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public:dojo:wiki:carrier-ratting [2020/02/14 01:09]
Aernir Ridley [The Ratting Progression Chain]
public:dojo:wiki:carrier-ratting [2023/11/15 06:33] (current)
Aernir Ridley [The Ratting Progression Chain] Removed Dreadnoughts
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-====== Ratting in a Carrier ====== +<TEXT align="center"><alert type="danger" icon="fa fa-info-circle">**Ratting in our staging systems can be dangerous, and is highly discouraged!**</alert></TEXT>
-<grid><col md="10">+
  
-Carrier Ratting has long been regarded as the beginning of the endgame for making ISK, with Rorqual mining and Supercarrier ratting being the only conventional means of making more. Your ticks in this ship skyrocket from the 16-20 million ISK the Gila and Dominix offered, all the way up to 50-55 million ISK. You also gain an obscene amount of tank, and capital status which makes you by default important enough to send ping and drop our capital forces to save.+===== How to Rat in a Carrier =====
  
-In exchange for this though, the carrier is among the most action-intensive ships to fly in Eve. AFK ratting is not possible with this class of ship, and ontop of this you need to familiarize yourself with the different mechanics surrounding capital ships to give yourself the best chance of survival when ratting, and to make yourself the most ISK. +<grid> 
 +<col lg="10"><TEXT>
  
-**You MUST be able to reliably control your fighters to use this ship for ratting. A guide on how to do this can be found on [[/public/dojo/wiki/capital-introduction#how_to_control_fighters|This Page]].**+Carrier Ratting has long been regarded as the beginning of the endgame for making ISK, with Rorqual mining and Supercarrier ratting being the only conventional means of making moreYour ticks in this ship skyrocket from the 15-20 million ISK the Gila and Dominix offered, all the way up to 40-55 million ISK. You also gain an obscene amount of tank, and the ability to instantly jump to safety with the click of a button
  
-<grid><col md="3"> +In exchange for this though, the carrier is among the most action-intensive ships to fly in Eve. AFK ratting is not possible with this class of ship, and on top of this you need to familiarize yourself with the different mechanics surrounding capital ships to give yourself the best chance of survival when ratting, and to make yourself the most ISK.  
-{{INLINETOC 2-3}}+ 
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 +{{INLINETOC 3-4}}
 </col></grid> </col></grid>
  
-</col>+</TEXT></col>
  
-<col md="2"> +<col lg="2"> 
-<thumbnail> +<thumbnail><image shape="rounded"
-{{ https://imageserver.eveonline.com/Type/24483_64.png }} +{{ https://images.evetech.net/types/24483/icon?size=64&.png}} 
-<caption>+</image><caption>
 <TEXT align="center"> <TEXT align="center">
  
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 </grid> </grid>
  
-===== The Ratting Progression Chain =====+==== The Ratting Progression Chain ====
  
-<grid><col md="2"><thumbnail> +<grid> 
-{{ https://imageserver.eveonline.com/Type/626_64.png }} +<col lg="2"> 
-<caption>+ 
 +<thumbnail><image shape="rounded"
 +{{ https://images.evetech.net/types/626/icon?size=64&.png}} 
 +</image><caption>
 <TEXT align="center"> <TEXT align="center">
  
-**[[/public/dojo/vexor-newbro-edition|The Vexor Newbro Edition]]** \\ Gallente T1 Cruiser \\ <label type="success">~20 Million ISK</label> <label type="success">Low Skills</label>+**[[/public/dojo/vexor-newbro-edition|The Vexor Newbro Edition]]** \\ <fs small>Gallente T1 Cruiser</fs> \\ <label type="primary">Free From The Dojo!</label> <label type="success">Low Skills</label>
  
 </TEXT> </TEXT>
 </caption> </caption>
-</thumbnail></col><col md="2"><thumbnail> +</thumbnail>
-{{ https://imageserver.eveonline.com/Type/24700_64.png }} +
-<caption> +
-<TEXT align="center">+
  
-**[[/public/dojo/wiki/myrmidon-ratting|The Ratting Myrmidon]]** \\ Gallente T1 Battlecruiser \\ <label type="success">~90 Million ISK</label> <label type="success">Low Skills</label>+</col><col lg="2">
  
-</TEXT> +<thumbnail><image shape="rounded"> 
-</caption> +{{ https://images.evetech.net/types/24700/icon?size=64&.png}} 
-</thumbnail></col><col md="2"><thumbnail+</image><caption>
-{{ https://imageserver.eveonline.com/Type/645_64.png }} +
-<caption>+
 <TEXT align="center"> <TEXT align="center">
  
-**[[/public/dojo/wiki/dominix-ratting|The Ratting Dominix]]** \\ Gallente T1 Battleship \\ <label type="warning">~250 Million ISK</label> <label type="warning">Medium Skills</label>+**[[/public/dojo/wiki/myrmidon-ratting|The Ratting Myrmidon]]** \\ <fs small>Gallente T1 Battlecruiser</fs> \\ <label type="success">~80 Million ISK</label> <label type="success">Low Skills</label>
  
 </TEXT> </TEXT>
 </caption> </caption>
-</thumbnail></col><col md="2"><thumbnail> +</thumbnail> 
-{{ https://imageserver.eveonline.com/Type/17715_64.png }} + 
-<caption>+</col><col lg="2"> 
 + 
 +<thumbnail><image shape="rounded"
 +{{ https://images.evetech.net/types/17715/icon?size=64&.png}} 
 +</image><caption>
 <TEXT align="center"> <TEXT align="center">
  
-**[[/public/dojo/wiki/gila-ratting|The Ratting Gila]]** \\ Guristas Faction Cruiser \\ <label type="warning">~300 Million ISK</label> <label type="warning">Medium Skills</label>+**[[/public/dojo/wiki/gila-ratting|The Ratting Gila]]** \\ <fs small>Guristas Faction Cruiser</fs> \\ <label type="warning">~390 Million ISK</label> <label type="success">Low Skills</label>
  
 </TEXT> </TEXT>
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 </thumbnail> </thumbnail>
  
-<thumbnail> +</col><col lg="2"> 
-{{ https://imageserver.eveonline.com/Type/12005_64.png }} + 
-<caption>+<thumbnail><image shape="rounded"
 +{{ https://images.evetech.net/types/12005/icon?size=64&.png}} 
 +</image><caption>
 <TEXT align="center"> <TEXT align="center">
  
-**[[/public/dojo/wiki/ishtar-ratting|The Isktar]]** \\ Gallente Heavy Assault Cruiser \\ <label type="warning">~300 Million ISK</label> <label type="warning">Medium Skills</label>+**[[/public/dojo/wiki/ishtar-ratting|The Isktar]]** \\ <fs small>Gallente Heavy Assault Cruiser</fs> \\ <label type="warning">~225 Million ISK</label> <label type="warning">Medium Skills</label>
  
 </TEXT> </TEXT>
 </caption> </caption>
-</thumbnail></col><col md="2"><thumbnail> +</thumbnail> 
-{{ https://imageserver.eveonline.com/Type/24483_64.png }} + 
-<caption>+</col><col lg="2"> 
 + 
 +<thumbnail><image shape="rounded"
 +{{ https://images.evetech.net/types/28710/icon?size=64&.png}} 
 +</image><caption>
 <TEXT align="center"> <TEXT align="center">
  
-**[[/public/dojo/wiki/carrier-ratting|Ratting Carriers]]** \\ Minmatar Carrier \\ <label type="danger">2-Billion ISK</label> <label type="danger">High Skills</label>+**[[/public/dojo/wiki/marauder-ratting|Ratting Marauders]]** \\ <fs small>Caldari / Gallente Marauders</fs> \\ <label type="danger">Billion ISK</label> <label type="danger">High Skills</label>
  
 </TEXT> </TEXT>
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 </thumbnail> </thumbnail>
  
-<thumbnail> +</col><col lg="2"> 
-{{ https://imageserver.eveonline.com/Type/19722_64.png }} + 
-<caption>+<thumbnail><image shape="rounded"
 +{{ https://images.evetech.net/types/24483/icon?size=64&.png}} 
 +</image><caption>
 <TEXT align="center"> <TEXT align="center">
  
-**[[/public/dojo/wiki/dreadnought-ratting|Ratting Dreadnoughts]]** \\ Minmatar / Amarr Dreadnoughts \\ <label type="danger">3-4 Billion ISK</label> <label type="danger">High Skills</label>+**[[/public/dojo/wiki/carrier-ratting|Ratting Carriers]]** \\ <fs small>Minmatar Carrier</fs> \\ <label type="danger">3 - 4 Billion ISK</label> <label type="default">Capital Skills</label>
  
 </TEXT> </TEXT>
 </caption> </caption>
-</thumbnail></col><col md="2"><thumbnail> +</thumbnail> 
-{{ https://imageserver.eveonline.com/Type/22852_64.png }} + 
-<caption>+</col></grid> 
 + 
 +<grid><col lg="2"> 
 + 
 +<thumbnail><image shape="rounded"
 +{{ https://images.evetech.net/types/22852/icon?size=64&.png}} 
 +</image><caption>
 <TEXT align="center"> <TEXT align="center">
  
-**[[/public/dojo/wiki/super-ratting|Ratting Supers]]** \\ Minmatar Supercarrier \\ <label type="danger">17-20 Billion ISK</label> <label type="danger">High Skills</label>+**[[/public/dojo/wiki/super-ratting|Ratting Supers]]** \\ <fs small>Minmatar Supercarrier</fs> \\ <label type="danger">38 42 Billion ISK</label> <label type="default">Capital Skills</label>
  
 </TEXT> </TEXT>
 </caption> </caption>
-</thumbnail></col></grid>+</thumbnail>
  
 +</col>
 +</grid>
 +==== Fittings ====
  
-===== Fittings =====+Ratting carriers are extremely variable in their fittings, and can be customized in countless ways. For the sake of simplicity three fits are supplied here:
  
-Ratting carriers are extremely variable in their fittings and can be customized in countless waysFor the sake of simplicity 2 fits are supplied here; a max tank fit which will slightly reduce ticks while giving you some buffer, and a max tick fit which will sacrifice that extra buffer for an extra 15-30 mil per hour+  * The <text type="success">**High Tick Configuration**</text> prioritizes income above all elseIt sacrifices tank and survivability to allow you to make as much money as possible.  
 +  * The <text type="success">**Safety Configuration**</text> prioritizes tank, and contains Capacitor Booster to ensure you stay above jump cap at all times.  
 +  * The <text type="success">**Balanced Configuration**</text> takes aspects from the two other fits to give a nice balance of safety and income
  
-Bear in mind that while both these fits are fairly blingy, almost all modules can be safely downblinged to T2, Meta, or even T1 levels. +<text type="success">**Almost all modules can be safely downgraded to T2, Meta, or even T1 to accommodate your budget and comfort level.**</text>
- +
-When ratting in Catch, change out the Einherjies for Templars+
  
 <grid> <grid>
-<col md="4">+<col lg="4">
  
-<panel type="default" title="Ratting Nidhoggur - Tank Config"> +<panel type="default" title="Ratting Nidhoggur - Balanced Configuration">
- +
-The tank config of this ship is designed to give you a chance to get support on field if you get tackled. It won't make a difference to a dreadbomb, but with a small-medium sized fleet tackling you, you should be able to survive long enough to get a FAX and support on grid. Even more importantly, this variant includes a capacitor booster to both keep your tank active under neut pressure, and allow you to jump out in an emergency. +
  
 <code> <code>
  
-[Nidhoggur, Ratting Nidhoggur - Tank Config]+[Nidhoggur, Ratting Nidhoggur - Balanced Configuration] 
 Imperial Navy Drone Damage Amplifier Imperial Navy Drone Damage Amplifier
 Imperial Navy Drone Damage Amplifier Imperial Navy Drone Damage Amplifier
 Imperial Navy Drone Damage Amplifier Imperial Navy Drone Damage Amplifier
 Drone Damage Amplifier II Drone Damage Amplifier II
-Omnidirectional Tracking Enhancer II+Sentient Omnidirectional Tracking Enhancer
  
-Capital Capacitor Booster II +Dread Guristas Multispectrum Shield Hardener 
-Dread Guristas Adaptive Invulnerability Field +Dread Guristas Multispectrum Shield Hardener 
-Dread Guristas Adaptive Invulnerability Field +Sentient Sensor Booster 
-Omnidirectional Tracking Link II +Sentient Omnidirectional Tracking Link 
-Omnidirectional Tracking Link II+Sentient Drone Navigation Computer
 CONCORD Capital Shield Extender CONCORD Capital Shield Extender
  
-Networked Sensor Array +Fighter Support Unit I 
-Fighter Support Unit II +Fighter Support Unit I 
-Fighter Support Unit II +Fighter Support Unit I 
-Corpus X-Type Heavy Energy Neutralizer +Heavy Energy Neutralizer II 
-Large Graviton Smartbomb II+Large EMP Smartbomb II
  
 Capital Core Defense Field Extender I Capital Core Defense Field Extender I
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 +Dragonfly II x9
 +Dragonfly II x9
 +Dragonfly II x9
 +Dragonfly II x9
 +Einherji I x9
 +Einherji I x9
 +Einherji I x9
 +Equite I x12
 +Equite I x12
 +Equite I x12
  
  
-Tracking Speed Script x2 +Scan Resolution Script x1 
-Liquid Ozone x1500 +Tracking Speed Script x1
- +
-Dromi I x3 +
-Equite I x36 +
-Einherji II x27+
  
 </code> </code>
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 </col> </col>
-<col md="4">+<col lg="4">
  
-<panel type="default" title="Ratting Nidhoggur - Max Tick Config"> +<panel type="default" title="Ratting Nidhoggur - Safety Configuration">
- +
-The max tick config does exactly what its name implies; it sacrifices any and everything to make you as much ISK as physically possible. This variant is extremely unforgiving if you screw up, getting tackled will likely only give you seconds to get support on grid. +
  
 <code> <code>
  
-[Nidhoggur, Ratting Nidhoggur - Max Tick Config]+[Nidhoggur, Ratting Nidhoggur - Safety Configuration] 
 Imperial Navy Drone Damage Amplifier Imperial Navy Drone Damage Amplifier
 Imperial Navy Drone Damage Amplifier Imperial Navy Drone Damage Amplifier
 Imperial Navy Drone Damage Amplifier Imperial Navy Drone Damage Amplifier
 +Sentient Omnidirectional Tracking Enhancer
 +Damage Control II
 +
 +Capital Capacitor Booster II
 +Dread Guristas Multispectrum Shield Hardener
 +Dread Guristas Multispectrum Shield Hardener
 +Sentient Sensor Booster
 +Sentient Omnidirectional Tracking Link
 +CONCORD Capital Shield Extender
 +
 +Fighter Support Unit I
 +Fighter Support Unit I
 +Fighter Support Unit I
 +Heavy Energy Neutralizer II
 +Large EMP Smartbomb II
 +
 +Capital Core Defense Field Extender I
 +Capital Core Defense Field Extender I
 +Capital Core Defense Field Extender I
 +
 +
 +Dragonfly II x9
 +Dragonfly II x9
 +Dragonfly II x9
 +Dragonfly II x9
 +Einherji I x9
 +Einherji I x9
 +Einherji I x9
 +Equite I x12
 +Equite I x12
 +Equite I x12
 +
 +
 +Cap Booster 3200 x60
 +Scan Resolution Script x1
 +Tracking Speed Script x1
 +
 +</code>
 +</panel>
 +
 +</col>
 +<col lg="4">
 +
 +<panel type="default" title="Ratting Nidhoggur - Max Tick Configuration">
 +
 +<code>
 +
 +[Nidhoggur, Ratting Nidhoggur - Max Tick Configuration]
 +
 Imperial Navy Drone Damage Amplifier Imperial Navy Drone Damage Amplifier
 Imperial Navy Drone Damage Amplifier Imperial Navy Drone Damage Amplifier
 +Imperial Navy Drone Damage Amplifier
 +Drone Damage Amplifier II
 +Sentient Omnidirectional Tracking Enhancer
  
-Capital Shield Extender II +Dread Guristas Multispectrum Shield Hardener 
-Adaptive Invulnerability Field II +Dread Guristas Multispectrum Shield Hardener 
-Adaptive Invulnerability Field II +Sentient Sensor Booster
-Sentient Omnidirectional Tracking Link+
 Sentient Omnidirectional Tracking Link Sentient Omnidirectional Tracking Link
 Sentient Drone Navigation Computer Sentient Drone Navigation Computer
 +CONCORD Capital Shield Extender
  
-Networked Sensor Array +Fighter Support Unit I 
-Fighter Support Unit II +Fighter Support Unit I 
-Fighter Support Unit II +Fighter Support Unit 
-Fighter Support Unit II +Heavy Energy Neutralizer II 
-Fighter Support Unit II+Large EMP Smartbomb II
  
-Capital Hyperspatial Velocity Optimizer I +Capital Hyperspatial Velocity Optimizer II 
-Capital Hyperspatial Velocity Optimizer I +Capital Hyperspatial Velocity Optimizer II 
-Capital Hyperspatial Velocity Optimizer I+Capital Hyperspatial Velocity Optimizer II
  
  
 +Dragonfly II x9
 +Dragonfly II x9
 +Dragonfly II x9
 +Dragonfly II x9
 +Einherji I x9
 +Einherji I x9
 +Einherji I x9
 +Equite I x12
 +Equite I x12
 +Equite I x12
  
  
-Tracking Speed Script x2 +Scan Resolution Script x1 
-Liquid Ozone x1500 +Tracking Speed Script x1
- +
-Dromi I x3 +
-Equite I x36 +
-Einherji II x27+
  
 </code> </code>
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 </col> </col>
- 
 </grid> </grid>
  
-===== How to Run Sites=====+==== How to Run Sites ==== 
 + 
 +<well> 
 + 
 +=== If You're New to Ratting in a Capital === 
 + 
 +<TEXT type="success"> 
 + 
 +**Give the [[/public/dojo/wiki/ratting|Introduction to Ratting]] page a read to avoid common mistakes and get some background knowledge.** 
 + 
 +**You absolutely must be proficient at controlling your fighters to successfully rat in a carrier. A guide on controlling your fighters can be found [[/public/dojo/wiki/capital-introduction#how_to_control_fighters|here]].** 
 + 
 +**It is highly recommended that you keep a Cyno Recon Ship on a dockable structure in a nearby system while ratting.** 
 + 
 +</TEXT> 
 +</well> 
 + 
 +<well> 
 + 
 +=== Running Each Site === 
 + 
 +<text type="success">**Your Sensor Boosters and Omnidirectional Tracking Links should always be active while you're in a site.**</text> 
 + 
 +<text type="success">**The key to maximizing ticks while carrier ratting is to always keep your fighters moving. When a target's about to drop, command them to start orbiting the next target. Letting your fighters stay stationary could result in them getting volleyed.**</text> 
 + 
 +  - Warp to the site at 50 - 100 km.  
 +  - Align to a dockable citadel.  
 +  - Drop fighters and get them to the center of the site. 
 +  - Lock and begin killing rats as soon as they appear, following the Kill Order below. 
 +    - Note: You should have time to kill one Battlecruiser or Battleship before you've finished locking up frigates. 
 +  - At the beginning of the last wave, align out to your next site.  
 +     
 +<text type="success">**Kill Order: Cruisers -> Frigates -> Destroyers -> Battlecruisers -> Battleships**</text> 
 + 
 +</well> 
 + 
 +<well> 
 + 
 +=== Site-Specific Information === 
 + 
 +Some sites require special attention due to a particularly nasty wave or unusual mechanics. 
 + 
 +== Havens and Sanctums == 
 + 
 +  * <text type="danger">**The final wave of these sites may spawn NPC Capitals.**</text> You won't be able to solo these ships in a carrier, and should warp off.  
 + 
 +</well> 
 + 
 +==== Additional Information ==== 
 + 
 +<well> 
 + 
 +=== Runnable Sites === 
 + 
 +The sites in this list have been tested and determined to be runnable using the above fit(s). It is not necessarily comprehensive, and some sites may require special attention which will be noted in the section above. 
 + 
 +  * Guristas Sanctums (Ring Variant) 
 +  * Guristas Havens (Both Variants) 
 +  * Guristas Forsaken Hubs 
 + 
 +</well> 
 + 
 +==== If Neutrals Enter Local ====
  
-The carrier is best suited to running Havens or Forsaken Hubs, however it's technically capable of running all combat anomalies. +<well>
  
-The Networked Sensor Array massively decreases your lock time, however it also prevents you from warping for 60 seconds and uses enough capacitor to keep you below jump cap. You may use it if you accept the risks, or not use it and accept the slightly reduced ticks. +=== Warping Off ===
  
-<fc #ff0000>**The Number One Rule of running sites in a carrier is to ALWAYS KEEP YOUR FIGHTERS MOVING. If your fighters stop moving for more than 1-2 ticks you can find them getting volleyed by the battleships on grid.**</fc> With this in mind, you'll only want to use your fighter's MWDs when recalling, as during combat the increased speed messes with their application+This assumes you are fully aligned to a dockable citadel.
  
-<callout type="primary" title="Before Undocking"> +  - Immediately warp to the citadel. 
-  * **You absolutely need to be on comms and in standing fleet so you can hear intel and call for support in real time.** +    - Preferably to a tac within tether.  
-  * OPTIONAL: Having a Cyno Ship undocked in system will greatly increase your chances of survival if you get tackled+  - Once you have fully landed recall your fighters.  
-</callout>+   
 +=== Emergency Jumping (E-Jump) ===
  
-<callout type="primary" title="After Undocking"> +This assumes you have a Cyno Recon sitting on a dockable structure in a nearby system
-  * **Begin cycling your Hardeners and Ominidirectional Tracking Links, and keep them active for the duration of your ratting.** +
-</callout>+
  
-<callout type="primary" title="Repeat For Each Site"> +  Light your Recon's Cyno
-  Warp to a site at 20 km+  - Recall fighters with propmods on
-  - Align to a safe citadel+  - Once fighters are recalled, jump to the cyno.  
-  - Drop Fighters and get them to the center of the site. +    - If hostiles land before your fighters are inyou may need to consider jumping out without your fighters
-  - Begin killing rats as soon as they appear, always prioritizing smaller ships. +
-    - Repeat for every wave+
-    - OPTIONAL: If using the NSAsingle-cycle it at the beginning of each wave.  +
-  - At the beginning of the last wave, align out to your next site. +
-</callout>+
  
-===== If You Get Tackled =====+</well>
  
-As a note: If at any point during the site an enemy ship lands on grid you should immediately warpoff to the citadel you were aligned to, recalling your fighters only once you have fully landed on the citadel (and abandoning them if you find enemy ships on your out citadel). The below guide is assuming you were in a state of not being aligned out. +==== If You Get Tackled ====
  
-<fc #ff0000>If at any point a Mobile Cyno Inhibitor begins anchoring while you're tackled, immediately light your cyno.</fc+<well>
  
-<callout type="primary" title="For Light Resistance">+==For Light Resistance ===
  
 "Light" resistance is any combination of up to 10 subcaps that does NOT include: "Light" resistance is any combination of up to 10 subcaps that does NOT include:
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   * Battleships   * Battleships
  
- \\  +\\  
  
   - Begin aligning to a citadel.   - Begin aligning to a citadel.
-  - Mention on comms that you're tackled and may require support+  - Mention on comms and in fleet that you're tackled.  
-  - Begin killing the the weakest tackle ships on grid. +  - Begin killing the weakest tackle ships on grid. 
-    - If you find yourself not applying well to frigates you can switch to your Equites for maximum application+    - If you find yourself not applying to frigates, switching to Equites may help
-  - If at any point tackle drops, immediately warp off to the citadel. DO NOT recall fighters until your have landed completely.  +  - If at any point tackle drops, follow the [[#warping_off|warp-off procedure]] above.  
-  - If you find yourself unable to kill the tackle or your tank is breaking, continue to the below section.+  - If tackle isn't dying quick enough, continue to the section on Heavy Resistance
  
-</callout>+</well> 
 +<well>
  
-<callout type="primary" title="For Heavy Resistance">+==For Heavy Resistance ===
  
-Anything that's stronger than "Light" resistance is "Heavy" resistance.  \\  \\  +Anything that's stronger than "Light" resistance is "Heavy" resistance.
  
   - Heat your hardeners.   - Heat your hardeners.
-  - Start screaming on comms and in fleet for support, ping #impass-pings on the Voltron Discord.  +  - Start yelling on comms and in fleet for support.  
-    - Get someone else to FC the organization of caps and subcaps, doing so yourself can overwhelm you.  +    - If you don't have your own cyno ready, get someone to light and keep one up in a nearby system.  
-  - Put 'www <system>' in fleet, and kill any tackle you're capable of killing. +  - Kill any tackle you're capable of killing.  
-    - If you have a cyno ship, warp it to the grid near your carrier and cloaked, and light it when the FC calls for it.  +    - You may be able to neut out tackle as well if you need to. 
-  - Follow FC directions from this point on.+  - If at any point tackle drops immediately warp out or e-jump to a dockable citadel.  
 +  - If an FC forms a fleet follow their instructions 
 +   
 +</well>
  
-</callout>+{{tag>Ratting Guide Expert Omega English}}
  
-{{tag>ratting guide expert omega english}} 
  • public/dojo/wiki/carrier-ratting.1581642566.txt.gz
  • Last modified: 2020/02/14 01:09
  • by Aernir Ridley