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public:dojo:wiki:capital-introduction [2024/01/07 21:33] Arian Felou |
public:dojo:wiki:capital-introduction [2024/03/10 11:23] (current) Arian Felou |
| Rorquals | Standard | 5.00 LY | 10.00 LY | | | Rorquals | Standard | 5.00 LY | 10.00 LY | |
| BlackOps Battleships | Standard \\ Covert \\ Industrial | 4.00 LY | 8.00 LY | | | BlackOps Battleships | Standard \\ Covert \\ Industrial | 4.00 LY | 8.00 LY | |
| | Lancer Dreadnoughts | Standard | 4.00 LY | 8.00 LY | |
| Carriers, Force Auxiliaries, and Dreadnoughts | Standard | 3.50 LY | 7.00 LY | | | Carriers, Force Auxiliaries, and Dreadnoughts | Standard | 3.50 LY | 7.00 LY | |
| Supercarriers and Titans | Standard | 3.00 LY | 6.00 LY | | | Supercarriers and Titans | Standard | 3.00 LY | 6.00 LY | |
| Freighters/Jump Freighters | DOCK | DOCK | DOCK | DOCK | DOCK | DOCK | DOCK | | | Freighters/Jump Freighters | DOCK | DOCK | DOCK | DOCK | DOCK | DOCK | DOCK | |
| Rorquals | TETHER | UNDOCK | DOCK | DOCK | DOCK | DOCK | DOCK | | | Rorquals | TETHER | UNDOCK | DOCK | DOCK | DOCK | DOCK | DOCK | |
| Dreadnoughts/Carriers/Force Auxiliaries | TETHER | UNDOCK | TETHER | DOCK | DOCK | DOCK | DOCK | | | Dreadnoughts/Carriers/Force Auxiliaries/Lancers | TETHER | UNDOCK | TETHER | DOCK | DOCK | DOCK | DOCK | |
| Supercarriers/Titans | TETHER | TETHER | TETHER | TETHER | UNDOCK | UNDOCK | DOCK | | | Supercarriers/Titans | TETHER | TETHER | TETHER | TETHER | UNDOCK | UNDOCK | DOCK | |
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=== Siege Modules === | === Siege Modules === |
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Dreadnoughts, Force Auxiliaries, and Rorquals all share a special type of module which is technically different for each ship, but serves the same general purpose. <text type="success"> **These modules while activated consume fuel to grant the ships in question extraordinarily powerful tanking abilities, an immunity to most EWAR, and a massive bonus to the ship's main role.** </text> For dreadnoughts (Siege) that's weapon damage, range, and tracking; Force Auxiliaries (Triage) remote repair along with drone repair strength; and Rorquals (Industrial Core) mining drone yield along with the ability to compress ore. <text type="success"> **The downside to this module is that the ship is stuck in place for its full 5 minute cycle, cannot receive remote assistance of any kind, and cannot jump, dock, or warp until the module is finished its cycle.** </text> | Dreadnoughts, Force Auxiliaries, Lancers, and Rorquals all share a special type of module which is technically different for each ship, but serves the same general purpose. <text type="success"> **These modules while activated consume fuel to grant the ships in question extraordinarily powerful tanking abilities, an immunity to most EWAR, and a massive bonus to the ship's main role.** </text> For dreadnoughts and Lancers (Siege) that's weapon damage, range, and tracking; Force Auxiliaries (Triage) remote repair along with drone repair strength; and Rorquals (Industrial Core) mining drone yield along with the ability to compress ore. <text type="success"> **The downside to this module is that the ship is stuck in place for its full 5 minute cycle, cannot receive remote assistance of any kind, and cannot jump, dock, or warp until the module is finished its cycle.** </text> |
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=== Carrier/Supercarrier Modules === | === Carrier/Supercarrier Modules === |
==== Lancer Dreadnoughts ==== | ==== Lancer Dreadnoughts ==== |
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Lancer Dreadnoughts are T2 dreadnoughts introduced in 2023. These dreadnoughts can fit most of the same specialized modules as their T1 counterparts, except that the Amarr Lancer (the Bane) is bonused for missiles instead of lasers. Lancers do less damage than T1 dreadnoughts but with greater tank, which is pushed to an extreme since Lancers are most commonly fit for maximum tank. The real utility of a Lancer lies in its Disruptive Lance, which acts as an AOE super-HIC-scram that works against subcapitals as well as applying a 50% debuff to incoming remote repair (see [[#specialized_modules|Specialized Modules]] above). | Lancer Dreadnoughts are T2 dreadnoughts introduced in 2023. These dreadnoughts have a slightly longer maximum jump range and can fit most of the same specialized modules as their T1 counterparts, except that the Amarr Lancer (the Bane) is bonused for missiles instead of lasers. Lancers do less damage than T1 dreadnoughts but with greater tank, which is pushed to an extreme since Lancers are most commonly fit for maximum tank. The real utility of a Lancer lies in its Disruptive Lance, which acts as an AOE super-HIC-scram that works against subcapitals as well as applying a 50% debuff to incoming remote repair (see [[#specialized_modules|Specialized Modules]] above). |
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Lancers are very niche ships since they have similar disadvantages to T1 Dreadnoughts, while also being considerably more expensive. In general, Lancer Dreadnoughts in fleet engagements are what is referred to as **"win-more"**: they are almost exclusively used by the side of an engagement that is already winning in order to win //more//. Their other typical use is for ganking, especially against Jump Freighters gating into highsec from lowsec since they can prevent ships from taking gates with a well-timed Lance. | Lancers are very niche ships since they have similar disadvantages to T1 Dreadnoughts, while also being considerably more expensive. In general, Lancer Dreadnoughts in fleet engagements are what is referred to as **"win-more"**: they are almost exclusively used by the side of an engagement that is already winning in order to win //more//. Their other typical use is for ganking, especially against Jump Freighters gating into highsec from lowsec since they can prevent ships from taking gates with a well-timed Lance. |