public:dojo:wiki:capital-introduction

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public:dojo:wiki:capital-introduction [2024/03/10 11:19]
Arian Felou
public:dojo:wiki:capital-introduction [2024/03/10 11:23] (current)
Arian Felou
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 ==== Lancer Dreadnoughts ==== ==== Lancer Dreadnoughts ====
  
-Lancer Dreadnoughts are T2 dreadnoughts introduced in 2023. These dreadnoughts can fit most of the same specialized modules as their T1 counterparts, except that the Amarr Lancer (the Bane) is bonused for missiles instead of lasers, and have a slightly farther maximum jump range. Lancers do less damage than T1 dreadnoughts but with greater tank, which is pushed to an extreme since Lancers are most commonly fit for maximum tank. The real utility of a Lancer lies in its Disruptive Lance, which acts as an AOE super-HIC-scram that works against subcapitals as well as applying a 50% debuff to incoming remote repair (see [[#specialized_modules|Specialized Modules]] above).+Lancer Dreadnoughts are T2 dreadnoughts introduced in 2023. These dreadnoughts have a slightly longer maximum jump range and can fit most of the same specialized modules as their T1 counterparts, except that the Amarr Lancer (the Bane) is bonused for missiles instead of lasers. Lancers do less damage than T1 dreadnoughts but with greater tank, which is pushed to an extreme since Lancers are most commonly fit for maximum tank. The real utility of a Lancer lies in its Disruptive Lance, which acts as an AOE super-HIC-scram that works against subcapitals as well as applying a 50% debuff to incoming remote repair (see [[#specialized_modules|Specialized Modules]] above).
  
 Lancers are very niche ships since they have similar disadvantages to T1 Dreadnoughts, while also being considerably more expensive. In general, Lancer Dreadnoughts in fleet engagements are what is referred to as **"win-more"**: they are almost exclusively used by the side of an engagement that is already winning in order to win //more//. Their other typical use is for ganking, especially against Jump Freighters gating into highsec from lowsec since they can prevent ships from taking gates with a well-timed Lance. Lancers are very niche ships since they have similar disadvantages to T1 Dreadnoughts, while also being considerably more expensive. In general, Lancer Dreadnoughts in fleet engagements are what is referred to as **"win-more"**: they are almost exclusively used by the side of an engagement that is already winning in order to win //more//. Their other typical use is for ganking, especially against Jump Freighters gating into highsec from lowsec since they can prevent ships from taking gates with a well-timed Lance.
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