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public:dojo:wiki:carrier-ratting [2020/02/14 01:09] Aernir Ridley [The Ratting Progression Chain] |
public:dojo:wiki:carrier-ratting [2023/11/15 06:33] (current) Aernir Ridley [The Ratting Progression Chain] Removed Dreadnoughts |
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- | ====== Ratting in a Carrier ====== | + | <TEXT align=" |
- | <grid><col md=" | + | |
- | Carrier Ratting has long been regarded as the beginning of the endgame for making ISK, with Rorqual mining and Supercarrier ratting being the only conventional means of making more. Your ticks in this ship skyrocket from the 16-20 million ISK the Gila and Dominix offered, all the way up to 50-55 million ISK. You also gain an obscene amount of tank, and capital status which makes you by default important enough to send a ping and drop our capital forces to save. | + | ===== How to Rat in a Carrier ===== |
- | In exchange for this though, the carrier is among the most action-intensive ships to fly in Eve. AFK ratting is not possible with this class of ship, and ontop of this you need to familiarize yourself with the different mechanics surrounding capital ships to give yourself the best chance of survival when ratting, and to make yourself the most ISK. | + | < |
+ | <col lg=" | ||
- | **You MUST be able to reliably control your fighters to use this ship for ratting. | + | Carrier Ratting has long been regarded as the beginning of the endgame |
- | < | + | In exchange for this though, the carrier is among the most action-intensive ships to fly in Eve. AFK ratting is not possible with this class of ship, and on top of this you need to familiarize yourself with the different mechanics surrounding capital ships to give yourself the best chance of survival when ratting, and to make yourself the most ISK. |
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- | ===== The Ratting Progression Chain ===== | + | ==== The Ratting Progression Chain ==== |
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+ | </ | ||
+ | ==== Fittings ==== | ||
- | ===== Fittings ===== | + | Ratting carriers are extremely variable in their fittings, and can be customized in countless ways. For the sake of simplicity three fits are supplied here: |
- | Ratting carriers are extremely variable in their fittings and can be customized in countless ways. For the sake of simplicity 2 fits are supplied here; a max tank fit which will slightly reduce ticks while giving | + | * The <text type=" |
+ | * The <text type=" | ||
+ | * The <text type=" | ||
- | Bear in mind that while both these fits are fairly blingy, almost | + | <text type=" |
- | + | ||
- | When ratting in Catch, change out the Einherjies for Templars. | + | |
< | < | ||
- | < | + | < |
- | <panel type=" | + | <panel type=" |
- | + | ||
- | The tank config of this ship is designed to give you a chance to get support on field if you get tackled. It won't make a difference to a dreadbomb, but with a small-medium sized fleet tackling you, you should be able to survive long enough to get a FAX and support on grid. Even more importantly, | + | |
< | < | ||
- | [Nidhoggur, Ratting Nidhoggur - Tank Config] | + | [Nidhoggur, Ratting Nidhoggur - Balanced Configuration] |
Imperial Navy Drone Damage Amplifier | Imperial Navy Drone Damage Amplifier | ||
Imperial Navy Drone Damage Amplifier | Imperial Navy Drone Damage Amplifier | ||
Imperial Navy Drone Damage Amplifier | Imperial Navy Drone Damage Amplifier | ||
Drone Damage Amplifier II | Drone Damage Amplifier II | ||
- | Omnidirectional Tracking Enhancer | + | Sentient |
- | Capital Capacitor Booster II | + | Dread Guristas |
- | Dread Guristas | + | Dread Guristas |
- | Dread Guristas | + | Sentient Sensor Booster |
- | Omnidirectional Tracking Link II | + | Sentient |
- | Omnidirectional Tracking Link II | + | Sentient Drone Navigation Computer |
CONCORD Capital Shield Extender | CONCORD Capital Shield Extender | ||
- | Networked Sensor Array | + | Fighter Support Unit I |
- | Fighter Support Unit II | + | Fighter Support Unit I |
- | Fighter Support Unit II | + | Fighter Support Unit I |
- | Corpus X-Type | + | Heavy Energy Neutralizer |
- | Large Graviton | + | Large EMP Smartbomb II |
Capital Core Defense Field Extender I | Capital Core Defense Field Extender I | ||
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+ | Dragonfly II x9 | ||
+ | Dragonfly II x9 | ||
+ | Dragonfly II x9 | ||
+ | Dragonfly II x9 | ||
+ | Einherji I x9 | ||
+ | Einherji I x9 | ||
+ | Einherji I x9 | ||
+ | Equite I x12 | ||
+ | Equite I x12 | ||
+ | Equite I x12 | ||
- | Tracking Speed Script | + | Scan Resolution Script x1 |
- | Liquid Ozone x1500 | + | Tracking Speed Script |
- | + | ||
- | Dromi I x3 | + | |
- | Equite I x36 | + | |
- | Einherji II x27 | + | |
</ | </ | ||
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</ | </ | ||
- | < | + | < |
- | <panel type=" | + | <panel type=" |
- | + | ||
- | The max tick config does exactly what its name implies; it sacrifices any and everything to make you as much ISK as physically possible. This variant is extremely unforgiving if you screw up, getting tackled will likely only give you seconds to get support on grid. | + | |
< | < | ||
- | [Nidhoggur, Ratting Nidhoggur - Max Tick Config] | + | [Nidhoggur, Ratting Nidhoggur - Safety Configuration] |
Imperial Navy Drone Damage Amplifier | Imperial Navy Drone Damage Amplifier | ||
Imperial Navy Drone Damage Amplifier | Imperial Navy Drone Damage Amplifier | ||
Imperial Navy Drone Damage Amplifier | Imperial Navy Drone Damage Amplifier | ||
+ | Sentient Omnidirectional Tracking Enhancer | ||
+ | Damage Control II | ||
+ | |||
+ | Capital Capacitor Booster II | ||
+ | Dread Guristas Multispectrum Shield Hardener | ||
+ | Dread Guristas Multispectrum Shield Hardener | ||
+ | Sentient Sensor Booster | ||
+ | Sentient Omnidirectional Tracking Link | ||
+ | CONCORD Capital Shield Extender | ||
+ | |||
+ | Fighter Support Unit I | ||
+ | Fighter Support Unit I | ||
+ | Fighter Support Unit I | ||
+ | Heavy Energy Neutralizer II | ||
+ | Large EMP Smartbomb II | ||
+ | |||
+ | Capital Core Defense Field Extender I | ||
+ | Capital Core Defense Field Extender I | ||
+ | Capital Core Defense Field Extender I | ||
+ | |||
+ | |||
+ | Dragonfly II x9 | ||
+ | Dragonfly II x9 | ||
+ | Dragonfly II x9 | ||
+ | Dragonfly II x9 | ||
+ | Einherji I x9 | ||
+ | Einherji I x9 | ||
+ | Einherji I x9 | ||
+ | Equite I x12 | ||
+ | Equite I x12 | ||
+ | Equite I x12 | ||
+ | |||
+ | |||
+ | Cap Booster 3200 x60 | ||
+ | Scan Resolution Script x1 | ||
+ | Tracking Speed Script x1 | ||
+ | |||
+ | </ | ||
+ | </ | ||
+ | |||
+ | </ | ||
+ | <col lg=" | ||
+ | |||
+ | <panel type=" | ||
+ | |||
+ | < | ||
+ | |||
+ | [Nidhoggur, Ratting Nidhoggur - Max Tick Configuration] | ||
+ | |||
Imperial Navy Drone Damage Amplifier | Imperial Navy Drone Damage Amplifier | ||
Imperial Navy Drone Damage Amplifier | Imperial Navy Drone Damage Amplifier | ||
+ | Imperial Navy Drone Damage Amplifier | ||
+ | Drone Damage Amplifier II | ||
+ | Sentient Omnidirectional Tracking Enhancer | ||
- | Capital | + | Dread Guristas Multispectrum |
- | Adaptive Invulnerability Field II | + | Dread Guristas Multispectrum Shield Hardener |
- | Adaptive Invulnerability Field II | + | Sentient |
- | Sentient | + | |
Sentient Omnidirectional Tracking Link | Sentient Omnidirectional Tracking Link | ||
Sentient Drone Navigation Computer | Sentient Drone Navigation Computer | ||
+ | CONCORD Capital Shield Extender | ||
- | Networked Sensor Array | + | Fighter Support Unit I |
- | Fighter Support Unit II | + | Fighter Support Unit I |
- | Fighter Support Unit II | + | Fighter Support Unit I |
- | Fighter Support Unit II | + | Heavy Energy Neutralizer |
- | Fighter Support Unit II | + | Large EMP Smartbomb |
- | Capital Hyperspatial Velocity Optimizer | + | Capital Hyperspatial Velocity Optimizer |
- | Capital Hyperspatial Velocity Optimizer | + | Capital Hyperspatial Velocity Optimizer |
- | Capital Hyperspatial Velocity Optimizer | + | Capital Hyperspatial Velocity Optimizer |
+ | Dragonfly II x9 | ||
+ | Dragonfly II x9 | ||
+ | Dragonfly II x9 | ||
+ | Dragonfly II x9 | ||
+ | Einherji I x9 | ||
+ | Einherji I x9 | ||
+ | Einherji I x9 | ||
+ | Equite I x12 | ||
+ | Equite I x12 | ||
+ | Equite I x12 | ||
- | Tracking Speed Script | + | Scan Resolution Script x1 |
- | Liquid Ozone x1500 | + | Tracking Speed Script |
- | + | ||
- | Dromi I x3 | + | |
- | Equite I x36 | + | |
- | Einherji II x27 | + | |
</ | </ | ||
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</ | </ | ||
- | |||
</ | </ | ||
- | ===== How to Run Sites===== | + | ==== How to Run Sites ==== |
+ | |||
+ | < | ||
+ | |||
+ | === If You're New to Ratting in a Capital === | ||
+ | |||
+ | <TEXT type=" | ||
+ | |||
+ | **Give the [[/ | ||
+ | |||
+ | **You absolutely must be proficient at controlling your fighters to successfully rat in a carrier. A guide on controlling your fighters can be found [[/ | ||
+ | |||
+ | **It is highly recommended that you keep a Cyno Recon Ship on a dockable structure in a nearby system while ratting.** | ||
+ | |||
+ | </ | ||
+ | </ | ||
+ | |||
+ | < | ||
+ | |||
+ | === Running Each Site === | ||
+ | |||
+ | <text type=" | ||
+ | |||
+ | <text type=" | ||
+ | |||
+ | - Warp to the site at 50 - 100 km. | ||
+ | - Align to a dockable citadel. | ||
+ | - Drop fighters and get them to the center of the site. | ||
+ | - Lock and begin killing rats as soon as they appear, following the Kill Order below. | ||
+ | - Note: You should have time to kill one Battlecruiser or Battleship before you've finished locking up frigates. | ||
+ | - At the beginning of the last wave, align out to your next site. | ||
+ | |||
+ | <text type=" | ||
+ | |||
+ | </ | ||
+ | |||
+ | < | ||
+ | |||
+ | === Site-Specific Information === | ||
+ | |||
+ | Some sites require special attention due to a particularly nasty wave or unusual mechanics. | ||
+ | |||
+ | == Havens and Sanctums == | ||
+ | |||
+ | * <text type=" | ||
+ | |||
+ | </ | ||
+ | |||
+ | ==== Additional Information ==== | ||
+ | |||
+ | < | ||
+ | |||
+ | === Runnable Sites === | ||
+ | |||
+ | The sites in this list have been tested and determined to be runnable using the above fit(s). It is not necessarily comprehensive, | ||
+ | |||
+ | * Guristas Sanctums (Ring Variant) | ||
+ | * Guristas Havens (Both Variants) | ||
+ | * Guristas Forsaken Hubs | ||
+ | |||
+ | </ | ||
+ | |||
+ | ==== If Neutrals Enter Local ==== | ||
- | The carrier is best suited to running Havens or Forsaken Hubs, however it's technically capable of running all combat anomalies. | + | < |
- | The Networked Sensor Array massively decreases your lock time, however it also prevents you from warping for 60 seconds and uses enough capacitor to keep you below jump cap. You may use it if you accept the risks, or not use it and accept the slightly reduced ticks. | + | === Warping Off === |
- | <fc # | + | This assumes |
- | <callout type=" | + | - Immediately warp to the citadel. |
- | * **You absolutely need to be on comms and in standing fleet so you can hear intel and call for support in real time.** | + | - Preferably |
- | | + | |
- | </ | + | |
+ | === Emergency Jumping (E-Jump) === | ||
- | <callout type=" | + | This assumes you have a Cyno Recon sitting on a dockable structure in a nearby system. |
- | * **Begin cycling your Hardeners and Ominidirectional Tracking Links, and keep them active for the duration of your ratting.** | + | |
- | </ | + | |
- | <callout type=" | + | |
- | | + | - Recall fighters with propmods on. |
- | - Align to a safe citadel. | + | - Once fighters are recalled, jump to the cyno. |
- | - Drop Fighters and get them to the center of the site. | + | - If hostiles land before your fighters are in, you may need to consider jumping |
- | - Begin killing rats as soon as they appear, always prioritizing smaller ships. | + | |
- | - Repeat for every wave. | + | |
- | - OPTIONAL: | + | |
- | - At the beginning of the last wave, align out to your next site. | + | |
- | </ | + | |
- | ===== If You Get Tackled ===== | + | </ |
- | As a note: If at any point during the site an enemy ship lands on grid you should immediately warpoff to the citadel you were aligned to, recalling your fighters only once you have fully landed on the citadel (and abandoning them if you find enemy ships on your out citadel). The below guide is assuming you were in a state of not being aligned out. | + | ==== If You Get Tackled ==== |
- | <fc # | + | <well> |
- | <callout type=" | + | === For Light Resistance |
" | " | ||
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* Battleships | * Battleships | ||
- | \\ | + | \\ |
- Begin aligning to a citadel. | - Begin aligning to a citadel. | ||
- | - Mention on comms that you're tackled | + | - Mention on comms and in fleet that you're tackled. |
- | - Begin killing | + | - Begin killing the weakest tackle ships on grid. |
- | - If you find yourself not applying | + | - If you find yourself not applying to frigates, switching |
- | - If at any point tackle drops, | + | - If at any point tackle drops, |
- | - If you find yourself unable to kill the tackle | + | - If tackle |
- | </callout> | + | </well> |
+ | <well> | ||
- | <callout type=" | + | === For Heavy Resistance |
- | Anything that's stronger than " | + | Anything that's stronger than " |
- Heat your hardeners. | - Heat your hardeners. | ||
- | - Start screaming | + | - Start yelling |
- | - Get someone | + | - If you don't have your own cyno ready, get someone to light and keep one up in a nearby system. |
- | - Put 'www < | + | - Kill any tackle you're capable of killing. |
- | - If you have a cyno ship, warp it to the grid near your carrier and cloaked, and light it when the FC calls for it. | + | - You may be able to neut out tackle as well if you need to. |
- | - Follow | + | - If at any point tackle drops immediately |
+ | - If an FC forms a fleet follow their instructions. | ||
+ | |||
+ | </ | ||
- | </ | + | {{tag>Ratting Guide Expert Omega English}} |
- | {{tag> |