public:dojo:wiki:combat_probing

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public:dojo:wiki:combat_probing [2020/05/11 10:50]
Laden Redan [Random Tips]
public:dojo:wiki:combat_probing [2023/05/14 14:51] (current)
Nevarr Tivianne migrate imgur links
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 Once you’ve launched your probes into the default Pinpoint Formation, this is the icon you will use to move your probes around in space. Once you’ve launched your probes into the default Pinpoint Formation, this is the icon you will use to move your probes around in space.
  
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 The six arrows can be used to move the probes on a one dimensional line. Up/down, left/right, back/forth.  The six arrows can be used to move the probes on a one dimensional line. Up/down, left/right, back/forth. 
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 For example in V-3YG7. For example in V-3YG7.
  
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 The areas inside the yellow lines are the limits of where a ship is capable of moving and creating a safespot. Outside of rare circumstances such as legacy Deep Safes or Safe Spots created using Cosmic Signatures, your target will be within this area. The areas inside the yellow lines are the limits of where a ship is capable of moving and creating a safespot. Outside of rare circumstances such as legacy Deep Safes or Safe Spots created using Cosmic Signatures, your target will be within this area.
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 When receiving a result from a scan, there are six possible outcomes.   When receiving a result from a scan, there are six possible outcomes.  
  
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 Getting a red sphere means that only a single probe has the target within it’s scan range. Not two or three.  A single probe.   Getting a red sphere means that only a single probe has the target within it’s scan range. Not two or three.  A single probe.  
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 Because of the close nature of the probe setup, and that only a single probe is capable of detecting the target, it means that there’s only a small area where only a single probe is covering. Because of the close nature of the probe setup, and that only a single probe is capable of detecting the target, it means that there’s only a small area where only a single probe is covering.
  
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 Getting a red circle means that only two probes have detected the target within their range. Like the sphere, it can only give you an idea of where to look. The target will be somewhere on this circle. Getting a red circle means that only two probes have detected the target within their range. Like the sphere, it can only give you an idea of where to look. The target will be somewhere on this circle.
  
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 This is an Red result, where at least three probes have detected a ship. One of the most common results you’ll see. It can often be quite misleading in where the target actually is, often being off by up to multiple AUs. It also gives no information about the target as seen in the Scanner window other than it being a ship and its designated ID, in this case being VKL-743. This is an Red result, where at least three probes have detected a ship. One of the most common results you’ll see. It can often be quite misleading in where the target actually is, often being off by up to multiple AUs. It also gives no information about the target as seen in the Scanner window other than it being a ship and its designated ID, in this case being VKL-743.
  
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 Now we're getting much closer. A Yellow result is far more accurate than a Red result, and also gives an additional piece of information about the ship, it’s Grouping. This will tell you what type of ship you’ve found, like an Attack Battlecruiser, an Assault Frigate, or a Cruiser. In this case, it’s a Rookie Ship. Now we're getting much closer. A Yellow result is far more accurate than a Red result, and also gives an additional piece of information about the ship, it’s Grouping. This will tell you what type of ship you’ve found, like an Attack Battlecruiser, an Assault Frigate, or a Cruiser. In this case, it’s a Rookie Ship.
  
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 With this result, a Green Icon, you’ve pretty much found where they are. The distance you're off by is tiny compared to the area you're scanning, but not quite enough to be able to warp it. It also gives the last possible information you’ll receive out of scanning, the exact ship type. In this case, it’s an Ibis. With this result, a Green Icon, you’ve pretty much found where they are. The distance you're off by is tiny compared to the area you're scanning, but not quite enough to be able to warp it. It also gives the last possible information you’ll receive out of scanning, the exact ship type. In this case, it’s an Ibis.
  
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 The icon in space has turned Green and the percentage under Signal has changed to a Warp button. You’ve found your target. Click the button to Warp to 0 or you can right click to find Squad Warp or Warp at range options. The icon in space has turned Green and the percentage under Signal has changed to a Warp button. You’ve found your target. Click the button to Warp to 0 or you can right click to find Squad Warp or Warp at range options.
  
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 When probing down a target, you might lose him as you’re closing in to either a mistake or the target warping off. However, once you’ve gotten your probes accurate enough to get either the Grouping or Type on a target, no matter how inaccurate your following scans are the computer will remember the information already gathered about a result, making it that much easier to follow said target in a crowded system. This can be seen in the video Probing Example - Ishtar at the end of the Wiki. When probing down a target, you might lose him as you’re closing in to either a mistake or the target warping off. However, once you’ve gotten your probes accurate enough to get either the Grouping or Type on a target, no matter how inaccurate your following scans are the computer will remember the information already gathered about a result, making it that much easier to follow said target in a crowded system. This can be seen in the video Probing Example - Ishtar at the end of the Wiki.
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 Also remember when the system is filled with ships, that clicking on a particular result in the Scanner window will cause the results in space to only display that one. Also remember when the system is filled with ships, that clicking on a particular result in the Scanner window will cause the results in space to only display that one.
  
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 This will clear up much of the clutter, and let you focus on that particular target without outright filtering other potential hostiles. This will clear up much of the clutter, and let you focus on that particular target without outright filtering other potential hostiles.
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 ===== Filtering out friendly ships ===== ===== Filtering out friendly ships =====
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 In this example, everything on grid is friendly. As generally the size of a grid around a gate or station is around 300 to 400 kms, that means that anything within that range can be safely considered something you don't want to show up on your results. In this example, everything on grid is friendly. As generally the size of a grid around a gate or station is around 300 to 400 kms, that means that anything within that range can be safely considered something you don't want to show up on your results.
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 The ease or difficulty in probing down a ship depends on two factors. It’s Sensor Strength and it’s Signature Radius. The ease or difficulty in probing down a ship depends on two factors. It’s Sensor Strength and it’s Signature Radius.
  
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 A higher Signature Radius and a smaller Sensor Strength will make a target easier to find. The reverse makes a target more difficult to find. Some ships like Electronic Attack Frigates and Stealthbombers have both a naturally small Signature Radius and a high Sensor Strength, meaning they can be very difficult to pinpoint. Or even impossible with some prober fits. A higher Signature Radius and a smaller Sensor Strength will make a target easier to find. The reverse makes a target more difficult to find. Some ships like Electronic Attack Frigates and Stealthbombers have both a naturally small Signature Radius and a high Sensor Strength, meaning they can be very difficult to pinpoint. Or even impossible with some prober fits.
  • public/dojo/wiki/combat_probing.txt
  • Last modified: 2023/05/14 14:51
  • by Nevarr Tivianne