far from primary activities | May be far from  optimal explo route | Close to optimal trading hub | 
 + 
 +==WORMHOLE TRAVEL== 
 + 
 +Another option would be to stage from wherever you want and look for wormholes that will take you to a region type of your choice. This gives you far greater range and flexibility. However, it also has a random element to it, since you don't know where you will end up, not to mention the dangers that exist in wormhole space. 
 +====Choosing a Region==== 
 + 
 +The general value of loot dropped depends on the rats that inhabit a given region (In Catch & Stain, for example, you will find Sansha rats which drop the most valuable loot. In Fountain it would be Serpentis, etc.) The Sites themselves are run more or less the same. 
 + 
 +In Wormhole Systems, you will find an entirely different type of sites (sometimes in addition to standard sites). Those have rats in them and require more than a T1 frigate to run. 
 + 
 +In Drone Regions you won't find Relic sites. The Data Sites have loot that is completely different from all other space. While they can drop valuable Items, in general you won't find enough of them to make up for their rarity. 
 + 
 +====Planning a Route==== 
 + 
 +When it comes to looking for all those sites, planning where you want to go is key to successful exploration. The systems most likely to contain viable sites are the ones that don't get visited a lot. this is because the sites spawn randomly. Choosing relatively empty systems gives you another advantage: if nobody goes there, you won't be as likely to get shot at or encounter gate camps. 
 + 
 +In general, You should find a route with: 
 +  * No or almost no active people 
 +  * No recent kills 
 +  * Few recent jumps 
 + 
 +A great tool for intel in this regard is Dotlan (http://evemaps.dotlan.net/
 + 
 +Abiding by the above guidelines will give you the best chance for great results. 
 + 
 +If you see that a certain route usually provides great results, you can record that route using the in-game notepad (Neocom Menu > Accessories > Notepad) 
 +  * Click the A on the left side of your client next to the current system designation 
 +  * In the search bar enter the first system & click search 
 +  * In the window that pops up, double click the correct system 
 +  * In the next window that pops up, drag the picture of the solar system into the notepad 
 +  * Repeat for the next system 
 +  * You do not need to record every system - only nodes along your path that will allow the resulting route to be recorded properly 
 +  * When you next head out - **before you undock** - open the notepad file (from the menu on the left of the notepad), right-click on the first system and select "Add Waypoint". Do the same for the next system in the list. 
 + 
 +Now you need some great people on comms to talk to, a good playlist or both. 
 + 
 + 
 +=====General Safety=====
  
 You should go through these safety measures **before you undock**. You should go through these safety measures **before you undock**.
  
-===Standing Fleet===+====Standing Fleet===
 + 
 +If you're exploring in our space it's a good idea to join regional standing fleet. This way if you're pointed, you may increase your chances of survival by calling out xxx's to standing.
  
-If you're exploring in Catch it'a good idea to join standing fleetThis way if you're pointed, you may increase your chances of survival by calling out xxx's to standing.+Make sure to include your ship type and what'attacking youA difficult thing to remember and do when you're trying to, you know, not die. However, this will increase your chances of standing responding as they are less likely to come to a confrontation with the unknown
  
-===Comms===+====Comms====
  
 Just like joining standing fleet, joining the appropriate standing comms in Mumble can enable you to call for help and provide intel. Just like joining standing fleet, joining the appropriate standing comms in Mumble can enable you to call for help and provide intel.
  
-===Intel Chat Channels===+====Intel Chat Channels====
  
-Sign in to the intel chat channel for the region. We have 2: Int.Catch & Int.Impass. +Sign in to the intel chat channel for the region. We have 1 currently<fc #00ff00>Int.PureBlind</fc>
   * Look around the channel to see if a system is trouble.    * Look around the channel to see if a system is trouble. 
   * You can report neut and hostile sightings   * You can report neut and hostile sightings
     * Drag the name from local     * Drag the name from local
-    * Drag the system from the system name on the top left of your clie+    * Drag the system from the system name on the top left of your client
     * Drag the ship type from D-scan.      * Drag the ship type from D-scan. 
     * If your D-scan does not pick up the ship, put NV for No Visual     * If your D-scan does not pick up the ship, put NV for No Visual
     * If a lot of neuts or hostiles show up, select all in D-scan or local chat, paste in the form on the site https://dscan.me/, click submit, then copy & paste the URL to the intel chat. Remember to include the system.     * If a lot of neuts or hostiles show up, select all in D-scan or local chat, paste in the form on the site https://dscan.me/, click submit, then copy & paste the URL to the intel chat. Remember to include the system.
  
-===Zkill===+====Zkill====
  
 https://zkillboard.com https://zkillboard.com
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 Research the system you're about to enter or a pilot who's in the system in Zkill. Zkill provides intel about combat activity in the system and by players. A recently active system or a player that you know is in the system who has a lot of kills (especially explorers) can mean that the system is still dangerous. Research the system you're about to enter or a pilot who's in the system in Zkill. Zkill provides intel about combat activity in the system and by players. A recently active system or a player that you know is in the system who has a lot of kills (especially explorers) can mean that the system is still dangerous.
  
-===Dotlan===+====Dotlan====
  
 http://evemaps.dotlan.net/ http://evemaps.dotlan.net/
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 Aside from finding out how many players have been through the system, Dotlan can also tell you how many kills there have been recently. A high number of recent kills may mean there are hunters in the system. Aside from finding out how many players have been through the system, Dotlan can also tell you how many kills there have been recently. A high number of recent kills may mean there are hunters in the system.
  
-===Eve Gatecheck===+====Eve Gatecheck====
  
 http://eve-gatecheck.space/eve/ http://eve-gatecheck.space/eve/
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 this is another useful intel tool that shows you safety intel along your selected rout. Enter the systems you will fly through, or at least the systems that will loutlne your path as you did when planning your route. this site will show you intel along the rout and provide the appropriate links to Dotlan and Zkill. this is another useful intel tool that shows you safety intel along your selected rout. Enter the systems you will fly through, or at least the systems that will loutlne your path as you did when planning your route. this site will show you intel along the rout and provide the appropriate links to Dotlan and Zkill.
  
-===Paranoia Levels (Vigilance)===+====Eve Eye====
  
-^Suggested levels of paranoia per Sec:^^ +https://eveeye.com/
-^Space Type^Skill Level^  +
-|High Sec|Train Paranoia to level 1, just to be sure| +
-|Low Sec|Training to Paranoia 3 or higher is a must.\\ Watch out for other people in local, use D-scan a lot.| +
-|Null Sec|Paranoia 5 and Advanced Paranoia 3 are a must have.\\ Look up people's & system's killboards on Zkill, D-scan, watch local like a hawk, don't do anything hasty (like uncloaking) without being sure you are safe.| +
-|Wormhole Space|Paranoia 5 and Advanced Paranoia 5 are necessary to survive.\\ If you go there without your paranoia skills maxed out, drop off your cargo a lot, so you don't lose it all when that cloaky Proteus and his Loki friend appear next to you.| +
-=====Where to Explore=====+
  
-Where to explore is mostly up to taste, skills & the ship you use among other things.+https://play.google.com/store/apps/details?id=com.eveeye
  
-If you are new to exploration, try to work your way up in difficulty, so you have some funds to replace your ship when you lose it+https://itunes.apple.com/us/app/eveeye/id1163904317
  
-When you are bit more experienced, try out new things and find your sweet spot where risk, reward and the sites you are doing all are to your liking.+This tool can be useful in giving you a good idea about the system you're about to jump into. You can choose from different settings like showing system security status & recent kills in system. Once it's set up by logging in and choosing options, it will follow you around so you can get a good picture of the surrounding systems at any time. It can even trace your path so you do not unintentionally explore a system twice in one run
  
 +There is also a handy Eve Eye app for Android & iPhone because come on - how many of us have the monitor real estate of a sweet 6-screen setup.
 +====Paranoia Levels (Vigilance)====
  
 +You constantly need to have some level of vigilance regarding your environment at all times. We like to call this "Training to Paranoia".
  
-====Planning Route====+^Space Type^Skill Level^  
 +^High Sec|Train Paranoia to level 1, just to be sure| 
 +^Low Sec|Training to Paranoia 3 or higher is must.\\ Watch out for other people in local, use D-scan a lot.| 
 +^Null Sec|Paranoia 5 and Advanced Paranoia 3 are a must have.\\ Look up people's & system's killboards on Zkill, D-scan, watch local like a hawk, don't do anything hasty (like uncloaking) without being sure you are safe.| 
 +^Wormhole Space|Paranoia 5 and Advanced Paranoia 5 are necessary to survive.\\ If you go there without your paranoia skills maxed out, drop off your cargo a lot, so you don't lose it all when that cloaky Proteus and his Loki friend appear next to you.|
  
-When it comes to looking for all those sites, planning where you want to go is key to successful exploration. The systems most likely to contain viable sites are the ones that don't get visited a lot. this is because the sites spawn randomly. Choosing relatively empty systems gives you another advantage: if nobody goes there, you won't be as likely to get shot at or encounter gate camps. 
- 
-In general, You should find a route with: 
-  * No or almost no active people 
-  * No recent kills 
-  * Few recent jumps 
- 
-A great tool for intel in this regard is Dotlan (http://evemaps.dotlan.net/) 
- 
-Abiding by the above guidelines will give you the best chance for great results. 
- 
-If you see that a certain route usually provides great results, you can record that route using the in-game notepad (Neocom Menu > Accessories > Notepad) 
-  * Click the A on the left side of your client next to the current system designation 
-  * In the search bar enter the first system & click search 
-  * In the window that pops up, double click the correct system 
-  * In the next window that pops up, drag the picture of the solar system into the notepad 
-  * Repeat for the next system 
-  * You do not need to record every system - only nodes along your path that will allow the resulting route to be recorded properly 
-  * When you next head out - **before you undock** - open the notepad file (from the menu on the left of the notepad), right-click on the first system and select "Add Waypoint". Do the same for the next system in the list. 
- 
-Now you need some great people on comms to talk to, a good playlist or both. 
 =====Site Intel===== =====Site Intel=====
  
 In order to help you save time and enable you to help other explorers, there are tools that provide intel on the various signatures in a system. In order to help you save time and enable you to help other explorers, there are tools that provide intel on the various signatures in a system.
  
-====Deepsafe==== 
- 
-**https://afowl.si/deepsafe/** 
  
-  * Log in with Eve CREST (login). Deepsafe will follow you, loading to your current system when you jump. 
-  * To the right of the map is a list of the signatures in the system that people have logged and a description of what they are. Be advised the list may not be current. 
-  * To remove a signature that no longer exists, click the delete button for that line item (x). 
-  * To add a signature, scan it to 75%, copy it from your probe scanner panel (CTRL-C), paste in the form (CTRL-V) and click submit.  
  
 ====Pathfinder==== ====Pathfinder====
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 It is important to make sure you are safe while scanning. Neuts, especially hunters, can catch you unawares and destroy your ship before you have enough time to react and handle the situation effectively. It is important to make sure you are safe while scanning. Neuts, especially hunters, can catch you unawares and destroy your ship before you have enough time to react and handle the situation effectively.
  
-===Safe Bookmarks===+==SAFE BOOKMARKS==
  
 **Always scan from a safe**. Safes are bookmarks you set that are not along the warp path between any 2 celestials or structures. Ideally they should also be as close as possible to being out of D-scan range of any celestials or structures. This makes an encounter with a neut or hostile much less likely. **Always scan from a safe**. Safes are bookmarks you set that are not along the warp path between any 2 celestials or structures. Ideally they should also be as close as possible to being out of D-scan range of any celestials or structures. This makes an encounter with a neut or hostile much less likely.
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   * Instead of creating a second bookmark, you can warp from the first bookmark to another point of the triangle.   * Instead of creating a second bookmark, you can warp from the first bookmark to another point of the triangle.
  
-===Cloak===+==CLOAK==
  
 A cloak is an essential mod since it further decreases your chance of being detected, especially since you can no longer be scanned by combat probes. While scanning from your safe, remember to cloak up.  A cloak is an essential mod since it further decreases your chance of being detected, especially since you can no longer be scanned by combat probes. While scanning from your safe, remember to cloak up. 
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 Train to Cloaking IV to enable you to fit a CovOps cloak which allows you to warp while cloaked.  Train to Cloaking IV to enable you to fit a CovOps cloak which allows you to warp while cloaked. 
  
-===Local Chat===+==LOCAL CHAT==
  
 Always check local to monitor for neuts. **Never explore in a system with neuts unless you are experienced in handling them or escaping if you're caught** Always check local to monitor for neuts. **Never explore in a system with neuts unless you are experienced in handling them or escaping if you're caught**
  
-===D-Scan===+==D-SCAN==
  
 Even though you'll see a neut in local if he enters the system, checking d-scan every so often can help you spot him if you miss him in local Even though you'll see a neut in local if he enters the system, checking d-scan every so often can help you spot him if you miss him in local
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     * Drag the probes closer to the signature individually. You will need to move 7 probes (5 around, 1 on top & 1 on bottom).     * Drag the probes closer to the signature individually. You will need to move 7 probes (5 around, 1 on top & 1 on bottom).
     * Do not move them too close, or you will create a void pocket where no scan signal will reach.     * Do not move them too close, or you will create a void pocket where no scan signal will reach.
 +
 +More experienced explorers should be aware that no signature will ever spawn further than 4 AU from a celestial object, which is coincidentally the default positioning of probes when you launch them.
 +
 +To utilise this, in your system map (default key is F9), in top left corner open options and deselect everything. After that you will see that there are white dots on that map, those are celestials like planets and moons. Position your probes centered on celestial that is either inside or in close proximity to Signature bubble. This will shorten your scan time for usually 2 scans. 
  
 =====Warping to Sites==== =====Warping to Sites====
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 If you suspect the site may be camped, warp cloaked to a significant distance to avoid detection and observe the situation. If you suspect the site may be camped, warp cloaked to a significant distance to avoid detection and observe the situation.
  
-As an added safety feature you can drop a cheap piece of cargo (like carbon) at the warpin. This will cause any cloaked ship warping to 0 to decloak as soon as it lands, potentially buying you precious seconds.+As an added safety feature you can drop a cheap piece of cargo (like carbon. Yes - there's actually a use for carbon) at the warp-in. This will cause any cloaked ship warping to 0 to decloak as soon as it lands, potentially buying you precious seconds.
  
  
 =====Types of Cans in a Site===== =====Types of Cans in a Site=====
  
-Before you start hacking, you'll need to find a suitable 'can' to hack. There are a few different kinds of 'cans' in the site. In order of increasing value, they are : +There are a few different kinds of 'cans' in the site. In order of increasing value, they are : 
 ^ Relic ^ Data ^ ^ Relic ^ Data ^
 | Rubble | Com Towers | | Rubble | Com Towers |
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 | Ruins | Databank | | Ruins | Databank |
  
-It's important to realize that cans of generally lesser value can still hold a jackpot in this specific instance. they therefore should not be ignored.+It's important to realize that cans of generally lesser value can still hold a jackpot in this specific instance. they therefore should not be ignored. (We have all experienced the "single carbon Ruins/Databank" and the "dank IAP Rubble/Com Tower".)
 =====Hacking Cans===== =====Hacking Cans=====
  
 +Guiding your virus through a containers security system can be challenging, but also fun. Imagine futuristic Windows Minefield on steroids.
  
  
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 On activating the appropriate module on the can, the hacking interface will come up.  On activating the appropriate module on the can, the hacking interface will come up. 
  
-{{http://imgur.com/WLQYpjn.png}}+{{https://raw.githubusercontent.com/bravecollective/wiki-files/main/imgur/WLQYpjn.png}}
  
-At the bottom left is your hacking virus status. The bottom number & the meter to the left is your virus strength - the amount of damage you do with each click on a hostile node or system core. The top number & the meter on the right is your coherence (health). This can be hurt by hostile nodes & the system core. +At the bottom left is your hacking virus status. The bottom number & the meter to the right is your virus strength - the amount of damage you do with each click on a hostile node or system core. The top number & the meter on the left is your coherence (health). This can be hurt by hostile nodes & the system core. 
  
 Your starting point is the empty orange circle - shown here on the top left. You can proceed by clicking on empty green nodes that are adjacent to your starting point & the ones you've already selected. Your starting point is the empty orange circle - shown here on the top left. You can proceed by clicking on empty green nodes that are adjacent to your starting point & the ones you've already selected.
  
-{{https://i.imgur.com/nphwq2V.png }}+{{https://raw.githubusercontent.com/bravecollective/wiki-files/main/imgur/nphwq2V.png }}
 As you click on nodes, you'll see a number in the node ranging from 5 to 1. The lower the number, the closer you are to a utility subsystem, data cache or the system core. As you click on nodes, you'll see a number in the node ranging from 5 to 1. The lower the number, the closer you are to a utility subsystem, data cache or the system core.
  
 In each hack, you will encounter several types of hostile nodes, helpful tools, and the system core which is your goal. The health and damage on those nodes are represented just as your own stats are. In each hack, you will encounter several types of hostile nodes, helpful tools, and the system core which is your goal. The health and damage on those nodes are represented just as your own stats are.
  
-===System Core===+==SYSTEM CORE==
  
 All of the Core nodes function in the same way, with an increasing health as the difficulty of the hack increases. These are the nodes found in the sites. All of the Core nodes function in the same way, with an increasing health as the difficulty of the hack increases. These are the nodes found in the sites.
  
-{{http://imgur.com/WR9DKO8.png?90}} | This is the Core node for the Rubble/Com Tower hacks. It has the weakest coherence. | +{{https://raw.githubusercontent.com/bravecollective/wiki-files/main/imgur/WR9DKO8.png?90}} | This is the Core node for the Rubble/Com Tower hacks. It has the weakest coherence. | 
-{{http://imgur.com/2Txh2v3.png?90}} | This is the Core node for the Remains/Mainframe hack. It has moderate coherence. | +{{https://raw.githubusercontent.com/bravecollective/wiki-files/main/imgur/2Txh2v3.png?90}} | This is the Core node for the Remains/Mainframe hack. It has moderate coherence. | 
-{{http://imgur.com/kCiGdQJ.png?90}} | This is the Core node for the Ruins/Databank hack. It has strong coherence. |+{{https://raw.githubusercontent.com/bravecollective/wiki-files/main/imgur/kCiGdQJ.png?90}} | This is the Core node for the Ruins/Databank hack. It has strong coherence. |
  
-===Hostile Nodes===+==HOSTILE NODES==
  
  
-{{http://imgur.com/kxPypCo.png?90}} | **Firewalls** take two to three clicks to kill but you will take take 20-40 total damage to defeat it. It's best to leave unless you have no other option. | +{{https://raw.githubusercontent.com/bravecollective/wiki-files/main/imgur/kxPypCo.png?90}} | **Firewalls** take two to three clicks to kill but you will take take 20-40 total damage to defeat it. It's best to leave unless you have no other option. | 
-{{http://imgur.com/SH36lLs.png?90}} | **Anti-Virus** subsystems may only take two to three click to kill, but you will take 40-80 damage in doing so. Try to ignore these until you have no other option. If you need to attack it, make sure you have the Kernal Rot or Polymorphic Shield utilities | +{{https://raw.githubusercontent.com/bravecollective/wiki-files/main/imgur/SH36lLs.png?90}} | **Anti-Virus** subsystems may only take two to three click to kill, but you will take 40-80 damage in doing so. Try to ignore these until you have no other option. If you need to attack it, make sure you have the Kernal Rot or Polymorphic Shield utilities | 
-{{http://imgur.com/pfqTmvZ.png?90}} | **The Restoration Node** is the second most annoying node you will encounter. You **must** attack this defensive system as soon as it pops up. Aside from having high health (albeit low damage), with each click or action this node will increase the health of another revealed node on the grid. This node take 3-4 click to take down with 20-30 damage taken. Use a Kernal Rot or Self repair to mitigate the damage. | +{{https://raw.githubusercontent.com/bravecollective/wiki-files/main/imgur/pfqTmvZ.png?90}} | **The Restoration Node** is the second most annoying node you will encounter. You **must** attack this defensive system as soon as it pops up. Aside from having high health (albeit low damage), with each click or action this node will increase the health of another revealed node on the grid. This node take 3-4 click to take down with 20-30 damage taken. Use a Kernal Rot or Self repair to mitigate the damage. | 
-{{http://imgur.com/QkIx98Q.png?90}} | The **Virus Suppressor** will ruin a hack for you. Aside from having high health (albeit low damage), once revealed your damage capability will be halved. It will take 4-6 clicks to take this node down, while you takes 45-70 in damage. The secondary Vector utility is most effective in attacking this defensive system, with the Kernal Rot not far behind.. |+{{https://raw.githubusercontent.com/bravecollective/wiki-files/main/imgur/QkIx98Q.png?90}} | The **Virus Suppressor** will ruin a hack for you. Aside from having high health (albeit low damage), once revealed your damage capability will be halved. It will take 4-6 clicks to take this node down, while you takes 45-70 in damage. The secondary Vector utility is most effective in attacking this defensive system, with the Kernal Rot not far behind.. |
  
-===Utility Subsystems===+==UTILITY SUBSYSTEMS==
  
 The following hacking tools, and how you use them, can make or break a hack. The tools will show up when you uncover a node on the grid, and once you click that same node they will be added to your utility toolbar (the row of slots in the bottom of the above image of the hacking interface). To activate one of the tools, simply click on it. The following hacking tools, and how you use them, can make or break a hack. The tools will show up when you uncover a node on the grid, and once you click that same node they will be added to your utility toolbar (the row of slots in the bottom of the above image of the hacking interface). To activate one of the tools, simply click on it.
  
-{{http://imgur.com/sw0yGB1.png?90}} | This is the **Self Repair Utility**. When you activate this tool, it will heal your coherence a little on activation and for each of the next 2 turns. These are useful to activate when you are about to take or have taken some heavy damage. | +{{https://raw.githubusercontent.com/bravecollective/wiki-files/main/imgur/sw0yGB1.png?90}} | This is the **Self Repair Utility**. When you activate this tool, it will heal your coherence a little on activation and for each of the next 2 turns. These are useful to activate when you are about to take or have taken some heavy damage. | 
-{{http://imgur.com/BjTY0RP.png?90}} | This is the **Secondary Vector Utility**. Activate the tool then click on the hostile node you want to damage. This will apply 60 damage to the target node over 3 turns - 20 damage immediately and another 20 for each of the next 2 turns. This is great for softening up some of the higher health target and really useful to take down the 'halving' node. | +{{https://raw.githubusercontent.com/bravecollective/wiki-files/main/imgur/BjTY0RP.png?90}} | This is the **Secondary Vector Utility**. Activate the tool then click on the hostile node you want to damage. This will apply 60 damage to the target node over 3 turns - 20 damage immediately and another 20 for each of the next 2 turns. This is great for softening up some of the higher health target and really useful to take down the 'halving' node. | 
-{{http://imgur.com/b3Oj4JX.png?90}} | This is the **Kernel Rot Utility**. After activation, you can click on a hostile node and take that node down to half of its health. For most hostile nodes, this means that you will take the node down in 1-2 clicks. Save these for the Restoration Node or the Virus Suppressor. | +{{https://raw.githubusercontent.com/bravecollective/wiki-files/main/imgur/b3Oj4JX.png?90}} | This is the **Kernel Rot Utility**. After activation, you can click on a hostile node and take that node down to half of its health. For most hostile nodes, this means that you will take the node down in 1-2 clicks. Save these for the Restoration Node or the Virus Suppressor. | 
-| This is the **Polymorphic Shield utility**. It prevents damage from any hostile node for 2 clicks |+| This is the **Polymorphic Shield utility**. It prevents damage from any hostile node for 2 clicks |
  
-===Data Caches===+==DATA CACHES==
  
-{{http://imgur.com/9LTRIf5.png?90}} | The **Data Cache** will randomly give you a tool or create a hostile node. These nodes can really mess up your hack though, so approach with caution. The best way to deal with these nodes is to first try to solve the hack without clicking them, then clicking them when you're stuck. |+{{https://raw.githubusercontent.com/bravecollective/wiki-files/main/imgur/9LTRIf5.png?90}} | The **Data Cache** will randomly give you a tool or create a hostile node. These nodes can really mess up your hack though, so approach with caution. The best way to deal with these nodes is to first try to solve the hack without clicking them, then clicking them when you're stuck. |
  
-===System Core Location===+==SYSTEM CORE LOCATION==
  
-The system core can be anywhere - in the middle of nowhere blocked by layers of hostile nodes or even right next to your starting point! Often, however, it is located in the general vicinity that is at the opposite end of the hacking window. This should be your goal at least in the beginning of the hack.+The system core can be anywhere - but there is still some logic behind it. If your starting point is in the corner of the hacking window, System Core will never be closer than 8 nodes from your starting point. Which can speed your hack immensely because it allows you to skip entire regions that are trying to bait you.  
 +However, if you spawn in the middle, there is no logic used, the core can be anywhere
  
-===The Rule of 6===+==THE RULE OF 6==
  
-You will sometimes find a node surrounded by 6 other nodes (as can be seen in the hacking interface above among the as-of-yet unavailable nodes). It is very likely that the center node is safe. You may even find a path made by nodes surrounded by 6 other nodes that provide you (probably) safe passage to where you want to go in the hack. +Ah yes, the famous rule of 6 you keep hearing about. Here's the rundown:  
 + 
 +You will sometimes find a node surrounded by 6 other nodes (as can be seen in the hacking interface above among the as-of-yet unavailable nodes). It is **very likely, though by no means guaranteed** that the center node is safe. You may even find a path made by nodes surrounded by 6 other nodes that provide you (probably) safe passage to where you want to go in the hack. If you do encounter a defensive subsystem in a center node (like a firewall), then the system core will always be adjacent to that subsystem. 
 + 
 +A small side note, if you ever encounter Secondary Vector Utility, it means you have a Virus Suppressor somewhere. Try to save it for that nasty thing.  
 + 
 +It should also be mentioned that, after using Secondary Vector Utility you don't have to click on that node second or third time for it to apply damage. You can simply click on other nodes
  
 ====Failing a Can==== ====Failing a Can====
  
-Each can allows for 2 opportunities to hack it. +It happens - even with dank skills. 
 + 
 +Each can allows for 2 opportunities to hack it, with the exception of ghost site cans.
  
 It is a good idea to set your hacking mod auto-repeat to off (right click > Auto-Repeat Off). Once set, the mod will only cycle once, which is enough to get the hack going, then shut down. This allows you to start the mod again for the second hack right away instead of needing to wait for a cycle to complete. It is a good idea to set your hacking mod auto-repeat to off (right click > Auto-Repeat Off). Once set, the mod will only cycle once, which is enough to get the hack going, then shut down. This allows you to start the mod again for the second hack right away instead of needing to wait for a cycle to complete.
  
-If you fail a can twice it will explode.+If you fail a can twice it will explode. This normally does no damage to you, however in the case of ghost sites the can will explode after one fail and deal enough damage to **instantly destroy most explorers, so be careful!**
  
 =====Loot===== =====Loot=====
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 ====Looting the Can==== ====Looting the Can====
  
-After successfully completing the hack you can loot the can as you would any other container.+After successfully completing the hack you can loot the can as you would any other container because otherwise why did you even, bruh?
  
 ====Loot Types==== ====Loot Types====
  
 There are 3 primary types of exploration loot: T1, T2 & Datacores. Datacores can be looted from data sites while T2 loot can be looted from relics. T1 is identified by an orange or yellow background, while T2 loot is identified by a blue background. Datacores are identified by a circle with a line of light against a digital background. T2 is generally worth more. You may also pick up other types of salvage - some worth little while other worth a lot such as faction BPCs. There are 3 primary types of exploration loot: T1, T2 & Datacores. Datacores can be looted from data sites while T2 loot can be looted from relics. T1 is identified by an orange or yellow background, while T2 loot is identified by a blue background. Datacores are identified by a circle with a line of light against a digital background. T2 is generally worth more. You may also pick up other types of salvage - some worth little while other worth a lot such as faction BPCs.
 +
 +Due to the high-m3 / lower-ISK nature of data site loot, it is often worthwhile to skip them altogether. This allows you to get to potential relic sites sooner and to slow down competing explorers who waste their time on data sites. The exceptions are the various sleeper sites, since the data aspect is mostly the hack that opens the site in the first place, allowing access to the relics within.
  
 ====Loot Safety==== ====Loot Safety====
  
-We all get blown up some time or another. Why risk that happening to a boatload of loot? +We all get blown up some time or another (if you're doing Eve right, that is). Why risk that happening to a boatload of loot? 
  
 It is advisable to drop your loot off every so often so if you are killed, most of your loot is safe and retrievable. It is advisable to drop your loot off every so often so if you are killed, most of your loot is safe and retrievable.
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 ====Selling Loot==== ====Selling Loot====
  
-You can contract your loot to one of the buybacks we feature. Although they buy at a percentage of Jita buy, you are essentially paying a little for convenience and the ability to avoid market trading activities if you do not enjoy that. Learn more and find buybacks at https://wiki.braveineve.com/member/alliance/programs/buybacks?s[]=buyback.+You can contract your loot to one of the buybacks we feature. Although they buy at a percentage of Jita buy, you are essentially paying a little for convenience and the ability to avoid market trading activities if you do not enjoy that. Learn more and find buybacks at [[/public/alliance/industry/buyback]].
  
-If you would like you can ship you loot to markets like Amarr and Jita and manage orders. Learn more and find freight services at https://wiki.braveineve.com/public/alliance/logistics/start?s[]=hauling+If you do like to have fun with spreadsheets and economic charts for some reason, you can ship your loot to markets like Amarr and Jita and manage orders. Learn more and find freight services at [[/public/alliance/industry/hauling]].
  
 =====Site Respawn===== =====Site Respawn=====
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 When a site is finished, another is spawned. There is debate as to what area the site respawns in and what type of site it is. The only known fact about respawns is that if finished, it respawns almost immediately. If, however, it is not finished, it takes time to respawn, possibly half an hour. When a site is finished, another is spawned. There is debate as to what area the site respawns in and what type of site it is. The only known fact about respawns is that if finished, it respawns almost immediately. If, however, it is not finished, it takes time to respawn, possibly half an hour.
  
-Due to respawn mechanics, **<fc #ff0000>we strongly request that all explorers finish any sites they start</fc>**. Once you hack the first can, you are responsible to finish the site unless you are in danger. If you are scanning the cans before hacking, fail any worthless cans until they self-destruct. This enables as many sites as possible to be available to fellow explorers at all times.+Due to respawn mechanics, **<fc #ff0000>we strongly request that all explorers finish any sites they start</fc>**. Once you hack the first can, you are responsible to finish the site unless you are in danger. If you are scanning the cans before hacking, fail any worthless cans until they self-destruct. This enables as many sites as possible to be available to fellow explorers at all times. If you do not finish sites **we will hunt you down**. Just kidding. Maybe. 
 + 
 +There is one exception to this rule. If you are doing the site just before dt (meaning you have the 5 minutes server shotdown timer on your screen) and you leave at least 1 can up (preferably the least valuable one) and you stay in the site. When you log back in after dt the site respawns with all cans. (Keep in mind that sites do not respawn immidiatly after dt generally speaking. It takes something like 5-10 minutes.) So basically you can hack and loot them again. It's not worth to build your exploration methods/timing around this trick, but it's quite good if you randomly happens to hack around dt.
  
  
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 ====Covert Facilities / Ghost sites==== ====Covert Facilities / Ghost sites====
  
-Some data sites will turn out to be covert facilities (also called ghost sites). +Some data sites will turn out to be covert facilities (also called ghost sites). If a data site has 4 cans it's a ghost site. It's usually 3 with the same name and the 4. with a different one which is a harder hack with higher chance of more valuable loot.
  
-When you land at these sites, a timer with a random duration will start. The timer is not displayed. When the timer ends, rats will warp in, destroy all the cans and defend the site. The rats do not drop loot nor are they worth anything in terms of bounties, but they deal a lot of damage. +When you land at these sites, a timer with a random duration will start. (If you use covert cloak and arrived in cloak, the timer starts when you decloak.) The timer is not displayed. If you fail a hack the cans explode for a massive damage. If you try to warp out during the hacking minigame, the can you are hacking automatically fails and explodes dealing damage. When the timer ends, rats will warp in, destroy all the cans and defend the site. The rats use warp disruption. They do not drop loot nor are they worth anything in terms of bounties, but they deal a lot of damage.
  
-The damage dealt whenever any can explodes, whether due to can failure or the timer running out, is massive. Any frigate will be destroyed.+The damage dealt whenever any can explodes, whether due to can failure or the timer running out, is massive. Any frigate will be destroyed. It is possible to fit a stratios or a t3c full of buffer tank to survive the explosion. 
 + 
 +These sites are high risk high reward encounters. The loots are valuable, but you will have no time to open all cans (alone). One good way to do these sites are in t1 exploration ship (so you do not lose much in case of a failure) fitted entirely for completing the hacking minigame and leaving after 1 or 2 opened cans.
 ====Sleeper Cache Sites==== ====Sleeper Cache Sites====
 These sites come in three flavors. Limited, Standard and Superior. The hacking remains the same in each of these caches. The main difference are the step required to safely run these sites. This added difficulty also increases the reward. These sites come in three flavors. Limited, Standard and Superior. The hacking remains the same in each of these caches. The main difference are the step required to safely run these sites. This added difficulty also increases the reward.
  
-**Limited** +==LIMITED== 
-\\ +After you scan out the site, you will warp to the first room. Here you will see a can and an acceleration gate. Hack the can. (if you fail this hack, a 2 minute timer will start, after which the can will explode) 
-\\ +
-After you scan out the site, you will warp to the first room. Here you will see a can and an acceleration gate. Hack the can.+
 \\ \\
 \\ \\
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 There are tools available to provide some measure of intel with regard to wormholes. If you do scan down a wormhole, please report it whether you plan on entering it or not. There are tools available to provide some measure of intel with regard to wormholes. If you do scan down a wormhole, please report it whether you plan on entering it or not.
  
-===Pathfinder===+==PATHFINDER==
  
   * Apply as you would any other signature   * Apply as you would any other signature
   * Once you enter the wormhole, you can apply the system designation by clicking on "unassigned" in the signature line item under the system column and choosing the system from the dropdown.   * Once you enter the wormhole, you can apply the system designation by clicking on "unassigned" in the signature line item under the system column and choosing the system from the dropdown.
- 
-===Deepsafe=== 
- 
-Apply as you would any other signature 
- 
-===Brave Hole Scouts Scanning Rewards=== 
- 
-Brave Hole Scouts offers a **10 million ISK reward** for C5 holes in Catch submitted to Pathfinder. 
- 
-This is to encourage reporting of C5 wormholes. This is important as hostiles can send a significant force against us through via the wormhole. It also alerts people who want to form wormhole krabbing fleets of the availability of the wormhole.  
- 
-  * Join the Brave Hole Scouts mailing list 
-    * On the bottom left of your mail panel click "Add Mailing List" 
-    * Enter "Brave Hole Scouts" in the popup panel and click "Join" 
-  * Apply the wormhole signature to Pathfinder 
-  * Enter hole, apply system, scan down all anomalies in the system & apply them to Pathfinder 
-  * Send an Eve-mail to Brave Hole Scouts with the wormhole information 
- 
-You are entitled to payouts whether or not the wormhole is used. 
- 
-Wormholes in the 9KOE-A -> HED-GP pipe are not accepted. 
  
 ====Wormhole Safety==== ====Wormhole Safety====
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   * D-scan D-scan D-scan. Then D-scan some more. Although probably annoying at first, the lack of intel from local makes constant, repeated use of D-scan vital.   * D-scan D-scan D-scan. Then D-scan some more. Although probably annoying at first, the lack of intel from local makes constant, repeated use of D-scan vital.
   * Cloak is a must. Preferably CovOps cloak.   * Cloak is a must. Preferably CovOps cloak.
-  * If you see ships or probes on D-scan and you are not prepared for a powerful confrontation, get out.+  * So is making a safe right away. Because what good is cloak if a tengu decloaks you by landing right next to you. 
 +  * If you see ships or probes on D-scan and you are not prepared for a powerful confrontation, **GET OUT**.
 ====Wormhole Exploration==== ====Wormhole Exploration====
 +
 +Exploration in wormholes works much the same way as it does in J-space.
  
 **<fc #ff0000>Wormhole exploration is recommended for advanced users only.</fc>** This is due to the danger wormhole space (or J-space) poses and the experience and skills needed to safely & effectively use that space. **<fc #ff0000>Wormhole exploration is recommended for advanced users only.</fc>** This is due to the danger wormhole space (or J-space) poses and the experience and skills needed to safely & effectively use that space.
  
 +If you are not prepared to kill rats (some really strong) you should only do the faction sites. Those are the sites with one of the rat types in the name (like Sansha or Guerista). The other sites have rats that may melt your face.
 +
 +=====Site Safety Check Cheat Sheet=====
 +A quick cheat sheet for evaluating site danger based on the location name. Location name can be seen once the site is scanned at least 75%.
 +This chart was borrowed and adapted from an [[https://forums.eve-scout.com/topic/409/safety-can-i-warp-to-this-site|article]] on Eve-Scout Forums 
  
 +{{https://raw.githubusercontent.com/bravecollective/wiki-files/main/imgur/fdGyLfR.jpg}}
  
 =====Related Activities===== =====Related Activities=====
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 //combat explo, selling sites, probing for fleets...// //combat explo, selling sites, probing for fleets...//
  
-{{tag>Guide exploration intro english}}+{{tag>guide exploration intro all english}}
  • public/dojo/wiki/exploration-guide.1518712411.txt.gz
  • Last modified: 2018/02/15 16:33
  • by Ishido Kindesai