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public:dojo:wiki:carrier-ratting [2019/08/21 17:35]
Aernir Ridley
public:dojo:wiki:carrier-ratting [2020/05/17 10:10]
Fomol Grosstraktor
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-====== ​Ratting ​in a Carrier ======+====== ​How to Rat in a Carrier ====== 
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 +Carrier Ratting has long been regarded as the beginning of the endgame for making ISK, with Rorqual mining and Supercarrier ratting being the only conventional means of making more. Your ticks in this ship skyrocket from the 16-20 million ISK the Gila and Dominix offered, all the way up to 50-55 million ISK. You also gain an obscene amount of tank, and capital status which makes you by default important enough to send a ping and drop our capital forces to save.
  
 +In exchange for this though, the carrier is among the most action-intensive ships to fly in Eve. AFK ratting is not possible with this class of ship, and ontop of this you need to familiarize yourself with the different mechanics surrounding capital ships to give yourself the best chance of survival when ratting, and to make yourself the most ISK. 
  
-{{INLINETOC:​width18 ​2-2}}+**You MUST be able to reliably control your fighters to use this ship for ratting. A guide on how to do this can be found on [[/​public/​dojo/​wiki/​capital-introduction#​how_to_control_fighters|This Page]].** 
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 +{{ https://​images.evetech.net/​types/​24483/​icon?​size=64&​.png? ​}} 
 +<​caption>​ 
 +<TEXT align="​center">​ 
 + 
 +**Nidhoggur** \\ Minmatar Carrier 
 + 
 +</​TEXT>​ 
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 ===== The Ratting Progression Chain ===== ===== The Ratting Progression Chain =====
  
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 **[[/​public/​dojo/​wiki/​gila-ratting|The Ratting Gila]]** \\ Guristas Faction Cruiser \\ <label type="​warning">​~300 Million ISK</​label>​ <label type="​warning">​Medium Skills</​label>​ **[[/​public/​dojo/​wiki/​gila-ratting|The Ratting Gila]]** \\ Guristas Faction Cruiser \\ <label type="​warning">​~300 Million ISK</​label>​ <label type="​warning">​Medium Skills</​label>​
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 +**[[/​public/​dojo/​wiki/​ishtar-ratting|The Isktar]]** \\ Gallente Heavy Assault Cruiser \\ <label type="​warning">​~300 Million ISK</​label>​ <label type="​warning">​Medium Skills</​label>​
  
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 **[[/​public/​dojo/​wiki/​carrier-ratting|Ratting Carriers]]** \\ Minmatar Carrier \\ <label type="​danger">​2-3 Billion ISK</​label>​ <label type="​danger">​High Skills</​label>​ **[[/​public/​dojo/​wiki/​carrier-ratting|Ratting Carriers]]** \\ Minmatar Carrier \\ <label type="​danger">​2-3 Billion ISK</​label>​ <label type="​danger">​High Skills</​label>​
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 +**[[/​public/​dojo/​wiki/​dreadnought-ratting|Ratting Dreadnoughts]]** \\ Minmatar / Amarr Dreadnoughts \\ <label type="​danger">​3-4 Billion ISK</​label>​ <label type="​danger">​High Skills</​label>​
  
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 +
  
 ===== Fittings ===== ===== Fittings =====
  
-Ratting carriers are extremely variable in their fittings and can be customized in countless ways. For the sake of simplicity ​fits are supplied here; a max tank fit which will slightly reduce ticks while giving you some buffer, and a max tick fit which will sacrifice that extra buffer for an extra 15-30 mil per hour. +Ratting carriers are extremely variable in their fittings and can be customized in countless ways. For the sake of simplicity ​three fits are supplied here; a max tank fit which will slightly reduce ticks while giving you some buffer, and a max tick fit which will sacrifice that extra buffer for an extra 15-30 mil per hour. The fits below may be meta'd down to accommodate your budget and comfort level.
  
-Bear in mind that while both these fits are fairly blingyalmost all modules can be safely downblinged to T2, Meta, or even T1 levels.+<TEXT type="​warning">​**When ratting ​in Catchchange out the Einherjies for Templars.**</​TEXT>​
  
-When ratting ​in Catchchange out the Einherjies for Templars+<TEXT type="​success">​**Bear ​in mind that while these fits are fairly blingyalmost all modules can be safely downblinged to T2, Meta, or even T1 levels.**</​TEXT>​
  
 <​grid>​ <​grid>​
 <col md="​4">​ <col md="​4">​
  
-<panel type="​default"​ title="​Ratting Nidhoggur - Tank Config">​+<panel type="​default"​ title="​Ratting Nidhoggur - Max Tank Config">​
  
 The tank config of this ship is designed to give you a chance to get support on field if you get tackled. It won't make a difference to a dreadbomb, but with a small-medium sized fleet tackling you, you should be able to survive long enough to get a FAX and support on grid. Even more importantly,​ this variant includes a capacitor booster to both keep your tank active under neut pressure, and allow you to jump out in an emergency. ​ The tank config of this ship is designed to give you a chance to get support on field if you get tackled. It won't make a difference to a dreadbomb, but with a small-medium sized fleet tackling you, you should be able to survive long enough to get a FAX and support on grid. Even more importantly,​ this variant includes a capacitor booster to both keep your tank active under neut pressure, and allow you to jump out in an emergency. ​
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 <​code>​ <​code>​
  
-[Nidhoggur, Ratting Nidhoggur - Tank Config]+[Nidhoggur, Ratting Nidhoggur - Max Tank Config] 
 Imperial Navy Drone Damage Amplifier Imperial Navy Drone Damage Amplifier
 Imperial Navy Drone Damage Amplifier Imperial Navy Drone Damage Amplifier
 Imperial Navy Drone Damage Amplifier Imperial Navy Drone Damage Amplifier
-Drone Damage Amplifier ​II +Imperial Navy Drone Damage Amplifier 
-Omnidirectional Tracking Enhancer ​II+Sentient ​Omnidirectional Tracking Enhancer
  
 Capital Capacitor Booster II Capital Capacitor Booster II
-Dread Guristas Adaptive Invulnerability ​Field +Dread Guristas Adaptive Invulnerability ​Shield Hardener 
-Dread Guristas Adaptive Invulnerability ​Field +Dread Guristas Adaptive Invulnerability ​Shield Hardener 
-Omnidirectional Tracking Link II +Sentient ​Omnidirectional Tracking Link 
-Omnidirectional Tracking Link II+Sentient ​Omnidirectional Tracking Link
 CONCORD Capital Shield Extender CONCORD Capital Shield Extender
  
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 Fighter Support Unit II Fighter Support Unit II
 Fighter Support Unit II Fighter Support Unit II
-Cynosural Field Generator I +Heavy Energy Neutralizer II 
-Large Graviton ​Smartbomb II+Large EMP Smartbomb II
  
 Capital Core Defense Field Extender I Capital Core Defense Field Extender I
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 +Dromi I x3
 +Dromi I x3
 +Einherji II x9
 +Einherji II x9
 +Einherji II x9
 +Einherji II x9
 +Equite I x12
 +Equite I x12
 +Equite I x12
  
  
 Tracking Speed Script x2 Tracking Speed Script x2
-Liquid Ozone x1500 
- 
-Dromi I x3 
-Equite I x36 
-Einherji II x27 
  
 </​code>​ </​code>​
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 [Nidhoggur, Ratting Nidhoggur - Max Tick Config] [Nidhoggur, Ratting Nidhoggur - Max Tick Config]
 +
 Imperial Navy Drone Damage Amplifier Imperial Navy Drone Damage Amplifier
 Imperial Navy Drone Damage Amplifier Imperial Navy Drone Damage Amplifier
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 Capital Shield Extender II Capital Shield Extender II
-Adaptive Invulnerability ​Field II +Adaptive Invulnerability ​Shield Hardener ​II 
-Adaptive Invulnerability ​Field II+Adaptive Invulnerability ​Shield Hardener ​II
 Sentient Omnidirectional Tracking Link Sentient Omnidirectional Tracking Link
 Sentient Omnidirectional Tracking Link Sentient Omnidirectional Tracking Link
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 Fighter Support Unit II Fighter Support Unit II
 Fighter Support Unit II Fighter Support Unit II
-Cynosural Field Generator I+Fighter Support Unit II
  
-Capital Hyperspatial Velocity Optimizer ​I +Capital Hyperspatial Velocity Optimizer ​II 
-Capital Hyperspatial Velocity Optimizer ​I +Capital Hyperspatial Velocity Optimizer ​II 
-Capital Hyperspatial Velocity Optimizer ​I+Capital Hyperspatial Velocity Optimizer ​II
  
  
 +Dromi I x3
 +Dromi I x3
 +Einherji II x9
 +Einherji II x9
 +Einherji II x9
 +Einherji II x9
 +Equite I x12
 +Equite I x12
 +Equite I x12
  
  
 Tracking Speed Script x2 Tracking Speed Script x2
-Liquid Ozone x1500+ 
 +</​code>​ 
 +</​panel>​ 
 + 
 +</​col>​ 
 +<col md="​4">​ 
 + 
 +<panel type="​default"​ title="​Ratting Nidhoggur - No NSA Config">​ 
 + 
 +This fit merges qualities of the Max-Tank and Max-Tick configs and removes the NSA entirely. If you want the best chance of avoiding being tackled, this is the fit you'll want to use.  
 + 
 +<​code>​ 
 + 
 +[Nidhoggur, Ratting Nidhoggur - No-NSA Config] 
 + 
 +Imperial Navy Drone Damage Amplifier 
 +Imperial Navy Drone Damage Amplifier 
 +Imperial Navy Drone Damage Amplifier 
 +Imperial Navy Drone Damage Amplifier 
 +Sentient Omnidirectional Tracking Enhancer 
 + 
 +Shadow Serpentis Sensor Booster 
 +Shadow Serpentis Sensor Booster 
 +Sentient Omnidirectional Tracking Link 
 +Adaptive Invulnerability Shield Hardener II 
 +Adaptive Invulnerability Shield Hardener II 
 +Capital Shield Extender II 
 + 
 +Fighter Support Unit II 
 +Fighter Support Unit II 
 +Fighter Support Unit II 
 +Fighter Support Unit II 
 +Large EMP Smartbomb II 
 + 
 +Capital Hyperspatial Velocity Optimizer II 
 +Capital Hyperspatial Velocity Optimizer II 
 +Capital Hyperspatial Velocity Optimizer II 
  
 Dromi I x3 Dromi I x3
-Equite ​x36 +Dromi x3 
-Einherji II x27+Einherji II x9 
 +Einherji II x9 
 +Einherji II x9 
 +Einherji II x9 
 +Equite I x12 
 +Equite I x12 
 +Equite I x12 
 + 
 + 
 +Scan Resolution Script x2 
 +Tracking Speed Script x1
  
 </​code>​ </​code>​
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 </​col>​ </​col>​
- 
 </​grid>​ </​grid>​
  
-===== Carrier Ratting in 14 Steps ===== +===== How to Run Sites===== 
-|**1: Your cyno**|Fit a cynoFit a cyno. By gawdman[[https://​www.youtube.com/​watch?​v=T_x1fYm-VBk|fit ​cyno.]] If you can't fit a cynodon't carrier rat.| + 
-|**2: Your liquid ozone**|Put enough liquid ozone in your carrier ​for at least two cyno cycles.| +The carrier is best suited to running Havens or Forsaken Hubs, however it's technically capable of running all combat anomalies 
-|**3: Your refits**|So you should have refits ​in your cargo with multiple mobile depotThese refits should be a full rack of warp core stabs and a tank fit and some smartbombs. + 
-|**4Look at local**|If there are neutrals in local, undocking ​in you carrier to rat is not a good idea| +The Networked Sensor Array massively decreases your lock timehowever it also prevents you from warping for 60 seconds and uses enough capacitor to keep you below jump cap. You may use it if you accept the risksor not use it and accept the slightly reduced ticks 
-|**5: See Step 2**| + 
-|**6: Undocking**|Hit those undock arrows| +<fc #​ff0000>​**The Number One Rule of running sites in carrier is to ALWAYS KEEP YOUR FIGHTERS MOVING. If your fighters stop moving for more than 1-2 ticks you can find them getting volleyed by the battleships on grid.**</​fc>​ With this in mindyou'll only want to use your fighter'​s MWDs when recalling, as during combat the increased speed messes with their application.  
-|**7: See Step 2**|if nuets are in local dock up| + 
-|**8: Align to the target anom**| +<fc #​ff0000>​DO NOT run sites in GE-8JV. You are very likely to lose your ship due to high PVP activity.</​fc>​ 
-|**9: See Step 2**|if nuets are in local dock up| + 
-|**10Warp to target anom**| +<callout type="​primary"​ title="​Before Undocking">​ 
-|**11Align back to station or to a POS/​Citadel**|Do ​not carrier rat with no Station/​POS/​Citadel in system or an out cynoUse your prop mod to align faster.| +  ​* **You absolutely need to be on comms and in standing fleet so you can hear intel and call for support in real time.** 
-|**12Launch your fighters**| +  Load squads of ''​Einherjies''​ (or ''​Templars'' ​in Catch) into your fighter tubes 
-|**13: Watch local**|If neuts show up hit the warp button ​to your instadock ​or to the POS/Citadel|+  * Load Omnidirectional Tracking Links with ''​Tracking Speed Scripts'' ​and Sensor Boosters with ''​Scan Resolution Scripts''​
 +  OPTIONALHaving a Cyno Ship undocked ​in system will greatly increase your chances of survival if you get tackled. 
 +</​callout>​ 
 + 
 +<callout type="​primary"​ title="​After ​Undocking"> 
 +  * **Begin cycling your Hardeners, Ominidirectional Tracking Links, and Sensor Boosters. Keep them active for the duration of your ratting.** 
 +</​callout>​ 
 + 
 +<callout type="​primary"​ title="​Repeat For Each Site">​ 
 +  - Warp to a site at 20 km. 
 +  - Align to a safe citadel. 
 +  - Drop Fighters and get them to the center of the site. 
 +  - Begin killing rats as soon as they appear, always prioritizing smaller ships. 
 +    - Repeat for every wave. 
 +    - OPTIONALIf using the NSA, single-cycle it at the beginning of each wave.  
 +  - At the beginning of the last wave, align out to your next site. 
 +</​callout>​ 
 + 
 +===== If You Get Tackled ===== 
 + 
 +As a noteIf at any point during the site an enemy ship lands on grid you should immediately warpoff ​to the citadel you were aligned ​to, recalling your fighters only once you have fully landed on the citadel (and abandoning them if you find enemy ships on your out citadel). The below guide is assuming you were in state of not being aligned ​out.  
 + 
 +<fc #​ff0000>​If at any point a Mobile Cyno Inhibitor begins anchoring while you're tackled, immediately light your cyno.</​fc> ​ 
 + 
 +<callout type="​primary"​ title="​For Light Resistance">​ 
 + 
 +"​Light"​ resistance is any combination of up to 10 subcaps that does NOT include: 
 +  ​Triglavian Ships 
 +  ​Heavy Interdiction Cruisers 
 +  Logistics Cruisers 
 +  ​Battleships 
 + 
 + ​\\ ​  
 + 
 +  - Begin aligning to a citadel. 
 +  - Mention on comms that you're tackled and may require support. 
 +  - Begin killing ​the the weakest tackle ships on grid. 
 +    - If you find yourself not applying well to frigates you can switch to your Equites for maximum application. 
 +  - If at any point tackle drops, immediately ​warp off to the citadel. DO NOT recall fighters until your have landed completely.  
 +  - If you find yourself unable to kill the tackle ​or your tank is breaking, continue ​to the below section. 
 + 
 +</callout>
  
-<alert type="info"+<callout ​type="primary"​ title="​For Heavy Resistance">
-If you follow these steps you should not die in a ratting carrier. +
-</alert>+
  
-===== If you do get tackled ====== +Anything that'​s ​stronger than "​Light"​ resistance ​is "​Heavy"​ resistance ​\\ ​ \\  ​
-|**1: Assess what is attacking you**|The most important thing is to stay calm.| +
-|a. If it'​s ​only one ship use your fighters to try and kill or haze it off, then warp off.|Keep in mind you CANNOT refit with an aggression timer.|  +
-|**2: Ask on comms if anyone can help you**|Ping the relevant region channel in Discord for support.|| +
-|a. Make sure you are in the appropriate standing fleet.|| +
-|b. Fill out the form at the bottom of this page and ping it to Impass Discord pings channel. If you are carrier ratting in Impass and not in the Voltron Discord, fix that.|| +
-|c. Once you get enough and appropriate friendly caps that are willing and ready to jump to you, light that cyno. **IF YOU SEE MOBILE CYNO INHIBS GOING UP, LIGHT CYNO BEFORE THEY ONLINE**|| +
-|**3: Figure out what happened.**|If you died it was because you did something bad and you should reassess what that was to make sure it does not happen again. What you should not do is talk shit about anyone who attempt to help you.|+
  
-Ping Form:+  - Heat your hardeners. 
 +  - Start screaming on comms and in fleet for support, ping #​impass-pings on the Voltron Discord.  
 +    - Get someone else to FC the organization of caps and subcaps, doing so yourself can overwhelm you.  
 +  - Put 'www <​system>'​ in fleet, and kill any tackle you're capable of killing. 
 +    - If you have a cyno ship, warp it to the grid near your carrier and cloaked, and light it when the FC calls for it.  
 +  - Follow FC directions from this point on.
  
-  @everyone Friendly [shipType] tackled in [system] +</callout>
-  Enemy Ships (rough idea):  +
-  Dscan: https://​dscan.me/​ +
-  Join Fleet:  +
-  Comms Server/​Channel:​  +
-  Cyno Under: ​+
  
 +{{tag>​ratting guide expert omega english}}
  
-{{tag>​ratting guide expert omega english DojoFixMe}} 
  • public/dojo/wiki/carrier-ratting.txt
  • Last modified: 2020/06/26 18:22
  • by Aernir Ridley