public:dojo:wiki:capital_construction

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-======Capital Ship Construction: Getting Started====== 
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-<alert type="muted"> 
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-**This page is a work in progress.**\\ Please contact the **active** author before you make any significant changes. 
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-</alert> 
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-=====What is Capital Construction?===== 
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-Capital Construction is one of the more advanced activities that can be undertaken by industry-minded pilots in EVE Online.  
-It allows for the production of capital-sized ships, such as: 
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-  * Freighters (and Orcas) 
-  * Carriers 
-  * Dreadnoughts 
-  * Force Auxiliaries 
-  * Supercapital Ships 
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-Capital Construction requires a significant amount of skill points, and has multiple barriers and hurdles associated with it that separate a new capital builder from a high-volume capital manufacturer.  
-This guide is meant to show the way forward for new capital builders, and to serve as a reference point to check back on. Capital construction may be associated with the production of capital modules,  
-fighters, and Jump Freighters, however these topics will not be covered in this guide. 
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-======Starting Requirements====== 
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-  * An industry-trained Omega character 
-  * Skill training 
-  * Capital construction facilities 
-  * Significant starting capital 
-  * Transport capabilities 
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-=====Skill training===== 
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-At the very least, a character will require **Capital Ship Construction** as a skill. This is an advanced skill, and takes long to train, relative to other skills.  
-Before you can train it, you must have **Advanced Industry** trained to 5, and **Mechanics** trained to 5 as well. 
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-^ Skill     ^ Requirements          ^ Training multiplier ^ Skillbook cost ^ [[public:dojo:free-skill-books|Supplied by Dojo]] ^ 
-| Capital Ship Construction   | Mechanics V, Advanced Industry V       | 14x | 75.000.000 ISK | **<fc #ff0000>✘</fc>** | 
-| Advanced Industry   | Industry III       | 3x | 250.000 ISK | **<fc #00ff00>✔</fc>** | 
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-The skill Capital Ship Construction itself unlocks more advanced items that can be manufactured with each level trained. 
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-^ Level ^ Items ^ 
-| I   | Freighters, Orcas, Capital Components, T2 Capital Components, Capital Modules  | 
-| II    
-| III  | Carriers, Dreadnoughts, Fighters, Heavy Fighters | 
-| IV | Rorquals, Supercarriers | 
-| V | Titans |  
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-=====Facilities===== 
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-In order to effectively built capital ships, an Engineering Complex is required.  Technically, other citadels could be used as well, but these do not provide proper bonuses for manufacturing. 
-For Engineering Complexes (ECs), there are three options. Each larger structure can also be used to build all the items that can be produced in the smaller sized structures. 
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-^ Engineering Complex ^ Size ^ Manufactured Items ^  
-| Raitaru | M | Capital Components, Freighters, Orcas, Jump Freighters |  
-| Azbel | L | Carriers, Dreadnoughts, Force Auxiliaries |  
-| Sotiyo | XL | Supercarriers, Titans |  
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-For Engineering Complexes available in Brave Collective space, please [[member:alliance:logistics:infrastructure|check this page]]. 
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-=====Transport Capabilities===== 
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-Depending on the available facilities and materials, significant logistics services may be required. It is common for capital manufacturers to ship around raw materials, components, and other items with Freighters, Jump Freighters, and other expensive options. Even for simple one-off production runs, a significant amount of materials will need to be moved. be sure to have some kind of solution for this challenge. 
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-=====Basic Production Process===== 
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-[{{ https://i.imgur.com/8Ki4Xil.png|Overview of basic production process}}] 
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  • Last modified: 2018/07/18 16:41
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