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public:dojo:wiki:carrier-ratting [2019/08/21 18:18]
Aernir Ridley
public:dojo:wiki:carrier-ratting [2020/05/31 18:19] (current)
Aernir Ridley Tiericide
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-====== ​Ratting ​in a Carrier ======+====== ​How to Rat in a Carrier ======
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 **[[/​public/​dojo/​wiki/​gila-ratting|The Ratting Gila]]** \\ Guristas Faction Cruiser \\ <label type="​warning">​~300 Million ISK</​label>​ <label type="​warning">​Medium Skills</​label>​ **[[/​public/​dojo/​wiki/​gila-ratting|The Ratting Gila]]** \\ Guristas Faction Cruiser \\ <label type="​warning">​~300 Million ISK</​label>​ <label type="​warning">​Medium Skills</​label>​
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 +**[[/​public/​dojo/​wiki/​ishtar-ratting|The Isktar]]** \\ Gallente Heavy Assault Cruiser \\ <label type="​warning">​~300 Million ISK</​label>​ <label type="​warning">​Medium Skills</​label>​
  
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 **[[/​public/​dojo/​wiki/​carrier-ratting|Ratting Carriers]]** \\ Minmatar Carrier \\ <label type="​danger">​2-3 Billion ISK</​label>​ <label type="​danger">​High Skills</​label>​ **[[/​public/​dojo/​wiki/​carrier-ratting|Ratting Carriers]]** \\ Minmatar Carrier \\ <label type="​danger">​2-3 Billion ISK</​label>​ <label type="​danger">​High Skills</​label>​
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 +**[[/​public/​dojo/​wiki/​dreadnought-ratting|Ratting Dreadnoughts]]** \\ Minmatar / Amarr Dreadnoughts \\ <label type="​danger">​3-4 Billion ISK</​label>​ <label type="​danger">​High Skills</​label>​
  
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 +
  
 ===== Fittings ===== ===== Fittings =====
  
-Ratting carriers are extremely variable in their fittings and can be customized in countless ways. For the sake of simplicity ​fits are supplied here; a max tank fit which will slightly reduce ticks while giving you some buffer, and a max tick fit which will sacrifice that extra buffer for an extra 15-30 mil per hour. +Ratting carriers are extremely variable in their fittings and can be customized in countless ways. For the sake of simplicity ​three fits are supplied here; a max tank fit which will slightly reduce ticks while giving you some buffer, and a max tick fit which will sacrifice that extra buffer for an extra 15-30 mil per hour. The fits below may be meta'd down to accommodate your budget and comfort level.
  
-Bear in mind that while both these fits are fairly blingyalmost all modules can be safely downblinged to T2, Meta, or even T1 levels.+<TEXT type="​warning">​**When ratting ​in Catchchange out the Einherjies for Templars.**</​TEXT>​
  
-When ratting ​in Catchchange out the Einherjies for Templars+<TEXT type="​success">​**Bear ​in mind that while these fits are fairly blingyalmost all modules can be safely downblinged to T2, Meta, or even T1 levels.**</​TEXT>​
  
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-<panel type="​default"​ title="​Ratting Nidhoggur - Tank Config">​+<panel type="​default"​ title="​Ratting Nidhoggur - Max Tank Config">​
  
 The tank config of this ship is designed to give you a chance to get support on field if you get tackled. It won't make a difference to a dreadbomb, but with a small-medium sized fleet tackling you, you should be able to survive long enough to get a FAX and support on grid. Even more importantly,​ this variant includes a capacitor booster to both keep your tank active under neut pressure, and allow you to jump out in an emergency. ​ The tank config of this ship is designed to give you a chance to get support on field if you get tackled. It won't make a difference to a dreadbomb, but with a small-medium sized fleet tackling you, you should be able to survive long enough to get a FAX and support on grid. Even more importantly,​ this variant includes a capacitor booster to both keep your tank active under neut pressure, and allow you to jump out in an emergency. ​
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 <​code>​ <​code>​
  
-[Nidhoggur, Ratting Nidhoggur - Tank Config]+[Nidhoggur, Ratting Nidhoggur - Max Tank Config] 
 Imperial Navy Drone Damage Amplifier Imperial Navy Drone Damage Amplifier
 Imperial Navy Drone Damage Amplifier Imperial Navy Drone Damage Amplifier
 Imperial Navy Drone Damage Amplifier Imperial Navy Drone Damage Amplifier
-Drone Damage Amplifier ​II +Imperial Navy Drone Damage Amplifier 
-Omnidirectional Tracking Enhancer ​II+Sentient ​Omnidirectional Tracking Enhancer
  
 Capital Capacitor Booster II Capital Capacitor Booster II
-Dread Guristas ​Adaptive Invulnerability Field +Dread Guristas ​Multispectrum Shield Hardener 
-Dread Guristas ​Adaptive Invulnerability Field +Dread Guristas ​Multispectrum Shield Hardener 
-Omnidirectional Tracking Link II +Sentient ​Omnidirectional Tracking Link 
-Omnidirectional Tracking Link II+Sentient ​Omnidirectional Tracking Link
 CONCORD Capital Shield Extender CONCORD Capital Shield Extender
  
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 Fighter Support Unit II Fighter Support Unit II
 Fighter Support Unit II Fighter Support Unit II
-Cynosural Field Generator I +Heavy Energy Neutralizer II 
-Large Graviton ​Smartbomb II+Large EMP Smartbomb II
  
 Capital Core Defense Field Extender I Capital Core Defense Field Extender I
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 +Dromi I x3
 +Dromi I x3
 +Einherji II x9
 +Einherji II x9
 +Einherji II x9
 +Einherji II x9
 +Equite I x12
 +Equite I x12
 +Equite I x12
  
  
 Tracking Speed Script x2 Tracking Speed Script x2
-Liquid Ozone x1500 
- 
-Dromi I x3 
-Equite I x36 
-Einherji II x27 
  
 </​code>​ </​code>​
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 [Nidhoggur, Ratting Nidhoggur - Max Tick Config] [Nidhoggur, Ratting Nidhoggur - Max Tick Config]
 +
 Imperial Navy Drone Damage Amplifier Imperial Navy Drone Damage Amplifier
 Imperial Navy Drone Damage Amplifier Imperial Navy Drone Damage Amplifier
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 Capital Shield Extender II Capital Shield Extender II
-Adaptive Invulnerability Field II +Multispectrum Shield Hardener ​II 
-Adaptive Invulnerability Field II+Multispectrum Shield Hardener ​II
 Sentient Omnidirectional Tracking Link Sentient Omnidirectional Tracking Link
 Sentient Omnidirectional Tracking Link Sentient Omnidirectional Tracking Link
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 Fighter Support Unit II Fighter Support Unit II
 Fighter Support Unit II Fighter Support Unit II
-Cynosural Field Generator I+Fighter Support Unit II
  
-Capital Hyperspatial Velocity Optimizer ​I +Capital Hyperspatial Velocity Optimizer ​II 
-Capital Hyperspatial Velocity Optimizer ​I +Capital Hyperspatial Velocity Optimizer ​II 
-Capital Hyperspatial Velocity Optimizer ​I+Capital Hyperspatial Velocity Optimizer ​II
  
  
 +Dromi I x3
 +Dromi I x3
 +Einherji II x9
 +Einherji II x9
 +Einherji II x9
 +Einherji II x9
 +Equite I x12
 +Equite I x12
 +Equite I x12
  
  
 Tracking Speed Script x2 Tracking Speed Script x2
-Liquid Ozone x1500 
  
 +</​code>​
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 +<panel type="​default"​ title="​Ratting Nidhoggur - No NSA Config">​
 +
 +This fit merges qualities of the Max-Tank and Max-Tick configs and removes the NSA entirely. If you want the best chance of avoiding being tackled, this is the fit you'll want to use. 
 +
 +<​code>​
 +
 +[Nidhoggur, Ratting Nidhoggur - No-NSA Config]
 +
 +Imperial Navy Drone Damage Amplifier
 +Imperial Navy Drone Damage Amplifier
 +Imperial Navy Drone Damage Amplifier
 +Imperial Navy Drone Damage Amplifier
 +Sentient Omnidirectional Tracking Enhancer
 +
 +Shadow Serpentis Sensor Booster
 +Shadow Serpentis Sensor Booster
 +Sentient Omnidirectional Tracking Link
 +Multispectrum Shield Hardener II
 +Multispectrum Shield Hardener II
 +Capital Shield Extender II
 +
 +Fighter Support Unit II
 +Fighter Support Unit II
 +Fighter Support Unit II
 +Fighter Support Unit II
 +Large EMP Smartbomb II
 +
 +Capital Hyperspatial Velocity Optimizer II
 +Capital Hyperspatial Velocity Optimizer II
 +Capital Hyperspatial Velocity Optimizer II
 +
 +
 +Dromi I x3
 Dromi I x3 Dromi I x3
-Equite I x36 +Einherji II x9 
-Einherji II x27+Einherji II x9 
 +Einherji II x9 
 +Einherji II x9 
 +Equite I x12 
 +Equite I x12 
 +Equite I x12 
 + 
 + 
 +Scan Resolution Script x2 
 +Tracking Speed Script x1
  
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 <fc #​ff0000>​**The Number One Rule of running sites in a carrier is to ALWAYS KEEP YOUR FIGHTERS MOVING. If your fighters stop moving for more than 1-2 ticks you can find them getting volleyed by the battleships on grid.**</​fc>​ With this in mind, you'll only want to use your fighter'​s MWDs when recalling, as during combat the increased speed messes with their application. ​ <fc #​ff0000>​**The Number One Rule of running sites in a carrier is to ALWAYS KEEP YOUR FIGHTERS MOVING. If your fighters stop moving for more than 1-2 ticks you can find them getting volleyed by the battleships on grid.**</​fc>​ With this in mind, you'll only want to use your fighter'​s MWDs when recalling, as during combat the increased speed messes with their application. ​
 +
 +<fc #​ff0000>​DO NOT run sites in GE-8JV. You are very likely to lose your ship due to high PVP activity.</​fc>​
  
 <callout type="​primary"​ title="​Before Undocking">​ <callout type="​primary"​ title="​Before Undocking">​
   * **You absolutely need to be on comms and in standing fleet so you can hear intel and call for support in real time.**   * **You absolutely need to be on comms and in standing fleet so you can hear intel and call for support in real time.**
 +  * Load 3 squads of ''​Einherjies''​ (or ''​Templars''​ in Catch) into your fighter tubes. ​
 +  * Load Omnidirectional Tracking Links with ''​Tracking Speed Scripts''​ and Sensor Boosters with ''​Scan Resolution Scripts''​.
 +  * OPTIONAL: Having a Cyno Ship undocked in system will greatly increase your chances of survival if you get tackled.
 </​callout>​ </​callout>​
  
 <callout type="​primary"​ title="​After Undocking">​ <callout type="​primary"​ title="​After Undocking">​
-  * **Begin cycling your Hardeners ​and Ominidirectional Tracking Links, and keep them active for the duration of your ratting.**+  * **Begin cycling your HardenersOminidirectional Tracking Links, and Sensor Boosters. Keep them active for the duration of your ratting.**
 </​callout>​ </​callout>​
  
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   - Start screaming on comms and in fleet for support, ping #​impass-pings on the Voltron Discord. ​   - Start screaming on comms and in fleet for support, ping #​impass-pings on the Voltron Discord. ​
     - Get someone else to FC the organization of caps and subcaps, doing so yourself can overwhelm you.      - Get someone else to FC the organization of caps and subcaps, doing so yourself can overwhelm you. 
-  - Stop your ship and light your cyno when the FC calls for it. +  - Put 'www <​system>'​ in fleet, and kill any tackle you're capable of killing. 
 +    - If you have a cyno ship, warp it to the grid near your carrier and cloaked, ​and light it when the FC calls for it. 
   - Follow FC directions from this point on.   - Follow FC directions from this point on.
  
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 {{tag>​ratting guide expert omega english}} {{tag>​ratting guide expert omega english}}
 +
  • public/dojo/wiki/carrier-ratting.1566411510.txt.gz
  • Last modified: 2019/08/21 18:18
  • by Aernir Ridley