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public:dojo:wiki:capital-introduction [2019/11/12 05:20]
Quinn Munba [Carriers] removed 'hard cyno' comment, no longer valid due to cyno changes.
public:dojo:wiki:capital-introduction [2020/01/20 23:42] (current)
Jinx De'Caire
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-Cynosural Fields (Also called Cynos) are specially created beacons which capital ships can lock on to. They can be lit by almost any ship, cost between 250 and 450 liquid ozone, and last for 10 minutes ​per cycle. Anyone in the same fleet as the pilot who lit the cyno can jump to it, provided they are in range and have the required fuel. <fc #6495ed> **You CANNOT jump to a cyno that is in the same system as you.** </fc> \\  \\  ​+Cynosural Fields (Also called Cynos) are specially created beacons which capital ships can lock on to. They can be lit by Force Recons and Black Ops Battleships, cost between 250 and 450 liquid ozone, and last 5-10 minutes ​depending on the ship that lights the cyno. Anyone in the same fleet as the pilot who lit the cyno can jump to it, provided they are in range and have the required fuel. <fc #6495ed> **You CANNOT jump to a cyno that is in the same system as you.** </fc> \\  \\  ​
  
 Cynosural Beacons are Cynosural Fields mounted off of a citadel. These were just added in the Onslaught Update and replace the old POS Mounted Cynosural Generator Arrays. These structures are mounted within warp range but not tether range of a citadel, so make sure to be cautious when jumping to them.  Cynosural Beacons are Cynosural Fields mounted off of a citadel. These were just added in the Onslaught Update and replace the old POS Mounted Cynosural Generator Arrays. These structures are mounted within warp range but not tether range of a citadel, so make sure to be cautious when jumping to them. 
  • public/dojo/wiki/capital-introduction.1573536014.txt.gz
  • Last modified: 2019/11/12 05:20
  • by Quinn Munba