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public:dojo:wiki:carrier-ratting [2020/06/13 22:26]
Djavak Andrard
public:dojo:wiki:carrier-ratting [2023/11/15 06:33] (current)
Aernir Ridley [The Ratting Progression Chain] Removed Dreadnoughts
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-====== How to Rat in a Carrier ====== +<TEXT align="center"><alert type="danger" icon="fa fa-info-circle">**Ratting in our staging systems can be dangerous, and is highly discouraged!**</alert></TEXT>
-<grid><col md="10">+
  
-Carrier Ratting has long been regarded as the beginning of the endgame for making ISK, with Rorqual mining and Supercarrier ratting being the only conventional means of making more. Your ticks in this ship skyrocket from the 16-20 million ISK the Gila and Dominix offered, all the way up to 50-55 million ISK. You also gain an obscene amount of tank, and capital status which makes you by default important enough to send ping and drop our capital forces to save.+===== How to Rat in a Carrier =====
  
-In exchange for this though, the carrier is among the most action-intensive ships to fly in Eve. AFK ratting is not possible with this class of ship, and ontop of this you need to familiarize yourself with the different mechanics surrounding capital ships to give yourself the best chance of survival when ratting, and to make yourself the most ISK. +<grid> 
 +<col lg="10"><TEXT>
  
-**You MUST be able to reliably control your fighters to use this ship for ratting. A guide on how to do this can be found on [[/public/dojo/wiki/capital-introduction#how_to_control_fighters|This Page]].**+Carrier Ratting has long been regarded as the beginning of the endgame for making ISK, with Rorqual mining and Supercarrier ratting being the only conventional means of making moreYour ticks in this ship skyrocket from the 15-20 million ISK the Gila and Dominix offered, all the way up to 40-55 million ISK. You also gain an obscene amount of tank, and the ability to instantly jump to safety with the click of a button
  
-**NOTE: The new minimum requirement for any form of Supercap activity in Brave spaceincluding both PVP and PVE, will now be:\\ +In exchange for this thoughthe carrier is among the most action-intensive ships to fly in Eve. AFK ratting is not possible with this class of ship, and on top of this you need to familiarize yourself with the different mechanics surrounding capital ships to give yourself the best chance of survival when ratting, and to make yourself the most ISK
-Own a supercarrier hull,\\ +
-- Have a trained cyno Recon alt and hull on a separate account.\\ +
-If you meet these requirements, you can apply on the recruitment site using the following link.**\\+
  
-[[https://joinus.bravecollective.com/strongmanthings]] +<grid><col lg="4"> 
- +{{INLINETOC 3-4}}
-<grid><col md="3"> +
-{{INLINETOC 2-3}}+
 </col></grid> </col></grid>
  
-</col>+</TEXT></col>
  
-<col md="2"> +<col lg="2"> 
-<thumbnail>+<thumbnail><image shape="rounded">
 {{ https://images.evetech.net/types/24483/icon?size=64&.png? }} {{ https://images.evetech.net/types/24483/icon?size=64&.png? }}
-<caption>+</image><caption>
 <TEXT align="center"> <TEXT align="center">
  
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 </grid> </grid>
  
-===== The Ratting Progression Chain =====+==== The Ratting Progression Chain ==== 
 + 
 +<grid> 
 +<col lg="2">
  
-<grid><col md="2"><thumbnail>+<thumbnail><image shape="rounded">
 {{ https://images.evetech.net/types/626/icon?size=64&.png? }} {{ https://images.evetech.net/types/626/icon?size=64&.png? }}
-<caption>+</image><caption>
 <TEXT align="center"> <TEXT align="center">
  
-**[[/public/dojo/vexor-newbro-edition|The Vexor Newbro Edition]]** \\ Gallente T1 Cruiser \\ <label type="success">~20 Million ISK</label> <label type="success">Low Skills</label>+**[[/public/dojo/vexor-newbro-edition|The Vexor Newbro Edition]]** \\ <fs small>Gallente T1 Cruiser</fs> \\ <label type="primary">Free From The Dojo!</label> <label type="success">Low Skills</label>
  
 </TEXT> </TEXT>
 </caption> </caption>
-</thumbnail></col><col md="2"><thumbnail>+</thumbnail> 
 + 
 +</col><col lg="2"> 
 + 
 +<thumbnail><image shape="rounded">
 {{ https://images.evetech.net/types/24700/icon?size=64&.png? }} {{ https://images.evetech.net/types/24700/icon?size=64&.png? }}
-<caption>+</image><caption>
 <TEXT align="center"> <TEXT align="center">
  
-**[[/public/dojo/wiki/myrmidon-ratting|The Ratting Myrmidon]]** \\ Gallente T1 Battlecruiser \\ <label type="success">~90 Million ISK</label> <label type="success">Low Skills</label>+**[[/public/dojo/wiki/myrmidon-ratting|The Ratting Myrmidon]]** \\ <fs small>Gallente T1 Battlecruiser</fs> \\ <label type="success">~80 Million ISK</label> <label type="success">Low Skills</label>
  
 </TEXT> </TEXT>
 </caption> </caption>
-</thumbnail></col><col md="2"><thumbnail> +</thumbnail>
-{{ https://images.evetech.net/types/645/icon?size=64&.png? }} +
-<caption> +
-<TEXT align="center">+
  
-**[[/public/dojo/wiki/dominix-ratting|The Ratting Dominix]]** \\ Gallente T1 Battleship \\ <label type="warning">~250 Million ISK</label> <label type="warning">Medium Skills</label>+</col><col lg="2">
  
-</TEXT> +<thumbnail><image shape="rounded">
-</caption> +
-</thumbnail></col><col md="2"><thumbnail>+
 {{ https://images.evetech.net/types/17715/icon?size=64&.png? }} {{ https://images.evetech.net/types/17715/icon?size=64&.png? }}
-<caption>+</image><caption>
 <TEXT align="center"> <TEXT align="center">
  
-**[[/public/dojo/wiki/gila-ratting|The Ratting Gila]]** \\ Guristas Faction Cruiser \\ <label type="warning">~300 Million ISK</label> <label type="warning">Medium Skills</label>+**[[/public/dojo/wiki/gila-ratting|The Ratting Gila]]** \\ <fs small>Guristas Faction Cruiser</fs> \\ <label type="warning">~390 Million ISK</label> <label type="success">Low Skills</label>
  
 </TEXT> </TEXT>
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 </thumbnail> </thumbnail>
  
-<thumbnail>+</col><col lg="2"> 
 + 
 +<thumbnail><image shape="rounded">
 {{ https://images.evetech.net/types/12005/icon?size=64&.png? }} {{ https://images.evetech.net/types/12005/icon?size=64&.png? }}
-<caption>+</image><caption>
 <TEXT align="center"> <TEXT align="center">
  
-**[[/public/dojo/wiki/ishtar-ratting|The Isktar]]** \\ Gallente Heavy Assault Cruiser \\ <label type="warning">~300 Million ISK</label> <label type="warning">Medium Skills</label>+**[[/public/dojo/wiki/ishtar-ratting|The Isktar]]** \\ <fs small>Gallente Heavy Assault Cruiser</fs> \\ <label type="warning">~225 Million ISK</label> <label type="warning">Medium Skills</label>
  
 </TEXT> </TEXT>
 </caption> </caption>
-</thumbnail></col><col md="2"><thumbnail> +</thumbnail> 
-{{ https://images.evetech.net/types/24483/icon?size=64&.png? }} + 
-<caption>+</col><col lg="2"> 
 + 
 +<thumbnail><image shape="rounded"
 +{{ https://images.evetech.net/types/28710/icon?size=64&.png? }} 
 +</image><caption>
 <TEXT align="center"> <TEXT align="center">
  
-**[[/public/dojo/wiki/carrier-ratting|Ratting Carriers]]** \\ Minmatar Carrier \\ <label type="danger">2-Billion ISK</label> <label type="danger">High Skills</label>+**[[/public/dojo/wiki/marauder-ratting|Ratting Marauders]]** \\ <fs small>Caldari / Gallente Marauders</fs> \\ <label type="danger">Billion ISK</label> <label type="danger">High Skills</label>
  
 </TEXT> </TEXT>
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 </thumbnail> </thumbnail>
  
-<thumbnail> +</col><col lg="2"> 
-{{ https://images.evetech.net/types/19722/icon?size=64&.png? }} + 
-<caption>+<thumbnail><image shape="rounded"
 +{{ https://images.evetech.net/types/24483/icon?size=64&.png? }} 
 +</image><caption>
 <TEXT align="center"> <TEXT align="center">
  
-**[[/public/dojo/wiki/dreadnought-ratting|Ratting Dreadnoughts]]** \\ Minmatar / Amarr Dreadnoughts \\ <label type="danger">3-4 Billion ISK</label> <label type="danger">High Skills</label>+**[[/public/dojo/wiki/carrier-ratting|Ratting Carriers]]** \\ <fs small>Minmatar Carrier</fs> \\ <label type="danger">3 - 4 Billion ISK</label> <label type="default">Capital Skills</label>
  
 </TEXT> </TEXT>
 </caption> </caption>
-</thumbnail></col><col md="2"><thumbnail>+</thumbnail> 
 + 
 +</col></grid> 
 + 
 +<grid><col lg="2"> 
 + 
 +<thumbnail><image shape="rounded">
 {{ https://images.evetech.net/types/22852/icon?size=64&.png? }} {{ https://images.evetech.net/types/22852/icon?size=64&.png? }}
-<caption>+</image><caption>
 <TEXT align="center"> <TEXT align="center">
  
-**[[/public/dojo/wiki/super-ratting|Ratting Supers]]** \\ Minmatar Supercarrier \\ <label type="danger">17-20 Billion ISK</label> <label type="danger">High Skills</label>+**[[/public/dojo/wiki/super-ratting|Ratting Supers]]** \\ <fs small>Minmatar Supercarrier</fs> \\ <label type="danger">38 42 Billion ISK</label> <label type="default">Capital Skills</label>
  
 </TEXT> </TEXT>
 </caption> </caption>
-</thumbnail></col></grid>+</thumbnail>
  
 +</col>
 +</grid>
 +==== Fittings ====
  
-===== Fittings ===== +Ratting carriers are extremely variable in their fittingsand can be customized in countless ways. For the sake of simplicity three fits are supplied here:
- +
-Ratting carriers are extremely variable in their fittings and can be customized in countless ways. For the sake of simplicity three fits are supplied here; a max tank fit which will slightly reduce ticks while giving you some buffer, and a max tick fit which will sacrifice that extra buffer for an extra 15-30 mil per hour. The fits below may be meta'd down to accommodate your budget and comfort level.+
  
-<TEXT type="warning">**When ratting in Catchchange out the Einherjies for Templars.**</TEXT>+  * The <text type="success">**High Tick Configuration**</text> prioritizes income above all else. It sacrifices tank and survivability to allow you to make as much money as possible.  
 +  * The <text type="success">**Safety Configuration**</text> prioritizes tankand contains a Capacitor Booster to ensure you stay above jump cap at all times 
 +  * The <text type="success">**Balanced Configuration**</texttakes aspects from the two other fits to give a nice balance of safety and income. 
  
-<TEXT type="success">**Bear in mind that while these fits are fairly blingy, almost all modules can be safely downblinged to T2, Meta, or even T1 levels.**</TEXT>+<text type="success">**Almost all modules can be safely downgraded to T2, Meta, or even T1 to accommodate your budget and comfort level.**</text>
  
 <grid> <grid>
-<col md="4">+<col lg="4">
  
-<panel type="default" title="Ratting Nidhoggur - Max Tank Config"> +<panel type="default" title="Ratting Nidhoggur - Balanced Configuration">
- +
-The tank config of this ship is designed to give you a chance to get support on field if you get tackled. It won't make a difference to a dreadbomb, but with a small-medium sized fleet tackling you, you should be able to survive long enough to get a FAX and support on grid. Even more importantly, this variant includes a capacitor booster to both keep your tank active under neut pressure, and allow you to jump out in an emergency. +
  
 <code> <code>
  
-[Nidhoggur, Ratting Nidhoggur - Max Tank Config]+[Nidhoggur, Ratting Nidhoggur - Balanced Configuration]
  
 Imperial Navy Drone Damage Amplifier Imperial Navy Drone Damage Amplifier
 Imperial Navy Drone Damage Amplifier Imperial Navy Drone Damage Amplifier
 Imperial Navy Drone Damage Amplifier Imperial Navy Drone Damage Amplifier
-Imperial Navy Drone Damage Amplifier+Drone Damage Amplifier II
 Sentient Omnidirectional Tracking Enhancer Sentient Omnidirectional Tracking Enhancer
  
-Capital Capacitor Booster II 
 Dread Guristas Multispectrum Shield Hardener Dread Guristas Multispectrum Shield Hardener
 Dread Guristas Multispectrum Shield Hardener Dread Guristas Multispectrum Shield Hardener
 +Sentient Sensor Booster
 Sentient Omnidirectional Tracking Link Sentient Omnidirectional Tracking Link
-Sentient Omnidirectional Tracking Link+Sentient Drone Navigation Computer
 CONCORD Capital Shield Extender CONCORD Capital Shield Extender
  
-Networked Sensor Array +Fighter Support Unit I 
-Fighter Support Unit II +Fighter Support Unit I 
-Fighter Support Unit II+Fighter Support Unit I
 Heavy Energy Neutralizer II Heavy Energy Neutralizer II
 Large EMP Smartbomb II Large EMP Smartbomb II
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-Dromi I x3 +Dragonfly II x9 
-Dromi I x3 +Dragonfly II x9 
-Einherji II x9 +Dragonfly II x9 
-Einherji II x9 +Dragonfly II x9 
-Einherji II x9 +Einherji x9 
-Einherji II x9+Einherji I x9 
 +Einherji I x9
 Equite I x12 Equite I x12
 Equite I x12 Equite I x12
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-Tracking Speed Script x2+Scan Resolution Script x1 
 +Tracking Speed Script x1
  
 </code> </code>
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 </col> </col>
-<col md="4">+<col lg="4">
  
-<panel type="default" title="Ratting Nidhoggur - Max Tick Config"> +<panel type="default" title="Ratting Nidhoggur - Safety Configuration">
- +
-The max tick config does exactly what its name implies; it sacrifices any and everything to make you as much ISK as physically possible. This variant is extremely unforgiving if you screw up, getting tackled will likely only give you seconds to get support on grid. +
  
 <code> <code>
  
-[Nidhoggur, Ratting Nidhoggur - Max Tick Config]+[Nidhoggur, Ratting Nidhoggur - Safety Configuration]
  
 Imperial Navy Drone Damage Amplifier Imperial Navy Drone Damage Amplifier
 Imperial Navy Drone Damage Amplifier Imperial Navy Drone Damage Amplifier
 Imperial Navy Drone Damage Amplifier Imperial Navy Drone Damage Amplifier
-Imperial Navy Drone Damage Amplifier +Sentient Omnidirectional Tracking Enhancer 
-Imperial Navy Drone Damage Amplifier+Damage Control II
  
-Capital Shield Extender II +Capital Capacitor Booster II 
-Multispectrum Shield Hardener II +Dread Guristas Multispectrum Shield Hardener 
-Multispectrum Shield Hardener II+Dread Guristas Multispectrum Shield Hardener 
 +Sentient Sensor Booster
 Sentient Omnidirectional Tracking Link Sentient Omnidirectional Tracking Link
-Sentient Omnidirectional Tracking Link +CONCORD Capital Shield Extender
-Sentient Drone Navigation Computer+
  
-Networked Sensor Array +Fighter Support Unit I 
-Fighter Support Unit II +Fighter Support Unit I 
-Fighter Support Unit II +Fighter Support Unit 
-Fighter Support Unit II +Heavy Energy Neutralizer II 
-Fighter Support Unit II+Large EMP Smartbomb II
  
-Capital Hyperspatial Velocity Optimizer II +Capital Core Defense Field Extender I 
-Capital Hyperspatial Velocity Optimizer II +Capital Core Defense Field Extender I 
-Capital Hyperspatial Velocity Optimizer II+Capital Core Defense Field Extender I
  
  
-Dromi I x3 +Dragonfly II x9 
-Dromi I x3 +Dragonfly II x9 
-Einherji II x9 +Dragonfly II x9 
-Einherji II x9 +Dragonfly II x9 
-Einherji II x9 +Einherji x9 
-Einherji II x9+Einherji I x9 
 +Einherji I x9
 Equite I x12 Equite I x12
 Equite I x12 Equite I x12
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-Tracking Speed Script x2+Cap Booster 3200 x60 
 +Scan Resolution Script x1 
 +Tracking Speed Script x1
  
 </code> </code>
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 </col> </col>
-<col md="4"> +<col lg="4">
- +
-<panel type="default" title="Ratting Nidhoggur - No NSA Config">+
  
-This fit merges qualities of the Max-Tank and Max-Tick configs and removes the NSA entirely. If you want the best chance of avoiding being tackled, this is the fit you'll want to use. +<panel type="default" title="Ratting Nidhoggur - Max Tick Configuration">
  
 <code> <code>
  
-[Nidhoggur, Ratting Nidhoggur - No-NSA Config]+[Nidhoggur, Ratting Nidhoggur - Max Tick Configuration]
  
 Imperial Navy Drone Damage Amplifier Imperial Navy Drone Damage Amplifier
 Imperial Navy Drone Damage Amplifier Imperial Navy Drone Damage Amplifier
 Imperial Navy Drone Damage Amplifier Imperial Navy Drone Damage Amplifier
-Imperial Navy Drone Damage Amplifier+Drone Damage Amplifier II
 Sentient Omnidirectional Tracking Enhancer Sentient Omnidirectional Tracking Enhancer
  
-Shadow Serpentis Sensor Booster +Dread Guristas Multispectrum Shield Hardener 
-Shadow Serpentis Sensor Booster+Dread Guristas Multispectrum Shield Hardener 
 +Sentient Sensor Booster
 Sentient Omnidirectional Tracking Link Sentient Omnidirectional Tracking Link
-Multispectrum Shield Hardener II +Sentient Drone Navigation Computer 
-Multispectrum Shield Hardener II +CONCORD Capital Shield Extender
-Capital Shield Extender II+
  
-Fighter Support Unit II +Fighter Support Unit I 
-Fighter Support Unit II +Fighter Support Unit I 
-Fighter Support Unit II +Fighter Support Unit I 
-Fighter Support Unit II+Heavy Energy Neutralizer II
 Large EMP Smartbomb II Large EMP Smartbomb II
  
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-Dromi I x3 +Dragonfly II x9 
-Dromi I x3 +Dragonfly II x9 
-Einherji II x9 +Dragonfly II x9 
-Einherji II x9 +Dragonfly II x9 
-Einherji II x9 +Einherji x9 
-Einherji II x9+Einherji I x9 
 +Einherji I x9
 Equite I x12 Equite I x12
 Equite I x12 Equite I x12
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-Scan Resolution Script x2+Scan Resolution Script x1
 Tracking Speed Script x1 Tracking Speed Script x1
  
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 </grid> </grid>
  
-===== How to Run Sites=====+==== How to Run Sites ====
  
-The carrier is best suited to running Havens or Forsaken Hubs, however it's technically capable of running all combat anomalies. +<well>
  
-The Networked Sensor Array massively decreases your lock time, however it also prevents you from warping for 60 seconds and uses enough capacitor to keep you below jump cap. You may use it if you accept the risks, or not use it and accept the slightly reduced ticks. +=== If You're New to Ratting in a Capital ===
  
-<fc #ff0000>**The Number One Rule of running sites in a carrier is to ALWAYS KEEP YOUR FIGHTERS MOVING. If your fighters stop moving for more than 1-2 ticks you can find them getting volleyed by the battleships on grid.**</fc> With this in mind, you'll only want to use your fighter's MWDs when recalling, as during combat the increased speed messes with their application. +<TEXT type="success">
  
-<fc #ff0000>DO NOT run sites in GE-8JV. You are very likely to lose your ship due to high PVP activity.</fc>+**Give the [[/public/dojo/wiki/ratting|Introduction to Ratting]] page a read to avoid common mistakes and get some background knowledge.**
  
-<callout type="primary" title="Before Undocking"> +**You absolutely must be proficient at controlling your fighters to successfully rat in a carrierA guide on controlling your fighters can be found [[/public/dojo/wiki/capital-introduction#how_to_control_fighters|here]].**
-  * **You absolutely need to be on comms and in standing fleet so you can hear intel and call for support in real time.** +
-  * Load 3 squads of ''Einherjies'' (or ''Templars'' in Catch) into your fighter tubes +
-  Load Omnidirectional Tracking Links with ''Tracking Speed Scripts'' and Sensor Boosters with ''Scan Resolution Scripts''+
-  OPTIONAL: Having a Cyno Ship undocked in system will greatly increase your chances of survival if you get tackled. +
-</callout>+
  
-<callout type="primary" title="After Undocking"> +**It is highly recommended that you keep a Cyno Recon Ship on a dockable structure in a nearby system while ratting.**
-  * **Begin cycling your Hardeners, Ominidirectional Tracking Links, and Sensor Boosters. Keep them active for the duration of your ratting.** +
-</callout>+
  
-<callout type="primary" title="Repeat For Each Site"> +</TEXT
-  - Warp to a site at 20 km. +</well>
-  - Align to a safe citadel. +
-  - Drop Fighters and get them to the center of the site. +
-  - Begin killing rats as soon as they appear, always prioritizing smaller ships. +
-    - Repeat for every wave. +
-    - OPTIONAL: If using the NSA, single-cycle it at the beginning of each wave.  +
-  - At the beginning of the last wave, align out to your next site. +
-</callout>+
  
-===== If You Get Tackled =====+<well>
  
-As a note: If at any point during the site an enemy ship lands on grid you should immediately warpoff to the citadel you were aligned to, recalling your fighters only once you have fully landed on the citadel (and abandoning them if you find enemy ships on your out citadel). The below guide is assuming you were in a state of not being aligned out. +=== Running Each Site ===
  
-<fc #ff0000>If at any point a Mobile Cyno Inhibitor begins anchoring while you're tackled, immediately light your cyno.</fc+<text type="success">**Your Sensor Boosters and Omnidirectional Tracking Links should always be active while you're in a site.**</text>
  
-<callout type="primarytitle="For Light Resistance">+<text type="success">**The key to maximizing ticks while carrier ratting is to always keep your fighters moving. When a target's about to drop, command them to start orbiting the next target. Letting your fighters stay stationary could result in them getting volleyed.**</text> 
 + 
 +  - Warp to the site at 50 - 100 km.  
 +  - Align to a dockable citadel.  
 +  - Drop fighters and get them to the center of the site. 
 +  - Lock and begin killing rats as soon as they appear, following the Kill Order below. 
 +    - Note: You should have time to kill one Battlecruiser or Battleship before you've finished locking up frigates. 
 +  - At the beginning of the last wave, align out to your next site.  
 +     
 +<text type="success">**Kill Order: Cruisers -> Frigates -> Destroyers -> Battlecruisers -> Battleships**</text> 
 + 
 +</well> 
 + 
 +<well> 
 + 
 +=== Site-Specific Information === 
 + 
 +Some sites require special attention due to a particularly nasty wave or unusual mechanics. 
 + 
 +== Havens and Sanctums == 
 + 
 +  * <text type="danger">**The final wave of these sites may spawn NPC Capitals.**</text> You won't be able to solo these ships in a carrier, and should warp off.  
 + 
 +</well> 
 + 
 +==== Additional Information ==== 
 + 
 +<well> 
 + 
 +=== Runnable Sites === 
 + 
 +The sites in this list have been tested and determined to be runnable using the above fit(s). It is not necessarily comprehensive, and some sites may require special attention which will be noted in the section above. 
 + 
 +  * Guristas Sanctums (Ring Variant) 
 +  * Guristas Havens (Both Variants) 
 +  * Guristas Forsaken Hubs 
 + 
 +</well> 
 + 
 +==== If Neutrals Enter Local ==== 
 + 
 +<well> 
 + 
 +=== Warping Off === 
 + 
 +This assumes you are fully aligned to a dockable citadel. 
 + 
 +  - Immediately warp to the citadel. 
 +    - Preferably to a tac within tether.  
 +  - Once you have fully landed recall your fighters.  
 +   
 +=== Emergency Jumping (E-Jump) === 
 + 
 +This assumes you have a Cyno Recon sitting on a dockable structure in a nearby system.  
 + 
 +  - Light your Recon's Cyno. 
 +  - Recall fighters with propmods on. 
 +  - Once fighters are recalled, jump to the cyno.  
 +    - If hostiles land before your fighters are in, you may need to consider jumping out without your fighters.  
 + 
 +</well> 
 + 
 +==== If You Get Tackled ==== 
 + 
 +<well> 
 + 
 +=== For Light Resistance ===
  
 "Light" resistance is any combination of up to 10 subcaps that does NOT include: "Light" resistance is any combination of up to 10 subcaps that does NOT include:
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   * Battleships   * Battleships
  
- \\  +\\  
  
   - Begin aligning to a citadel.   - Begin aligning to a citadel.
-  - Mention on comms that you're tackled and may require support+  - Mention on comms and in fleet that you're tackled.  
-  - Begin killing the the weakest tackle ships on grid. +  - Begin killing the weakest tackle ships on grid. 
-    - If you find yourself not applying well to frigates you can switch to your Equites for maximum application+    - If you find yourself not applying to frigates, switching to Equites may help
-  - If at any point tackle drops, immediately warp off to the citadel. DO NOT recall fighters until your have landed completely.  +  - If at any point tackle drops, follow the [[#warping_off|warp-off procedure]] above.  
-  - If you find yourself unable to kill the tackle or your tank is breaking, continue to the below section.+  - If tackle isn't dying quick enough, continue to the section on Heavy Resistance
  
-</callout>+</well> 
 +<well>
  
-<callout type="primary" title="For Heavy Resistance">+==For Heavy Resistance ===
  
-Anything that's stronger than "Light" resistance is "Heavy" resistance.  \\  \\  +Anything that's stronger than "Light" resistance is "Heavy" resistance.
  
   - Heat your hardeners.   - Heat your hardeners.
-  - Start screaming on comms and in fleet for support, ping #impass-pings on the Voltron Discord.  +  - Start yelling on comms and in fleet for support.  
-    - Get someone else to FC the organization of caps and subcaps, doing so yourself can overwhelm you.  +    - If you don't have your own cyno ready, get someone to light and keep one up in a nearby system.  
-  - Put 'www <system>' in fleet, and kill any tackle you're capable of killing. +  - Kill any tackle you're capable of killing.  
-    - If you have a cyno ship, warp it to the grid near your carrier and cloaked, and light it when the FC calls for it.  +    - You may be able to neut out tackle as well if you need to. 
-  - Follow FC directions from this point on+  - If at any point tackle drops immediately warp out or e-jump to a dockable citadel.  
- +  - If an FC forms a fleet follow their instructions.  
-</callout>+   
 +</well>
  
-{{tag>ratting guide expert omega english}}+{{tag>Ratting Guide Expert Omega English}}
  
  • public/dojo/wiki/carrier-ratting.1592087186.txt.gz
  • Last modified: 2020/06/13 22:26
  • by Djavak Andrard